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Fantasy A Different Kind of Character Battle

Grey

Dialectical Hermeticist
The Character Battle forum got to me thinking.


Would people be interested in a system-based version?


I figured using the amped up Darkening Skies setting so people can use martial arts and flashy powers.


That includes anthropomorphic rat people, nobility of demonic descent, elemental warriors, magi, vampires, the vampires' high priests, mutants, trolls, orcs, goblins, and regular humans with expensive rifles and lot of luck.


It means making a new character, and learning the system, but maybe @Silvertongued and @The Fuzz will assist me in bringing people up to speed and administrating the whole affair.


Thoughts, questions?
 
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Hmmm.


Few considerations:


Everyone gets equal experience to build with, or is it adjusted for character "class"?


Blank arena combat, or with areas tuned for it, such as Spire interiors, skyport docks, forests, caverns?


Want to test out the new system for piloted combat, with Combat Pool running costs?

Stuff like skyships have a Power Output, a number of Systems/Mechanics, and a Running Cost.


Every round, the pilot's Combat Pool dice are reduced by the Running Cost, to represent the complexity of keeping it moving and operating it. As the machine takes damage, its Running Cost increases, because the pilot has to compensate for damaged systems and try to keep it going, thus consuming more of the pilot's focus.


The machine has a Power Output of between one and five. Think of this as the amount of power it produces to run itself and its systems every turn. No matter what, the first point of Power Output is consumed by the machine itself to keep running. Each point of Power Output beyond the basic running requirement can then be used to run one of the machine's Systems/Mechanics. If the machine has more Systems than Power Output, then some systems stay shut down until you allocate power to run them with.


The machine's own method of movement is technically a System, so I guess if you wanted, you could power down that and stay immobilised while you devote the excess Power to running other Systems. Protip: don't do this if you're in a skyship.


Sufficiently catastrophic damage will not just increase the machine's Running Cost, it will decrease its Power Output, as boilers rupture, magnetic bottles breach containment, and linkages are severed. Eventually, the stage before total failure is that the machine can only just produce enough power to move, and the pilot has to use most of their Combat Pool dice just to keep it reeling and lurching from turn to turn.
 
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Doubt we'll include skyships, but let's keep that in mind.


No blank room - Silvertongued had a floating island/MORTAL KOMBAT(!!thememusic) arena we might be able to use, or various locations.


XP would probably have to be adjusted by template.
 
Question.


I like the way this sounds, but I have absolutely no experience with this sort of thing.


I mean, like, a system.


Never heard of any sort of system called a system. Would like to see what it is.
 
Grey said:
You've heard of D&D, right?
Like that, but different. Here's the basics of the one I'm proposing to use: https://docs.google.com/document/d/1E6Vw_F5FwWoAp7xKjrvHyw7b8l6JoBz46Wf-f0acB_E/edit?usp=sharing


Use CTRL-F Chapter 2 to jump to the most relevant section. Here's a thread on the topic: http://www.rpnation.com/threads/on-systems.53880/
Sorry, I'm new to this roleplay stuff.


I've always wanted to do those awesome board games with the dice with more sides than four, but never did. ;-;


I don't get out a lot.


D&D?


Never tried it.


I don't get out a lot, even if I have to buy something because I forget.
 
Happens to a lot of people. I try to run introductory games a lot, so I'll be sure to let you know next time I start one if you'd like to give it a go.


And if this gets six signups it could go forward, too.
 

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