• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy A.L.F. Characters

OOC
Here
Lore
Here

EccentricFantasy

The mind is a fearsome thing, don't tread on it.
Okay, so this is the basic layout. You can add whatever else you want, but this is the base. You can use any code you like, but please be mindful of our mobile users.

Keep in mind that I will be reading these sheets. I will use what I find in them to add to the lore of the world. So make it good!

Name:
Nickname/Moniker/Adventurer's Title:

Age:
Gender:
Gender Identity:
Race:
Height:
Weight:
Appearance:

(Anime or art. Description is also allowed.)

Familiar Name:
Familiar Appearance:
Familiar Type:
Familiar 2nd Type:

(Only for maiden/apostles.)
Familiar 3rd Type:
(Optional for maiden/apostle.)

Familiar Abilities:
(Be descriptive. Tell me how it works, what it does. Conditions for activation. Max of 3 abilities.)

Familiar's Weaknesses:
(At least 2. The greater the weaknesses, the stronger I will allow abilities to be.)

Familiar's Personality:
(If applicable.)

Background:
(At least 2 paragraphs.)

Personality:
(At least 1 paragraph.)

Extra:
(Put down specific things they have trained in, specific skills or things relevant to the characters development.)

Theme Song:
(Not Required, but it's fun!)​
 

Vn.jpg
Name: Sophia Hughes
Nickname/Moniker/Adventurer's Title: The Soapmaker

Age: 19
Gender Identity: female
Race: human
Height: 5'2
Weight: 120 lbs

Familiar Name: Pippi
Familiar Appearance: Pippi is a round transparent jelly-like creature with the size as big as Sophia's fist
Familiar Type: beast

Familiar Abilities:
Liquid Armor - Pippi is able to claims any liquid he touches as the extension of his body and use it as he likes. By default he would use it to cover his small & fragile real body, creating a bigger blob of liquid.
Dome Sense - Pippi poses an advanced magical sense 360 degree around his body with decent range. Unhindered by physical obstruction and unconstrained by sensing organ, this allows him to detects all of his surrounding at once and perform multiple actions at the same time.

Familiar's Weaknesses:
Lightning - Due to the nature of most liquid, lightning attack would hit him easily
Ice - Pippi can only use his ability for liquid and making the liquid frozen would render it useless

Familiar's Personality:
Sophia oftenly compares Pippi to a combination of monkey and puppy. The blob of slime is a really energetic ones who likes jumping around and sweet treats but is also very loyal and obedient to his master.

Background:
The Hughes family had climbed the Sulwor's economical ladder since 2 generations ago. Starting with Sophia's grandfather as a humble doctor and ended with Sophia's father as a royal alchemist. There's even saying they would soon crawl their way into nobility. Though that never happens as the kingdom found out that her father had commited one of the two taboo for an alchemist, transmuting gold for his own benefit. It's said that her father's little side hustle had inflated the prices of general commodities by 20% within the last 10 years. Judgement was swift, he and his wife got beheaded in public, all of the family possessions were confiscated. Leaving Sophia alone and homeless.

The Ironheads were Sophia's biggest help during her lowest. They're a family of dwarves who used to work as her family's servants and they allowed her to live with them until she was able to stands on her own. By selling the last of her jewelries she managed to get a workshop running with a few employees and turned it into a small soap factory. Still, even though the workshop generates steady income it wasn't enough for her. Even after 2 years she still hasn't able to let go of some her luxurious lifestyle, she still buy her weekly 5 star cake, occasional silk clothes and tries her hardest to keep up with the tea party from her few remaining 'friends' from her past life. So to fill out her needs for money she also do some adventuring works from time to time.

Personality:
Sophia is an ambitious and sassy young girl with skewed priority. You can see her having a single piece of bread for lunch today and see her totting an expensive wine or cake from a noble's store the next day. Very frugal with her necessities yet hedonistic for a few things. While she might never say or even thinks about it, she also wants to elevate the condition for people around her. This is why she decided to build her workshop within the dwarven settlement.

Extra:
- Her gun, a vintage sycophant model, is probably older than her. It is 12 inches in length with 6 barrels that can be pre-loaded and rotated. It is muzzle-loaded though so most of the time she only use those six shots as reloading take too much time. Sophia made the bullets herself and she's able to make variant bullet with added effects.
WR-Revolving-Shotgun-Prince-Albert-3711.jpg
- She lives in an area called the Bore Hole. It's basically a dwarven settlement dug into a hill that most people considers as a slum due to how prevalent poryism is in the kingdom. She still lives with the Ironheads
- She barely use her surname anymore
- The Ironheads dug out a new basement level so Sophia can have her own alchemy lab
- She hates dwarven liquor and oftenly refers to it as liver hazard
- She can use basic magic for the 4 elements as part of her education for alchemy

Theme Song:
 
Last edited:

View attachment 1052966
Name: Sophia Hughes
Nickname/Moniker/Adventurer's Title: -

Age: 19
Gender Identity: female
Race: human
Height: 5'2
Weight: 120 lbs

Familiar Name: Pippi
Familiar Appearance: Pippi is a round transparent jelly-like creature with the size as big as Sophia's fist
Familiar Type: beast

Familiar Abilities:
Liquid Armor - Pippi is able to claims any liquid he touches as the extension of his body and use it as he likes. By default he would use it to cover his small & fragile real body, creating a bigger blob of liquid.
Dome Sense - Pippi poses an advanced magical sense 360 degree around his body with decent range. Unhindered by physical obstruction and unconstrained by sensing organ, this allows him to detects all of his surrounding at once and perform multiple actions at the same time.

Familiar's Weaknesses:
Lightning - Due to the nature of most liquid, lightning attack would hit him easily
Ice - Pippi can only use his ability for liquid and making the liquid frozen would render it useless

Familiar's Personality:
Sophia oftenly compares Pippi to a combination of monkey and puppy. The blob of slime is a really energetic ones who likes jumping around and sweet treats but is also very loyal and obedient to his master.

Background:
The Hughes family had climbed the Sulwor's economical ladder since 2 generations ago. Starting with Sophia's grandfather as a humble doctor and ended with Sophia's father as a royal alchemist. There's even saying they would soon crawl their way into nobility. Though that never happens as the kingdom found out that her father had commited one of the two taboo for an alchemist, transmuting gold for his own benefit. It's said that her father's little side hustle had inflated the prices of general commodities by 20% within the last 10 years. Judgement was swift, he and his wife got beheaded in public, all of the family possessions were confiscated. Leaving Sophia alone and homeless.

