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Fantasy A Contract Made.(Characters)

Soviet Panda

Red Panda Commanda.
Roleplay Type(s)
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A Contract Made.(OOC)
A Contract Made.
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The rule of mankind has been brought to it's knees. A plague so virulent and infectious that it corrupted and killed all it touched. Whole kingdoms slowly and painfully withered away because of this fell disease. A disease of magical origins, that much was clear. Yet no mage could cleanse it, such was the power of this shadowed caster. Soon, only pockets of humanity clung to life. These pockets were those the cloistered themselves away from the rest of the world. And most of those groups were the knightly orders of the land. From the Order of the Maple, who zealously protected their forest from invaders, to the Hedgehog Sentinels, whose mountain home was simply to arduous to reach for most.

Now, these knightly orders are all that remain. The kingdoms that once were have crumpled to dust, leaving their prestige and hordes of materials behind. Castle walls untouched by war, treasuries filled with gold unspent. A taunting lure for all of the orders. And they would have been quickly snatched up, had the plague not still lurked around every corner.

Twisted beasts stalk the world, infecting all they touch and twisting the land they tread upon. It is all the orders can do simply to survive unless this curse was lifted from the world. But, as luck would have it, a diviner with his phoenix companion have managed to find the source of this plague, though not cleanse it. Now, he beseeches the knightly orders to send him their strongest to rid the world of this evil. And while the leaders are all to glad to be rid of the plague, they plot behind closed doors. For allies may soon become enemies in their bid for a kingdom.
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Knight CS (Leave this here)
Appearance:
Name:
Age: (minimum of 18)
Knight Order: (Which one are you in)
Personality: (At least one paragraph please.)
Background: (At least two paragraphs please.)
Equipment: (Armor, weapons, do you have a horse or not. Etc. etc.)
Magic: (Optional)
Demon: (What is it and what can it do?)


Knightly Order CS (PM this to me.)
Name:
Brief History:
Ranking System: (How they organize themselves and show rank. If they do that.)
High Concept: (What is the overall theme of the Order?)
Current Leader: (For the political intrigue between Orders.)

Knightly orders have begun making pacts, through rituals, with supernatural beings commonly referred to as demons. Not all are demons, it's just a net term.

Demons are not of this world and are called here via a ritual. Demons come from a different realm filled with the raw primordial energies of magic. Not much is known about this realm, and the creatures called from there tend to not talk about it. There are several demon variants that come from the human realm, none of which are magically inclined, such as Lycanthropes, griffins, and arguably golems. Demons are relatively easy to gain if one does not care what they get. Specific companions are harder to get for the ritual takes longer to prepare, the required materials needing to be gathered and added.

These demons hold a large portion of whatever magic the knight uses, though their magic levels can vary from creature to creature, and some forgo magic capabilities in exchange for more physical strength. On a list of rarity, powerful creatures such as dragons, large elemental, and greater demons are at the top. These creatures, if deciding to answer the powerful magical call, can resist the ritual completely if they do not like what they see, possibly even going on a rampage. Making the arduous ritual a giant waste of time and energy as well as dangerous. Almost everything else is commonly seen.

Mundane magic. Mundane magic is the magic that humans can naturally wield. Anyone can wield this kind of magic, and it can be as powerful as a Demon's magic. The draw back is mundane magic always requires a tedious ritual. Drawings on the ground, burning incense, etc. Large groups of people can make this faster, but as the old saying goes, to many cooks spoil the broth.

Fay magic. Fay magic, or Demonic magic, is the magic companions use. They do not need to perform rituals to use their magic, and so can quickly fire out many spells. However, most demons have a fairly narrow skill set and can take months if not years to learn another spell.

Current Knightly Orders.
The Order's beginnings are shrouded in mystery. All that is known is that it was founded some time shortly after the beginning of the Black Plague. And that the first members were formerly followers of a god. Order records state that they found their salvation in a clearing with a lone maple tree standing proudly in the center. There the Goddess revealed herself. She had red hair that blazed like fire, skin as fair as snow, and beasts flocked to her as if she were their mother. This was truly a divine being, but the heart and mind of man is a skittish one. Like a rabbit sensing danger and ready to bolt for it's hole, so to were the men who had found the clearing. But the Goddess calmed them, assuring them that she did not want to harm them. She saw how they thirsted, for the last of their water had run out days before, and she cupped her hands and water come as if from a spring before telling them to drink. As they drank from the water that came as if from a spring, they felt as if they had been reborn. The water had given them energy they had not had since they were youths. She saw how they starved, for their hunting and gathering had found nothing in the barren landscape. And from her hair she pulled berries of the most fiery red and commanded them to eat. With each berry they felt as strong as an ox, as if they could uproot the lone maple tree in the clearing with their bare hands. And she saw how they feared the coming dawn. This time she asked why. And once she was told of their hardships, after all fifty laid their hearts bare, she said with the voice of divinity "You do not have to fear anymore. For I will protect you. In return, you shall do as I ask. You will protect this tree, the symbol of what I am, from all those who seek to harm it. And you shall protect the lands from all that dare taints it."

From there the record goes on to tell about how they then built up the great chapter house that stands today around the Maple and the official founding of the Order. How the first knight came about is unclear, the first name given the title of knighthood was mentioned not several paragraphs after the founding of the Order. But it can be easily explained why their order became one more orientated towards violence. The original promise made by the first fifty had to be upheld. And the command of the Goddess was not always in the name of peace. Sometimes violence in her name was even rewarded, something unheard of in the previously peaceful Order. Tales of gaining divine blessings given by this Goddess soon spread across the land. And current members took up the way of the sword in hopes of gaining Her blessings as well. Soon the iconic green and red armor of the Knights of the Order of the Maple became a common sight around the immediate area of the chapter house. This fascination with Divine battle has bred the utmost best of warriors. Of course, Chivalry and honor still holds in the Order, if just barely. Their reputation for their calculating ferocity suddenly being halted in it's tracks in the name of honor and chivalry is legendary. Particularly the tale of Sir Albreic, who broke his own sword after shattering his opponents to make the fight fair.

The Order of the Maple holds it's allegiance to the Goddess above all else. If their chapter-house is threatened or attacked, honor and chivalry will be forgotten to uphold their promise to the Goddess, if it is necessary.

The Order of the Maple has, in theory, only one position, that of Chapter Master. However, in practice there are several ranks to be made aware of when interacting with the Order. The lowest rank of the Order is Initiate. Whether squires to Knights of the Order or newly joined members of the clergy, they hold little power in the Order. They are often found either in the Chapter House running errands for Monks or by their master's side (if they choose to become Knights). It is left up to the rest of the Order to determine how long individuals are Initiates. Often times those that wish to join the clergy of the Order take years longer then those wanting to become Knights of the Order, most likely because of their need to become literate and to write neatly so as to be able to read books deemed holy and to copy them so others can read them.

Monks make up the next level above Initiates. Though lower then Knights for their lack of fighting prowess, they hold greater power when speaking of what the Goddess wants and what needs to be purged to cleanse the land. They manage the great library in the Eastern wing of the Chapter, making sure the records are accurate and in good condition. They wage a war all their own in an attempt to keep the records whole, a war fought against nature with quill and ink. They also are in charge of keeping the Chapter as clean as possible, though they leave the Barracks and Southern wing to the Knights to handle.

Knights are the bulk of the Order's numbers. With lance in hand they purge the land of blights in the name of the Goddess. They protect the Chapter, with their lives if necessary. Because of their physical prowess, they are placed above simple Monks. Knights have a ranking system all their own based off of traditional military ranking. Lowest ranked Knights are denoted by two green plumes atop their helmet and flat green armor. Sergeants have two plumes as well, but these are green and yellow respectively, their armor is also more ornately decorated with yellow scroll work along the edges. Captains wear three plumes, one green and two red, and instead of yellow scroll work like Sergeants it is red. They often have a crest on their helmet, as this is when they are allowed to have a crest.

Warrior Priests. Often those that are to old to fight, Warrior Priests are tasked with the honor of guarding the Tree itself. Rumored to have been granted a vision by the Goddess of their own death, they have taken oaths of silence and celibacy so as to focus more on their duty. To communicate among themselves, Warrior Priests have come up with a complex system of hand gestures. They are often more lightly armored then Knights, their heads often uncovered. The reason for this is not completely known and is a closely guarded secret by the Warrior Priests, meaning that not even other Order members know why they do it. Their weapons vary greatly from Warrior Priest to Warrior Priest.


The one who holds the title Chapter Master holds the highest rank in the Order. When seen in battle, the Chapter Master wears red armor with green scroll work, five plumes on his helm (three red two green), and has a crest of a maple tree on his helmet. And each Chapter Master wields the lance and two handed sword passed on from Chapter Master to Chapter Master since near the beginning of the Order itself. The sword is named Blight's Bane and has been baptised in water blessed by the Goddess and now burns with a holy fire when it tastes blood. The lance has been named Wyrm, after having supposedly slain a creature by the same name that plagued the land causing crops to fail and all manner of creatures to fall ill and die, tainting their meat so as to make it unsuitable for consumption. The blood of Wyrm stained the lance, strengthening it and making it poisonous to the touch.

There is one rank held above even Chapter Master, the rank of Primarch. The rank of Primarch is extremely hard to obtain, there being only one Primarch in the history of the Order. In order to become a Primarch, the current Chapter Master must call upon the Warrior Priests, those closes to the Goddess, for a vote. If the Warrior Priests choose to answer this call, which it isn't garunteed they will, they must unanimously agree upon a chosen member of the Order outside of the rank Warrior Priest. If there is even one vote for someone else among the Warrior Priests, no Primarch will be chosen. It is unclear how the secretive Warrior Priests go about voting, but if they do decide on someone they will approach their chosen candidate and challenge him, one by one, to a duel. After that the candidate, if they won the numerous duels, must recite the Blessings of the Goddess as Monks listen in to make sure he does not miss one word. And after all that is done, the final hurdle to jump is to lay for one night in the garden the Tree stands in. If the Goddess approaches you, then you are to become Primarch. If she does not, then you are simply to be honored for making it that far. The few times someone has made it that far, they became the next Chapter Master.

The only Primarch to have existed was Buras the Undefeated, a man told to be as tall as the heavens and as strong as the mountains. Upon dying in battle, after having been unhorsed and with an assortment of weapons embedded in him and his armor, a crypt was carefully built under the Tree, so as not to harm it. He was buried with all of his now legendary equipment. His armor that blazed the color of the leaves in Autumn with golden scroll work, masterfully crafted by beings said to have crafted weapons for gods. It is told that after the battle the armor sealed itself, repairing any rents in it caused by man or beast. His winged helm allowing him to speak with creatures of the air thwarted many an ambush. His flamberg, made and imbued with fey magics and never needing to be sharpened or mended, crackled with each swing and sung of his foes death as it drank their blood. His lance roared like a lion as it approached its prey, and drank greedily of their life, giving it to its wielder. Even his mighty steed, Balius, had its remains preserved and draped in it's armor, the same color and made by the same craftsman as its rider.

