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Realistic or Modern Actionville! A Super RP for not so super people [Character Apps]

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RedLeftHand36

Your Host Tonight

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Welcome to the World

In another time, in another world, in another reality, there exists a land of heroes and villains. Lo and behold, for this world is our own, and we are the players upon the stage of life. May we laugh, may we love, may we despair, may we hate, for what audience craves the desolate setting filled with anything but? Let us wage war against the monotonous and banal, and instead bring about an age of marrymaking, theatricality, and grandeur.

C'est la vie


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Welcome to Actionville! The Venture Bros. inspired Super RP!

To note, I will introduce you all to snippets of LORE in order for decisions to be made about character affiliations, background flavouring, accessibility, etc. For convenience to getting answers to things, please join the official Actionville! Discord server.


Now to get to some useful information

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Covert Intermediary Agency


The other CIA; An international organization that keeps tabs on heroes and villains alike established in the late 40s to deal with the population boom of heroes and villains, particularly with the advent of supers; Notable for handling the Sam Sheepdog-Ralph Wolf Act of 1980 and presiding over the associated Concord Meetings between Manticore and the Golden Hand, as well as maintaining the security of Persons of Interest, neutralizing unregulated non-super villains, and coordinating cross-syndicate acts when under common threat. In-Field agents are known as Red Tails, and are headed by Master Sergeant Warren M. Piecz.

More information forthcoming.




The other CIA; An international organization that keeps tabs on heroes and villains alike established in the late 40s to deal with the population boom of heroes and villains, particularly with the advent of supers; Notable for handling the Sam Sheepdog-Ralph Wolf Act of 1980 and presiding over the associated Concord Meetings between Manticore and the Golden Hand, as well as maintaining the security of Persons of Interest, neutralizing unregulated non-super villains, and coordinating cross-syndicate acts when under common threat. In-Field agents are known as Red Tails, and are headed by Master Sergeant Warren M. Piecz.

More information forthcoming.
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MANTICORE


Villain syndicate established after the defeat of the terrorist organization Mamba in the late 70s, and primary syndicate subject of the Sam Sheepdog-Ralph Wolf Act of 1980. Presided over by the governing body known as the Head of Typhon [or simply referred to as Heads], who operate from a mobile fortress of unknown locations known as Tartarus. MANTICORE functions as a leadership of elite villains that maintain control over the criminal underworld, regulating it under government sanctioned parameters in return for extreme leniency of syndicate member punishments, and partial funding.

More information forthcoming.


Villain syndicate established after the defeat of the terrorist organization Mamba in the late 70s, and primary syndicate subject of the Sam Sheepdog-Ralph Wolf Act of 1980. Presided over by the governing body known as the Head of Typhon [or simply referred to as Heads], who operate from a mobile fortress of unknown locations known as Tartarus. MANTICORE functions as a leadership of elite villains that maintain control over the criminal underworld, regulating it under government sanctioned parameters in return for extreme leniency of syndicate member punishments, and partial funding.

More information forthcoming.

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The Golden Hand


Hero syndicate named after the very first team of government sanctioned heroes, formed in 1947, with the syndicate being formed in 1976 in response to acts of the Mamba terrorist organization. Government funded equipment and subsidiary programs recruiting new, potential heroes into the fold. The syndicate not only participates in the Sam Sheepdog-Ralph Wolf Act via nemesis programs, but also assists against natural disasters and other outside dangers.

More Information forthcoming.



Hero syndicate named after the very first team of government sanctioned heroes, formed in 1947, with the syndicate being formed in 1976 in response to acts of the Mamba terrorist organization. Government funded equipment and subsidiary programs recruiting new, potential heroes into the fold. The syndicate not only participates in the Sam Sheepdog-Ralph Wolf Act via nemesis programs, but also assists against natural disasters and other outside dangers.

More Information forthcoming.


