CelticHero37
The Druid
CelticHero37 submitted a new role play. @CelticHero37, please edit this post to include the sign-up information.
Read more about this role play...
▸Name:
▸RL Appearance (Picture or description):
▸Username:
▸Game Appearance (Picture):
▸Age:
▸ Summary of character personality (Four sentences, at least):
▸ Personality traits that are positive:
1.
2.
3.
▸ Personality traits that are negative:
1.
2.
3.
▸Profession (Choose one from the list below):
•Alchemist
•Cook
•Artisan
•Merchant
•Performer
•Blacksmith
•Tailor
▸Unique (select one from the list in the 'overview' tab):
▸Skills (Chose four from the list below):
§ Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
§ Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
§ Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armor. Higher level of skill allows the crafting of high-level armors.
§ Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.
§ Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
§ Sales and Purchase Negotiation - The effectiveness with which a player can barter when purchasing and selling items from NPCs.
§ Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
§ Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
§ Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
§ Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
§ Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
§ Picking - The ability to open locked chests and doors.
§ Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.
§ Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
§ Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
§ Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
§ Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
§ Night Vision - The player can see better in darker conditions.
§ X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
§ Extended Weight Limit - Increases inventory size and weight capacity.
§ Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.
§ Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
§ Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
§ Emergency Recovery - Replenishes a quarter amount of full HP in an instant. Has a decently long cooldown.
▸ Style (pick two from the list in the 'overview' tab):
▸ Character History (Four sentences, at least):
▸ Theme Song (Optional):
Read more about this role play...
▸Name:
▸RL Appearance (Picture or description):
▸Username:
▸Game Appearance (Picture):
▸Age:
▸ Summary of character personality (Four sentences, at least):
▸ Personality traits that are positive:
1.
2.
3.
▸ Personality traits that are negative:
1.
2.
3.
▸Profession (Choose one from the list below):
•Alchemist
•Cook
•Artisan
•Merchant
•Performer
•Blacksmith
•Tailor
▸Unique (select one from the list in the 'overview' tab):
▸Skills (Chose four from the list below):
§ Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
§ Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
§ Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armor. Higher level of skill allows the crafting of high-level armors.
§ Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.
§ Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
§ Sales and Purchase Negotiation - The effectiveness with which a player can barter when purchasing and selling items from NPCs.
§ Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
§ Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
§ Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
§ Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
§ Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
§ Picking - The ability to open locked chests and doors.
§ Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.
§ Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
§ Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
§ Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
§ Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
§ Night Vision - The player can see better in darker conditions.
§ X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
§ Extended Weight Limit - Increases inventory size and weight capacity.
§ Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.
§ Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
§ Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
§ Emergency Recovery - Replenishes a quarter amount of full HP in an instant. Has a decently long cooldown.
▸ Style (pick two from the list in the 'overview' tab):
▸ Character History (Four sentences, at least):
▸ Theme Song (Optional):