Saints are people, not always of the Order, that have managed to gain the Goddess' blessing. The records are filled with the deeds of these saints, and alcoves all over the Chapter house are filled with statues in their likeness. If a member is blessed with Sainthood, he is no longer a part of the Order, technically. These saints then go out on self imposed exile to spread the word of the Goddess with a small library, which the Monks have hastily copied from the library, on the back of their chosen mount, some choosing to ride out on oxen and mules instead of horses to carry more books. These saints can not be bought, are tireless when on the hunt. Their faith guides them, and the Goddess protects. But they are still mortals and can be killed.

The most well known of the saints is Saint Anna. She set out on her journey on a gazelle, who was granted to her by the Goddess, with but only the core books of her faith and a sword to protect her. She has been attributed with several holy actions such as curing a whole village from the plague with a mere touch, sending away the pests that ate away the crops with only a whisper, and the slaughtering of man and beast that threatened many villages. Her kindness is legendary, and her faith was unshakeable. Her death came about when she was captured in a desert far away and was executed for heresy, the Goddess being rejected in those lands. Once beheaded, blood did not flow but instead the purest water came forth. And where the water land, new and extraordinary plants leapt forth and grew in seconds.


The Order of the Maple, also being a religious one, believes that something happens to them after death. There are mentions of a grand forest in their holy texts where one can hunt beasts of legends, drink from springs of nectar, and plants ladened with food that never seems to end. A grand tournament goes on forever, where the Goddess herself congratulates the victor and consoles the loser. Here the Goddesses purity and essence isn't muffled by the filth of mortality, and those that are allowed into the Grand Forest (her followers and the Saints) can bask in her presence.

The current Chapter Master is a man named Ioco the Fierce, a battle hardened and scarred man that lost the use of his eye to an abomination created by the plague. Since then, and even before, he has fought zealously in the name of the Lady. It is rumored that he has the potential to be the next Primarch, even, though the Warrior Priests have yet to cast their votes and so it is unknown if he will have that chance.
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Ah, the Hedgehog Sentinels, an Order older than even our glorious Kingdom. Their name brings back memories. Memories of a force five hundred strong holding off a horde of thousands. Memories of giants lumbering across the battlefield with mauls and warhammers. Of their iron plate, studded with spikes, turning aside blows as if they were rain. Memories of an order steeped within tradition, and almost as elusive as the morning mist. And of an Order that has almost crumbled to dust for it. If a Hedgehog Sentinel offers you assistance, be grateful and accept it, for you will not find a second chance. And for your own health, do not insult them, lest you end up with your chest caved in and head found several paces away.

The Hedgehog Sentinels, though not as large or as grand as some other Orders, are to be respected none the less. They have a history filled with great honors in service of the Crown, a fact that they boast about the few times they are encouraged or enclined to speak. And because of their deeds, the Crown has long ago gifted them a small parcal of land, high in the mountains, that they can call home. Here they spend every day training, honing their skills to be used in service of the Crown.

They are, even in their diminished state, the shield and club of the Kingdom. Their armor is superior to any other, forged using a secret technique by the chapter's smithies. And their massive shields, taller then most men, are made of solid iron. And while you or I could only lift something like that in our dreams, they do it with practiced ease. And though they may not be as precise as a blade, they are just as effective and twice as useful. Where a sword must find a weakness to exploit, the club only realise on the strength of the wielder, strength that these stoic sentinels have to spare.

The Honor Guard of the Crown, next to the Royal Guard themselves, there has been no successful assassination attempt upon the Crown while the Hedghog Sentinels were on duty. A record that not even the Royal Guard can boast and are vehemently jealous of, trying to out do their rivals for generations now.

The Order of the Hedgehog Sentinels is one structured rigidly to it's hierarchy and a strong sense of duty. Obey your superior, and do not falter. Failure to comply is often harshly punished, unless obvious they have done all they could before failing, in which they are publicly reprimanded and sentenced to several days in isolation to reflect on what went wrong.

Rank among these knights is denoted by the metal crest on their helmet. The more intricate the crest, the higher the rank. The crest of the current leader adds another half a foot onto his height and is worked to appear a solid mass of fur, with a wolf's head barring it's fangs menacingly towards all opponents.

The current leader of the Hedgehog Sentinels is an older man named Heinrich Von Kliest. Though a graying wolf, his strength and stubborn determination have diminished little, yet his skill has only grown. One of the few members of the Hedgehog Sentinels to use a sword, he has bested many swordsman that have come to challenge him to a duel.
(By Killigrew)

Name: The Order of the Sacrament at Antioch; being named for its place and holy oath; the knights thereby called Saint-men

Brief History: In humility they began, and they remember it in reverence as a time of true purity. Embroidered in their temple chamber is the first banner, and on its face displayed a scene of five knights, without land and without family, sharing in their hands a sword and its sheath.

A sword without sheath is tyranny,
But charity is the shackle of rule.


The knights took five oaths; of cleanness, of poverty, of celibacy, of brotherhood, and of justice. They were one in singular noble goal, to achieve holiness. The strength of their resolve, the discipline they held one another to, and the wonder of their wisdom drew many to them, and the five knights tested any that would join their oath by fire, so that no one would sully the name of Antioch, from whence they came.

The wicked fill their appetite without restraint,
But the holy turn away from evil.


When death came for the five, a blessing came over the Order at Antioch. Steven the Magnificent did not turn away from the mantle of Overseer, but when it came upon him, the Order was cleansed of its wicked. All who held evil in their hearts were struck down, falling senseless to the ground, never to breathe again. But those who remained were renewed with strength, endowed with the gift of the holy flame.

Where a man falls, there he remains;
Who can turn the evil from his way?


Many tales after this time are passed down from age to age. The temple chambers were made in the shape of holy symbols, such that this place was itself endowing strength to the just. Within its holiest chamber are the winding symbols of mundane magic, and mysterious runes special to the order. The knights are learned in scholarly pursuits as well as martial, and much of the day is dedicated to meditative engraving such that magic soaks the entire temple.

Ranking System: The Order has three separations; those that may enter the holiest chamber, those that may enter the outer chamber, and those who may enter the common grounds.

Those who may enter the holiest chamber hold the highest authority. They are men proven in battle, seasoned by study, and learned in charity. Theirs is a righteous rule. With reverence, they are called Grandmaster, and the greatest among them is called Overseer.

Those who may enter the outer chamber guard the Order. Every one of them has taken the penta-oath, and every one was tested in the trials. The greatest among them are called Master, and the rest are called Knight. Various honors are endowed upon the knights, titles and responsibilities such as Standard Bearer and Grand Marshall.

And those on the common grounds serve the Order. They are squires and pages, young boys or men with the desire to commit to the Order and to become Saint-men, but have yet to be chosen by a Master. They farm and guard alongside knights, and learn their ways in hopes to one day be like them.

High Concept: These men help the poor and oppose the proud, which are those in power who lie, cheat, and steal in order to thieve from those they ought to serve. This order, too, seeks to better itself in holiness, so the knights are often busying themselves with some good deed to be done, since idleness too is seen as a helping hand to evil in the heart.

Current Leader: Perceval the Just
(By Stillwinter)

NAME : Spirit of Izuran

HISTORY : No record exists for their order; however, the dawn of the Spirit of Izuran is commonly known to be of overcoming mortal limitations. Various verbal accounts exist. The widely accepted tale revolves around a small group of wayward explorers venturing deep into the wood of the Izuran Forest. Common knowledge speaks to strange demons roaming its depths and few, if any, who return alive.

These explorers, banished to the forest for crimes lost to the annals of history, ventured into the deepest abyss with no thought of surviving, yet hoping for the greatest adventure of their lives. A glorious death.

Weeks of wondering, fending off demons of strange description, it was as though they were tested. Delusion or prompting lead the 12 explorers to enter strange waters during their search for glory. They immersed themselves into the ever sinking belly of the lake. Visions tormented their mind, body, and soul, seemingly testing their worthiness. None knew the time spent in the pools grasp, even now, the trial varies for each who venture into its depths. Six survived emerging from the placid pool after hours of struggle, yet they gained the blessings of Izuran.

As one struggles to prove one’s self, a demon of the forest is called forth to merge with a warrior who conquers the trial of the lake of Izuran. These demons are bound to the forest and the lake of trial, unable to leave the forest of their own accord. They are charged with protecting the lake.

A mortal who passes the test of the Izuran will merge with a demon aligned to the purposes of the lake. This demon merging grants various traits and advantages to both in a symbiotic relation. Beasts are allowed to roam beyond the forest into the world of mortals while the mortal gains the demons strength and stamina. Some demons grant their companion the use of magic. These magical traits being the ability to sense the life around them for two to three yards. More powerful demons may even grant their companion the ability to heal or drain life from someone they are touching. All abilities are limited to the degree the mortal is able to control the beast within. The physical aspects being much easier to maintain than the magical components.

A man or woman who takes on a demon of Izuran must always guard and battle against the beast within as each use of its power grants the demon a larger control of the mortals' body and mind. Most mortals who serve Izuran last approximately 35 years before they are consumed by the beast within. Upon that time, the demon has three months to return to the realm of Izuran lest it perish.

RANKING SYSTEM : The Spirit of Izuran have very little in terms of ranking. Power and longevity are the tools of ranking, a mark being tattooed upon their face, symbolizing the strength of the demon which possesses them, with smaller markings made for each year of companionship survived. Those who merge with powerful demons are not envied as they are often consumed faster while those who merge with lesser demons may live longer, but receive little benefit.

HIGH CONCEPT : The Spirit of Izuran scout the world for those without fear, those worthy of Izuran. Their numbers have grown from their meager six, but it is a slow growing order. Their purpose is more chaotic in nature. They are a self-serving order whose true desires are unknown to outsiders. Only those with long struggle with the beast within seem to know Izuran’s purpose in allowing mortals to merge with his demon servants. The most any old timer has ever said is that he seeks something; though, the beasts within seem to prevent any further information from utterance.