CHARACTER SHEET

Big Letter Name
Something cool







  • Name:

    Alias:

    Birthplace:

    Birth Date:

    Affiliations:

    Gender:

    Sexuality: [optional]







BASICS

Name:

Alias:

Birthplace:

Birth Date:

Affiliations:

Gender:

Sexuality: [optional]
_____________________________
PHYSICAL STATS

Height:

Weight:

Eyes:

Hair:

Notable physical traits:

Blood Type:

Ethnicity: [optional]

Powers: [optional; can least non-super capabilities instead]
________________________________
PERSONAL INFORMATION

Personality: [Just general psychoanlysis bullshit, if you wanna put in likes and dislikes and stuff, put it in notable personality traits]

History: [Include the origin story here]

Occupational Background: [Stuff like what their theme is and all that jazz, or how they fare in whatever position that they're in]

Notable Personality Traits: [Write some facts about your character you want to mention here; I reccomend bullet points]
________________________________
MISC.

Theme music, equipment, arch-nemisis relationship, minions, etc.
 
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Sam Bronson
"Don't touch the hat."


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  • Name: Samantha Bella Bronson

    Alias: Yellowjacket

    Birthplace: Jackson, Wyoming

    Birth Date: Aug 20, 1990

    Affiliations: CIA, Red Tails

    Gender: Intersex

    Sexuality: Homosexual



 


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BRUCE #3
The key to immortality is first living a life worth remembering.
Bruce Lee


  • Name:
    Bruce Lee #3

    Alias:
    Bruce #3

    Birthplace:
    Newcastle upon Tyne, England

    Birth Date:
    14/08

    Affiliations:

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    Gender:
    Male

    Sexuality:
    Heterosexual


 
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ARLO MILOSLAV
“DOUBLE-DEALER”


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"I COMPLETELY UNDERSTAND?"



  • Name:
    Arlo Miloslav

    Alias:
    Double-Dealer

    Birthplace:
    Saint Petersburg, Russia

    Birth Date:
    03/16/1996

    Affiliations:
    CIA, The Golden Hand

    Gender:
    Male

    Sexuality:
    Undefined/Undetermined




 
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Pachinko
"Intrinsically worthless."


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  • Name: Decompiling Unit 17

    Alias: Pachinko

    Birthplace: Okinawa, Japan

    Birth Date: April 1, 1999

    Affiliations: Manticore

    Gender: Feminine

    Sexuality: Robosexual



 
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Delano Crowley
"The love child between Batman and the concept of excessive force"

BASICS

Name:

Delano A. Crowley

Alias:
Toxteth

Birthplace:
Birmingham, England

Birth Date:
12/2/1991

Affiliations:
SBI, and, by association, CIA

Gender:
Male

Sexuality:
Bisexual
_____________________________
PHYSICAL STATS

Height:

5'7

Weight:
68 Kilos

Eyes:
Blue

Hair:
Black

Notable physical traits:
Shrapnel scars along his abdomen

Blood Type:
O+

Ethnicity:
Caucasian

Powers:
-Martial Arts:
What Dell lacks in muscles and size he makes up for in speed, ferocity, and brutality. He knows his limits, and brawling with someone bigger than him fairly is one of them. Dirt in the eyes, poke them where it hurts, etc., etc. Dell purely focuses on causing the most amount of pain possible in the shortest amount of time possible. He only knows Jiu-Jitsu.
-High pain threshold: Dell can take infinitely more than he can serve. If he breaks his leg he'll probably just walk it off.
-Firearms: Dell is an expert with most automatic firearms. He only uses weapons that fire rubber bullets though, so the lethality of the skill is greatly diminished.
-Agility: Short and with few muscles, Dell had to make the best of what he had. Dell is practiced in parkour and makes for a surprisingly fast runner.
-A specific set of skills: Dell is an expert at lockpicking, breaking in, disabling alarms, pickpocketing, etc., etc.

________________________________
PERSONAL INFORMATION

Personality:

Overly cheerful, very enthusiastic about his job, reckless, witty, and ever so slightly sadistic. A daredevil to say the least, Dell lacks the self-preservation instinct to fear what he probably should. He'll charge head-on if he wants, will never back down from a fight, and treats life or death situations more like a game than anything else.