The Ironheads were Sophia's biggest help during her lowest. They're a family of dwarves who used to work as her family's servants and they allowed her to live with them until she was able to stands on her own. By selling the last of her jewelries she managed to get a workshop running with a few employees and turned it into a small soap factory. Still, even though the workshop generates steady income it wasn't enough for her. Even after 2 years she still hasn't able to let go of some her luxurious lifestyle, she still buy her weekly 5 star cake, occasional silk clothes and tries her hardest to keep up with the tea party from her few remaining 'friends' from her past life. So to fill out her needs for money she also do some adventuring works from time to time.

Personality:
Sophia is an ambitious and sassy young girl with skewed priority. You can see her having a single piece of bread for lunch today and see her totting an expensive wine or cake from a noble's store the next day. Very frugal with her necessities yet hedonistic for a few things. While she might never say or even thinks about it, she also wants to elevate the condition for people around her. This is why she decided to build her workshop within the dwarven settlement.

Extra:
- Her gun, a vintage sycophant model, is probably older than her. It is 12 inches in length with 6 barrels that can be pre-loaded and rotated. It is muzzle-loaded though so most of the time she only use those six shots as reloading take too much time. Sophia made the bullets herself and she's able to make variant bullet with added effects.
- She lives in an area called the Bore Hole. It's basically a dwarven settlement dug into a hill that most people considers as a slum due to how prevalent poryism is in the kingdom. She still lives with the Ironheads.
- She barely use her surname anymore.
- The Ironheads dug out a new basement level so Sophia can have her own alchemy lab.
- She hates dwarven liquor and oftenly refers to it as liver hazard

Theme Song:

Oh I like her!
 
anime, male, black hair, short hair, isekai s-1629236867.png
Name: Kazuya Tagawa
Nickname/Moniker/Adventurer's Title: The Wondering Ronin
Age: 23
Gender: Male
Gender Identity: Male
Race: Human
Height: 5'6
Weight: 155 lbs

Familiar Name: Chisato
Familiar Appearance:
new female oc.png

Familiar Type:
Maiden
Familiar 2nd Type:

Arms
Familiar 3rd Type:
Castle

Familiar Abilities:
Arms Form - Chisato transforms her body into that of a katana blade requiring 10 seconds to activate and complete, leaving her open as it requires a build-up of magical energy and requires focus to complete.
Akukyo Castle - Chisato transforms into a castle erected a single wall around her with a keep at the center. The castle at the base holds a magical crystal that allows it to float off the ground and can rise in the sky or sit on the ground depending on the needs fo the situation. Providing cover, defense, and a place to rest should the need arise. However, it requires 30 minutes to activate, leaving her open as it requires a build-up of magical energy and requires focus to complete.
Kingslayer- Upon Command and when in her weapon form, Chisato focuses magical energy into the blade, sharpening and strengthening the blade to cut through most objects and armor. The ability is draining on the familiar, leaving them in a weakened state afterward. It can only be used once a day and requires rest before it can be used again. Requires 30 seconds to fully charge up and leaves the user open to attacks.

Familiar's Weaknesses:
Chisato's ability requires extreme amounts of energy and focus to accomplish, leaving her open in the event that she is alone or left unprotected in a fight.
Any damage done to her while in her forms will also carry back over to her maiden form, which depending on the damage could need repairs done. If neglected the damage would lower the effectiveness of the abilities.
She tends to be selfless and tends to throw herself into danger more times than any person would.

Familiar's Personality:
Chisato is often level-headed with not a lot that will frighten her at all. Though the one thing that will make her jump and run for the hills is rats, she hates rats. She often will assert herself in any situation in which she feels strongly about something going on in front of her. She tends to be selfless and will put herself in harm's way before she lets someone else do something dangerous. Other than that she is generally very reserved in her actions.

Background:
Kazuya hails from Empire of Henuo, as a member of the Tagawa clan he was expected to learn how to fight and become a samurai like the rest of his family. He spent most of his early years in the village until he fell through a hole into a forgotten ruin. Looking around the chamber, he found a hallway leading to another room. In the middle of this room was a katana planted into the ground. Upon touching it, the katana reacted as it changed into a girl. He eventually carried the girl up to the surface when he found the way out. Much to his surprise he had stumbled upon a magic familiar though to what extent he had no idea.

At the age of 16 he had completed his training and was accepted as a samurai, though over the years, he had noticed something strange with the familiar he had found. Two years later a rival clan forged evidence of the Tagawa clan planning to overthrow the emperor, leading them to be exiled from their position and spared so long as they left the empire. Leading the family to travel across the sea to the Republic of Issathra where many became adventurers including Kazuya.

Personality:
Kazuya is very methodical with his methods, he always likes to have as much information as he can gather before making a decision. Some say that's indecisive but he prefers to call it being strategically informed about things going on around you. He doesn't like surprises and will go out of his way to dig for details if he feels they are important. Despite his training and standing in the republic as an adventurer, he still holds a grudge against the clan that drove him and his family from their home. If given the chance he would go back and prove the innocence of his clan to have them brought back.

Extra:
While being trained with a sword, Kazuya knows martial arts and is average in hand-to-hand combat knowing enough to protect himself.

Theme Song:


alright just let me know if I need to up the times or something else!​
 
Last edited:
34ebfa4d579d8e604d4443d9832dab7c.jpg

Name:
Jason Riley

Nickname/Moniker/Title:
Wanderer, Forsaken
Age:
25
Gender:
Male
Gender Identity:
Male
Race:
Half Human, Half Tiefling
Height:
6'3"
Weight:
215 lbs.

