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Fantasy A Missing Line of Code || Lore

StoneWolf18

Within the Depths of a Dream
A Missing Line of Code


World Map
full
Races
HumansRuling over the kingdom of Bron with a relatively level-headed demeanor, they take up a large portion of the center of Kein. They show a large disdain for all other races, only being able to slightly work with the dwarves on some rare occasions because they generally tend to fear the unknown. They tend to take on a wide rang of appearances depending on their parents and general genetics.
Stat Modifiers: +1 Constitution, +1 Charisma

ElvesElves are in control of the kingdom Fahliil which is of the northwestern region of Kein. Generally they think more highly of themselves than they should, being arrogant and above other races as they do not show the same intellect as their own when in reality there is no real difference. Most are rather tall with pale-olive skin tones, large tipped ears, lanky frames, and green or blue eyes. They don't have any close allies but will tollerate the vampires if they must.
Stat Modifiers: +2 Intelligence

DwarvesThe dwarves have an iron fist over the kingdom of Strunmah which lies within the large mountain range to the south eastern edge Kein. Most take pride in their forges and brews, and as such don't shy away from sharing (or selling) their goods to anyone with the coin to purchase them. Most are rather short with the males having quite a bit of facial hair and both genders with brown or otherwise dark eyes. They are more friendly than most of the other races, being on particularly good terms with the humans and beastfolk.
Stat Modifiers: +2 Strength

VampiresThe vampires rule over the kingdom of Hahvulon which is in the north eastern part of Kein. Mainly consisting of purebloods who weren't turned later in life, they are rather secretive, not all that keen on being around others outside their own race due to the persecution they face that almost rivals the beastfolk. They are only able to drink blood as any other substance will immediately be rejected, have a pair of fangs that can be retracted, an allergy to silver, night visions, and sunlight although they can be outside during the day if all skin is covered. They tend to mirror humans almost perfectly aside from slightly pointed ears, longer canines even when their fangs aren't extended, oddly pale competition, and skin that is cool to the touch. They have tried to open up to other kingdoms in the past but it was met with hostility, so they tend to isolate themselves.
Stat Modifiers: +2 Dexterity

BeastfolkOne of the most persecuted races simply for looking akin to animals, the Beastfolk rule over the kingdom Raan even after many others tried to take it from them. They are humanoid animals that walk upright on the balls of their feet, most often being but are not limited to mammals and avians. The only mythical beings are the beastfolk royalty. Because of the harsh treatment their kind has faced within other kingdoms, they aren't all that open to making amends anytime soon. They also usually take traits from the animal they mirror.
Stat Modifiers: +1 Constitution, +1 Wisdom
Classes
FightersThe main form of DPS in a party, the fighers are more damage first and everything else second. While it's different from person to person, most are more inclined to go full tank rather than balance everything out.
Stat Modifier: +2 Constitution
Class Specific Gear: Melee weapons, heavy and medium armors, Kite and tower shields.

RangerMore often traditional archers, rangers are a "stick back and don't get hit" kinda class with most players tending to stick to dexterity heavy characters.
Stat Modifier: +2 Dexterity
Class Specific Gear: Daggers, bows, thrown objects, crossbows, medium and light armors.

MageSuch a broad class to cover, mages are usually rooted in one of six elements (earth, water, fire, air, dark, and light) or rarely two of them although they'd be noticeably weaker than those of one element. With powers that stem from it, they are normally either focusing on support or damage, rarely tanking anything.
Stat Modifiers: +2 Intelligence
Class Specific Gear: Staffs, Quarter staffs, Spell tomes, light armors.

RougeStealthy and silent, the rouge is usually based around getting in and out as quick as possible without being seen and are also commonly played as thieves or assassins.
Stat Modifiers: +2 Charisma
Class Specific Gear: Daggers, Short melee weapons, poisons and bombs, light and medium armors.

ClericBased around healing and other such support, they are a mage faithful to the gods and that is where they draw power from.
Stat Modifiers: +2 Wisdom
Class Specific Gear: Talismans, holy symbols, short melee weapons, buckler shields, light and medium armors.

BarbarianThe full brute force as questions later class that has nothing to do with thinking and everything to do with tearing your enemies apart with your bare hands... not really. They tend to pack more of a punch than fighter tanks although aren't the fastest in the bunch (or smartest in some cases...)
Stat Modifiers: +2 Strength
Class Specific Gear: Large Melee weapons, heavy armors, tower shields.
Traits
WeaponsSwordsmanship: Your character is able to use all blades disregarding their class
Archery: Your character is able to use bows and crossbows disregarding their class
Spellsword: Your character is able to use magic disregarding their class
Pitcher: Your character is able to use all thrown objects/weapons as long as they aren’t alchemical in nature disregarding their class.