Also, let it be known: Dell's non-lethal rule is not a moral one. It isn't binding. He's killed before, and he can do it again, but he chooses not to. It's more of a self-imposed rule in order to up the challenge of a fight.

History:
Birmingham is a lawless land. Did you know that there are over 40 organized crime rings in Birmingham alone? Nobody wants to live in Birmingham. The people who live in Birmingham don't want to live in Birmingham. The people who live in Birmingham tell people not to live in Birmingham. Basically, Birmingham is not a pleasant place. Especially not a pleasant place to raise a child, but that's exactly what Dell's single mother did. Gangs, crime, and violence were pretty much just a fact of life in Birmingham. So, when dell turned 18, he signed up for the local police academy.

Two years later, Dell passed training with flying colors. There was the occasional report on him about his flippant use of excessive force, but the good outweighed the bad. Working as part of the Birmingham PD, Dell showed his worth as an officer time and time again. He still looks back fondly to the time he hospitalized eight people. Everything was going great, then he was charged with police brutality and lost his job. That was upsetting, but he wasn't going to let it stop him. Dell aimed his sights higher this time, looking to join up with the SBI in order to put his skill set into use. Sure, he didn't have the best resume or track record, and might not have passed the training on his first try, but like hell he was going to give up.

Occupational Background:
As a field agent of the SBI, Dell proves to be very capable. He's one of the best at bringing people in alive, and his career has only benefited because of it. Other than that, Dell's general clothing theme is unprofessional professionalism. He wears vests, dress shirts, ties, dress pants, blazers, etc., but he always makes them seem casual. Loose ties, ruffled clothing, unbuttoned jackets, and rolled up sleeves.

Notable Personality Traits:
-Pyromaniac
-Slightly sadistic
-Optimistic
-Cheerful
-Always keep a pair of Aviator shades somewhere on his person
-Fear of heights
-Has a concerning love for brutality in a fight.

________________________________
MISC.

Gear:

-A collapsible stun baton
-Always keep a stun gun on hand
-Uses firearms loaded with rubber bullet rounds often
-Very fond of Flashbangs​
 

GOODWYN GRAY

"My family could buy you."


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  • Name: Goodwyn Lucile Gray

    Alias: Golden Eye

    Birthplace: London, England

    Birth Date: Jan 1, 2000

    Affiliations: Manticore

    Gender: Male

    Sexuality: Undecided




 
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LEAH

"Get out of my way."


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  • Name: 郝琪华 [Hao Qíhuá], 神芽 [Shén yá], Leah

    Alias: Iron Maiden

    Birthplace: Miri, Malaysia

    Birth Date: June 12, 1989

    Affiliations: Golden Hand

    Gender: Female

    Sexuality: Pansexual



 

El Repartidor
"Loteria!"


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  • Name: [FORGOTTEN]

    Alias: El Repartidor

    Birthplace: Mexico, Presumably

    Re-Birth Date: Nov 2, 1988

    Rough Chronological Age: 53

    Affiliations: Manticore

    Gender: Male

    Sexuality: Asexual



 
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093DAB22-AD77-41F0-B790-8F266832C676.jpegBASICS

Name: Adam Lee

Alias: Phantom

Birthplace: Soul, South Korea

Birth Date: February 3,1999

Affiliations: Golden Hand

Gender:Male

Sexuality: undecided
_____________________________
PHYSICAL STATS

Height:5’10

Weight: 100

Eyes:blue

Hair:sliver

Notable physical traits: slender medium build.Scar across the left side of his face covered by his mask

Blood Type: A-

Ethnicity: Japanese Korean

Powers: -Can turn invisible for not for long because he gets drained
Knows Japanese’s martial arts
________________________________
PERSONAL INFORMATION

Personality:
Always seems pretty blank and expressionless, even when they're feeling or expressing something they just don't really show it in their face. Can also get bored easily so he is always doing something.