Familiar Name:
Château

Familiar Appearance:
Maiden Form-
309ff65b9700d3dfdcc557c495644910.webp

Activated Form-
Takes on the form of a massive, ruined castle.
cf29218bfa2c9dd2587192a4e4708101--fantasy-environment-fantasy-places.jpg
Familiar Type:
Maiden
Familiar 2nd Type:
Castle Type - High End Labyrinth

Familiar Abilities:
Fortitude: Upon activation, the passive ability of Fortitude starts. Magic attacks from the outside, as well as bombardments, are dispersed by an invisible barrier. Attackers are forced to enter or they will do very little damage from the outside. It is not invincible, but it is very hard to break through.
Flesh Craft: Inside the grounds of the castle, Jason has total control over the corpses buried within. They act much like passive butlers or servants, but are also useful for defending against invaders. He can also mold their flesh to whatever he needs it to be. This takes time, but he can basically mix and match dead flesh to suit whatever needs he may have. From a built in wine dispenser made of flesh or a super soldier. Though he can only maintain 120 corpses at a time, but the stronger they are combat wise, the more corpses it takes to make (Ex. One soldier built to be a knight takes up 5 slots). They are easily dispatched if not modified for fighting. An undertrained adventurer could kill the ones not modified for fighting.
I Am Your Home: Even in castle form Château projects her maiden form within the castle. Acting as a sort of matriarch to the dead as they work. It is physical, but has no combat ability.

Familiar's Weaknesses:
- Once transformed, she is stuck. She can't move without reverting to her Maiden form, leaving her master completely unprotected. Position is everything. If she is at a disadvantage in that area, she can easily be taken down.
- Preparation is highly important. She cannot mold new fighters, nor can they leave her castle grounds. As such, she is highly vulnerable to a sneak attack.
- Molding the dead takes time. As does setting up the activation. Molding taking anywhere from 20 minutes to 5 days, depending on the modification being made. Activation taking 5 minutes. She is no good when it comes to fast combat, being built for a war of attrition rather than an all out offensive.

Familiar's Personality:
Château is an introverted type. Quiet and dutiful. She displays little emotion, but has a servant like mentality towards her master (much to his chagrin). She acts rather cold towards anyone else, seeming much like she's only doing things out of a responsibility to her master. She cares for him deeply and is quite protective of him, despite her lack of any combat ability. Thorough and mindful, she is what many would consider a perfect maid type, but she doesn't really do anything for anyone other than Jason, unless asked.

Background:
Born to a warrior tribe in Henuo, Jason live a pretty odd life. In the Kingdom that prides itself on the power of its warriors, there are a certain few that choose not to partake in the warrior lifestyle. These people prefer to try to make life easier for the others in the nation with the least amount of natural resources. Jason's tribe created a resort of sorts. A little place to get away from the blistering cold and hostile conditions of the nation they lived in. Jason worked with his parents in the hot springs, cleaning and maintaining the natural beauty of this natural spring. Many people from all around would come to relax, but the more die hard warriors of the nation saw this as disgraceful and decided to take it out on them. Many warriors saw their way of life as lazy and dishonorable. They saw that those who chose this way of life gained Familiar's of passive nature. They could not let this stand.

In the dead of night, the resort was attacked. Fires burned, people killed. Jason's own family fed to a dragon familiar. Right in front of him. The leader of this tribe, Ma'Drem, saw the Familiar's crystal appear to the unconscious Jason, only 9 at the time. She thought that perhaps this boy would create a familiar worthy of battle. So, she arranged for him to be shipped to Kakuti'kau.

He woke to nothing but rot and death. Trash and disease filled the area. He looked about, dazed and the image of his parents murder burned into his eyelids. A warmth filled his leg, looking down and pulling out a Familiar's crystal. His Familiar's crystal. Survival was a struggle. He was young and smaller than most everyone, but the look of that crystal. The warmth it had gave him hope. All he wanted was to give the people a break from the world. To protect them for even just a moment. That was when Château formed. Giving him the chance he needed to give this world the peace they needed.

Personality:
Jason is a gentle soul. Caring more about taking care of others, rather than fighting. He enjoys making sure people can have a small reprieve from the horrid world for a moment. Despite his dangerous appearance and somewhat terrifying nature in his abilities, he is a sweet man. He care for others and seems more shy than others. There is a natural charm to him actions. Seeming almost effortless in his actions. This all hides a terrified soul. Passive and strong. A true duality of a person. A caregiver, not afraid to fight if needed.

Extra:
Jason has been trained in every aspect of fine resort service. He can cook, clean, manage money and even knows the ins and outs of pool maintenance. He is also a sculpture of clay as a hobby, which translates well too flesh Craft.

Theme Song:
 
355ee56306abe39885281c95368fa12e.jpg


  • Name: Calsirn Montparrse

    Nickname/Moniker/Adventurer's Title: Silent Sentinel

    Age: 25

    Gender: Male

    Gender Identity: Male

    Race: Human

    Height: 6'5

    Weight: 241 lbs

    Appearance:

    50b168b1fa488c97d781517447a4c90b.jpg
 
355ee56306abe39885281c95368fa12e.jpg


  • Name: Calsirn Montparrse

    Nickname/Moniker/Adventurer's Title: Silent Sentinel

    Age: 25

    Gender: Male

    Gender Identity: Male

    Race: Human

    Height: 6'5

    Weight: 241 lbs

    Appearance:

    50b168b1fa488c97d781517447a4c90b.jpg
I like!
 
Name: Rosalba Cafaro
Nickname/Moniker/Adventurer's Title: N/A
Age: 19
Gender Identity: Female
Race: Elf
Height: 5'9 ft
Weight: 130 lbs
Appearance:

1672339555994.png

Familiar Name: Artemis "Artie"
Familiar Appearance: 1672352021429.png
Familiar Type:
Guardian

Familiar Abilities:

Portal Creation.

Familiar's Weaknesses:
She can only fit herself through a portal.
She can only go a few feet and not long distances.
She gets tired if she makes too many portals.

Familiar's Personality:
A lot can be said of Artemis, but two things you'll never forget are that she's humorous and creative. Of course, she's also discreet, courageous, and humble, but these are, in a way, balanced by being lazy as well. Her sense of humor, though, is what she's cherished. Often people will count on this and her considerate nature when they're feeling down. Nobody's perfect, of course, and Artemis has plenty of lesser desired aspects too. Her foxlike and frightening nature often sour the mood, though more on a personal level than for others. Fortunately, her creativity is there to lift spirits when needed.