ArmorsCloth: Your character is able to use light armor disregarding their class.
Leather: Your character is able to use medium armor disregarding their class.
Steel: Your character is able to use heavy armor disregarding their class.
Thick Hide: Your character has no need for armor as their skin is thicker than normal. (1-3 Con = Light, 4-6 = Medium, 7-8 = Heavy)

Skill ModifiersBench Pressed: +1 to strength, +2 if your character is a Beserker
Nimble Fingers: +1 to dexterity, +2 if your character is a Ranger
Heightened Tolerance: +1 to constitution, +2 if your character is a Fighter
Well Read: +1 to intelligence, +2 if your character is a Mage
Faithful: +1 to wisdom, +2 if your character is a Cleric
Sweet-Talker: +1 to charisma, +2 if your character is a Rogue

CraftingAlchemist: Your character can craft potions, poisons, and bombs
Cook: Your character can craft rather good tasting and filling food
Barkeep: Your character can distill alcohol and mix drinks for varying effects
Blacksmith: Your character can craft weapons
Metalworker: Your character can craft heavy armor
Tanner: Your character can craft medium armor and anything out of hides/leather
Tailor: Your character can craft light armor and anything out of cloth
Runemaster: Your character can craft runes that can be used to enchant armor and weapons.

MiscellaneousLycanthropy: Your character is infected with lycanthropy and will turn into a large beast every night unless something is done to control it. +1 Strength and Constitution.
Vampirism: Your character was infected by a pure blooded vampire and will be under the same effects as a pureblood along with base racial traits. Purebloods that are infected will turn into mindless, blood drinking beasts. +2 Dexterity.
Merfolk: Your character was cursed by a witch and will turn into a fishy equivalent of themselves whenever wet unless something is done to control it. +1 Constitution.
Beastmaster: Your character has a pet or mount without need to purchase one.
Bard: Your character had an instrument they are rather good at and or can sing quite well.
Kingdoms
Human Kingdom of BronColors: White and Blue
Crest: White and purple checkerboard with two swords crossed over an open book.
Government Type: Monarchy
Root of Power: Supposed justice when in reality it's far from it.
Economy Information: Could be doing much better as there is a very clear class divide. Those stricken with poverty and those with uncountable riches.
Territory Description: Rolling hills with scattered small patches of forests and little lakes.
Religion: The human god, TBD
Population: Rather large but not overpopulating their territory.
Racial Percentages: Almost all are human with a few others if they had been given clearance to live within Bron.
Believes: - Magic is to be practiced if there is written permission from the royal archmage. Anyone else caught doing so without will be tried for treason.
- All nonhuman beings aren’t to be trusted except on rare occasions.
- The royal family’s word is law.
Court: Dorian Atkins || 48 || Male || King
Catherine Atkins || 46 || Female || Queen
Evelyn Atkins || 22 || Female || Princess

Elven Kingdom of FahliilColors: Green and Gold
Crest: Half and half with an oak tree down the center, green on the gold side and gold on the green side.
Government Type: Monarchy with an oligarchy in control
Root of Power: Knowledge.
Economy Information: The whole nation is struggling, no matter if one is noble or a pesant they all are in desperate need of resources, but its not as if they would admit it.
Territory Description: A large forest that has a cliff directly into the ocean, the trees are so tall it makes those walking among them feel but inches tall.
Religion: The elven god, TBD
Population: Dwindling
Racial Percentages: Almost all elven with a few others such as beastfolk slaves.
Believes: - All other races are lesser to them, with the beastfolk nothing but mindless animals.
- Knowledge is the key to everything.
-
Court: Injros Thevaris || 536 || Male || King
Yaereene Thevaris || 483 || Female || Queen
Aywin Thevaris || 245 || Male || Prince
Elora Thevaris || 90 || Female || Princess

Dwarven Kingdom of StrunmahColors: Red and Orange
Crest: Orange border with a red background and hammer pounding an anvil.
Government Type: Oligarchy
Root of Power: Currency
Economy Information: They are the wellest of kingdom seeing as the war has caused profits to soar, their forges working day and night. Close to increasing inflation, however.
Territory Description: Large mountain range with their stronghold nestled in between two of them.
Religion: The dwarven god, TBD
Population: Steadily increasing.
Racial Percentages: Most are dwarves but there are a healthy number of others that have wanted to escape the war living among them.
Believes: - All races are to be treated with the same respect you would a potential customer.
- Magic is a cowards way to fight
-
Court: Satmas Forgeman|| 58 || Male || Forgemaster
Vanoustr Forgeman || 55 || Female || Forgemaster’s Wife
Rusun Forgeman || 34 || Male || Forgemaster’s Son

