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Fantasy A War Between Music And Greenery

Madi

Member

In a separate dimension, on a quaint little planet, there lived two kingdoms of two separate bloodlines. There were the Raveers in the west; music loving folk, with each child naturally blessed with the ability to play an instrument. Then there were the Eastern Ochards; they had a green thumb, and were able to grow anything they desired. As decades passed and kingdoms grew, their abilities began to evolve well. Now, the Raveers were able to play any instrument they pleased, and by using special pitches, were able to summon harmonious magic to aid them. The Orchards could now summon plant life from the ground at any time, and able to control it at will.

The two were peaceful during the early days, but now with so much power, each kingdom wantes the entire world for themselves. As stated, this planet is quaint and small, so a single kingdom surrounding each piece of land isn't out of the question.

You have the option to join the Raveer or Orchard bloodline, and in doing so, will fight for the future of your kingdom (Note: Though the two kingdoms are at war, if you were to, say, sneak out, you might be able to reach the other kingdom).

*Please Read The Rules For More Info On The Available Abilities*​



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  • RpNation Rules Apply
  • I know that you are going to be royal, but please, don't be over powering...
  • I would like posts to be at least three sentences... if you post one liners, you won't be booted, just don't make one liners every time you post, ok?
  • I am a bit of a grammar Nazi. Just warning you now...
  • Romance is encouraged! Just remember fade to black, and don't fall for someone you've just met.


Now for some info on the families:


Raveers are completely absorbed in their abilities; their kingdom is never quiet, as there is always someone practicing their instruments. People here value their musical talent and abilities more than anything, especially the royals. Shops and markets have taken over most of their economy, and most plant related tasks are kept to a minimum; it's not that Raveers hate plants, it's just that no one is necessarily acknowledging anything other than their instrument. Here, a person's abilities comes from their instrument. Although those who are royal can play any instrument, I would like you to please only choose one. This instrument, say, a flute, will give you the ability to summon dark magic. As long as you play this "flute", your magic appears and obeys you. If you stop playing or are interrupted, the magic disappears. Along with your magic, playing certain pitches can allow you to turn someone deaf. The king and queen can play songs that control people (this is a bit op, so if you are the king, do not use this often).


The Orchards are kind people, and are very connected with family and the world. Growing, learning, and observing are part of their daily lives, as everyone here is driven by peace and connection to the universe. Ironically, they are skilled in wartime strategy. A person's power of summoning plants is pretty self explanatory; you can create a flower in the palm of your hands, or have a giant spiked stalk burst from the ground. Additionally, the royals here have been trained in weaponry (you don't have to give your character a weapon).


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