Clear
Gunn
Hello ( ̄▽ ̄)ノ'
A friend and I have just recently decided to collaborate with the hopes of creating an adventure role-play. Yeah, it's fun and all, but the only experience I've had with such things is limited to games, movies, and a few books.
I know that there can be quite tedious details that go into creating a role-play as I've created a few on other sites, but I'm not sure if I'm thinking too much, or not enough, for this specific type.....
Kind of stupid questions...
I understand that having a big map can lead to some confusion among players, but that could also leave room for side quests or plots, right? Like finding a dungeon or enchanted object, blah blah blah..
We've already brainstormed the base plot, and we do plan on having the role-play finish, but I don't want to end up making it a straight-shot role-play. Actually, I love seeing character interaction and surprises in role-plays. So I figured we could slip little obstacles into the role-play that could alter the original ending based on the choices the players make. Is that making it too complicated? Do you think it would it just be a bother to the players?
My last question is on character limits. Since this is still a work in progress, and things may change by the time we complete it, we aren't positive on whether or not we should put a small limit on the amount of people able to join. I believe we should wait until we have gathered most of our other things together to decide just to be sure we don't mess anything up. What do you think?
Thanks for reading,
Any more advice you would wish to add is welcome. :3
A friend and I have just recently decided to collaborate with the hopes of creating an adventure role-play. Yeah, it's fun and all, but the only experience I've had with such things is limited to games, movies, and a few books.
I know that there can be quite tedious details that go into creating a role-play as I've created a few on other sites, but I'm not sure if I'm thinking too much, or not enough, for this specific type.....
Kind of stupid questions...
I understand that having a big map can lead to some confusion among players, but that could also leave room for side quests or plots, right? Like finding a dungeon or enchanted object, blah blah blah..
We've already brainstormed the base plot, and we do plan on having the role-play finish, but I don't want to end up making it a straight-shot role-play. Actually, I love seeing character interaction and surprises in role-plays. So I figured we could slip little obstacles into the role-play that could alter the original ending based on the choices the players make. Is that making it too complicated? Do you think it would it just be a bother to the players?
My last question is on character limits. Since this is still a work in progress, and things may change by the time we complete it, we aren't positive on whether or not we should put a small limit on the amount of people able to join. I believe we should wait until we have gathered most of our other things together to decide just to be sure we don't mess anything up. What do you think?
Thanks for reading,
Any more advice you would wish to add is welcome. :3