Background:
She's daring, dutiful, elegant, and perhaps a little too greedy. This isn't surprising considering someone with her position.
She was born into a high-end family in a major village. She lived free of worries until she was about 15 years old, but at that point, things changed.
She gained responsibilities and strengthened the relationship with both parents. Alongside trusted friends, she loves living in a wonderful world. But with her honesty and curiosity, nothing can stop her from staying ahead of the game. She could become a great leader.
But who knows what will happen; she is enjoying the world and its beauty. She feels like there's more caution than needed in this world. Luckily she has amazing friends to support her.

Personality:
It's easy to get to know an open person like Rosalba Cafaro, but perhaps most important is that she's empathetic and contemplative. Of course, she's also freethinking, heroic and observant, but insensitive tendencies often overshadow those. Her empathy, though, is what she's so well-liked for. People will often count on this and her contemplative nature when feeling down. Nobody's perfect, of course, and Rosalba has plenty of rainy days too. Her blunt and uncaring nature risk ruining pleasant moods, personally and for others. Fortunately, her contemplative nature helps keep them in check for at least a little.

Extra:
She has practiced Martial Arts since she was 10.
She started practicing Archery at 15.
She started Baking at 9.

Theme Song:


(Let me know if I should add anything!!)​
 
Name: Rosalba Cafaro
Nickname/Moniker/Adventurer's Title: N/A
Age: 19
Gender Identity: Female
Race: Elf
Height: 5'9 ft
Weight: 130 lbs
Appearance:

View attachment 1053180

Familiar Name: Artemis "Artie"
Familiar Appearance: View attachment 1053198
Familiar Type:
Guardian

Familiar Abilities:

Portal Creation.

Familiar's Weaknesses:
She can only fit herself through a portal.
She can only go a few feet and not long distances.
She gets tired if she makes too many portals.

Familiar's Personality:
A lot can be said of Artemis, but two things you'll never forget are that she's humorous and creative. Of course, she's also discreet, courageous, and humble, but these are, in a way, balanced by being lazy as well. Her sense of humor, though, is what she's cherished. Often people will count on this and her considerate nature when they're feeling down. Nobody's perfect, of course, and Artemis has plenty of lesser desired aspects too. Her foxlike and frightening nature often sour the mood, though more on a personal level than for others. Fortunately, her creativity is there to lift spirits when needed.

Background:
She's daring, dutiful, elegant, and perhaps a little too greedy. This isn't surprising considering someone with her position.
She was born into a high-end family in a major village. She lived free of worries until she was about 15 years old, but at that point, things changed.
She gained responsibilities and strengthened the relationship with both parents. Alongside trusted friends, she loves living in a wonderful world. But with her honesty and curiosity, nothing can stop her from staying ahead of the game. She could become a great leader.
But who knows what will happen; she is enjoying the world and its beauty. She feels like there's more caution than needed in this world. Luckily she has amazing friends to support her.

Personality:
It's easy to get to know an open person like Rosalba Cafaro, but perhaps most important is that she's empathetic and contemplative. Of course, she's also freethinking, heroic and observant, but insensitive tendencies often overshadow those. Her empathy, though, is what she's so well-liked for. People will often count on this and her contemplative nature when feeling down. Nobody's perfect, of course, and Rosalba has plenty of rainy days too. Her blunt and uncaring nature risk ruining pleasant moods, personally and for others. Fortunately, her contemplative nature helps keep them in check for at least a little.

Extra:
She has practiced Martial Arts since she was 10.
She started practicing Archery at 15.
She started Baking at 9.

Theme Song:


(Let me know if I should add anything!!)​

Firstly, that familiar is adorable!

Secondly, she looks good. You're the first to go with just one ability on the familiar though. Any particular reason or just happened like that? Not judging, just curious.
 
Firstly, that familiar is adorable!

Secondly, she looks good. You're the first to go with just one ability on the familiar though. Any particular reason or just happened like that? Not judging, just curious.
I couldn't think of other powers she could have, so I just stuck with one.
 
Name: Kenjiro Takamoto

Nickname/Moniker/Adventurer's Title: Storm Rider

Age: 20

Gender: Male

Gender Identity: Male

Race: Human

Height: 5'9"

Weight: 162 lbs

Appearance: (Will provide artwork once I have it finished) Kenjiro boasts an average build with long silver hair tied back into a topknot/ponytail and fierce electric yellow eyes. He dons a fur coat embroidered with a thundercloud pattern over his usual garb, an electric-blue tunic and dark gray hakama, and a pair of fur boots. He is also never seen without his father's katana kept at his waist by the black sash he wears around his waist, or his headband that bears the Takamoto Clan's insignia: A howling wolf. He'll don a suit of kabuto samurai armor when he knows he's about to go into battle, the overlapping metal plates at the joints allowing for better mobility, as well as the shin guards and gauntlets to protect his arms and legs. He'll also carry a bow and arrows when preparing for battle or just to hunt.

----------

Familiar Name: Inuzuma (A mix of the Japanese words "Inu" meaning "Dog" and "Inazuma" meaning Thunderbolt)

Familiar Appearance: Inuzuma is a cyan-furred, golden-eyed Raiju and mostly resembles a very large wolf (roughly the size of a horse standing on all fours) with some features of an eastern dragon; namely his forelimbs end in taloned feet instead of paws, his tail snakes out more in a reptilian sense (though covered in thick fur), a pair of horns adorn his head between his ears, and he has two long whiskers coming from either side of his snout. Plumes of fur that resemble thunderclouds trail from his ankles, shoulder, and the back of his head in a short mane. Later down the line, I plan for Kenjiro to make him armor.

Familiar Type: Beast (Raiju)

Familiar Abilities:
Electrokinesis- Inuzuma has the ability to generate and control electricity, and frequently surrounds himself and Kenjiro when he's nearby in an electric aura as a defense mechanism. He can also electrify Kenjiro's arrows and blade when he's nearby, increasing their damage output.

Electricity Resistance/Absorption- Inuzuma and Kenjiro bear a resistance to lightning- and electricity-based attacks and can even partially absorb them to gain more power (Kenjiro can only use this when he's close to Inuzuma).

