Tikor
One Thousand Club
The Loom, Mayor's mansion in Gateway, Night of the Third Day of Calibration
By some accident of fate Noisy Cricket, Balthazar, Rillard and Isomaru arrive outside the mayor's mansion at exactly the same time.
After greeting each other you enter a small antechamber where two guards ask to see your invitations and check your weapons. Once you hand them over they unlock and open a door leading into a room brightly lit by perfumed torches. The torches aren’t the only assault on your olfactory senses, though, as almost every member of the party has some outlandish jungle scent attached to them varying from pleasing flowerish scents to disgusting animal musks.
Many corridors lead away from this first, massive ball room but are guarded by solemn guards who only occasionally steal a glance at the food, drink or women.
Petrin Clubfoot sits in a cushioned seat on the floor much like the rest of his guests, but it is clear the man is receiving the brunt of the attention from those surrounding him. As you walk in he is telling a story that makes some of his listeners blush and others laugh tawdrily.
Most are wearing finery suitable for a very hot day. Though it is pleasantly cool outside inside the combination of bodies and torches increase the temperature considerably.
Food and drink occupies tables along the entire wall to your left and a small number of guests are taking their fill freely. You see cooked crab meat, uncooked fish rolled into cylinders with seaweed wrapped around it, various sauces, some kind of punch and the ever popular apple beer.
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Anybody who isn’t hiding their eyes please roll Perception+Awareness and Perception+Investigation. Please post your results and reveal everything either 1) you can handle without metagaming 2) you roll and below. Feel free to take actions as well, speaking with whomever you wish.
botch Perception+Awareness: There is a deathknight in the corner. You should alert whoever you can.
0 successes Perception+Awareness. The room is decorated for a party.
1 success Perception+Awareness: Petrin Clubfoot does indeed have a clubbed foot.
2 successes Perception+Awareness: No one is visibly armed, even the guards guarding the other corridors.
4 successes Perception+Awareness: You are surprised to see Gytherial, not that you didn’t expect her to be here but that you saw her before she chose to show herself. She’s wearing a rose-colored kimono whose various reds blend all along the garmet – obfuscating what is beneath in sharp contrast to the other women of the party. Where most of the women have open backs (and, frankly, as much skin as they can decently show showing) Gytherial’s back is covered completely. She looks unarmed and uneasy and looking for someone.
5+ successes Perception+Awareness: There are guards hidden behind secret walls at regular intervals, except for the wall where the food is displayed and the wall with the entrance you just came through. You can hear them breathing.
botch Perception+Investigation. Everyone is avoiding the punch. Whatever you do, don’t drink the punch. By everyone’s avoidance you conclude it’s obviously poisoned.
0 successes Perception+Investigation. There are people and some of them are drinking.
1 success Perception+Investigation. You can see roughly 50 people at the mayor’s party this night. It’s a much more intimate party than you expected of the mayor, you know it’s very likely that the final party on the fifth day of calibration will put this one to shame. You spot the division head of the WTA.
2 successes Perception+Investigation. You notice that Petrin Clubfoot is glancing discretely at each of his listeners in turn and mentally making note of which laugh and which blush. The party is about half true upper class. The other half appears to be well dreesed and mannered lower class who are all preternaturally attractive. You spot the Navy’s highest admiral. Your estimate of the people present is 55-60.
3 successes Perception+Investigation. You spot the most famous Pearl Diver of Gateway. Many people covet his autograph, and he is surrounded by a circle of admirers.
4 successes Perception+Investigation. You learn that every single faction in Gateway is represented here, even the outsiders. Small pins, patches, or sometimes even the clothing itself in the case of the WTA bear innocuous symbols of their faction. There are 58 people at the party. You can tell the punch probably isn’t worth your time and you should try the apple beer. You recognize that the Navy’s highest admiral’s youngest daughter is over in the corner and didn’t get the memo that goth is totally not in. Plus she’s much too dark for all that white makeup.
6+ Perception+Investigation. The party seems ever so slightly less exuberant than it should be. You suspect someone or something is sapping the energy of the party.
Winter Breeze you are in a backroom at the moment and not with the rest of the party. There is one guard there who will attend to anything you need and a thaumaturgic ward you were told of that does nothing besides alert Jolu-lu if and when you leave the room. This, however, doesn't prevent you from posting. If you wish to think to yourself, interact with the guard or anyone else, please post and I can arrange it.