CURRENT LEADER : There are six Sanctive Masters who are the longest lived companionship's. Of those six, the oldest is ranked the highest with each descending in rank in accordance to longevity. If one a Sanctive Master's companionship is with a higher powered demon than the others, they are revered as the better. Those who attain Sanctive Master age are often more monk like in their life style. All things in moderation becomes the only way to balance between their demon within and their mortal sanity.
(By Reis)

Name: Order of the Undying Ones

Brief History: Cornered by near-endless waves of monsters and the growing threat of the Black Plague, the First King and his men sought salvation. They knew of a powerful demon, one said to dwell with the Gods themselves. When it seemed as though neither prayer nor ritual would reach the divine being, a holy voice descended upon them: “Only when you’ve sacrificed one man pure of mind, body and soul will you find what you are looking for.” And so the First King, bidding farewell to his comrades, poured his blood on the altar which held the sacrifices for the creature. The altar glew with an eldritch light, the body and blood of the King rushing forward. The ghostly screams of the King’s men could be heard as the body and blood mixed, sprouting upwards, and intertwining in a flurry of paper-white branches and blood red leaves. It was then that the Great Tree of the First King took root, which is said to hold the spirits of the King to this day.

Days later, the king’s men emerged from the divine tree taking several kinds of different forms. Walking skeletons, draugrs, ghosts, and all manners of undead arrived with news of how they would replicate their Blessings. Every half-year, when the night reached its peak, the people were to sacrifice the purest of them for their God of Death. As long as the ritual was maintained, the royal bloodline and those who swear to protect it will continue to receive Gifts of greatly increased life spans. However, when a night passes where the Demon has not received its sacrifice, it will consume the souls of all who worship it.

Ranking System: The lowest rank of the Order is the common folk. The people in this ranking live comfortable lives amongst the Knights who protect them. They spend their days learning of purity, for the ones most likely to be sacrificed live amongst them. They spend their time in comfort and ignorance, sheltered by the Knights while swearing to become suitable sacrifices for their God. Though they aren’t excited for the day of their own deaths to arrive, they are quite content knowing that they will join the First King in his eternal slumber, having died for the continuation of their holy bloodline.

The second highest ranking is shared by the Knights and the Council. The Knights are those who are trained to fight for the Blood Priest, and thus give an oath to receive Blessings of Immortality. The Gifts given to Knights are the most restricted, for while they are immune to most diseases, their lesser forms can generally be harmed through mundane magic, physical methods, or in some cases nature itself. An exception to such restrictions is the Council, which is wholly made up of the Men of the First King. These Immortals have regenerative abilities that only the most complex magic can counter, and their lifespans stretch well beyond the lengths of normal undead. Their meetings, which consist of votes from both the general populace and themselves, make up the majority of the decisions made for the Order.

The only exception to this is the Blood Priest, the highest member of the Order. Although the quirky spectre is sometimes mocked for his skeleton-shaped mask and torn, ridiculously long black cloak, he is well-respected for his self-proclaimed ability to communicate with their God. He says that the Demon’s responses for his prayers are vague and sometimes hard to interpret, but if done right, the spectre can make miraculous predictions involving the entire population. Thus, when the Blood Priest makes a decision, all must obey.

High Concept: The overall theme of the Order is one of enjoying a life of purity and always preparing for death. When the Day of Choosing arrives twice a year, the common folk are almost competitive, believing that it is an honor to be sacrificed for their God. It is believed that death is the ultimate form of life, as once someone is dead, they become as the Gods themselves, who never die.

That being said, death and crime is uncommon throughout the order. All members of the Order have undying loyalty to the royal bloodline, making them seek the purity that will ensure its continuation. They are so devoted to this idea that once a year, they celebrate their purity by mocking evil beasts which could kill them. During this annual holiday everyone is dressed in costumes of ogres, werewolves, dragons, and more. Strange orange fruits called “pumpkins” are cut to make eyes and a mouth, and the children run around asking for delicious candies all night long. The name of this strange tradition has been lost with time.

As for their stand on Demon contracts, the Order believes that contracted creatures provide similar benefits to their beloved God, and thus deserve respect.

Current Leader: The current Blood Priest, who calls himself “Mortis,” is the representative of the Order. He takes the appearance of a carefree, happy-go-lucky young man who can reliably protect his people. This persona is quite misleading, however, as Mortis has been around since the Order of the Undying Ones was founded. Nobody knows exactly who he is or where he came from, but his graceful methods of sacrificing others for his God, along with his occasional bouts of genius after prayers, earned the trust of the people. It is believed that he contains the blood of the First King, making it widely thought that he will truly live forever (although he neither confirms nor denies this). Not much else is known of Mortis, for he has never actually left the town which he helps rule.

Note: Immortality is just a net term for increased life spans. The undead is very re-killable.
(By Rainx Aurus)

Name: Remnants

Brief History: In the past, there was certainly a large, influential kingdom ranging over the vast plains and the mountain range. But as history proven again and again, it was never meant to last. The kingdom's influence, not even by malicious intent, grew smaller and smaller. Perhaps it was because of stronger rising kingdoms. Perhaps it was because of its own negligence, its royalty drunk in deprivation. Regardless of the reasons, what was left was a small kingdom, if it could be even called that. It was merely the size of a dukedom at best, although the ruler was without a doubt a member of the royal blood. And thus, the "kingdom" was forgotten by other reigns, themselves content with staying in the small patch of the forgotten land, free from the continent's raging politics.

What remained was its ancestral knighthood. Although they held certain respect toward their lord, who had so far managed to guide them wisely, it was more like a band of mercenaries at this point. Abandoning its once strict access, the order shaped itself into its current form, taking whoever is willing and able to serve its cause. They wielded their blade no longer for the king, not for royalty, but for the sake of the people of their land.

This order are not reliant on Magic as commoners, whom they had accepted among their ranks, rarely had the affinity to use it. Instead, they relied on small-scale demon summoning to compensate against magical power. The summoned demons are not of high rank, but they formed a strong partnership with their assigned master. Demons summoned by this order takes the form of animals, and they can disguise themselves as such in corporeal form. Being weaker demons, they lack the power to fully materialize. The order devised a ritual to compensate this by linking them with an object the owner hold dear, serving as its true body in the world.

When the plague struck, the order remained calm. Their land was isolated to begin with, and their sense of justice never reached far. They simply watched as other lands decayed, only using force when necessary to protect their own. However, they are always eager to send their manpower if anyone so desired to ask. For a hefty price, of course!

Ranking System: The order is led by a person whose strength is recognized by all the members, given the title of Knight Lord. Every member is free to challenge the Knight Lord, although at the same time other members are also free to defend them. Only those with true strength and charisma could reign over the title for years, a feat only three people including the founder and the current Lord had managed to achieve.

Below the Lord, the order is divided into five groups depending on their summoned demon's affinity: Fire, Water, Earth, Wind, and Wood. Each groups are generally led by a Knight Captain, but the knights are otherwise free to move on their own discretion. It is only the influence of the Knight Lord that united the group together whenever a large goal is at hand.

High Concept: The order valued freedom over all else, although as a knighthood they also cherished justice and bravery. They accepted everyone regardless of their social status, and it is not rare to see them taking in orphans from war-torn lands during their travel.

Current Leader: Jawn the Axe-Lord
(By Providence)

Name: Order of Gladiators

Brief History: The Order of Gladiators was raised in the shadows of war and blood. In its most ancient history, before it was known as a knightly order, it was a nation divided by a civil war. With heavy casualties on both sides, the people of Graeca knew that without peace, the country would inevitably collapse. Thus came the invention of The Arena, a circular structure mounting over 70 meters high and with the capacity to hold 500,000 spectators. The first tournament held in the massive building ended Graeca’s state of war, and the civilization united together in a new age of prosperity. Now, the culture of the kingdom is heavily based on The Arena. The building is used for anything from simple celebrations to public criminal executions. Its greatest attraction is the Blood Royale, a tournament held every few years in which contenders overcome a large number of trials within the span of several days. After the initial trials, each competitor engages in a fight to the death that has no rules, with their goal being to eliminate the other combatants. Adventurers and people seeking glory travel from around the world to participate in the Blood Royale, and spectators can enter The Arena for the thrill they gain from watching this epic competition. The people's love for fighting has been recently disturbed by the events of the Plague. The once radiant grasslands surrounding the city have darkened, and the once thriving Arena has become unusually empty of late. Following the previous king's death, the city's slaves are gaining a new hope for freedom, and the peasants are growing in their support of a revolution. With the potential for civil war growing, the knights of the Order are growing ever more protective of their leader, who has increasing paranoia towards his people's illnesses. Despite the Order's age of darkness, the Plague has also brought new waves of twisted beasts that stalk the realm that bring fresh shows of entertainment for the relatively few events that are held in the Arena.

Ranking System: The people of the Order serve a king. Their current ruler is King Vanrasil, a monarch obsessed with battle and gore. The descendants of the king are breeds of incest; the kingdom’s highest nobility customarily have children with their siblings. Next in rank are the king’s knights, a collection of the undefeated champions of the Blood Royale. Each gladiator who wins the tournament may choose either to accept a large sum of money, or to spend the rest of their days defending the king and following his commands. Regardless of which option they choose, their names are etched for eternity on the Blood Fountain, a steel fountain held within the dungeons of The Arena where combatants prepare for battle. The Arena is designed to allow the blood of the gladiators to seep underground, and the Blood Fountain was built to hold it. However, the Blood Royale is not the only tourney held within The Arena. Knights from across the realm can be found jousting, and people with a criminal record can be brutally executed by being thrown inside with a fearsome beast. Popular gladiators of these series of minor tourneys can be idolized, and therefore earn a great deal of money. The opposite can also be true; a thief who stretches their luck and emerges from The Arena victorious has no guarantee of safety from the civilians, who might choose to stone them or hang them out of rage. Among the least honored residents of Graeca are slaves. Slaves exist to produce enough raw materials to build gear for the gladiators who choose to equip it. The slave owners, who participate in an organized Slave Trade, buy and sell slaves in order to sell their goods to artisans, who turn the raw materials into weapons and armor. Artisans do not live as luxurious a life as the slave owners, but they are not paid as little as peasants and commoners, who rarely earn enough to sustain themselves. Despite the contrasting conditions of the rich and the poor, all citizens of Graeca are allowed to spectate the events of The Arena depending on the specific event. The people live in varying conditions, but even slaves can fight for their freedom if they participate in trials of combat against other gladiators, creating a sense of pride even in the lowest of society.

High Concept: The Order places a high value on bloody entertainment. Anyone who has seen The Arena’s most exciting battles can become easily addicted to its thrill and suspense, and the people of this nation are obsessed with watching people killing each other. The center of the Order takes place in Graeca, and the attractions of The Arena has formed a highly diverse community. There are people associated with the Order who have wildly different religious beliefs and morals, and the only thing they have in common is their love for combat.