Spirit Link- Inuzuma can lend his abilities to Kenjiro by essentially fusing their souls together, allowing Kenjiro to change his very life force into electricity. However, this ability must be used sparingly and carefully, as one minute of its use costs one hour of Kenjiro's life span, and using too much electricity can not only fatigue, but damage Kenjiro as well. When this ability is used (both Kenjiro and Inuzuma must agree unanimously for it to work), Inuzuma is absorbed into Kenjiro, who then takes on some of his familiar's physical (claws, longer and sharper canines, slitted pupils, thundercloud plumes, etc.) and mental (a mixture of his own and Inuzuma's personalities) attributes. When it ends, the two must wait to use it again for the same amount of lifespan used up (If, for instance, they used it for an hour, then that means they must wait another 60 hours before using Spirit Link again).

Familiar's Weaknesses:
-As mentioned before, Spirit Link is a Double-Edged sword, essentially trading Kenjiro's lifespan for a burst of power for that critical moment. It can wind up doing more damage to Kenjiro than he does to his opponent if used recklessly.

-While he respects Kenjiro's wishes, Inuzuma has a will of his own and can act freely, which, due to his nature, makes him difficult to work with at times. When a thunderstorm is present, Kenjiro fears Inuzuma could go berserk at the slightest provocation.


Familiar's Personality:
Inuzuma is abrasive, quick to anger, and difficult to control, making him a difficult familiar to work with. His hair-trigger temper only worsens when a thunderstorm is occurring, and his pride as a Raiju makes him difficult to bond with. However, he does boast a sense of honor, refusing to do battle with any creature he perceives as weaker than himself, or an opponent not fit to do battle at all. He respects strength (both martial and that of character), and dislikes seeing weakness in others. He pushes Kenjiro to do his best all the time, and while his methods can be labelled as harsh, he undoubtedly cares for the young man, though will refuse to admit it outright.
----------

Background:
Born into one of the oldest noble families in Henuo, and one of the most conservative, Kenjiro Takamoto was raised on the values and traditions of his homeland from long ago. His father had high expectations for him, and the young boy struggled to meet them every day, training himself ragged with the sword and bow, as well as hand-to-hand combat, and studying just as hard. His father wasn't a very affectionate man, but he was neither negligent nor abusive. The two had a hard time connecting, but they got along and respected each other, as well as sharing the occasional tender moment together. His mother often acted as a source of comfort and warmth whenever he needed it until she died when he was 9 from illness, and his younger siblings looked up to him a great deal. When the family's familiar crystal, kept in their ancestral shrine, reacted to him, his father knew he was ready to first awaken his familiar. However, despite the long years of training, and all the effort he had put into doing so, he always came up short. And so, his father tried a method that, while harsh, would ensure he awakened it. He took his son up into the mountains, then left him there, saying he was not allowed to return home until he had summoned his familiar.

And so, with nothing but a katana, bow, arrows, and the clothes on his back, Kenjiro would begin the greatest trial of his childhood and teenage years: Surviving in the mountains throughout the winter and awakening his familiar. He did decently at first, but the cold of Henuo and rugged terrain of the mountains, slowly began to break him down. At one point during the weeks spent up there, he was surrounded by a pack of wolves at his weakest. Starving, freezing, and utterly exhausted from trying to evade, then fight them, Kenjiro's will to live and determination not to let his father down gave him the determination he needed. Throughout that night, Thunder echoed across the mountaintops along with the howling wind and pelting snow and hail. And when it all ended, Kenjiro, having completed his trial by fire, walked back home, Inuzuma following him.

Personality:
Quiet, observant, and gentle, Kenjiro doesn't behave how you'd expect a Henuo traditionalist to behave. Sure, he's proud of his heritage, but he also holds a slight fascination for foreign perspectives, culture, and even cuisine. However, he is also disciplined, spending much of his free time training to hone his skills further, often being coached by his familiar, with whom he has a somewhat strained relationship with due to the latter's foul temper and more excessive pride. When confronted by someone, his first action is to dissuade them from violence, but should they not listen, he will fight fiercely to protect himself or whomever may need it. He often tries to show empathy toward others, though he often finds them difficult to relate with due to his upbringing.

Extra:
-Kenjiro has been practicing swordsmanship and archery since he was 7 years old, under his father's tutelage.

-He has learned to hunt, clean, and cook wild game at age 12, again taught by his father. His favorite meal, in fact, is venison stew with wild vegetables and herbs.

-He is also a skilled poet, painter, and calligrapher, and was taught these skills by his grandfather.

-Having been taught to be self-sufficient, Kenjiro's also been taught the basics of weapon and armor smithing by his father, and how to maintain his equipment in peace time.

Theme Song:

(It's a good song, sue me, and it kind of fits his personality.)
 
Last edited:
Name: Kenjiro Takamoto

Nickname/Moniker/Adventurer's Title: Storm Rider

Age: 20

Gender: Male

Gender Identity: Male

Race: Human

Height: 5'9"

Weight: 162 lbs

Appearance: (Will provide artwork once I have it finished) Kenjiro boasts an average build with long silver hair tied back into a topknot/ponytail and fierce electric yellow eyes. He dons a fur coat embroidered with a thundercloud pattern over his usual garb, an electric-blue tunic and dark gray hakama, and a pair of fur boots. He is also never seen without his father's katana kept at his waist by the black sash he wears around his waist, or his headband that bears the Takamoto Clan's insignia: A howling wolf. He'll don a suit of kabuto samurai armor when he knows he's about to go into battle, the overlapping metal plates at the joints allowing for better mobility, as well as the shin guards and gauntlets to protect his arms and legs. He'll also carry a bow and arrows when preparing for battle or just to hunt.

----------

Familiar Name: Inuzuma (A mix of the Japanese words "Inu" meaning "Dog" and "Inazuma" meaning Thunderbolt)

Familiar Appearance: Inuzuma is a cyan-furred, golden-eyed Raiju and mostly resembles a very large wolf (roughly the size of a horse standing on all fours) with some features of an eastern dragon; namely his forelimbs end in taloned feet instead of paws, his tail snakes out more in a reptilian sense (though covered in thick fur), a pair of horns adorn his head between his ears, and he has two long whiskers coming from either side of his snout. Plumes of fur that resemble thunderclouds trail from his ankles, shoulder, and the back of his head in a short mane. Later down the line, I plan for Kenjiro to make him armor.

