Rin Nyx
One Thousand Club
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Setting:
Medieval fantasy. Magic is medium frequency -- It's still rare, but it's common enough to have some magic items effect everyday life (such as rich families having access to some magic items for creature-comforts, like traveling clothes that clean themselves every hour, or farming villages saving up to buy something to benefit the whole village, like a hat that allows the wearer to know what the next day's weather will be like, etc).
Setting:
Medieval fantasy. Magic is medium frequency -- It's still rare, but it's common enough to have some magic items effect everyday life (such as rich families having access to some magic items for creature-comforts, like traveling clothes that clean themselves every hour, or farming villages saving up to buy something to benefit the whole village, like a hat that allows the wearer to know what the next day's weather will be like, etc).
We are starting out in the continent of Adica in the kingdom of Lothlin, where the primary race is human. Other races exist and are welcome in Lothlin, but humans are more abundant as most other races hail from other countries and continents. Lothlin, at the moment, is experiencing an era of peace, with trade flourishing and travel abundant -- as such, seeing species other than humans is fairly common at the moment. However, there has also been a rising rate of monster sightings and attacks, causing trade to start to slow and calling for a rising need in hired help to keep caravans protected.
I don't have an overarching story line set in stone or anything, but I will set up quests that characters can go on, and as we get familiar with characters and build relations we will grow into more character based arcs and everything. In this way, the characters will really help shape the world and story.
I'm running this rp with some inspiration from d&d: namely, there will be stats and a dice mechanic, but it will be a loose one. Dice aren't necessary for everything, but sometimes they're nice to have to make things more fair or more interesting. They also already have a wide variety of monsters that I will occasionally be using for combat encounters. That being said, this is not a d&d campaign. There will be a lot of monsters and races not in that world, and the dice mechanics are not going to be used for everything in order to encourage more of a writing focus.
Rules:
- Please read all the rules before making a character sheet. Also, be prepared for a long and detailed character sheet.
- If you're going to join up, please be active! If you are going to be away for some time, please exit interactions and put your character somewhere out of the way.
- Try not to leave people behind, I don't want to leave for an hour and come back to 3 whole pages of rp interactions that I have to catch up on. But, don't get stuck waiting forever, either. If you're waiting on someone for an interaction and they haven't replied in a couple days with no explanation or whatnot, feel free to break away from that interaction.
- This is a semi-detailed roleplay. In other words, I want legible writing with a minimum amount of spelling and grammar errors (though, of course, typos happen and are understandable).
- You should have a decent sized post, not a bunch of short responses that add nothing to the story. Look at setting, moods, thoughts! I'm not putting a strict post minimum, because sometimes it just doesn't make sense to have a long post in response to something and I don't want fluff for the sake of fluff, but please don't have all of your posts be short. I like length and content, and if I find your content lacking often, I will get on your case and have you change it.
- Please be respectful of other players! I will not tolerate fighting between players in the IC or OOC. If you have a problem with something, you can discuss it civilly in the OOC, but there will be no fighting! NO FIGHTING! (seriously. I will get mad, and will likely kick someone out.) If you can't work it out yourselves, I am here as a mediator. I will look at the situation and come up with a solution. If you don't like my solution, then TOO BAD, because next rule:
- What I say, goes! Now, if you have a problem with something I or my character does, feel free to bring up your concerns (politely), but I do have final say as GM.
- If you've read all of the rules, please put one of the following at the bottom of your character sheet: your favorite color, food, or animal.
- Cussing is okay. Gore is okay to a point (don't be overly gross about it, but you don't need to skirt around the fact of blood or dismemberment or whatnot). There's going to be fighting and death and whatnot in this rp. If you're not okay with cussing or written detailed gore, this isn't the rp for you. There will be romance available in this rp as well, but please keep in mind that RPN doesn't allow any sexual content above a pg-13 rating.
- Don't be OP. Seriously. Weaker characters that grow and get stronger over time are more fun than characters that are already super strong. 'Perfect' characters are also not allowed. This means that you can't go into a battle and expect to come out unscathed. Seriously. Some of this will be curbed with the dice rolls, but if I see that you aren't being fair in combat or other aspects with your character, I will override you. (an example of being 'OP': someone rolls to hit your character with a warhammer. They hit, write out their post. You respond by saying something like "Mary Sue sees the warhammer coming towards her and moves at the last second. The weapon hits, but only as a small graze on her arm." That's not cool. Unless warhammer person rolled for damage (which is rare, since I want to focus more on the writing than the dice mechanics for that stuff) after the hit and rolled a total of 1, that's not how getting hit works.
- Don't kill another person's character without permission. Yes, characters are going to die. But usually by monsters and the like. Character-on-character deaths are an option, but get permission from the other person for their character to die. That being said, also please try not to get so attached to your characters that you never let them die in any circumstances. Sometimes, death just makes sense. But I will generally mark down when a quest has a high death chance if you really want to avoid killing your character. Remember, not all fight losses have to end in death. Unconsciousness, retreat, etc. are all options as well.
- Just generally be fair, and have fun.
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