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Fantasy A Dark and Gritty Fantasy Roleplay? (Attack-On-Titanish)

SirFlabberghaspy

Mandalorian Warrior and Skald.
Easy Lore Link:https://www.rpnation.com/threads/sirflabberghaspys-amazing-book-of-lore-ongoing.83595/


So, basically, in a nut-shell, this will be a Roleplay set in a very detailed world that is still in production. You are a part of the Knights of Historia, of any branch of it, and of any race. Your character has gone through the Academy, challenging tests, and is now apart of their own squadron, a group of fully-trained Knights.


But, there is a new threat to Historia, and a task force of some of the best from the Knights of Steel, Knights of the Rose, and Knights of the Cloak are gathered to investigate a new threat. Three towns have gone quiet in the last few days, and locals are speaking of a kind of monster lurking in the forests.


The main theory is a dragon, another would be a Shadow Creature attack, but the people of Historia got more then they bargained for, the return of a forgotten menace.


In this Roleplay, characters will die, the young members of the party will realize how cruel the world actually is, and Historia will be engulfed in a poisonous cloud of death.


Post here if interested. An Academy version of this, taking place after this RP, has already been posted in the Fantasy thread.


-Occupations and Sides-


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The Knights of Historia, a large group of knights from the lands of Historia, a very large region of land that is held together by multiple nations, all under the alliance named Historia, just like the lands. The Knights are diverse, as they all come from these different nations to fight together. Their job is to fend off any threatening nations, and to aid the alliance in their wars. Because of this, the nations don't have any individual military, only their own Royal Guards. The Knights of Historia are divided into three different groups. The Knights of the Rose defend Historia from any attacks, and they also usually serve as officers over other Knights of the Rose, and the Knights of Steel. The Knights of Steel are Historia's great weapon, a mighty blade capable of overrunning the Nine Hells themselves. The Knights of Steel, when not at war, usually explore and help out with minor disturbances throughout the lands. Then finally, there are the Knights of the Cloak, the most secretive and small branch of the Knights of Historia. They, unlike most Knights, wear grey cloaks instead of white ones, and they are usually sent on covert operations, along on very important quests. They're the most skilled, and the most prestigious of the Knights of Historia, as a normal member of the Cloak has higher authority then an officer from the Knights of the Rose.


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Fleshlings, a strange kind of giant that roam the underground caverns of the world after they were pushed back by the Merfolk. Fleshlings come in heights of 9 feet to 49 feet, and come in three varieties, all immune to Frost, Fire, and Arcane magic. The first are normal giant-like Fleshlings, who smash and bite their way through the merfolk. The second are a kind of leader, directing their fellow Fleshlings through a series of calls, and they're usually the biggest in their Pack. The third kind of Fleshling is an even stranger kind, the Brutes, Fleshlings who can use magic, have higher levels of intelligence then other Fleshlings, and are much quicker then other Fleshings. The usual way to kill a Fleshling would be by cutting it's heels, then striking the skull with a lance, or simply by cutting it down over time. Fleshlings are more of a magical construct rather then a giant, and it has been recently discovered they're tied with the Old Gods.


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The only way to kill them is by destroying the heart and the brain, but slicing the veins will slow them down. The main tactic to killing them is slicing their heels and then going for the head and heart, but one of the many problems to attacking Fleshlings is the fact that they have incredible regeneration.
 
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