History: He was born into a well off family. He’s the youngest out of 3 brothers. He’s oldest brother who’s a doctor taken care of them when their parents died in a fire when he was 3. His second older brother is a lawyer.
His high school experience was rather boring as a popular kid he gotten lots of unwanted attention. So he kinda turned into a mute talking when he feels like it.He learns material arts like his mother from Japan. His father was Korean.

The CIA found him when he saved a child from fire and turned invisible on vacation in America.

Occupational Background:
He’s one of the good ones Golden Hand has. Even though he’s mostly silent and sitting in a corner with his feet up on a table watching the conversation. His style is mostly some Japanese Korean traditional clothes mixed together. He never knew what a store is or fashion.


Notable Personality Traits:
Quiet most of the time
Fear of losing his love ones
Kind
Quick on his feet

________________________________
MISC.

equipment:
His sword
 
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Name: Rails

Alias: Antimonic

Birthplace: Argentina, Buenos Aires

Birth Date: 6/19/2001

Affiliations: MANTICORE

Gender: Female

Sexuality: Hetero

_____________________________

PHYSICAL STATS

Height: 5'9" - in | 175 - cm

Weight: 125 lbs | 56 kg

Eyes: Deep-set mint green eyes.

Hair: A previously dark shade of chocolate brown hair dyed neon turquoise.

Notable physical traits:
Freckles dotted in sections all over her arms and face.

Blood Type: A–∞

Ethnicity: Afro-Latin

Powers:
  • Acid spit: A green, hot, watery acid that protrudes from Rails's salivary glands and stomach acid. Resembling battery acid.​
Chambers coming up from her stomach to her mouth combine the mutated chemicals in her body to make what she calls projectiles acid spit. No known side effects.
  • Bulk up: Like Bane, a villain from Batman, chemicals in her body enable her to "Bulk Up" allowing for short bursts of adrenaline.​
Side effects:
  • Random second-degree burns​
  • Muscle strain​

_______________________________

PERSONAL INFORMATION

Personality: Rails is a wildcard, loving everything about being fun, making others laugh, and being the life of the party. She's eccentric and into herself, not afraid to say what's on her mind, but remains able and willing to take time for others even if it's just a 'how do you do'. You can even sometimes find her captivated by her appearance. But that's outside of work. Rails takes her job quite seriously, she's willing to lend a hand to her team whenever it's needed. She's always cheering people on, using encouraging words, not unable to sprinkle a joke here or there on the battlefield. She enjoys making a fool out of her enemies, harassing or threatening them with her Acid Spit is also a favorite activity.

History: With two loving parents, a supportive community, and a drive to become an educator, unlike most villains, Rails' backstory doesn't start tragically. Her family lived with a small community, in a quaint, little section of Buenos Aires. For the first few years, it had been her sister Seratosa, her parents, and eventually her. Their father, a man named Jhon, was a scientist, working on a pill that could turn a mutated human back to its original state. This drug had been in the works for years under safe working precautions, but due to an unpredictable accident, Jhon contracted radiation sickness and eventually passed away. The community relied on the government paying Jhon, who put his money towards basic living expenses for them (like trash, sewage and electrical maintenance, etc.) With his death, their quaint community began to crumble and depart family by family. Rails' mother had to start working again, and by the time Rails was twelve, her sister was babysitting full-time. It was exhausting for a little kid, it wasn't fair, and Rails was tired as she'd never been in her entire life. She was ready to leave her residence. But Rails needed one last thing. She found her way to her father's old office and the hatch in the corner. She knew that there was something in there for emergencies, so of course, she opened it. Underneath a thick layer of cobwebs and dust, there was a box, and it wasn't just clean from debris it was practically glowing. And to find a simple pill inside a styrofoam case not only confused her, but Rails also ended up ditching the whole running away altogether and two days later, she had eaten the pill.

