PicaPirate
Ridiculously Ginger
(This is a reworking of a previous RP to make it friendlier for new people and requiring zero previous knowledge)
"Those who do not remember the past are condemned to repeat it." -George Santayana
DAMNATION
It was the weapon that would end the Thirty Years War. An Orbital Satellite with a laser capable of immense destruction.
THE APOCALYPSE
The sheer force of its might drove the men and women of the Earth to live underground, persevering in the existence of Humankind.
The Earth was war-torn, a mere shell of its former glory. People lived in fear, hiding beneath the soil they used to walk on. Children would ask what it felt like to feel the ground on the soles of their feet and the sight of a clear sky.
It was a time rife for power. Two corporations, Mazumaki Initiative and the Murakumo Millennium, seized that power. For 50 years they fought for supremacy at the cost of innocent life, known as the Dark War. They fought with new advanced technology. born out of necessity. Giant 10m robots that were loaded to the brim with advanced weaponry. Nicknamed Raiders, their true name is:
THE COMBAT RAIDER.
However the war was seeing no victor and it seemed that the strife would continue endlessly.
One corporation sought change.
The minor corporation Saizuki had unearthed plans that originated from before the Apocalypse. It was a research project seeking the possible inhabitants of Mars. This plan was scrapped at the time due to lack of resources and technology. Now though they had both.
Using these plans, Saizuki sent a research team to Mars to begin the Terraforming Project, which caused the Martian surface and atmosphere to approximate that of Earth. Other corporations learn of the project and quickly follow Saizuki, bringing with them the competitive environment that existed on Earth.
And thus, the war began on a new planet. New opportunities, old methods.
The Earth Government working as the LCC appears not to have given up though. They appear to be brewing a major plan only known as 'The Ravens'. It is said that only the LCC know who they truly are, as the Combat Raiders and their pilots are wrapped in mystery.
You are a Crow. Mercenaries being sanctioned by the Earth Government. Your character plays the role of a Raven, and as such, is hired by corporations and led into a conflict over their independence. The arbitration group Crows Nest is your nest (heh). Corporations and Government ask them for contracts and you do the contract. Some will have you working in teams, others alone.
What role will you play in shaping Mars?
Corporations:
Other Entities:
Raiders:
Combat Raiders are in summary, the hybrid monster. The beauty of them is their mobility, being able to dash midair in complex aerial and ground manoeuvres with the boosters and take out the enemy in a plethora of fashions. Each Combat Raider carries a number of weapons, making them flexible in their choice of approach and they can always drop these weapons in favour of self-preservation or simple weight loss.
What makes it so mobile and flexible however is the modular design its based upon. One can easily choose between a variation of arms, legs, core (torso) and weapons to slap onto them. You want a tank with minigun arms and cannons on its back? Gotcha. Or how about a sniper who also carries a sword and is very mobile to switch from place to place? Easily done.
Crows will find they suit a certain playstyle and will build a Combat Raider around that. Be this a very singular role (such as a slow tank with cannons), or a very flexible multirole (A bipedal design with different weapons for different situations) is up to the Crow. Have fun making one!
Mars is not a place inhabited by magic or such foolishness one would read in the Necronomicon. It houses possibly something far more dangerous though....
Abilities:
Psychosis is an ability status referring to Raider pilots and Combat Raiders that exhibit abnormal feats and performances not seen in even the most well built Raiders.
Psychosis originated in the Dark War as a set of abilities granted to a select few Crows. Although the technology was used and supposedly invented by Murakumo Millenium, it was created before the Dark War and later in the world, a data capsule reveals that the technology was created by an unknown party.
Psychosis is described as having the pilot being cybernetically meshed with their Combat Raiders to improve performance. This involved enhancing the skeletal, nervous and muscular systems of the human. Not only used in Raider pilots, Psychosis is also used to enhance bodyguards and BM pilots as well.
Psychosis grants users a plethora of special attributes that cannot be accomplished that parts could provide. As a result, the Raider performance shoots up to exponential levels. Psychosis is typically available to highly-skilled Crows or AI-guided Raiders. It also opens up new possibilities with AC customization so that any setup, regardless of its irregular nature, can fight competently on the battlefield.
However there have been confirmed cases of this causing psychological problems. One confirmed case spread to the public. This operation stunted the growth of a youth named Catarina. However, the cybernetics stiffened her muscles, causing her to barely facially express herself, let alone speak (though she was still capable of emotions and crying). The implants would eventually cause her heart to stop beating and resulting in her death. There appears to be an operation that can reverse the process, but it is incredibly expensive, even for a Crow.
