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Multiple Settings Advent of Eternity CS

makonexus

One Winged Angel
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Biography: (You can keep this brief)

Special Abilities: (Anything worth mentioning)
 
Sephiroth
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The Hero of the Wutai War


SOLDIER, warrior, Hero— Sephiroth has been named all these things. Originally a product of Professor Hojo's Project S, Sephiroth was born and bred to be the best of the best that SHINRA had to offer. Although initially conceived with the hopes that he would lead SHINRA to the Promised Land, a place infinitely rich in the mako energy they used to power their society, he did not prove able. Instead, Sephiroth was trained as a SOLDIER, the elite members that made up SHINRA's SOLDIER program.

When dispatched on his first mission to the Rhadoran peninsula at fourteen, Sephiroth quickly proved himself to be the pinnacle of Hojo's genius as the first and only type S SOLDIER. It was also there that he experienced the world and it's harshness for the first time.

Sephiroth would go on to be SHINRA's most effective weapon against the rebellious nation of Wutai. Seeing an opportunity to raise support for the war effort and increase enlistments, Sephiroth's exploits were quickly spread and propagandized, turning him into the face of the SOLDIER program and a hero in the eyes of Midgar.

Then, unexpectedly, on a mission to Nibleheim, Sephiroth vanished...

Unable to remember how he got to Zendria, he was quickly recruited by Professor Reeves, the head of The Eldest's Arcane Science Division, to help him uncover the culprit behind the planets suffering...

Those who have met Sephiroth have described him as Intense, Aloof and Awkward. Having been raised almost solely by Professor Hojo, Sephiroth had very little real world experience until the mission to Rhadore. When he finally learned to work with his team, he became much more open.

He seemed to be warmer, even through the Wutai war and beyond, and is not afraid to tease or even poke fun with his comrades, although at times it still comes across as clumsy and awkward.

Sephiroth has been noted to be abnormally strong, even for a SOLDIER First Class. He can leap great distances, cover large swaths of ground in seconds, and even sense enemies from a great distance away. He is also incredibly proficient with his sword, Masamune, able to wield the heavy weapon one handed and swing it with no effort at all. Decades of combat experience and the JENOVA cells in his body have made him a formidable foe that few can match, and even then not for very long.
 
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Name:
Daisuke Ito
Alignment:
 heroes
Personality:
Daisuke is an easy-going hunter with a workaholic streak, always working to help his hometown of Kamura Village. Even if it's a simple "Gather these five herbs for me" he will do it without much complaint. He is dramatic, though, often exaggerating small problems out of proportion, yet minimizing bigger more serious problems in an effort to beat the odds through sheer determination to succeed.
Biography:
Daisuke grew up being raised by his village when his parents, a human hunter named Katsuo and a wyverian field researcher named Emiko, left the village for a hunt and never returned, presumed dead. With the legacy of his parents fresh in his mind, he began hunter training at the age of 10 to carry on their memory.
He failed his first real hunt, losing his left eye to a Great Izuchi. But even still, he bounced back after healing, determined to continue hunting. He then went on to become the Flame of Kamura after defeating Magnamalo and the two Elder Dragons responsible for the Rampage that once nearly wiped out kamura 50 years ago.
After that, it was requested that he travel to Elgado to help with displaced monsters after the 3 Monster Lords suddenly went berserk. He had just discovered the existence of strange leech like flying monsters, when he was taken from his world and thrust into this one.

Special Abilities: super durability/ resilience/physical strength/enhanced healing (compared to an irl human)
 
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Vile Villainess, Author of your Nightmares, Dread of your Big Fat Hero


Name: Jinx

Alignment: Chaotic Good / Hero



Personality:
Jinx is incredibly mentally unstable and has become unpredictable and remorseless as a teen, showing no mercy towards her opponents or anything she perceives as a threat. She is brilliant, both in her combat and her weapon-making abilities, taking great enjoyment in showing off her creativity, ingenuity and artistic side seemingly unable not to make a show of things. Jinx holds a complex mix of chaotic joy, destructive tendencies, and a desperate yearning for connection, while still maintaining a signature erratic and unpredictable behaviour. She is more focused on finding a sense of belonging and grappling with the consequences of her actions, sometimes even showing glimpses of vulnerability amidst her destructive chaos. Despite all this she holds a keen self-awareness of her own destructive patterns and their impacts, even showing remorse later, attempting to keep such in check.

0d64a1c7022700a10352f6887a91fb5f.jpg Biography:
An orphaned girl with strong ties to her found families for good or ill, Jinx grew up wanting to help deep in the polluted slums of Zaun. Tragedy after tragedy, she would cement her identity as Jinx under her adoptive father Silco, working as an enforcer for his ambitions which would lead to her becoming known as both the infamous criminal topside for her wanton destruction, but also a symbol of rebellion to the people of Zaun. Clashes with Piltover, The Machine cult, Noxians and even her own sister would eventually lead to choosing to end the destructive cycle she had found herself in by walking away from her home, letting those she left behind to belive she had perished in the final battle for the freedom of her home.

Special Abilities:
Shimmer Enhanced Physicality: Due to an experimental surgery to save her life, Jinx developed an escalating superhuman strength, durability, senses, reflexes and speed beyond regular humans at the cost of her mental stability. This allows her to both easily wield incredibly heavy weaponry one-handed and perform enhanced acrobatics. These abilities during prolonged use along with her emotions or adrenaline further saturate her body with the shimmer they produce. In addition, the procedure has made her body somewhat toxic because of the shimmer saturation.
Marksman: Shown to be incredibly accurate with weapons despite their unpredictability, easily able to account for the recoil and otherwise inaccurate firearms without sights both stationary and during high movement. The most common of these being a variety of pistols, explosives and heavy weaponry such as her Gatling Gun and Rocket Launcher. She has shown capable of accurately hitting a target with her rocket launcher from the other side of the city.
Hand-to-Hand Combatant: While falling short of her own sister's natural skill, Jinx is still highly adept at hand-to-hand fighting pushed on by ferocity instead, displaying a fast-paced rush down incorporating unpredictable movements and acrobatics. She displays a preference for kicks to take advantage of the increased reach and striking speed, as well as using the inertia of her heavy weaponry to further aid her movements.
Genius Inventor: Show to be highly capable and creative in the development of a wide range of customer weaponry, traps, explosives, toys, vehicles and more. Her creativity and ingenuity allows her to both make advanced technology from what would otherwise be junk scrap, as well as reverse engineer other technology she has time to study. This also extends to a good grasp of chemistry as well as engineering, as well as even Arcane sigils and magics in order to develop her own Hex-Tech devices. Beyond the tangible, they have also shown talents in both creating music and clothing, though her artistic style of crude drawings if stylized, still leaves a lot to be desired.
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