Current Leader: King Vanrasil Gaeleath IV is a monarch born of incest. He lived his childhood in luxury, closely studying his regal duties within his kingdom’s castle. With almost daily visits to The Arena, he grew an early love for the sight of death, and grew to become a tyrannical ruler. The young king is now at the spritely age of 24 due to the previous king’s death from the Black Plague. He has grown used to the sight of death, and is now a sadist who is obsessed with the sight of people killing each other. He is unwise and naive, as he finds unlimited security in the presence of his loyal knights and thinks with a spoiled mind. His naivety has reflected in his rule, as his commands are often cruel or inconsiderate. However, the common people turn a blind eye towards his inability to command; if anything, they are exactly like him due to their obsession with The Arena. The Order of Gladiators seeks to be constantly entertained, and Vanrasil provides that entertainment.
Name: Cult of the Skull Thrashers

Brief History:
Long ago, a group of Knights were on a quest; exploration, discovery, plunder treasures from angry natives, that sort of stuff. When they stumbled upon a strange, foreign altar to some forgotten entity. Foolishly, they upturned the entire altar in search of gold and treasure, of which there were plenty.

But as the last coin of gold was taken from its rightful resting place, a devilish figure appeared in the form of a goat-like Great Demon, accompanied by ominous swirling thunderstorms, pouring down scalding hot blood onto the ground below it.

The Demon revealed itself to be Erigon The Unfaithful, an ancient trickster that has existed since time immemorial. He reveals that there once was a rich and powerful civilization where the altar once stood, one which he preyed on. Fearful, the occupants made a deal with him, offering him countless riches, delicacies, and even sacrifices. One by one, the inhabitants were lost; some to insanity, some left in search of help, never to be seen or heard of again, and some just outright disappeared. Soon enough, no one was left, and Erigon went into a deep slumber, waiting for someone foolish enough to awaken him.

The Knights, aggressive as they were, challenged Erigon to a battle, which he intentionally lost, releasing the Knights with their newfound plunder. They had, in fact, fallen right into The Unfaithful's plot, and the Knights were branded with an eternal curse: they shall never die. A curse in the shape of a blessing, for the woes and true dangers of eternal life are overlooked by many, if not all. As they spent the fortune on whatever they fancied; women, wine, whatever, the Knights felt the wine and food dissolve in their own mouths as if they were air, the joys of life slowly becoming hollow, and even the air itself seemingly disappearing. They are Deathless, and they all knew it.

The group was devastated, and were divided on what to do next. Half suggest they should return to the altar, and bargain with Erigon to release them from this suffering, while the other half wish to live out their undeath however they want, their suffering for themselves. And thus, the group split into half, one side headed towards the origin of the curse, the other half splintering to all corners of the land.

Upon the first group's arrival at the altar, Erigon was seen, already waiting for them. He demanded the impossible: to pay off the debts of their insolence, they must return every dime, every coin, every trinket of what they had taken from the Demon, as well as a personal offering of souls, which doubles the required amount sacrificed per day. The Cursed Knights had seen the futility of bargaining with The Unfaithful. Defeated, they return to their lives, bent on fruitlessly trying to repay the debt.

As time went on, the Accursed of Erigon razed countless settlements, in the name of a debt never to be fully repaid. As time went on, their flesh withered away, leaving desolate skeletons clad in rusting suits of armor, restored even from dust when hit. As time went on, Erigon himself partook in this wild goose chase, picking unfortunate victims at random to be reincarnated as an Accursed One, a near-mindless shambling corpse, their blank minds chained to the service of the Knight Masters. The Unfaithful has granted lesser Demons to the Accursed, and their magical wrath devastated the realm.

Word has also spread that the original Knights who left brought pieces of the cursed treasure with them, mostly as mementos and reminders of their mistakes. And as long as the cursed treasure stays with them, then the Knights will stay undying for all eternity. Search party after search party had been sent, but none have returned. And the hope that the debt might be fully paid off grows dimmer and dimmer with every passing day.

But finally, as fate wills it, the original Knights' bodies have worn down, stuck in an eternal cycle of physical restoration and crumbling into dust, for far too much time has passed, and their bones are now crumbling under their own weight. Though their bodies have failed them, they are revered, and are kept in "worship chambers" in the heart of their Castle, which is merely a fancy way of saying "prison tomb".

And thus, an eternal trickster Demon had worked its way, manipulating the souls of the innocent to do His bidding for all of time, aided by his demonic powers and mindless slaves. Soon enough, an entire Cult was founded, devoted to Erigon The Unfaithful and his Accursed Knight Masters. Immediately attracted by the large, ready amount of souls to absorb, Erigon The Unfaithful took the mantle as the Master of Fate yet again, and grant the power of his lesser Demons to any Cultist who has proved his worth. With a price to pay...

Ranking System:
+ Curselings: Lowest rank of the Order, they are not even the rank an initiate would be entitled to. Mindless undead raised from their graves in unending service of their masters' will until their already rotten bodies fail them yet again. Once, these lowly creatures were let loose on hapless towns, and used as cannon fodder in an assault on a stronghold, but now, with the strength and magical prowess of the Accursed of Erigon worse than ever, all of the Curselings have been retrieved to the Castle in which their original masters reside to suffer. Curselings now serve as a menial workforce, taking care of equipment and food and other necessities of life, as well as dealing with the occasional pest or intruder to the Castle.

+ First Ascendant: A true initiate of the Order. Clad in leather armor, they are merely practitioners in the swordplay and the Demonic magic symbiosis they will soon have to embrace if they truly ascend to Knighthood. If they don't die as cannon fodder first.

+ Ascendant Prime: The final stage of an Ascendant's training, they are the best of the best among the ranks of normal men, and some Ascendant Primes can even go toe-to-toe with Knights if they are brave enough. Clad in lightweight metal armor, they are used mostly as scouts (led by a Specter or Phantom) and expendable shock troops.

+ Hunter: Whispering death in the shape of an archer, these trained Knights lurk insearch of prey, and when the time comes, they snatch its life. Clad in lightweight armor similar to Ascendant Primes, but specialized for archery.

+ Hunter Chief: The most veteran of Hunters can be promoted to Hunter Chief, the leader of a group of Hunters. He is the one who calls the shots, and judges whether a target is worthy or not. Armed with a crossbow.

+ Specter: A ghost, practically unseen with the untrained eye, not through blatant invisibility magic, but through blending in a crowd, and simply remaining out of sight. Their magic is dedicated to the art of vision, pinpointing targets with stunning accuracy. They have no official garb or uniform, for their job is to blend in.

+ Phantom: Exceptional Specters are promoted to the unenviable position of Phantom, a dedicated espionage role. Masters of infiltration and espionage, they worm their way into the hierarchy of countless organizations and even nations, providing a look into the inner workings of others. Such a role is limited in their capacity to deliver said information to their superiors, or defend themselves if they are caught. Their fate is usually most horrid.

+ Accursed Knight: The main fighting force of the Order, clad in full metal armor and armed with the best available equipment, they ride endlessly to carry out the orders of their masters, and to pursue their own agendas if they so please.

+ Knight Master: The highest rank attainable within the Order, they act as the leading face of the Cult, allegedly leading in the name of their Undying Knight Masters, but their ulterior motive remains clear; they have free reign over the Order, and can do whatever they please. Armed with the best of the best weapons, and clad in the finest armor in all the land, they can and will pursue their targets on the battlefield, if need be.
High Concept: Justified barbarism
Current Leader: Knight Master Horus Lupin
 
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Appearance:
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A small and handsome man, seasoned by years and firm with health, John does not habitually dress in fine clothing, but prefers the rough garment of a servant, and is often mistaken for one.

Name: Sir John the Indomitable, Saint-man, Grand Marshall
Age: 42
Knight Order: The Order of the Sacrament at Antioch
Personality: Unless necessary, he does not open his mouth. The reasoning is simple. The tongue is a deadly weapon, more poisonous than an assassin's blade, and cuts far deeper. It is a fire that sparks wars, a charm that leads men to their own ruin. The ears are more trustworthy, and a greater ally. He is not one to seek his own gain, but tries to benefit others. If he is to confront an ally, he would do so in private, since he should rather face a man than his pride. Despite his quiet ways, John is not one to shy away from a conflict when it is a matter of justice. When he sets his eyes on an enemy, John may coldly assess their weaknesses, but experience has made him quick to action, and his caution has lead to his title, the one knight undefeated in battle.

Background:
The Order of the Sacrament at Antioch does not remember family lineage, but John the Indomitable is a strange exception. Though there is no official document, his father and his father before him strode into the rank of Overseer and are dearly remembered as mighty and just rulers that lead their Order to greater strength and holiness.
John himself is admired by many in the order as one who will soon take the Grandmaster's mantle and lead the Order of the Sacrament to greater strength and holiness, and that not only because of his fathers. He began humbly, small in stature and quiet in demeanor, but the strength of his will and cunning forged an easy path through the trials. And even after, as a knight, hunts for demon-summoners and witches he took into his hands, such that the whole countryside feared his name, and as Grand Marshall of the Order, he defeated the wicked Master Goldmire who thieved from his people and oppressed the poor.
The admiration for John the Indomitable has not grown him into arrogance, but many are humbled by the servant's heart he bears, willing even to do the humble task of a cook or to polish the armor of a brother Saint-man.

Equipment: The Order has spared no expense in sending out their most promising champion. John bears full plated armor, an arming sword, a bow, a halberd, three javelin, and a jousting lance. His horse, a white stallion named Arion, is adorned in armor down to the sharp plates upon his hooves.

Magic: Flame runes and incense, endowed with holy fire, are threaded into the cloth beneath his armor, such that John is ever blessed.
 
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Appearance:
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Unlike his father, Wain has grown tall and strong, and since he is young and confident, it takes him little effort to best most men outside the Order. He prefers to dress in the finest clothes he can afford, and since he pays such attention to his appearance, he is often mistaken for a merchant or, in some of his more embarrassing cases, a male escort.

Name: Wain, son of John, the Squire
Age: 24
Knight Order: The Order of the Sacrament at Antioch
Personality: "You say you want everyone to grow in strength, but you won't accept me because I'm what? Too powerful to match? Is this a joke? You should be begging me to enter. What a sorry collection of fools!"
The men of the order turn their backs. Although his swordplay was unmatched, although his confidence inspired, and although the young man showed a tactical mind, his arrogance repulsed them. No knight of the Order could hold out their hands to a proud heart.
So Wain felt hatred for them, a disgust which set a shadow against the hope he had held since childhood. He had always wanted to be a knight, but he could never accept their judgment. "Fools!" he breathes. Doubts perforate his thoughts, and all the valor he once held dear became a question.