Enemies:
Will be produced on the fly for missions if required.
Weapon Choice:
A Raider will typically carry two arm weapons and two shoulder weapons. It is standard for the left arm to use a laser blade or shield, but it can use a gun instead. An Raider may choose to forgo their shoulder weapons for a slot to carry a weapon for each arm. The biggest weapons though tend to carried on shoulders as they can take more weight. You may have extensions on your shoulder parts for various little gadgets, like a backup finite use generator or an anti missile system that fires counter missiles or lasers.
Don't think completely ridiculous, I'm trying to keep this semi-realistic.
There are two types of rounds in your guns, solid and energy.
People who break the rules or are simply inactive for far too long will me GM'ed by Mr Popo. No character is safe from Mr Popo's wrath.
"Those who do not remember the past are condemned to repeat it." -George Santayana
DAMNATION
It was the weapon that would end the Thirty Years War. An Orbital Satellite with a laser capable of immense destruction.
THE APOCALYPSE
The sheer force of its might drove the men and women of the Earth to live underground, persevering in the existence of Humankind.
The Earth was war-torn, a mere shell of its former glory. People lived in fear, hiding beneath the soil they used to walk on. Children would ask what it felt like to feel the ground on the soles of their feet and the sight of a clear sky.
It was a time rife for power. Two corporations, Mazumaki Initiative and the Murakumo Millennium, seized that power. For 50 years they fought for supremacy at the cost of innocent life, known as the Dark War. They fought with new advanced technology. born out of necessity. Giant 10m robots that were loaded to the brim with advanced weaponry. Nicknamed Raiders, their true name is:
THE COMBAT RAIDER.
However the war was seeing no victor and it seemed that the strife would continue endlessly.
One corporation sought change.
The minor corporation Saizuki had unearthed plans that originated from before the Apocalypse. It was a research project seeking the possible inhabitants of Mars. This plan was scrapped at the time due to lack of resources and technology. Now though they had both.
Using these plans, Saizuki sent a research team to Mars to begin the Terraforming Project, which caused the Martian surface and atmosphere to approximate that of Earth. Other corporations learn of the project and quickly follow Saizuki, bringing with them the competitive environment that existed on Earth.
And thus, the war began on a new planet. New opportunities, old methods.
The Earth Government working as the LCC appears not to have given up though. They appear to be brewing a major plan only known as 'The Ravens'. It is said that only the LCC know who they truly are, as the Combat Raiders and their pilots are wrapped in mystery.
You are a Crow. Mercenaries being sanctioned by the Earth Government. Your character plays the role of a Raven, and as such, is hired by corporations and led into a conflict over their independence. The arbitration group Crows Nest is your nest (heh). Corporations and Government ask them for contracts and you do the contract. Some will have you working in teams, others alone.
What role will you play in shaping Mars?
Corporations:
Saizuki is already well established on Earth by the time of the Mars Project, ranking second in size only to Excalibur. They are the ones who unearth the Murakumo plans found from the civilization that existed prior to the Great Destruction to terraform Mars in such a way that it would be suitable for human habitation.
After following through on their plans, Saizuki is able to establish itself as the dominant corporation on the surface of Mars. However, their own work caused them to come under assault from corporate rival Excalibur on the surface of Mars, resulting in a war between the two, which draws the attention of the Earth Government.
During the terraformation on Mars, Saizuki discovered a dormant technology known as Angels, which wreak havoc on several facilities before Saizuki is able to restrain them. Afterward, they took possession of deactivated Angels and begin studying them in an attempt to reverse engineer or otherwise manipulate them in the company's favor. Saizuki believed that if they could "crack" the secrets behind the Angels, they could be used to take out Excalibur and claim superiority on Mars.
During this time, it becomes clear that there is a schism between the Earth and Mars Divisions of Saizuki, as numerous orders to stand down from the war are ignored. Sai Earth also eventually figured out that the Mars Division is conducting research on the Angels, and orders them to cease this research, orders which are also ignored by the company.
Excalibur is well established by the time of the Mars Project, being the largest corporation on Earth, although it finds itself constantly challenged by Saizuki, and restricted by the Earth Government. Their unhappiness with this situation has led them to frequently engage in wars to acquire even more territory.
Excalibur sent resources to Mars after learning of Saizuki's successful terraformation of Mars' surface. There, the corporate group attempted to seize control of the Terraformation Project from Saizuki, which resulted in a bloody conflict that drew the attention of the Earth Government. The Government attempted to install the LCC as a means to end the corporate wars before they could spill over to Earth. Although this had little impact at first, the arrival of the Ravens changed this scenario.