Familiar Type: Beast (Raiju)

Familiar Abilities:
Electrokinesis- Inuzuma has the ability to generate and control electricity, and frequently surrounds himself and Kenjiro when he's nearby in an electric aura as a defense mechanism. He can also electrify Kenjiro's arrows and blade when he's nearby, increasing their damage output.

Electricity Resistance/Absorption- Inuzuma and Kenjiro bear a resistance to lightning- and electricity-based attacks and can even partially absorb them to gain more power (Kenjiro can only use this when he's close to Inuzuma).

Spirit Link- Inuzuma can lend his abilities to Kenjiro by essentially fusing their souls together, allowing Kenjiro to change his very life force into electricity. However, this ability must be used sparingly and carefully, as one minute of its use costs one hour of Kenjiro's life span, and using too much electricity can not only fatigue, but damage Kenjiro as well. When this ability is used (both Kenjiro and Inuzuma must agree unanimously for it to work), Inuzuma is absorbed into Kenjiro, who then takes on some of his familiar's physical (claws, longer and sharper canines, slitted pupils, thundercloud plumes, etc.) and mental (a mixture of his own and Inuzuma's personalities) attributes. When it ends, the two must wait to use it again for the same amount of lifespan used up (If, for instance, they used it for an hour, then that means they must wait another 60 hours before using Spirit Link again).

Familiar's Weaknesses:
-As mentioned before, Spirit Link is a Double-Edged sword, essentially trading Kenjiro's lifespan for a burst of power for that critical moment. It can wind up doing more damage to Kenjiro than he does to his opponent if used recklessly.

-While he respects Kenjiro's wishes, Inuzuma has a will of his own and can act freely, which, due to his nature, makes him difficult to work with at times. When a thunderstorm is present, Kenjiro fears Inuzuma could go berserk at the slightest provocation.


Familiar's Personality:
Inuzuma is abrasive, quick to anger, and difficult to control, making him a difficult familiar to work with. His hair-trigger temper only worsens when a thunderstorm is occurring, and his pride as a Raiju makes him difficult to bond with. However, he does boast a sense of honor, refusing to do battle with any creature he perceives as weaker than himself, or an opponent not fit to do battle at all. He respects strength (both martial and that of character), and dislikes seeing weakness in others. He pushes Kenjiro to do his best all the time, and while his methods can be labelled as harsh, he undoubtedly cares for the young man, though will refuse to admit it outright.
----------

Background:
Born into one of the oldest noble families in Henuo, and one of the most conservative, Kenjiro Takamoto was raised on the values and traditions of his homeland from long ago. His father had high expectations for him, and the young boy struggled to meet them every day, training himself ragged with the sword and bow, as well as hand-to-hand combat, and studying just as hard. His father wasn't a very affectionate man, but he was neither negligent nor abusive. The two had a hard time connecting, but they got along and respected each other, as well as sharing the occasional tender moment together. His mother often acted as a source of comfort and warmth whenever he needed it until she died when he was 9 from illness, and his younger siblings looked up to him a great deal. When the family's familiar crystal, kept in their ancestral shrine, reacted to him, his father knew he was ready to first awaken his familiar. However, despite the long years of training, and all the effort he had put into doing so, he always came up short. And so, his father tried a method that, while harsh, would ensure he awakened it. He took his son up into the mountains, then left him there, saying he was not allowed to return home until he had summoned his familiar.

And so, with nothing but a katana, bow, arrows, and the clothes on his back, Kenjiro would begin the greatest trial of his childhood and teenage years: Surviving in the mountains throughout the winter and awakening his familiar. He did decently at first, but the cold of Henuo and rugged terrain of the mountains, slowly began to break him down. At one point during the weeks spent up there, he was surrounded by a pack of wolves at his weakest. Starving, freezing, and utterly exhausted from trying to evade, then fight them, Kenjiro's will to live and determination not to let his father down gave him the determination he needed. Throughout that night, Thunder echoed across the mountaintops along with the howling wind and pelting snow and hail. And when it all ended, Kenjiro, having completed his trial by fire, walked back home, Inuzuma following him.

Personality:
Quiet, observant, and gentle, Kenjiro doesn't behave how you'd expect a Henuo traditionalist to behave. Sure, he's proud of his heritage, but he also holds a slight fascination for foreign perspectives, culture, and even cuisine. However, he is also disciplined, spending much of his free time training to hone his skills further, often being coached by his familiar, with whom he has a somewhat strained relationship with due to the latter's foul temper and more excessive pride. When confronted by someone, his first action is to dissuade them from violence, but should they not listen, he will fight fiercely to protect himself or whomever may need it. He often tries to show empathy toward others, though he often finds them difficult to relate with due to his upbringing.

Extra:
-Kenjiro has been practicing swordsmanship and archery since he was 7 years old, under his father's tutelage.

-He has learned to hunt, clean, and cook wild game at age 12, again taught by his father. His favorite meal, in fact, is venison stew with wild vegetables and herbs.

-He is also a skilled poet, painter, and calligrapher, and was taught these skills by his grandfather.

-Having been taught to be self-sufficient, Kenjiro's also been taught the basics of weapon and armor smithing by his father, and how to maintain his equipment in peace time.

Theme Song:

(It's a good song, sue me, and it kind of fits his personality.)

Lovely! Also, it is a good song. I GOT YOUR BACK!
 
Vârcolak
Varnae
Everybody is a book of blood; wherever we're opened, we're red.
Basic Information
Full Name
Vârcolak Vladimír Varnae
Nicknames
Vlad, Vuk, Ualac
Epithet
The Black Priest, La Bête du Gévaudan (Formerly)
Gender
He/Him
Age
49
Gender
Male
Race
Human??
Appearance
Hair Color
Black
Eye Color
Red
Height
6′3″ (1.91 m)
Weight
225 lbs (102.06 kg)

Vlad is a very tall, wide-set man of a bulky, athletic build, with lightly tanned skin, and a few visible scars showing on his left cheek and the left side of his neck. He has short pitch black hair which is usually parted sideways, away from his face, the only exception to this being the small clump of hair that hangs down over the left of his forehead. He has sharp red eyes, and he has a wide mouth with a scar across his left eyebrow. Across the bridge of his nose is a slash of blood he applies often.

d8r7fwx-c7529239-ed45-49d9-a2d5-307982e3f3aa.png
unnamed.png
Personality
Vlad gives an impression to all who meet him of total enigma and utter ominosity. Vlad is something of a gruff and aloof sort of person when he's not with his immediate inner circle of friends. He doesn't tend to be outgoing and often seems to be wearing a frown, which doesn't help open conversations with strangers. He tends to cherish his privacy and doesn't appreciate people poking their noses into his personal life. He knows that a lot of what he's done is still wrong, but even so, he doesn't like to talk about it.