Background: Most of the stories he heard about his father he learned from someone else. His father's friend in the tavern spoke with admiration about the Siege of Goldmire, a young knight exaggerating the sultry temptations of a witch, and even the servants, smiling, would give Wain a pat on the head because his father was so kind to them.
He had to learn about his father from someone else because his father never spoke about himself. For the way of the sword he was assigned a Master, for military strategies a tutor, and for the ways of incantations a scholar. "John has much on his shoulders, so you must be patient," Wain was told. "When he is able, he will come to you." So Wain did as he was told, and waited. He grew strong and knowledgeable and skilled with the sword, but there was always an empty hole in his heart that he hoped his father's praise would fill. Well, he thought to himself. Now that I am old enough, I will come to him.
He could not pass the first trial. And he could not understand why. He alone stood unscathed among all those who, like him, were there for testing. In the grand battle of hopeful recruits, he was the mightiest of all! So why did the Masters look at him with such disappointment? Wain was furious, and he could not keep it contained. Any word that seemed to carry the slightest insult was a thousand times heavier, too heavy to bear. His fists were before his tongue, and he fought when there was no battle.
"You must come with me," his father called him to answer the scholar's call. But Wain felt no joy to have his father's eyes on him at last.

Equipment: Wain is dressed in standard half-plate, bears an arming sword on his left side, a buckler slung over his back, and a spear in his right hand. His horse, a sable stallion, is followed by a pack animal, a donkey, who is burdened with all the cookery materials they could manage.

Magic: The arming sword's sheath is imbued with healing incantations, and energizing incense is in his bag. On his back, Wain bears the engraving of flight, so that he is swift and accurate in battle.
 
Appearance:
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Name: Luther Pendragora
Age: 68 though he feels a spritely 49
Knight Order: The Ancient Order of Himself.
Personality: Luther has always pursued knowledge, both benevolent and forbidden. This thirst for knowledge has had him gain a number of enemies and rivals. Luckily the plague took out quite a few of them, but that's besides the point. He has many plans, plans for when things go as he predicts them and plans for any and every possible outcome. He does not openly share these plans, and does not share everything he knows instantly. However, his renown, and the fact he has a powerful demon, has many people listening when he speaks.
Background:
Luther's past is surrounded in mystery, though it is assumed he was born in a small village in the middle of nowhere like so many other people. His magical potential was large, so large in fact that when a traveling mage stumbled across him he wondered why no one else could feel it. If mundane magic didn't have the limitations that it had, the boy would have no doubted accidentally cast several spells by accident and sent off to one of the many magical schools that were in almost every large city, squatting like toads and sprawling across entire blocks or rising precariously to the heavens, held up by the very magic they taught.

The traveling mage took Luther under his wing, with the boy's parent's permission of course, and began teaching him what he knew. When the mage deemed Luther ready, he prepared for him his contracting ritual. It was a standard one, simply to summon a demon so as to teach the boy how to cooperate with whatever came. But what answered the call was far beyond what the mage expected. The magical power that Luther put into the ritual called forth a rare beast, the phoenix. And instead of leaving, the phoenix, giving it's name as Illumine, decided to stay.

For a short couple of months the mage taught what he could, but the boys power was so great that he knew Luther would be better off with another teacher. So, giving him a horse and enough food and money to get to the nearest town, he sent Luther on his way. But that was where Luther's true journey began. He did not want a teacher, he wanted to teach himself.

And so, he began delving deep into libraries, not always with their knowledge of permission, searching for tomes that were hidden withing. But even the great libraries did not have all the answers, and his search lead him to dungeons and crypts in search for grimoires long thought to have been lost to the ages. It was within one of these grimoires that he discovered the truth behind this cursed plague.

Now he frantically goes to the surviving Knightly Orders, pleading for them to spare whomever they can for this quest. Who knows what he learned from that book, he certainly is not willing to tell.
Equipment: Luther has a hickory staff, which can be used to help him walk or to give a good thumping. Robes offer little protection, but do not restrict him and allow him to more fluidly perform whatever a ritual may demand of him. The most impressive thing he has, pulled by his brown Clydesdale, is an impressively decorated cart holding very large books, most likely containing magical knowledge, that he keeps sealed with several rune lock at all times.
Magic: He has the knowledge to perform many old and possibly forgotten rituals with the assistance of his books. He just needs the required materials.

Demon: The Pheonix, Illumine, has served Luther for 20+ years, and has changed little since that time. Illumine often perches on the shoulder of his contractor, which makes for a somewhat ridiculous sight for the sheer size of the bird, which is two and a half feet tall.. Almost everything from a phoenix can be used by mortals in rituals, alchemy, even rune crafting and smithing. A fact Luther has all to happily used to his advantage.

Illumine knows few spells, but the power of these spells can hardly be matched by most other demons. With a flap of his wings, he can engulf the surrounding area in flames that burn with such intensity as to turn water to steam before it even touches it. Illumine can narrow down the affected area, but is limited to what is in front of him, unless he chooses to engulf the surrounding area in flames. And, of course, being a phoenix, he does not die and is instead reborn. Illumine has no recollection of his past cycles, which is what he calls his past lives, and it can be assumed that he loses all knowledge when he is reborn.
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APPEARANCE :
At first appearances speak to her confident, easy manner, but much else is shrouded. The usual facial tattoos of the Spirit of Izuran easily tucked away beneath the thick leather cowl rising from her well tooled leather armor to cover her neck and lower face while a thick knitted hood drapes low across her brow. Through the depths of its shadow glint clear, youthful eyes as dark as the night sky. The heavy knit of her hood matches that of the rest of her cloak perpetually draped around her person. It falls just short of her knee to allow swift, unimpeded foot movement and reveals well maintained knee high boots. Occasionally, one will see the well tooled leather armor fitted neatly along her lean figure, but even in the summer's scorching heat, one would be hard pressed to find her without her cloak. Something not quite uncommon due to the fact that certain ruins sewn into the inside hem allows for a daily ritual to maintain warmth, cooling, or dryness. One simply needed to keep up on the ritual either before or after waking to remain comfortable.​
NAME :
Jidiao Izuran​
AGE :
26​
KNIGHTLY ORDER:
Spirit of Izuran​
PERSONALITY :
Jidiao is easy going and enthusiastic. Life and death are equally exciting and the journey between is to be relished. She lives in the moment with an ever watchful eye for those she deems worthy and capable of taking on the Spirit of Izuran. Her tongue is loose and between that and her actions, one would be hard pressed to decide if she is immoral or just amoral. With her views on life, death, and everything in between, her moral compass doesn't exist. All things are meant to be partaken of and in. Which suits the views of the Izuran quite well.
Despite her easy going manner, there are times when she is quieter than others being more inwardly drawn. This happens when she has tipped the balance of the companionship within too far in one direction or the other. Still other times, she falls deeper into the fray with the demon within, only to match her dark shrouded appearance. During these times, one never knows quite what her actions or response will be as the demon may have the upper hand.​
BACKGROUND :
Jidiao grew up in the slums of a large city. Her mother studied runes and incantations before her eyes and tongue were taken from her for what she believes was disapproval of human enhancements. She doesn't remember much of her life before the streets; though, several tattoos mark her body from her mother's attempts to enhance various aspects of her daughters talents or future talents. The incantations and rituals for most of them being lost to her. Some of her nervous habits might reveal a subconscious memory of how to release some of their magic, but amount to nothing more than a fleeting dream of her now dead mother.
The Spirit of Izuran discovered her through Jidiao's bad judgement. The man she pickpocketed detected her thieving through his companionship's detection of life. Had she known of his ability, she would have steered clear of the man, but it was too late. She barely managed to escape his viper grasp, and spent the next several hours running for her life which also happened to be how he never lost her. She still damns that particular ability of the demon companionship, even when she uses it herself.
When the Izuran finally caught her, he thought he'd teach her a lesson and beat her within an inch of her life. Even laying in a pool of blood, she refused to draw her dark eyes from his imposing figure. When she came to, she found herself in front of a strange sight. A forest. There was more green before now than she'd ever seen in her life. "Don't come back without a demon." Her initiator growled from behind. His test of worthiness was an evaluation of facing death. Each of his initiates stared death in the face before he would take them to the forest, and of those he'd sent in only three had ever returned with a demon.
Eleven years later, she roamed the world in search of her own initiates for the Spirit of Izuran. When the plague first started, her bounty diminished, and now, she had no hope of finding suitable mortals to face the trial of the lake. She was forced to return to the lake of the Spirit of Izuran lest she befell to the plague herself. She planned to ride out its ravaging torrent to allow the strong and worthy survive, but her demon companion spoke against her current sanctuary. Her focus must be on ridding the world of the plague or no mortals will be left to take the trial.
So, her search shifted. She no longer scoured for worthy mortals, but an answer to an unsolvable riddle. Over time, she heard rumors of a man seeking knights from each of the orders to aid in his conquest to vanquish this deadly disease, and she has answered his call. She was no knight, no order truly respected the Izuran, but they could not deny their abilities or that they were supported through demons not that unlike their own orders. If she were accepted, fine. If not, she would follow none the less.​
EQUIPMENT :
Knee length cloak, dark with no distinct coloring. The inside hem contains a number of ruins which require varying rituals or incantations to use. Each of those taking differing time frames to complete and lasting for varying durations. Simple cooling, warming, wetting or drying rituals may be performed once daily while blending or shadow merging incantations may take up to half an hour and only last for half that time.
Kyoketsu-shoge with a fine change and modified iron weight at the end instead of the usual metal ring. Appears as an ornamental decoration to hold her cloak in place, but when released, the cloak drops and the weapon may be used.
Set of leather armour
Two swords for dual wielding
Long bow with a quiver of arrows worn on her thigh
Four throwing spikes designed specifically for heavy armor
Two loaded blow guns with a pouch of darts and needles
Nine vials of various poisons (highly concentrated)
Well used lockpick set
Water skin
Two small satchels containing various items such a a wet stone, flint and steal, smoke bombs, and other miscellaneous tools
She recently stole a young mare on her journey to find the kook who said he needs knights. She isn't sure she likes the beast, but they tolerate each other well enough.​
MAGIC :
Is able to detect all life around her in a three yard radius. This range can be extended with concentration or focused in a single direction for a greater distance. In her case, she was also granted the ability to heal or drain life from someone she is immediately touching; though, the act disrupts her companionship balance.​
DEMON :
Xerakeem is what her demon calls himself. He resembles a Kirin; though, his nature seems to vary from their holy depiction from human kind. He abhors violence and has no tolerance for desecration, but he has no qualm with punishing or even eliminating those he considers wicked or irredeemable. Some how, he serves the slightly chaotic and self-serving Izuran, and Jidiao is still working on understanding this point. Something which has proven impossible to figure out.
Due to his nature, Xarakeem will pull his support of Jidiao and she sometimes finds herself without the magical enhancements their bond provides if he disapproves of her actions. He also has the ability to hide himself from view; though, their bond prevents him from disappearing or completely hiding from her. His own power is simply a greater application of what magic Jidiao is given. He is able to heal, drain or detect all life around him.
Xera, her pet name for her demon, is on the more powerful of those of the Izuran and Jidiao does not expect to last more than a twenty year companionship. This being the case, she is already more than half way there.
Side note: He does not allow for anyone to ride him. On occasion, he has supported Jidiao, but never ride him. He also detests the smell of blood; though he is able to tolerate it for a time. One of the reasons Jidiao prefers distance combat, so she does not carry the scent of blood... when she can help it.​
 