Occupational Background:
Rails enjoy playing a supportive role in her work, that paired with her somewhat lacking powers she makes for a pretty useful lackey. With her only flashy power being Acid Spit, she only fits in the number two spot. But Rails prefers it that way, thinking of it as aiding on the side rather than being a main event. In her past, less organized crime groups she was known to be loyal, loved and even feared when needing to stand in her boss's stead. One of the reasons she decides to be a lackey instead of a run-of-the-mill henchman is because she'd rather prove herself to her employer.


Notable Personality Traits:
  • She thinks of herself as an outlet.​
  • Absorbed by her face (most of the time)​
  • Huggy, touchy-feely, to her closest comrades.​
________________________________

MISC.

End of the Hall (instrumental) - Little Nightmares 2.

She wears a air respirator, mostly for the shock factor when it comes to her gnarly mouth.
 
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DANGERESQUE
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BASICS
Name: Germaine Trottier
Alias: Dangeresque
Birthplace: Bordeaux, France
Birth Date: December 1, 1970
Affiliations: MANTICORE
Gender: Female
_____________________________
PHYSICAL STATS
Height: 5’7
Weight: 125 lbs.
Eyes: Blue
Hair: Black
Notable physical traits: Dancer’s physique, beauty mark under left eye
Blood Type: AB
Ethnicity: Caucasian
Powers: Super soldier, Peak physical condition, marksmanship
________________________________
PERSONAL INFORMATION
Personality:
Cold and calculating but eerily graceful, Dangeresque thinks and acts quickly when the adrenaline is pumping. She has a flair for the dramatic, combining tasteful ballet dance with brutal fighting. She wants only the best for her henchmen—the best training, the best weapons, and the best style. She still holds resentment towards the Soviets.

History:
Germaine Trottier was a double agent during the Cold War. She was sent deep into Soviet territory in 1988. After stealing and injecting herself with an experimental super soldier serum, she became power-hungry, ambitious, and slightly insane. Shortly after the Berlin Wall fell, she started her career in costumed villainy. With her aging slowed, it only allowed more time to build her army.

Occupational Background:
Dangeresque and her henchmen combine the classic femme fatale look with ballerina aesthetics. They are skilled acrobats and adept with knives, staves, submachine guns, tranquilizer guns, and flamethrowers. She rose through the ranks as her empire grew, and is now a high-tier villain with a high-tech lair and vehicles. Her triumphs include stealing the United States president’s old limousine, opening a successful illegal gambling operation, and sabotaging a U2 concert. She is also a sponsor of the annual Inter-Organizational Auto Show, a display of heroes and villains’ cars from across the globe. Recently, Dangeresque has become one of the Heads of Typhon, and her ambition carries over to her new position.

Notable Personality Traits:
• Plays by the rules, but exploits loopholes (“lawful evil”)
• Slightly insane—hears music, even if there is none.
• Resourceful—uses anything from the environment to her looks to outwit foes.
• Dislikes philanthropists.
________________________________
________________________________
MISC.
Personal Equipment:
• Throwing darts w/ tranquilizers
• Glock 26 w/ suppressor
• Electrified Bolas

Organizational Equipment:
• CH-47 Chinook helicopter w/ black finish and red Danse Macabre logo. More of a trophy than anything.
• High-tech jet aircraft w/ hover function, for quick entry and exit.
• Land Vehicle - “The Beast”—stolen presidential limousine, rebranded w/ Danse Macabre logos
• Lair - Illegal underground casino guarded by DM henchmen, who also perform frequently. High-tech security systems keep foes out of the deeper reaches.

Minions:
“DANSE MACABRE” - Approximately 30 orphaned/runaway girls with body image issues or similar insecurities, trained in ballet, martial arts, and marksmanship. They are given orange slices laced with a serum that enhances the girls’ reflexes and helps sharpen their minds, so they’re always quick physically and mentally. They are usually armed with MP7’s, throwing knives, and tear gas pellets or grenades. Some are also pyromaniacs, preferring portable flamethrowers instead of standard guns.

Arch-nemesis: The Hammer - A well-known member of the Golden Hand, who used a precursor to her super soldier serum. Her hatred for him is just another relic of the Cold War.
 
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