Vlad revels in chaos. He likes getting people to think about their lives and actions, seeing them squirm with the small and safe box they've cornered themselves into. He likes to make people think. There is no black and white, or good versus evil, in his book in the entire scheme of things, just small battles that you have to overcome and consider on a daily basis. He understands corruption, silence, conformity, and the comforts of it, and likes to shake things up a bit to change people out of their habits and see the other side for a change. But, this doesn't make him evil. When someone is trying to get something good done, depending on how he feels, he may join in on that side of the battle. Chaos has no color. Chaos has no master. It controls all in the bigger picture of things and that is what he tries to get across.

Several other traits of Vlad:

Angry - It's a nice way to put that Vlad has a lot of anger in his person. He has anger at the world for the way he was brought up, anger at his parents for abandoning him, and even more so at the world for claiming to be civil and law-abiding, but ending up being just a rather large level of hypocrisy. All of this that's occurred in the world has left Vlad with an almost endless well of rage in his person.

Relentless - Quite simply, Vlad is relentless. Once he has a task in his mind and a plan, he will essentially do whatever is necessary to ensure that the task is completed. This can come about in his focus on crime against the innocent, on getting revenge, or on his subtle levels of plans. Either way, he will operate on a minimum of rest to ensure everything goes about smoothly.

Vicious - Over the years, Vlad has become very vicious, and is capable of some truly horrible things in the search of what he views as the greater good. Whether this means killing a scumbag who had no task in helping others or society as a whole, or whether it was something even more brutal as sending a message to other drug peddlers or criminals using someone else (or mostly magical items), he's not above resorting to the nitty and gritty to accomplish his tasks.

Determined - Vlad, as said before, is quite easily a very determined young man, as he will set his mind on something and will not settle or barter for anything less. Once he has a final goal in place, he won't settle for anything less than that goal, he will be of a single mind and purpose to achieve whatever he has set forth as his goal.

Unstable - It's not entirely certain if it was his childhood, his 'death', or the manner of his rebirth, but something in Vlad's life has left him unstable. He doesn't necessarily see things or respond in the way anyone may expect, or at least those with a normal mind might see things. While he's not certifiable or psychotic, he is defiantly unpredictable.
Backstory
As a child, Vârcolak was not part of what could be described as a loving home. Actually, it couldn't really be defined as a home at all. He was abandoned as a child and left on the outskirts of Nurikan to survive on his own. He quickly became something of a street urchin, capable of stealing food as necessary, as well as making some sort of survival of his own on the streets of Nurikan. Rather than beg for money or food, however, Vârcolak started to fall into the wrong crowd, and even became adept at stealing objects for resell so he could make some money.

One night, however, he stumbled across the authorities of Nurikan after an attempt at stealing from a merchant. This event would change his life from then on. Being thrown in prison for his crimes, a high priest would've noticed the red marks on his skin and later found out he possessed accursed blood. A rare blood curse that taints the blood of the individual, inflicting great misfortunes in their life and cutting tier life short. Disgusted by this revelation, Vârcolak was imprisoned deep below the Lands of Nurikan for him to live his last days as he slowly died. In his exile deep underground, Vlad made contact with an Outer God of blood known as the Formless One or Ish'lzog, manifested from the dark blood of a thousand eldritch entities. The Formless One awakened his accursed blood with Chaos Magic, prompting him to develop powerful blood magic and his familiar. Causing his familiar to be tainted and changed through the eldritch forces that forcefully awakened it.

Overwhelmed and filled with rage, he broke free from his bindings and escaped his imprisonment. He would unleash his Blood Magic in a fit of rage at his captures and the people that wrongfully treated him, slaughtering and creating a bloodbath in Nurikan. Beginning to feel drained as he was constantly attacked by the Nurikanian forces, he has driven away from the lands and would seek shelter in Kakuti'kau, where he lived in solitude for some time and fend for himself in the harsh environment.

For years, Vlad scourged and traveled far and wide to understand his familiar, acquiring many mystical tomes and scrolls in his travels. He took the liberty of learning from these ancient texts, especially the mystic practices that are considered taboo in today's world. After decades of jumping from place to place, he would eventually consider settling down and finding a purpose in life.
Familiar
Familiar Name: Uc'thaothr'dhru

Familiar's Personality: Uc'thaothr'dhru rarely comes out of Vlad's body, but when he does, he behaves in a highly aggressive manner. It has a volatile and deadly effect on any who comes into contact with the host in a manner that the Uc'thaothr'dhru perceives as threatening. Besides its hostile nature, Uc'thaothr'dhru deeply cares about Vlad's well-being, to the point of disregarding others' safety for his own.
154c7fe2a9f974d4175907276195.gif
Familiar Type: ???

Familiar Abilities:
Uc'thaothr'dhru possesses the unique ability of Haemokinesis, allowing Vârcolak to manipulate blood, an essential body fluid in humans and other animals that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells. The majority of the time, Vlad mostly exerts control over his own blood, using them for various purposes, such as for rituals, examining, or most commonly combat. He can shape his blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. He can concentrate blood into a single point, and shoot it out akin to bullets, or sharpen his blood to the point that it can slice and tear flesh with ease, or solidify blood to use as rock-hard ammunition or ice-like constructs.

He is also able to indirectly control the movement of objects by leaving traces of blood on them and manipulating that blood in order to move said object. When manipulating blood, he must beware of dying of blood loss when he uses his own blood or is present in a wet environment, as exposure to large bodies of water will cause the membrane of red blood cells to tear, making 45% of blood near-uncontrollable.

Another use of blood manipulation is controlling the blood within the body of himself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of his body, thus improving his energy and power. He can also use this to speed up healing by immediately clotting his blood, preventing blood loss, and speeding up the recovery process, gaining a form of manual healing factor. Sometimes, he would be able to control the composition of his blood down to the number of red blood cells present in his bloodstream. Vlad also gains a form of cold immunity by increasing body temperature through blood flow.

