Twenty below
Member
Welcome to the adventurers inn. A place were all adventurers, treasure hunters, and mercenaries come to relax, buy, sell and find work.
This will be your epicenter. You can buy equipment, sell what you don't want and get missions.
You will be tasked to solve crimes and mysteries. Gather clues and explore. It is up to you I will just narrate and play the role of NPCs. It is not an easy rp and if you need a hint it will be costly...
The rules are simple. We use d20.
Outside combat: doing any major action (determined by my descression) roll d20. If you get 1-3 you fail and take damage. 4-10 fail and no damage. 11-20 pass
Combat: 1-3 you fail and you get counter attacked. 4-10 miss 11-19 hit. 20 critical
Attack: after combat roll for attack. If you rolled a 1-3 in the combat phase both you and the enemy roll. You then will subtract the enemies roll from yours. (Example: you roll 16 enemy rolls 18 so you take 2 damage. If you roll 18 and the enemy rolls 16 thus making -2 you take no damage)
If you roll 4-10 nothing happens
If you roll 11-19 in combat roll again and the number you roll +weapon modifiers is how much damage you deal (example: you roll 8 and your sword gives you +2 so you deal 10 damage)
If you roll a 20 then roll again +modifiers x2 (example: you roll an 8 and +2 =10 x2 =20)
Starting weapons have no modifiers
Race examples:
Human
Colo: mouse like humanoid
Chimera: lion like humanoid
Warg: large viking like human
Elf
Class examples:
Templar: religious, honorable, fair
Warrior: barbaric, unstoppable, short tempered
Traveler: lone ranger, survivalist, good barder
Craftsmen: builder, scrapper, engineer
Archer: long range, sneaky, cunning
Theif: stealty, steal, does not fight fair
Pick a race and a class or Make up your own. This will make up your abilities in and out of combat (example: a theif would have a better chance of climbing a wall then a warrior. A craftsmen would have a better chance at setting a trap then a templar)
Feel free to ask any questions or give suggestions.
Post in turns. At least once a week. Only one race and class available per player. First come first serve. No magic available at this time. 5 spots open
This will be your epicenter. You can buy equipment, sell what you don't want and get missions.
You will be tasked to solve crimes and mysteries. Gather clues and explore. It is up to you I will just narrate and play the role of NPCs. It is not an easy rp and if you need a hint it will be costly...
The rules are simple. We use d20.
Outside combat: doing any major action (determined by my descression) roll d20. If you get 1-3 you fail and take damage. 4-10 fail and no damage. 11-20 pass
Combat: 1-3 you fail and you get counter attacked. 4-10 miss 11-19 hit. 20 critical
Attack: after combat roll for attack. If you rolled a 1-3 in the combat phase both you and the enemy roll. You then will subtract the enemies roll from yours. (Example: you roll 16 enemy rolls 18 so you take 2 damage. If you roll 18 and the enemy rolls 16 thus making -2 you take no damage)
If you roll 4-10 nothing happens
If you roll 11-19 in combat roll again and the number you roll +weapon modifiers is how much damage you deal (example: you roll 8 and your sword gives you +2 so you deal 10 damage)
If you roll a 20 then roll again +modifiers x2 (example: you roll an 8 and +2 =10 x2 =20)
Starting weapons have no modifiers
Race examples:
Human
Colo: mouse like humanoid
Chimera: lion like humanoid
Warg: large viking like human
Elf
Class examples:
Templar: religious, honorable, fair
Warrior: barbaric, unstoppable, short tempered
Traveler: lone ranger, survivalist, good barder
Craftsmen: builder, scrapper, engineer
Archer: long range, sneaky, cunning
Theif: stealty, steal, does not fight fair
Pick a race and a class or Make up your own. This will make up your abilities in and out of combat (example: a theif would have a better chance of climbing a wall then a warrior. A craftsmen would have a better chance at setting a trap then a templar)
Feel free to ask any questions or give suggestions.
Post in turns. At least once a week. Only one race and class available per player. First come first serve. No magic available at this time. 5 spots open
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