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Fantasy A Questing Manual, as Written by Na Slegna Rotsopmi

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Hello there everyone! So, we just started and it's been made clear that plenty of you are confused as to exactly how to go about this roleplay. How much of that has to do with it being a quest roleplay, and how much is my own fault for overwhelming you guys with text and code is questionable, but hopefully I can make things a little clearer here.

So if you have any questions or feedback, please give them here! Discussion pertaining to the specific entry's choices, as well as the voting is still to be made in the main thread though!



  • Without further ado, I'll start by trying to go over the basics. Some of you may already know these, but since some others don't, it's still important to have there here.

    What is a quest RP?
    Quest RPs are pretty much "choose your own adventure" books, one person is writting the story and giving the options, and the players are picking which option to advance with. One of the main differences is that , while those books are pre-written adventures you try to get a specific set of answers to solve, quest RPs are written in accordance to your answers, the path is created as you choose it rather than the several paths existing before your choice is made. Hence sometimes you can even offer direct input instead of making a choice.
    The other main difference is that, in most cases, quest RPs are made on a system of a vote. So while in the book each person chooses the option they want and go with it, in quest RPs multiple people are voting on which option goes foward.

    So, do we make characters? Or posts?
    In quest RPs, unless otherwise specified, you do not make your own characters nor your own IC posts. Instead, the player's posts are their votes, and discussion about their reasoning for wanting to vote this or that.

    In this specific roleplay, you are allowed to give input about how the main character is gonna be. More on this when I'm talking about the "character creation" phase of the RP.

    Shouldn't the votes be on a separate thread then?
    By convention that is not the case. Furthermore, while quest RPs do have a different balance in terms of the degree of input of the GM vs that of the players, it's still a group roleplay in the end of the day. To simply shove away the input the players have to another thread would, in my eyes, be a disservice to them.


Hopefully this managed to adress some of the more general concerns. I do still think you may have more specific questions and feedback, so please let me know so I can try to adress that as well!

The Mechanist The Mechanist D duegxybus YoungX YoungX BackSet BackSet Damafaud Damafaud The One Eyed Bandit The One Eyed Bandit SerenityAngel SerenityAngel
 
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Shouldn't the votes be on a separate thread then?
By convention that is not the case. Furthermore, while quest RPs do have a different balance in terms of the degree of input of the GM vs that of the players, it's still a group roleplay in the end of the day. To simply shove away the input the players have to another thread would, in my eyes, be a disservice to them.
Personally, I think the readability offered by splitting the votes and posts is really valuable. But then again, I think calling Quests a type of RP is a little off in the first place, so whatever.
 
Final Character

Name: Hal Sophia
Age: 18
Gender: Male
Wealth: Rich
Zodiac: Libra
Hair Color: Silver Hair
Eye Color: Blue Eyes
Ethnicity: Caucasian
Dominant Hand: Left
Height: Short than Average
Wish: "I wish I could find those I lost!"
Ability: The power to track the exact position of any person in the vicinity and in any location which he has been in the past 12 hours or which he can observe. He can also "zoon in" to any of those locations even if he isn't in it, allowing to observe directly what is happening there, though he can't hear, smell touch ... with this effect. His other senses are lost while he does this, and it becomes easy to loose track of time. (1.5% free will per minute of usage, 3% when zooming in).
Ability Classification: Active - Localizer - Information
Daily Free Will: 100%

Traits:
The character is refined tastes and has good manners, it's also likely that they are well-versed in a multicultural view of history. May come off as charming or smart even if you aren't necessarily either
The character is quick to acquire new knowlege which they are taught and they put any effort into acquiring.
The character is extremely attentive, being able to spot even tiny details that many others wouldn't even register.
The character displays more resilience against social pressure
The character shows a certain enjoyment in being around children and some talent in dealing with them
The character displays a certain thirst for adventure and an appreciation for that sense in of itself
The character primary way of fighting and proficiency lies not with direct combat, but with the setting of traps in which to catch opponents
The character has an easier time holding back doing an action provided they understand it's better to avoid acting for their overall goal
The character may be ill-equipped to dealing with situations where they lack the luxuries of great wealth
The character isn't particularly fond of moving around much, and tends to prefer lazing around a screen even to detriment of relevant tasks, which makes them harder in return.
The character will show a tendency to view and describe things in video-game terms
The character possesses a strong drive towards competition and may have a hard time turning down a challenge
The character will be relatively shorter than they would otherwise have been
The character shows a tendency to make romantically charged (but often not romantically intended) remarks and gestures
The character has difficulty establishing new solid social connections and naturally retreats or ends up isolation from any given community
The character displays difficulty resisting the urge to eat
The character is absolutely terrified of lightning and may shut down at a moment's notice at even the idea of it's arrival.
When confronted with awkward or frightening situations, the character display an extreme urge to flee or avoid it.
The character is absolutely terrified of any monstrous creatures or the monsters of old.
 
Part 2, the Main Story has arrived!

And with it, a few changes in how things are for the remainer of this quest roleplay. Thus far, your actions have all been deciding key aspects of the character's backstory. Your decision in various important moments in Hal's life have shaped who he is, defined the traits you see above. You may be wondering what the importance of such a thing was, and what exactly is going to change, so I'm gonna try to go over what you should keep in mind right now.


  • So, what we have been doing wasn't important?
    It was plenty important. Even though the state the character is now was to some extent pre-determined, your choices affected what relationships the character has, his skill, his ability, and of course, the character's natural personality. I will explain exactly how the character's personality will affect things going forward considering this is a quest RP.

    So, then what is changing?
    The first major change is that we're mostly done with time-skips. Other than a few unnusual circumstances, and any times when it doesn't make sense to have continuous time (like, when Hal goes to sleep), all of the action will be done on a scene by scene basis if you will. We are no longer overlooking years of the character's life passing by between entries, we're looking at one action leading to the next entry leading to the next entry and so on... This becomes much more like a continuous story and gives you guys, the players, a lot more control over exactly what happens and prcisely how things move into the future.

    Another important change is that, the point system (where you had 100 points and would spend them over certain decisions) will not be replaced with the Will system. I will detail it more in the other tab. The point system can be thought of as a sort of "trial period" before we jump into the slightly more complex "Will system".

    Lastly you will now have access to permanent options. Don't like any of the four options provided? The generally you may be able to use one of the permanent options.

    Consequences
    Up until now, everything has been happening in the past. There was no way Hal was gonna end up, in this story, without getting a genie or without surviving up til this point. However, there is no guarantee of anything in the future. I know where every character is and what they are up. If Hal makes it through his encounters with each character is in your hands, in your decisions and in your clever use of the tools given by the system and by your decisions up to this point. If Hal dies, the quest does not necessarily end there.
    Good luck :)

    Tags
    This is the last time those who have not voted or responded for at least 2 entries will be tagged in entries following those. Of course, they may return at any time and will start being tagged again, but I will not be tagging people who clearly want out.






I do sincerily hope you have all been enjoying so far, and that you have even more fun in the coming events! If you have any questions or concerns, once again, feel free to post them here.

Hope you have a great day

Tags: D duegxybus The One Eyed Bandit The One Eyed Bandit SerenityAngel SerenityAngel RI.a RI.a Damafaud Damafaud official clown business official clown business BackSet BackSet BearBearBear BearBearBear Gaius Danius Griinia Gaius Danius Griinia acsgon acsgon The Omen of Death The Omen of Death Voltsung Voltsung Cinder_Rabbit Cinder_Rabbit Sgt Gomez Sgt Gomez
 

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