By some accident of fate Noisy Cricket, Balthazar, Rillard and Isomaru arrive outside the mayor's mansion at exactly the same time.
After greeting each other you enter a small antechamber where two guards ask to see your invitations and check your weapons. Once you hand them over they unlock and open a door leading into a room brightly lit by perfumed torches. The torches aren’t the only assault on your olfactory senses, though, as almost every member of the party has some outlandish jungle scent attached to them varying from pleasing flowerish scents to disgusting animal musks.
Many corridors lead away from this first, massive ball room but are guarded by solemn guards who only occasionally steal a glance at the food, drink or women.
Petrin Clubfoot sits in a cushioned seat on the floor much like the rest of his guests, but it is clear the man is receiving the brunt of the attention from those surrounding him. As you walk in he is telling a story that makes some of his listeners blush and others laugh tawdrily.
Most are wearing finery suitable for a very hot day. Though it is pleasantly cool outside inside the combination of bodies and torches increase the temperature considerably.
Food and drink occupies tables along the entire wall to your left and a small number of guests are taking their fill freely. You see cooked crab meat, uncooked fish rolled into cylinders with seaweed wrapped around it, various sauces, some kind of punch and the ever popular apple beer.
------------- ---
Anybody who isn’t hiding their eyes please roll Perception+Awareness and Perception+Investigation. Please post your results and reveal everything either 1) you can handle without metagaming 2) you roll and below. Feel free to take actions as well, speaking with whomever you wish.
botch Perception+Awareness: There is a deathknight in the corner. You should alert whoever you can.
0 successes Perception+Awareness. The room is decorated for a party.
1 success Perception+Awareness: Petrin Clubfoot does indeed have a clubbed foot.
2 successes Perception+Awareness: No one is visibly armed, even the guards guarding the other corridors.
4 successes Perception+Awareness: You are surprised to see Gytherial, not that you didn’t expect her to be here but that you saw her before she chose to show herself. She’s wearing a rose-colored kimono whose various reds blend all along the garmet – obfuscating what is beneath in sharp contrast to the other women of the party. Where most of the women have open backs (and, frankly, as much skin as they can decently show showing) Gytherial’s back is covered completely. She looks unarmed and uneasy and looking for someone.
5+ successes Perception+Awareness: There are guards hidden behind secret walls at regular intervals, except for the wall where the food is displayed and the wall with the entrance you just came through. You can hear them breathing.
botch Perception+Investigation. Everyone is avoiding the punch. Whatever you do, don’t drink the punch. By everyone’s avoidance you conclude it’s obviously poisoned.
0 successes Perception+Investigation. There are people and some of them are drinking.
1 success Perception+Investigation. You can see roughly 50 people at the mayor’s party this night. It’s a much more intimate party than you expected of the mayor, you know it’s very likely that the final party on the fifth day of calibration will put this one to shame. You spot the division head of the WTA.
2 successes Perception+Investigation. You notice that Petrin Clubfoot is glancing discretely at each of his listeners in turn and mentally making note of which laugh and which blush. The party is about half true upper class. The other half appears to be well dreesed and mannered lower class who are all preternaturally attractive. You spot the Navy’s highest admiral. Your estimate of the people present is 55-60.
3 successes Perception+Investigation. You spot the most famous Pearl Diver of Gateway. Many people covet his autograph, and he is surrounded by a circle of admirers.
4 successes Perception+Investigation. You learn that every single faction in Gateway is represented here, even the outsiders. Small pins, patches, or sometimes even the clothing itself in the case of the WTA bear innocuous symbols of their faction. There are 58 people at the party. You can tell the punch probably isn’t worth your time and you should try the apple beer. You recognize that the Navy’s highest admiral’s youngest daughter is over in the corner and didn’t get the memo that goth is totally not in. Plus she’s much too dark for all that white makeup.
6+ Perception+Investigation. The party seems ever so slightly less exuberant than it should be. You suspect someone or something is sapping the energy of the party.
Winter Breeze you are in a backroom at the moment and not with the rest of the party. There is one guard there who will attend to anything you need and a thaumaturgic ward you were told of that does nothing besides alert Jolu-lu if and when you leave the room. This, however, doesn't prevent you from posting. If you wish to think to yourself, interact with the guard or anyone else, please post and I can arrange it.