Terra is not as well established as Saizuki or Excalibur, although they still command a sizeable amount of military power and can hold their own in conflict against the other corporations.
Terra followed Saizuki and Excalibur to Mars in hopes of establishing themselves on a more equal footing than they had on Earth at the time. However, Terra's Earth Division was unwilling to give their Mars Expedition the same level of resources as their corporate rivals, resulting in Terra having much less power on Mars than they did on Earth.
In the wake of this development, Terra began to seek power through more manipulative means, doing business with both Saizuki and Excalibur, even after the two larger groups engaged in a bloody war for control of the Martian surface. After the LCC arrived on Mars, Terra went into business with them as well, outfitting the Frighteners with Raider components that they wouldn't have had access to otherwise. As a result, Terra Earth also entered into a strong cooperative stance with the Earth Government.
Other Entities:
Crows Nest was founded at the end of the Subterranean Earth Era. At its founding, the Earth Government laid down restrictions on the group, including filing records of all business transactions with the Government and the prohibition of AI pilots, so that they could ensure a measure of control over the actions of Raiders over the world to prevent the second-generation Corporations (Saizuki, Excalibur and Terra) from being able to carry out a war on the scale of the Dark War.
When Saizuki completed the Terraformation Project on Mars started by Murakumo Millenium and subsequently settled the surface with the other corporations, a special administrative branch of Crows Nest was brought to Mars alongside them, as well as a large number of the Raiders who the corporate groups had worked with, who were seeking better business than was available on Earth due to the Government's various restrictions. Here on Mars, the Corporations and Crows Nest together set up a system in which the corporations recruited directly from the Concord without filing through the Earth Government first. This set up was vital to the eventual eruption of the war between Saizuki and Excalibur, as it allowed the corporate groups to easily recruit Raiders to their payroll.
Once the Earth Government heard about the conflict on Mars, they decided to intervene rather than allow it to continue unchecked. Their initial attempt to do this was through the LCC, but they decided not to send any Combat Raider pilots to them, as all current Raiders worked for the Crows Nest, who was heavily entangled with the conflict. This led to the LCC having a major disadvantage on the planet, as they had no force that could go toe-to-toe with the Raiders of Saizuki and Excalibur.
Similarly, Terra was at a disadvantage in the Crows Nest's system, as its Mars division was underfunded and under supplied, which often led to it being outbid for Ravens by the larger groups. Seeing an opportunity to boost its position on both Earth and Mars, Terra approached the LCC and the two subsequently made a secret joint appeal to the Earth Government for a force of skilled Raider pilots to be deployed to Mars to intervene in the Saizuki-Excalibur War. Rather than recruit Crows through the Crows Nest (due to its involvement in the Mars Crisis), the Government approached a skilled group of former Crows to make up its new team - the Ravens.
Leos Klein is selected as the leader of this group, and they are deployed to Mars.
The Earth Government sent a group dubbed the Large Scale Enterprises of the Central Committee (LCC for short) to Mars to attempt to bring the corporations in line. Unfortunately, its resources are nowhere near as plentiful as those of the corporations, and since those groups already control all the major mining areas, the LCC is having a difficult time producing its resources on its own. More damning still is the fact that the Earth Government has no real access to Combat Raider materials or pilots, due to its general aversion to the use of Crows combined with the fact that the corporations generally don't do business with the Government.
These factors combine to make the LCC little more than a puppet group with no power, until aid comes from a seemingly unlikely source - Terra. This corporate group is also short on resources, but do have access to mining materials and additionally produce Combat Raiders as their main business. Additionally, they were eager to find a way to seize power on Mars that doesn't involve relying on the war between Saizuki and Excalibur, which could go either way since the two have similar resources. At the time, Terra and the LCC made a secret joint appeal to the Earth Government for a force of skilled Combat Raider pilots to be deployed to Mars to intervene in the Saizuki-Excalibur War. The Earth Government decided not to recruit Ravens from Crows Nest (due to its involvement in the Mars conflict), and instead approaches a group of skilled former Crows to make up its new team - the Ravens. Leos Klein is selected as the leader of this group, and they are deployed to Mars.
Raiders:
Combat Raiders are in summary, the hybrid monster. The beauty of them is their mobility, being able to dash midair in complex aerial and ground manoeuvres with the boosters and take out the enemy in a plethora of fashions. Each Combat Raider carries a number of weapons, making them flexible in their choice of approach and they can always drop these weapons in favour of self-preservation or simple weight loss.