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APPEARANCE :
At first appearances speak to her confident, easy manner, but much else is shrouded. The usual facial tattoos of the Spirit of Izuran easily tucked away beneath the thick leather cowl rising from her well tooled leather armor to cover her neck and lower face while a thick knitted hood drapes low across her brow. Through the depths of its shadow glint clear, youthful eyes as dark as the night sky. The heavy knit of her hood matches that of the rest of her cloak perpetually draped around her person. It falls just short of her knee to allow swift, unimpeded foot movement and reveals well maintained knee high boots. Occasionally, one will see the well tooled leather armor fitted neatly along her lean figure, but even in the summer's scorching heat, one would be hard pressed to find her without her cloak. Something not quite uncommon due to the fact that certain ruins sewn into the inside hem allows for a daily ritual to maintain warmth, cooling, or dryness. One simply needed to keep up on the ritual either before or after waking to remain comfortable.​
NAME :
Jidiao Izuran​
AGE :
26​
KNIGHTLY ORDER:
Spirit of Izuran​
PERSONALITY :
Jidiao is easy going and enthusiastic. Life and death are equally exciting and the journey between is to be relished. She lives in the moment with an ever watchful eye for those she deems worthy and capable of taking on the Spirit of Izuran. Her tongue is loose and between that and her actions, one would be hard pressed to decide if she is immoral or just amoral. With her views on life, death, and everything in between, her moral compass doesn't exist. All things are meant to be partaken of and in. Which suits the views of the Izuran quite well.
Despite her easy going manner, there are times when she is quieter than others being more inwardly drawn. This happens when she has tipped the balance of the companionship within too far in one direction or the other. Still other times, she falls deeper into the fray with the demon within, only to match her dark shrouded appearance. During these times, one never knows quite what her actions or response will be as the demon may have the upper hand.​
BACKGROUND :
Jidiao grew up in the slums of a large city. Her mother studied runes and incantations before her eyes and tongue were taken from her for what she believes was disapproval of human enhancements. She doesn't remember much of her life before the streets; though, several tattoos mark her body from her mother's attempts to enhance various aspects of her daughters talents or future talents. The incantations and rituals for most of them being lost to her. Some of her nervous habits might reveal a subconscious memory of how to release some of their magic, but amount to nothing more than a fleeting dream of her now dead mother.
The Spirit of Izuran discovered her through Jidiao's bad judgement. The man she pickpocketed detected her thieving through his companionship's detection of life. Had she known of his ability, she would have steered clear of the man, but it was too late. She barely managed to escape his viper grasp, and spent the next several hours running for her life which also happened to be how he never lost her. She still damns that particular ability of the demon companionship, even when she uses it herself.
When the Izuran finally caught her, he thought he'd teach her a lesson and beat her within an inch of her life. Even laying in a pool of blood, she refused to draw her dark eyes from his imposing figure. When she came to, she found herself in front of a strange sight. A forest. There was more green before now than she'd ever seen in her life. "Don't come back without a demon." Her initiator growled from behind. His test of worthiness was an evaluation of facing death. Each of his initiates stared death in the face before he would take them to the forest, and of those he'd sent in only three had ever returned with a demon.
Eleven years later, she roamed the world in search of her own initiates for the Spirit of Izuran. When the plague first started, her bounty diminished, and now, she had no hope of finding suitable mortals to face the trial of the lake. She was forced to return to the lake of the Spirit of Izuran lest she befell to the plague herself. She planned to ride out its ravaging torrent to allow the strong and worthy survive, but her demon companion spoke against her current sanctuary. Her focus must be on ridding the world of the plague or no mortals will be left to take the trial.
So, her search shifted. She no longer scoured for worthy mortals, but an answer to an unsolvable riddle. Over time, she heard rumors of a man seeking knights from each of the orders to aid in his conquest to vanquish this deadly disease, and she has answered his call. She was no knight, no order truly respected the Izuran, but they could not deny their abilities or that they were supported through demons not that unlike their own orders. If she were accepted, fine. If not, she would follow none the less.​
EQUIPMENT :
Knee length cloak, dark with no distinct coloring. The inside hem contains a number of ruins which require varying rituals or incantations to use. Each of those taking differing time frames to complete and lasting for varying durations. Simple cooling, warming, wetting or drying rituals may be performed once daily while blending or shadow merging incantations may take up to half an hour and only last for half that time.
Kyoketsu-shoge with a fine change and modified iron weight at the end instead of the usual metal ring. Appears as an ornamental decoration to hold her cloak in place, but when released, the cloak drops and the weapon may be used.
Set of leather armour
Two swords for dual wielding
Long bow with a quiver of arrows worn on her thigh
Four throwing spikes designed specifically for heavy armor
Two loaded blow guns with a pouch of darts and needles
Nine vials of various poisons (highly concentrated)
Well used lockpick set
Water skin
Two small satchels containing various items such a a wet stone, flint and steal, smoke bombs, and other miscellaneous tools
She recently stole a young mare on her journey to find the kook who said he needs knights. She isn't sure she likes the beast, but they tolerate each other well enough.​
MAGIC :
Is able to detect all life around her in a three yard radius. This range can be extended with concentration or focused in a single direction for a greater distance. In her case, she was also granted the ability to heal or drain life from someone she is immediately touching; though, the act disrupts her companionship balance.​
DEMON :
Xerakeem is what her demon calls himself. He resembles a Kirin; though, his nature seems to vary from their holy depiction from human kind. He abhors violence and has no tolerance for desecration, but he has no qualm with punishing or even eliminating those he considers wicked or irredeemable. Some how, he serves the slightly chaotic and self-serving Izuran, and Jidiao is still working on understanding this point. Something which has proven impossible to figure out.
Due to his nature, Xarakeem will pull his support of Jidiao and she sometimes finds herself without the magical enhancements their bond provides if he disapproves of her actions. He also has the ability to hide himself from view; though, their bond prevents him from disappearing or completely hiding from her. His own power is simply a greater application of what magic Jidiao is given. He is able to heal, drain or detect all life around him.
Xera, her pet name for her demon, is on the more powerful of those of the Izuran and Jidiao does not expect to last more than a twenty year companionship. This being the case, she is already more than half way there.
Side note: He does not allow for anyone to ride him. On occasion, he has supported Jidiao, but never ride him. He also detests the smell of blood; though he is able to tolerate it for a time. One of the reasons Jidiao prefers distance combat, so she does not carry the scent of blood... when she can help it.​
Accepted. A little late, but better late than never.
 
Appearance: Bob is 7ft 5in tall and very muscular. He has grey shaggy shoulder length hair an a 2 foot long beard to match. He has a handsome yet weathered face with crows feet at the corne of his eyes from all the time he's spent smiling. His eyes are a pale almost white blue. His tan skin is covered in scars.
Name: Bob
nickname: Gramps
Age:412 (from what he remembers looks about 45)
Knightly order: The undying ones.
Personality: Bob is in every sense of the word loyal, but just as he is loyal he is also lazy. He would rather relax and tell puns and bad jokes than patrol, so he tries to avoid his higher ups. This being said when he is ordered to do something he does no matter if he wants to or not. He is afraid of only one thing....pigeons, he once tried to feed a flock and they swarmed him and tore him up pretty badly. He hasn't been ableto look at one without cringing since. Bob is usually a pretty nice and calm guy and yet when he does get pissed it isn't pretty for anyone involved. He loves gardening, cooking, puns, fighting, relaxing, reading, tinkeing, and fishing. He can't stand being betrayed, his friends getting hurt, and pigeons. He is a very friendly guy all around and acts more like an funny grandpa than a knight but at the end of the day he has a job to do.
Background: Bob doesn't remember his life before unlife, he has for all he can remember always been blessed. The reason behind his memory loss is quite clear, it's why he has the power he does. All he knows is tht he made a deal with a demon that in exchange for his past lifes memories he received a change that enhanced his body beyond it's physical restrictions so he could be stronger, but he doesn't know why he needs to be stronger. He has since been trying to figure out why he traded his memories, but one of the gifts given to him seems to be a very mechanicaly inclined mind.
Bob is quite the old man and many people refer to him as gramps because of both his age and personality. He is liked by many and in the few instances there is a problem with the civilians and even the knights themselves he is usually the one called into solve it. With his friendly personality most people underestimate him but he's no push over in a fight, after all he's been doing it for over 400 years and his gad. He usually found working on something no matter where he is.
Equipment: Two handed battle axe, black plate mail armor, heavy crossbow, quiver of 20 normal bolts, 5 explosive, two poison gas, tool set.
Magic
Magic eater: Can heal wounds by 'eating' magic
Enhanced defense: body is 10x stronger than normal.
Greater strength: Side effect of stronger body, makes him 3x stronger than a healthy man his hight.
Overload: By injecting magic directly into his body he can increase his physical attributes for a short time. Cause damage to the body, greater the output greater the damage. (doubling his strength causes 10% of total body destruction.)
Deamon: Symbiot
It lives inside him, when he is close to death black goo starts to ooz out of his wounds, thats the demon
 
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fuil fuil Much better. Still a couple problems, but easy fixes. The Knights of the Order of the Undying aren't undead and simply age more slowly, so some wording needs to change that's it really. And remember, we won't be stopping to resupply, so use those explosive bolts wisely. And also remember, mundane magic takes time because rituals, so while I'll allow Magic Eater and Overload to not require this (as I'm going to treat it as more as the demon's power), Enhanced Defense and Greater Strength will have to have a ritual performed before hand to activate.

With that said, you are officially accepted.
 
There we go. Keep on putting in wrong place these days-

85a59d85e878e0ff65d5e09ed5735a3e--fantasy-male-fantasy-rpg.jpg Name: Aledolf

Age: 25

Knight Order: Remnants

Personality: A chatty individual, Aledolf fancied himself the life of the party...although the same couldn't be said for the other patrons. He could be crass at times, not paying attention to manners when doing things. Though one could fault that to his commoner blood, it was also a way to cope for his loneliness.

Background: It was a common story. War broke out. Kings with his knights and armies fought over petty squabbles. While the nobles could stay behind and merely counting their profit, it was the commoners who truly suffered. Aledolf was but a small child when his village got engulfed in the battle. His family fled like the rest of the villagers, but they were soon pursued. At first it was people he didn't know. Then his neighbors. Then finally, his family. With the last of their strength, his mother pushed him down the river right before a sword pierced her back.

