Chaka
Cuddle-fiend
A Handful of Dust
You have served since before recorded history, the best and brightest of the servant class of an empire that had no name because there were no other empires before it to compare it to. You sacrificed your mortal lives and your eternal rewards to serve the will of the Judges and the Shan'iatu sorcerers who were their instruments on earth for all of time. You became Arisen, Mummies, immortal and immensely powerful beings. An eternal monument to the glory of Irem, City of Pillars, and the Nameless Empire it brought forth. With much of your human memories stripped away so you would be granted clarity in your service, you sleep in death until awoken to fulfill your duties.
The first time any of you awoke Irem and its empire were dust in the wind, already a fading legend when the early pharoahs ruled Egypt. Your home gone for millennia, cast adrift in time and the bastard cultures that echo with Irem's power and majesty across the centuries, you are still called to serve. Will always be called to serve.
It's up to you if you'll serve your purpose or yourselves, but beware. A past forgotten still happened, and there are other immortal remnants of your home who my have clearer memories of who you are and what you've done...
Gameplay
Mummy: The Curse uses the New World of Darkness system and does not use the revisions from the God-Machine Chronicle.
Aspect 1: Serve the Empire or Serve the Servants
Arisen are always brought back from death with a Purpose to fulfill, after which they rest again. As the characters move through the ages they may choose to focus their energies on completing the tasks assigned to them by their cults and their Judge or instead try to balance it with personal concerns like regaining lost memories or improving magical or temporal power. It's possible to do both, but ultimately you need to decide where your loyalties lie.
Aspect 2: Lost in time, Lost in Space and Meaning
The uniquely ancient and almost utterly indestructable nature of the Arisen combined with their fractured and clouded memories presents some interesting roleplaying opportunities. The game will be starting in Thebes in Egypt in 33 B.C., the first year after Egypt lost its independence and became a province of Rome. Even starting in the classical period the characters are already thousands of years old and will exist until the modern nights, though only active for relatively brief periods. This brings in themes of isolation and culture shock, as well as providing lots of opportunities for flashbacks as the characters come to understand who they really are and have been. Play will start in the 1st century B.C. and continue forward, hopping eras to the Modern Nights. And of course, with so much of the characters' pasts a mystery who knows what they've done to bring down the vendettas of equally ancient, powerful beings who are just a bit more self-aware?
Aspect 3: A Game of Thrones:
The characters are individually immensely powerful and immortal beings. Furthermore they each have dedicated cults who worship and serve them and their goals, even as they worship and serve the Judges. Wil the players may well ally and remain strong friends across the ages, it's equally possible that they will become embroiled in games of influence and intrigue, wielding their cults against one another through the centuries as they vie for magical relics and influence in the mortal world.
Requirements
Players will need The World of Darkness core rulebook and the Mummy: the Curse core rulebook. Guildhalls of the Deathless is strongly recommended but not required. If they want to use things from other sourcebooks they'll need to run it past me. A basic knowledge of the WoD will be helpful but Mummy's pretty new, so we're all learning together and not having an encyclopedic knowledge of the game may actually make it more fun. I've had quite a bit of interest so I'll tag everyone here, but I'll be taking on no more than six. Characters are starting chargen.
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