What makes it so mobile and flexible however is the modular design its based upon. One can easily choose between a variation of arms, legs, core (torso) and weapons to slap onto them. You want a tank with minigun arms and cannons on its back? Gotcha. Or how about a sniper who also carries a sword and is very mobile to switch from place to place? Easily done.
Crows will find they suit a certain playstyle and will build a Combat Raider around that. Be this a very singular role (such as a slow tank with cannons), or a very flexible multirole (A bipedal design with different weapons for different situations) is up to the Crow. Have fun making one!
Mars is not a place inhabited by magic or such foolishness one would read in the Necronomicon. It houses possibly something far more dangerous though....
Abilities:
Psychosis is an ability status referring to Raider pilots and Combat Raiders that exhibit abnormal feats and performances not seen in even the most well built Raiders.
Psychosis originated in the Dark War as a set of abilities granted to a select few Crows. Although the technology was used and supposedly invented by Murakumo Millenium, it was created before the Dark War and later in the world, a data capsule reveals that the technology was created by an unknown party.
Psychosis is described as having the pilot being cybernetically meshed with their Combat Raiders to improve performance. This involved enhancing the skeletal, nervous and muscular systems of the human. Not only used in Raider pilots, Psychosis is also used to enhance bodyguards and BM pilots as well.
Psychosis grants users a plethora of special attributes that cannot be accomplished that parts could provide. As a result, the Raider performance shoots up to exponential levels. Psychosis is typically available to highly-skilled Crows or AI-guided Raiders. It also opens up new possibilities with AC customization so that any setup, regardless of its irregular nature, can fight competently on the battlefield.
However there have been confirmed cases of this causing psychological problems. One confirmed case spread to the public. This operation stunted the growth of a youth named Catarina. However, the cybernetics stiffened her muscles, causing her to barely facially express herself, let alone speak (though she was still capable of emotions and crying). The implants would eventually cause her heart to stop beating and resulting in her death. There appears to be an operation that can reverse the process, but it is incredibly expensive, even for a Crow.
Enemies:
Battle Mechas were originally created as a more efficient mechanized work unit designed to lift heavy loads and function for extended periods of time. They were typically very small and most had legs for movement rather than wheels. Normally walkers in nature, they were originally designed in the civilian sector for construction work and other remedial heavy lifting tasks. It was not long after this that they were used for military applications. It was at this point that many different models and designs were seen from the normal chicken legged walker all the way up to more advanced humanoid battle BMs. This eventually led to the development of the Combat Raiders, which replaced the Battle Mecha as the most powerful weapon on the battlefield.
Despite this the Battle Mecha continued to be produced in large quantities thanks in part to their low production cost. Mainly being cannon fodder, Battle Mechas are the most common enemies and range in all shapes and sizes. Lacking the modular design of the Combat Raiders, Battle Mechas are nevertheless varied and can be very powerful opponents in some of the larger models. They are most often deployed with more conventional units.
The identity of these is very much in the dust for the common folk. The most that is known about their background is based on rumour that floats around, which is that they are ancient Mars technology that Saizuki unearthed.
What is known about them though is that they are swift and they are deadly. It is said that to blink you would miss them and would already find you dead.
Who pilots them? No one has any idea. Let's hope you don't have to find out either.
Will be produced on the fly for missions if required.
- One liners are Completely banned. The Key is in the Detail. This doesn't mean walls of text. What it does mean is that you are clear in your explanation and interactions. I and any other RP'er are not Mind-readers. Explain your intentions and your actions. Make it interesting for us to read.
- I encourage good storytelling by all means, it makes RP's more fun. Bunnyhopping (controlling another player character to your personal whim/gain) and Godmodding (Need I explain this?) are however not allowed. It's boring and no one wants to deal with a Saitama or Undying God King of Everything.
- Swearing is allowed. People swear, TV swears and many other things do. In-character swearing, such as in exclamation, surprise or cursing is perfectly fine. This includes some characters thought streams if they are irritable. Unnecessary and incessant however I discourage and I will ask you to stop if I see it happen.
- Being Over-Powered is also discouraged. If there is a powerful character, I will create it as a part of the storyline It also ruins the fun for everyone else. Apply Newton's third law in that extreme power requires an extreme drawback. Do you have a super huge cannon that can blow up buildings? Then you can only use it when deployed stationary with a charge up time and at a very low ammo rate.