When the boy awoke, he was placed under a tree, a blanket covered his body while a campfire kept him warm. His savior was a man wearing tattered gears and low-grade weapons, and yet the way he carried himself was full of skills and discipline. A seasoned veterans of battle.

"A victim of war, huh. If you have nowhere else to go, how about coming with me?" That was the proposition the man gave to him. The boy accepted.

Years passed and the boy was no more. He was now a man known as Aledolf, one of the best that the fallen order had produced. Rather than toward the land or the order, his loyalty had always been to that person. His savior. The current Knight Lord, Jawn the Axe-Lord.

Equipment: Worn-out breastplate and weathered robe, the order had never been most gracious in terms of equipments. However, it was more than enough, for the knights of Remnants know that it is skill, not equipments, that determine victory. Aside from standard adventuring gear, Aledolf use simple wooden bow and a shortsword. He carried with him a comb, safely tucked in a hidden pocket beneath his clothes.

Magic: No affinity whatsoever. Compensated by his demons with its earth Magic, but anything beyond that he just leave to his companions.

Demon
raccoon_spirit_by_fyrstgrok-d906xy5.jpg

A nameless earth spirit in the form of, and with intelligence generally at the level of, a raccoon. While it doesn't speak in human language, it and Aledolf shared a bond allowing the two to understand each other to some degree. In terms of magical power, it holds dominion over [affinity] and [control] aspect of earth while lacking the higher-ranked demon's ability to [create].

As a lesser demon, at least from human perspective, it lacked proper ability to materialize in this world. However, it had been tied by the ritual of the Remnants to Aledolf's comb, a memento of his late mother. It means that the comb itself was the true body of the demon, and as long as it was intact, any attack aimed at it would destroy the animal form but it would simply reform back where the comb was. Its ability to maintain corporeal form and use magic, therefore affecting the world, is limited at five meters around the comb. Beyond that, it would disintegrate as it got farther and farther away.

Aledolf called it a "she", although there was no way to find out whether it is correct or not.
 
There we go. Keep on putting in wrong place these days-

View attachment 383778 Name: Aledolf

Age: 25

Knight Order: Remnants

Personality: A chatty individual, Aledolf fancied himself the life of the party...although the same couldn't be said for the other patrons. He could be crass at times, not paying attention to manners when doing things. Though one could fault that to his commoner blood, it was also a way to cope for his loneliness.

Background: It was a common story. War broke out. Kings with his knights and armies fought over petty squabbles. While the nobles could stay behind and merely counting their profit, it was the commoners who truly suffered. Aledolf was but a small child when his village got engulfed in the battle. His family fled like the rest of the villagers, but they were soon pursued. At first it was people he didn't know. Then his neighbors. Then finally, his family. With the last of their strength, his mother pushed him down the river right before a sword pierced her back.

When the boy awoke, he was placed under a tree, a blanket covered his body while a campfire kept him warm. His savior was a man wearing tattered gears and low-grade weapons, and yet the way he carried himself was full of skills and discipline. A seasoned veterans of battle.

"A victim of war, huh. If you have nowhere else to go, how about coming with me?" That was the proposition the man gave to him. The boy accepted.

Years passed and the boy was no more. He was now a man known as Aledolf, one of the best that the fallen order had produced. Rather than toward the land or the order, his loyalty had always been to that person. His savior. The current Knight Lord, Jawn the Axe-Lord.

Equipment: Worn-out breastplate and weathered robe, the order had never been most gracious in terms of equipments. However, it was more than enough, for the knights of Remnants know that it is skill, not equipments, that determine victory. Aside from standard adventuring gear, Aledolf use simple wooden bow and a shortsword. He carried with him a comb, safely tucked in a hidden pocket beneath his clothes.

Magic: No affinity whatsoever. Compensated by his demons with its earth Magic, but anything beyond that he just leave to his companions.

Demon
View attachment 383774

A nameless earth spirit in the form of, and with intelligence generally at the level of, a raccoon. While it doesn't speak in human language, it and Aledolf shared a bond allowing the two to understand each other to some degree. In terms of magical power, it holds dominion over [affinity] and [control] aspect of earth while lacking the higher-ranked demon's ability to [create].

As a lesser demon, at least from human perspective, it lacked proper ability to materialize in this world. However, it had been tied by the ritual of the Remnants to Aledolf's comb, a memento of his late mother. It means that the comb itself was the true body of the demon, and as long as it was intact, any attack aimed at it would destroy the animal form but it would simply reform back where the comb was. Its ability to maintain corporeal form and use magic, therefore affecting the world, is limited at five meters around the comb. Beyond that, it would disintegrate as it got farther and farther away.

Aledolf called it a "she", although there was no way to find out whether it is correct or not.
Accepted.
 
Appearance:
1VGUBLOs7hrfH8d-mXxcBzgPOQGLwlsITtnMgdRleS2mvscM9kgI6zJh34UQ9nU8UIlVND-33V_yqd4Zh4qZweHaHCiTaGBwPwc6qMSwLILpXX1cZ-DQIGKUrYNYap_qltkXbdNp

Name: Nikolas Vayne
Age: 23
Knight Order: Order of the Undying Ones

Personality: Nikolas is an ambitious young man with a thirst for adventure, only rivaled by his (literal) thirst for blood. His determination helped him become a knight worthy of defending his people. Growing up, he felt rather trapped in his relatively small town, and though he had access to pleasures of both the mind and the flesh, he truly wanted to explore the rest of the world. That’s why he spent his entire life training and learning, growing to heights unmatched by his peers. And when he heard that the best knights of the land would be gathered in one place, he begged Morty to let him go until he could no longer bear it.

Background: Born a human in the small town of his Order, Nikolas seemed destined for greatness since youth. His advanced intellect, martial potential, and unrivaled focus would have made him become a sacrifice for his God of Death. However, Mortis personally ensured that his life was spared, making him a knight at the record-breaking age of 18. His Oath changed his hair from brown to pure white, and his eyes now flash with a mystical red glow. In this way, Nikolas Vayne began a new life as a vampire.

The newly-formed vampire spent five years developing at a much faster rate. Although his body is now incredibly weak to sunlight, wood, and silver, Nikolas is Blessed with naturally enhanced speed, strength, and senses. As he learned about what he could accomplish, Nikolas felt an ever growing desire to explore new places, having become bored of his nocturnal life. He spent countless days pushing himself to grow along with his fellow knights, advancing his techniques and always pushing himself to his limits. His growth put him decades ahead of his age, and when he heard of the call for battle against the Black Plague, he saw it as a perfect opportunity to finally travel.

Besides, he had grown tired of feeding on the blood of rodents. It was time to find new prey amongst his enemies.

Equipment: Nikolas typically wears a full set of leather armor in times of battle with a sword on the left side of his waist, and a coat (as shown) when casual. He can only barely dwell in the sunlight if he wears a heavy, sun-resistant hooded jacket with matching gloves, and carries around a strange gift from Mortis called an “umbrella.” As for his transportation, Nikolas travels in a carriage pulled by two horses. His carriage has several blankets and curtains, used to block out sunlight.

Magic:
Blood Absorption: Nikolas has fangs that let him consume blood, which can be used for recovery, sustenance, and overall strength. This ability will be disabled unless, once a month, he burns an entire stick of incense while thanking that month’s victims for “sharing” their blood with him.
Advanced Regeneration: Nikolas receives a boost to regeneration by sharing a contract with Sefia. He can regrow an entire arm within a month.
Root Manipulation: Also with the help of his demonic ally, Nikolas can create magical white roots from the soil. He can also create small creatures made from roots and control them.
Vampire Lord:

unU2x6SIN3FBS--z0nLRacvYyzTl5hBAb1K6s6e1gYvT90MuPRZucgeHxuOhqazIYQZkOYU3_h87C-P8EV8A3xOc7vMCzgxWzQ4rUj-N1aKFklzQGr8U9vb3kobymg9cv777RDv5

Although this vampiric transformation burns through physical and magical reserves alike, it grants a huge boost to both power and agility. Nikolas can only go into this form once within 24 hours of performing a holy ritual. He must burn the bodies of ten rodents within a magic circle and pray to the God of Death for the duration of the burning.

Demon:

03o9B26Lu8u-n53qsnr8Gx7iV7p7NXa0pM6trkG7pTtjugIkxDdxQZKD-FyIpUVlqFThwEoZwk1hq17NvJFZdtSyniokL4p0E2dN5HIFKHXQnxretGvtl4KOHxVVTrCAKZJq5Q7z

Sefia, Guardian of the White Forest

A half-elf, half-dryad battlemage from the realm of demons, Sefia is a demon who is useful for her tactical support. She can blast white trees from the ground and conjure many types of plant-like creatures to aid her in battle. She also can use her magic to heal the wounds of both herself and a targeted ally (nothing fatal). But the smug warrior is a large enough threat without her magic, for her skill with the bow and dagger rivals even the strongest of men.
 
Appearance:
1VGUBLOs7hrfH8d-mXxcBzgPOQGLwlsITtnMgdRleS2mvscM9kgI6zJh34UQ9nU8UIlVND-33V_yqd4Zh4qZweHaHCiTaGBwPwc6qMSwLILpXX1cZ-DQIGKUrYNYap_qltkXbdNp

Name: Nikolas Vayne
Age: 23
Knight Order: Order of the Undying Ones

Personality: Nikolas is an ambitious young man with a thirst for adventure, only rivaled by his (literal) thirst for blood. His determination helped him become a knight worthy of defending his people. Growing up, he felt rather trapped in his relatively small town, and though he had access to pleasures of both the mind and the flesh, he truly wanted to explore the rest of the world. That’s why he spent his entire life training and learning, growing to heights unmatched by his peers. And when he heard that the best knights of the land would be gathered in one place, he begged Morty to let him go until he could no longer bear it.

Background: Born a human in the small town of his Order, Nikolas seemed destined for greatness since youth. His advanced intellect, martial potential, and unrivaled focus would have made him become a sacrifice for his God of Death. However, Mortis personally ensured that his life was spared, making him a knight at the record-breaking age of 18. His Oath changed his hair from brown to pure white, and his eyes now flash with a mystical red glow. In this way, Nikolas Vayne began a new life as a vampire.

The newly-formed vampire spent five years developing at a much faster rate. Although his body is now incredibly weak to sunlight, wood, and silver, Nikolas is Blessed with naturally enhanced speed, strength, and senses. As he learned about what he could accomplish, Nikolas felt an ever growing desire to explore new places, having become bored of his nocturnal life. He spent countless days pushing himself to grow along with his fellow knights, advancing his techniques and always pushing himself to his limits. His growth put him decades ahead of his age, and when he heard of the call for battle against the Black Plague, he saw it as a perfect opportunity to finally travel.