More advanced usages of his familiar ability would be able to manipulate blood from anywhere in his surroundings, such as the bodies of other living creatures, allowing him to control them like puppets, allowing him to take hold of and manipulate fluids within an organism's body, allowing Vlad to move the person's muscles. This however is highly limited in that Vlad cannot extract or remove the blood outside of an organism and is limited to just a telekinetic hold over the target. However, despite this limitation, the mere usage of this ability is extremely painful for the target.

Blood Energy Manipulation/Haemo-Ergokinesis: Under self-tutelage, Vlad is able to manifest and manipulate Blood Energy, the potential energy of sentient life derived from blood. With this Vlad is able to manifest a Sanguine Blade, described as "the focused totality of his haemokinetic powers", by intensely channeling and focusing his haemokinetic powers on his fists, Vlad creates a “sanguine blade”, a razor-sharp edge of pure crimson blood energy which he plunges into the bodies of his targets directly. Vlad often uses them to disrupt the biological functions of his foes by driving the glowing blade of blood energy into their body. The other capabilities of this newfound ability are yet to be explored.

Familiar's Weaknesses: (Including the weaknesses stated in the description) Vlad's familiar ability uses both his own blood and his life force, if it wasn't for his mystical heritage, he would be dead when his familiar ability first triggered. Over-usage of his abilities spells death for Vlad (from bleeding to death or just dying from the lack of blood in his body), so it stands to reason Vlad would rely on his mystical abilities more often, having the fear that he might just overdo himself and get himself killed.

Another drawback of his familiar ability is his constant struggle with Iron Deficiency Anemia, which he very frequently gets when using his abilities too often. So Vlad would often eat foods rich in iron lest he wants to develop bodily complications that also kill him (like heart failure, lung collapse, brain damage, etc.

In terms of the Life-Force draining, this usually occurs when he utilizes Blood energy often rather than regular heamokinetic actions. This is for the most part why Vlad only ever uses Blood Energy Manipulation to manifest his Sanguine Blade, things like blasting blood energy and so forth drain his life force to a considerable degree so he rarely deploys feats like that. And it's almost common sense to say that if you're low on your life force you become weak and frail.

Those that possess little or no blood at all are relatively resistant or borderline immune to his heamokinetic abilities over another organism. In simpler words, things such as non-living beings and creatures that are independent of blood circulation (or blood at all, such as the undead) will be unaffected by this aspect of his powers.
Magic
Eldritch Magic

A forbidden form of magic derived from tapping and calling upon the eldritch powers of Outer Gods and extra-dimensional entities. This allows a sorcerer to cast spells and manifest constructs out of eldritch energies. It is, however, limited in that it's not supposed to be used by mortals, let alone by magic users. So the stronger the spell, the more complicated the incantation and the more complex the gestural components. So because of this, Vlad mostly relies on weaker but faster casting spells such as energy projection, conjuring shields, and mystical bands, lesser banishment, and others. (Will have more info when I'm done)

Weaknesses

Incantations and Gestures Dependency: Vlad also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses. Andre has been incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures. Breaking his hands can greatly cripple his magic ability.

Human Factor: Another weakness is that Vlad, despite all his spells and magical training, is only human physically. Hence, if not taking proper care or defenses, Andre can be overpowered by sufficiently strong blows, energy attacks, or gas.

Another limitation is the requirement of concentration. If his concentration is broken in the middle of a spell, it is likely to fail...under some circumstances with random effects happening instead of the intent. Mental fatigue is another issue he has to deal with, especially for longer spells or when casting many spells in quick succession. Although he is practiced at keeping his concentration, even he can be affected by his surroundings...it's harder to cast in a noisy environment with a lot of distractions than it is in his quiet work room. Very complicated spells, if possible, are best cast in a controlled environment. This is why sound-based abilities can be quite effective in affecting his spell-casting.

After tapping into otherworldly forces extensively, Vlad needs to rest. He cannot fight for long periods of time, his magic is so complex and enigmatic that every time he uses it, it changes him. No science or magic can explain this change but it's definitely happening on a physical, mental and spiritual level. And every time this change occurs, he loses a piece of himself (soul), causing him to experience extreme exhaustion and sudden delirium.

However, because it is known that the continual use of such forces will fatally deplete him by consuming his life force, he must be cautious as to how much he pushes himself as he can die any minute.
Extra
01.
Expert Martial Artist (Oriental): Vlad is skilled in various martial arts with a particular specialization in Oriental Martial Arts. Achieving great mastery over it, although he has rarely used them in recent years. Hence, he is able to overpower many adversaries, able to match other master martial artists. These talents have assisted him from time to time when incapable of using his sorcery.

Expert Strategist: Though Vlad seems to suffer from an impulsive nature, instinctively jumping into situations of life-or-death, it's apparent that he works best this way possessing considerable strategic skills, which have been employed in leadership structures, and spontaneous situations, all of which is a necessity in the random environment of Mysticism.

Expert Occultist & Magical Knowledge: During his studies which continued until recently Vlad has gained expert awareness of cults and the extra-dimensional entities they worship, this knowledge as of yet far exceeds any in this world.

Immense Wisdom: From being self-tutored and having encountered and learned from various principalities, Vlad possesses great knowledge and wisdom despite his age, including heightened insight and intuition, the ability to synthesize from knowledge proper problem solving, a gift for learning, and a profound strength of self, a mind highly resistant to manipulation or control of others. This does not make him immune to mind control or telepathic influence or sensory alteration, but it does make him more likely than most to notice this and stronger than most in combatting the influence if noticed.
02.
Self-control is a bit of an issue for Vlad. It isn't that he can't control his powers, it is that he enjoys using them so very much, that he sometimes has trouble controlling himself. If his emotions are running high -- anger and pain are notorious triggers -- and he can't get a lid on them, he could go overboard.
03.
Uc'thaothr'dhru originally appeared as a blood-red gem and later became liquified into a quasi-sentient state. Uc'thaothr'dhru is capable of bonding itself with another host, allowing the user to gain its heamokinetic and mystical abilities but at the expense of their life force being completely drained by the familiar.
Theme Song
01.

code by nano
 
Last edited:

Users who are viewing this thread

Back
Top