- All Raiders have boosters attached to them. These are like rockets which you can use to boost your speed and/or fly. Using these will drain the energy from your suit that recharges over time, so unlimited use is not possible. Typically can be used maximum 15 seconds at a time (dependent on booster power and the weight/mobility of Raider), though this will lad to a longer recharge rate. Fully depleting energy will require you to wait until you have fully charged. You can for about a max 5 second time go into an Overboost mode, where you concentrate immense power to the back boosters. You will move forward for that burst at a very high speed, however your mobility is much reduced and you cannot use weapons in the time you do. You will also unless moderated very quickly deplete all your energy.
- IMPORTANT: All Raiders run on a Energy system. Boosting, Overboosting and firing energy weapons will drain your energy. Your main drain however will most likely be boosters, as without them you are VERY SLOW. Be aware you are piloting a huge metal robot. Without rockets to help it move, it'll be slow. Flying takes considerably more energy than boosting on the ground, like a skate. Your Raider will have a generator to constantly generate this energy. Heavier Raiders will require more energy to move and bigger generators are heavier too, so be careful with weight management. Completely depleting energy leaves you open to be shot as you cannot use any energy until your Energy charge is completely charged again.
- The Heating System is another important factor. Taking damage, more so from energy and thermal weapons and doing actions such as firing very powerful weapons or going into Overboost will heat up your Raider. If the Raider overheats, your Raider will take continuous damage (come on man the thing is near melting at this point) and mobility is reduced for that time. After all, things break down when they get too hot, like your phone. You will also drain energy to help cool it from this situation. All Raiders come with a radiator to help cool it, but again keep in mind the heavier it is the better, but also leads to a heavier Raiders.
Weapon Choice:
A Raider will typically carry two arm weapons and two shoulder weapons. It is standard for the left arm to use a laser blade or shield, but it can use a gun instead. An Raider may choose to forgo their shoulder weapons for a slot to carry a weapon for each arm. The biggest weapons though tend to carried on shoulders as they can take more weight. You may have extensions on your shoulder parts for various little gadgets, like a backup finite use generator or an anti missile system that fires counter missiles or lasers.
Don't think completely ridiculous, I'm trying to keep this semi-realistic.
There are two types of rounds in your guns, solid and energy.
These use bullets/shells and will deplete from your ammunition in a gun. The magazine of these is held within the gun or as a large box magazine. These can fire kinetic bullets or explosive rounds. The bigger the round, the more recoil and the less ammo you carry.
Weapons like large cannons, heavy snipers and very high caliber machine guns will require either deploying by bipod (if an arm weapon, cannot use other weapon in this state) or kneeling of the Raider for stability if a shoulder weapon (cannot use arm weapons in this state). Some shoulder weapons will be so large they take up both shoulder weapon slots.
Tank legs are exempt from the kneeling rule for obvious reasons. Some may also choose their Psychosis ability to be exempt of kneeling or bipodding a weapon. Some designs may also incorporate struts that can attach to the ground for stability.
Flamethrowers can be used as an arm weapon and use a gas tank, however they have a very low range.
Missiles and rockets also fall under this category. Keep in mind that missiles lock on. These will take time to lock on to a target before you can fire one or a salvo. The bigger the missile or amount fired, the longer it takes for lock on. Big missiles and rockets are slower and typically have worse guidance. Some may be of a thermal variant instead of kinetic or explosive, such as napalm rockets/missiles.
You may choose to use a physical shield to block with or a physical sword. These require no energy to use but are weaker.
Energy type ammunition is a slightly more powerful, more convenient type of ammunition that discharges energy in the form of concentrated blasts of energy or lasers whose intense heat can easily tear through enemies. Although each weapon has a preset reserve of finite power, it takes energy from the Raider in order to operate at full power, which a generator recharges over time. Excessive use will put your Raider into a state of not being able to use them until your energy has fully recharged.
Energy weapons do not utilize rounds or magazines, for the weapon stores the majority of the needed energy for each shot in the weapon itself and the energy from the Energy Gauge is just used as the start-up energy to fire it. The number of Shots is therefore the quantified battery capacity available. Making the weapon fire though as aforementioned will still drain Raider power, in exchange for their high power.
There are all sorts of energy weapons available, from beams to energy machine guns to plasma cannons. The same size and power rules apply as they do with Solid weapons.
Energy weapons also have laser blades and energy shields to use. Energy shields can block blades of any sort and block energy shots efficiently, however both consume energy to have activated.
People who break the rules or are simply inactive for far too long will me GM'ed by Mr Popo. No character is safe from Mr Popo's wrath.
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