[ACCEPTED] Velinqor Elros

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Character Sheet Link: Velinqor Elros
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Backstory: Whilst many other adventurers have been tempered and moulded by the harsh and unforgiving steel of their enemies, Velinqor has always seen that same steel as comforting and a far less dangerous alternative to the previous torment he has faced. Born into a world of darkness, Velinqor's only family has been the kind that you only pretend to like for the gold. The facades that they wear to masquerade as decent people have always seemed futile to his eyes, as no smile or laugh can cover up the bloody crimes of these monsters; yet Velinqor has developed his ability to look past such travesties in the pursuit of a finer life - the kind where gold, liquor, and women are commonplace. Of course, there is still purpose to acting as if you are innocent to any sin - and that purpose is to loosen the rope that ties hefty gold pouches to unsuspecting marks. And so, Velinqor has adopted a humorous alter-ego that only his closest friends are able to corrode and peek at the tormented soul of a victim to the injustices of destiny, which they tend to regret dearly.

When Velinqor was only 6 his father killed his mother after she made a mistake on a highway robbery - she had tied the ropes around a noble too loose, leaving him an opportunity to run and notify the guards in a nearby barracks. The guards arrived to what was described as "a frightfully loud argument" between the two criminals that ended abruptly with a dagger in the neck and a stream of fruitful curse words. Velinqor's father was a man of very few morals and was treated as such at the chopping block after he was apprehended. Left to a band of ruthless mercenaries called The Red Ravens, Velinqor's life became a blur of slave work, thief training and torture until the age of 27 where he broke free from the chains of the criminal world and sought escape from murder, even if it meant killing a few witless thugs. The calamitous event that sparked the adventures of Velinqor Elros started out as a heist mission.

The aim was to infiltrate the manor house of Sir Samuel Clarke and steal a collection of jewels from the trophy room in the west wing of the mansion. To the knowledge of The Red Ravens the manor's guards would be drinking in a local tavern as they did every Monday evening, however, they were fed fatally false intel and the security for the homestead was doubled as a result of a previous heist attempt by a rival thieves' guild. Upon hearing the quarrel of a crossbow being propelled through a window, Velinqor's associates stormed to his aid, but not with the intention to save, only with the intention to needlessly kill anybody inside the house, whether they had surrendered or not. A total of 22 people were killed that night, but another 9 were killed the next morning by Velinqor as he had decided that the frequent bloodbaths had soaked too far into his skin and escape was necessary to prevent his tragic collapse into evil.

A few months after running from The Red Ravens Velinqor joined a party of ragtag adventurers all with different skills and goals as a temporary bridge to gaining enough funds to travel as far away from these lands as possible; he still gets respectful nods and fearful stares from the people in his favourite taverns so Velinqor is anxious of the day where he walks into The Bannered Mare or The Cross Hands to be greeted by the redemptive knife of his former criminal colleagues. That fear is what motivates Velinqor to chase after a better life, but will it be overshadowed by the bonds he forms with his new partners?
 
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Hullo!

Character Sheet:

I really don't suggest you make con your lowest dump-stat. With a rogue, I'd suggest moving that -2 to STR.

You don't stack proficiencies, so for your tools, it's just Thieves Tools, and a specific gaming set (dice, chess, cards).

For expertise I think on this sheet you need to click the dot again (since your expertise in stealth should put it at +7 and persuasion at +8)

Your AC should be 14 (Leather is 11+DEX mod).

As a personal suggestion -- if you still want to be a charismatic rogue, I'd suggest taking the base 17 your CHA would be, shifting that to dex -- you could use one of your free +1 to turn that into an 18 and instead get a +4 to dex (shifting your AC up by one, as well as your initiative and some of your attacks + damage)

Character Backstory:

Backstory seems fine as far as I can make out -- though I do suggest breaking things up into paragraphs. Makes it easier to read and helps give breaks for the eyes.

Please feel free to tag me ( Abrahms Abrahms ) when you've finished your updates, or have any questions! Also make any edits to your original post, if it becomes hidden, tag one of the @Knights to ask for it to be approved!
 
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