Vampiric Kingdom of HahvulonColors: Black and Purple
Crest: Alternating corners with a goblet in the top right and rose in the bottom left.
Government Type: Monarchy
Root of Power: Fairness
Economy Information: Barely doing better than the elves because the royal family isn’t hogging everything for themselves.
Territory Description: At one point it had been a prosperous grasslands with lush swaths of forests. But now, after a strange magical anomaly and constant harassment from dragons and other such nuisances, it had been laid to waste. The ground nothing but coarse, infertile dirt or ash without a drop of water, blade of grass, or likewise remaining. Many believe it is a wonder they are still standing and not having yet merged into their bordering neighbors, but they wish to remain as independent as possible due to the hostility towards them.
Religion: The vampiric god, TBD
Population: Wavering between falling and growing.
Racial Percentages: Most are either purebloods or infected because of the harsh rumors spread about what this kingdom is like.
Believes: - Anyone and everyone should be treated equally.
- Rulers should do their duty as just as possible
- They are to prove the rest of the world wrong about the blasphemy spread about vampires.
Court: Vera Veysun|| 34 || Female || Queen
Mey Veysun || 6 || Female|| Princess

Beastfolk Kingdom of RaanColors: Orange and Yellow
Crest: Orange with a yellow cross dividing it into quarters and a lion of the same color in the center.
Government Type: Monarchy
Root of Power: Compassion
Economy Information: Scraping by as always considering no one has any interest in doing trade with “beasts.”
Territory Description: Tall grass cover the expansive plains with a few small trees here and there and a pleasant sandy shoreline.
Religion: The beastfolk god, TBD
Population: Stable with slight growth.
Racial Percentages: Mostly beastfolk with the occasional human or dwarven merchant.
Believes: - They are not mindless animals like their kin so they shouldn’t act like it (completely)
- Magic is an incredible gift that should be put to use.
-
Court: Atu Tahan || 67|| Male Griffin || King
Mesi Tahan || 65 || Female Griffin || Queen
Zahrah Tahan || 43 || Female Griffin || Princess
Mechanics
NPCSNow, they aren’t all simple AIs with a scripted set of actions and speech options that have the tendency to loop every once in awhile so you are unable to turn in your quest until the bug is fixed. A large majority of the characters within Kein are people hired by the company to play as actors for the different roles. So the kings and queens to even the traveling merchants are real people. Shocking I know. They can be differentiated because there is no NPC tag next to their name plate when it is visible.

StatsEach stat can have a max of 5 points into it without going over and are measured as follows:
0-1: You are the absolute worse in this skill. It is recommended that none of your stats are this low.
2: You’re just below average, need a bit of help with actions involving this skill.
3: Average joe, no special training or honing.
4: You’ve trained quite a bit and are in the top 35% or so.
5: You have perfected this skill as much as possible although there is still room for error.

CombatWhen fighting mobs and other NPCs I’ll be lenient as long as you aren’t plowing your way through everything. But when fighting a boss or other player, fights will automatically be determined via stats. If the battle is via strength, then whoever has the higher strength stat will win. If a battle of wits, intelligence. There are always other factors to take into account such as current status effects, positions, etc. So don’t be afraid to come to me if something seems off.

Loot DropsWIP someone save me ;3;

HUDBecause I’m a lazy fuck, its going to function like it did in SAO. Swiping down with your dominate hand to bring up the menu and then going from there.

Status EffectsThis ain’t no children’s game. That being said, everything will be seen and felt within the game as you would in real life. If you got your limb hacked off, that is going to hurt like a mother. If you drank a bit too much alcohol, you’re going to start to form a dependency and tolerance with it the more you drink it and are going to be drunk as all hell.

QuestsWhen offered one, a prompt will open upon the player’s hud asking if they accept or deny along with the potential rewards and XP. If accepted it will be put into their quest log in their menu.

XPEach player is going to begin at level 1 for the sake of convenience. It will work like this:
1-2: 10 EXP
2-3: 20 EXP
3-4: 30 EXP

So on and so forth. Quests give more XP than mobs so keep that in mind. Player duels or PKing does not reward experience.

Are You Ripping Off SAO?Partially, yes. Why? I like the idea of there being some risk factor instead of being able to rush into a dungeon blindly, see the enemies, suicide, and then return over prepared. So in other words, your character CAN DIE. You’re welcome.
 
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