Besides, he had grown tired of feeding on the blood of rodents. It was time to find new prey amongst his enemies.

Equipment: Nikolas typically wears a full set of leather armor in times of battle with a sword on the left side of his waist, and a coat (as shown) when casual. He can only barely dwell in the sunlight if he wears a heavy, sun-resistant hooded jacket with matching gloves, and carries around a strange gift from Mortis called an “umbrella.” As for his transportation, Nikolas travels in a carriage pulled by two horses. His carriage has several blankets and curtains, used to block out sunlight.

Magic:
Blood Absorption: Nikolas has fangs that let him consume blood, which can be used for recovery, sustenance, and overall strength. This ability will be disabled unless, once a month, he burns an entire stick of incense while thanking that month’s victims for “sharing” their blood with him.
Advanced Regeneration: Nikolas receives a boost to regeneration by sharing a contract with Sefia. He can regrow an entire arm within a month.
Root Manipulation: Also with the help of his demonic ally, Nikolas can create magical white roots from the soil. He can also create small creatures made from roots and control them.
Vampire Lord:

unU2x6SIN3FBS--z0nLRacvYyzTl5hBAb1K6s6e1gYvT90MuPRZucgeHxuOhqazIYQZkOYU3_h87C-P8EV8A3xOc7vMCzgxWzQ4rUj-N1aKFklzQGr8U9vb3kobymg9cv777RDv5

Although this vampiric transformation burns through physical and magical reserves alike, it grants a huge boost to both power and agility. Nikolas can only go into this form once within 24 hours of performing a holy ritual. He must burn the bodies of ten rodents within a magic circle and pray to the God of Death for the duration of the burning.

Demon:

03o9B26Lu8u-n53qsnr8Gx7iV7p7NXa0pM6trkG7pTtjugIkxDdxQZKD-FyIpUVlqFThwEoZwk1hq17NvJFZdtSyniokL4p0E2dN5HIFKHXQnxretGvtl4KOHxVVTrCAKZJq5Q7z

Sefia, Guardian of the White Forest

A half-elf, half-dryad battlemage from the realm of demons, Sefia is a demon who is useful for her tactical support. She can blast white trees from the ground and conjure many types of plant-like creatures to aid her in battle. She also can use her magic to heal the wounds of both herself and a targeted ally (nothing fatal). But the smug warrior is a large enough threat without her magic, for her skill with the bow and dagger rivals even the strongest of men.
Accepted.
 
Appearance:
N4-ZukUl4h3ITnbpZm84hZIzK_Btu10jD3pAFThaC9xNYo8ZRuv5fEnddw8-2-3rjFw1h_G29AEjypiL_IjpdtPqpkFutptjIsAd54nFS1D4W74frKcg0FxiVQ0QHUz4LFMV6qqw
Name: Catherine

Age: 27

Knight Order: Order of Gladiators

Personality: Catherine is carefree and confident. Experienced in the ways of battle, she is in the habit of living every day as though it were her last. She has a loud and explosive personality when among close friends, but can be graceful when the time comes for her to show modesty. She is cold and merciless towards her enemies, and when addressing serious matters she is brutally honest. But however cold the soldier inside of her is, she generally expresses an outgoing and optimistic attitude towards life. She is also a heavy drinker.

Background: Early life for Catherine was impossibly difficult to bear. She was born a slave in the city of Graeca. She was mistreated, overworked, and starved to the smallest inch of her life, and she had been prepared to die since childhood. However, she was eventually given an opportunity to fight for her freedom in The Arena. Desperate for survival, she was forced to learn the ways of combat in order to defeat the combatants that put her freedom at stake. Even after achieving freedom, she barely managed to survive from the money she made as a gladiator, and people wanted her dead due to her background as a slave. Despite this, Catherine only grew stronger, and after many years of fighting she managed to become an undefeated champion of the Blood Royale, a tournament that only the strongest warriors can win.

After choosing to serve under King Vanrasil, she is now obligated to respond to his summons. She had previously served as a member among his close guardians, and was occasionally required to engage in combat with warriors of the Arena. Having been summoned to battle, she formed a contract with a demon so she could face the challenges ahead.

Equipment: Catherine is lightly armored and in favor of high mobility. Her only favored weapons are a dual pair of swords.

Magic:
Poison Blade: She can create a magic coat of poison around her weapons through the use of runes with toxic properties.
Last Stand: Her battle instincts, speed, and physical strength grows stronger as her Chimera grows more enraged.

Demon:
gPQh8j-k80NDW5vGIx6iTb03sPssx4PdceBEMjWdySEUwfVXCN_mBFUO6QiUif08qM2V-pqfjVaYK27H-eaYd0MeDv7Kz3P_5DVuoteyX1n346cJJjt1E7pOX99rd0HuDnU8ku_D
Arkananok’irin Bungramonegrux (Affectionately called “Ark”) takes the form of a Chimera. Its body is basically as large as an overgrown lion, but its muscles are far more lean and its ram head adds onto its height. Its snake tail can spit lethal venom from its mouth and the ram head can blast a single fireball in the direction it’s facing. Finally, its skin is hard to pierce, but cutting off the heads attached to its body can greatly weaken the beast.
 
Last edited:
Appearance:
N4-ZukUl4h3ITnbpZm84hZIzK_Btu10jD3pAFThaC9xNYo8ZRuv5fEnddw8-2-3rjFw1h_G29AEjypiL_IjpdtPqpkFutptjIsAd54nFS1D4W74frKcg0FxiVQ0QHUz4LFMV6qqw
Name: Catherine

Age: 27

Knight Order: Order of Gladiators

Personality: Irelia is carefree and confident. Experienced in the ways of battle, she is in the habit of living every day as though it were her last. She has a loud and explosive personality when among close friends, but can be graceful when the time comes for her to show modesty. She is cold and merciless towards her enemies, and when addressing serious matters she is brutally honest. But however cold the soldier inside of her is, she generally expresses an outgoing and optimistic attitude towards life. She is also a heavy drinker.

Background: Early life for Irelia was impossibly difficult to bear. She was born a slave in the city of Graeca. She was mistreated, overworked, and starved to the smallest inch of her life, and she had been prepared to die since childhood. However, she was eventually given an opportunity to fight for her freedom in The Arena. Desperate for survival, she was forced to learn the ways of combat in order to defeat the combatants that put her freedom at stake. Even after achieving freedom, she barely managed to survive from the money she made as a gladiator, and people wanted her dead due to her background as a slave. Despite this, Irelia only grew stronger, and after many years of fighting she managed to become an undefeated champion of the Blood Royale, a tournament that only the strongest warriors can win.

After choosing to serve under King Vanrasil, she is now obligated to respond to his summons.

Equipment: Irelia is lightly armored and in favor of high mobility. She wields two swords and a bow with a quiver full of arrows.

Magic:
Poison Blade: She can create a magic coat of poison around her weapons.
Last Stand: Her battle instincts, speed, and physical strength grows stronger as her Chimera grows more enraged.

Demon:
gPQh8j-k80NDW5vGIx6iTb03sPssx4PdceBEMjWdySEUwfVXCN_mBFUO6QiUif08qM2V-pqfjVaYK27H-eaYd0MeDv7Kz3P_5DVuoteyX1n346cJJjt1E7pOX99rd0HuDnU8ku_D
Arkananok’irin Bungramonegrux (Affectionately called “Ark”) takes the form of a Chimera. Its body is basically as large as an overgrown lion, but its muscles are far more lean and its ram head adds onto its height. Its snake tail can spit lethal venom from its mouth and the ram head can blast a single fireball in the direction it’s facing. Finally, its skin is hard to pierce, but cutting off the heads attached to its body can greatly weaken the beast.
I'd like a longer background so that one sentence doesn't look so strange. And another reminder to everyone, mundane magic (the stuff your character can do) must be done through a ritual, preferably before hand. Last Stand I'll view as the demon's inherent magic effecting it's contractor.
 
I'd like a longer background so that one sentence doesn't look so strange. And another reminder to everyone, mundane magic (the stuff your character can do) must be done through a ritual, preferably before hand. Last Stand I'll view as the demon's inherent magic effecting it's contractor.
I've made some edits. Is that okay?
 
Appearance:
4bfaa1c43a5cabed1e45ec6d7dd82d40.jpg

Name: Connor McKinley
Age: 25
Knight Order: Order of the Maple
Personality: Far to talkative for his own good, Connor goes on and on about seemingly nothing. This doesn't help when his demon provides fuel for this fire. He is overly confident of his abilities, even before he was chosen to be the Champion sent from the Order of the Maple. His confidence isn't misplaced, however, and he knows it. He doesn't boast about how well of an archer he is, because he isn't. He takes studious care of his horse and other equipment.
Background: (At least two paragraphs please.)
Equipment:
  • Order of the Maple armor designating him as a Sergeant in the Order.
  • A thin wooden lance, reinforced in spots with metal bands, with a foot long blade on it's end.
  • Heater shield with the Maple Tree of the Order on it's front.
  • A zweihander for situations where he can not charge at his foes from horse back and skewer them at lance point.
  • A heavy destrier named Stepper, along with heavy green and yellow armor.
Magic: Nope
Demon:
38b6bdf51f8de6fbc4f86aec392b676d.jpg

A light weight, yet sturdy, centaur named Tystag. Tystag charges into battle alongside Connor and uses fierce war cries to enhance her contractors fighting prowess. The speed of Stepper, the strength of Connor's swings, all are enhanced by her Valkyrie cries. Though she is a contracted Demon, she is incredibly independent, often hunting for her own food and taking care of her own needs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Appearance:
37918aaaeea4ced35f2410dee12adbeb.jpg

Name: Leoni Blum
Age: 29
Knight Order: Hedgehog Sentinels.
Personality: Leoni does not put much faith in words, with all of their hidden meanings. Actions have more weight to them, literally and figuratively. This was only reinforced upon becoming a Sentinel. So, it makes sense for this giantess to say little. She is calmly calculative in most situations, her fighting style forcing the enemy to expose themselves, and risking a devastating counter attack. Humble in almost everything she does, the only time she seemed flustered was when someone complimented her on her looks. Though none, save for perhaps Luther, know of this.
Background: (At least two paragraphs please.)
Equipment:
  • A heavy iron war hammer to crush through the opponent's defenses, with a back spike to pierce the more stubborn defenders.
  • The signature iron tower shield of her Order.
  • Full plate mail covers her from head to toe with an under layer of chain mail and a base layer of padded cloth.
  • A large war horse is her mount of choice, though she is far more comfortable on her own two feet.
Magic: N/A
Demon:
6b1158b250713b29878934e97e52d5f8.jpg

The perfect counter point to the heavily armored Leoni. The significantly lighter, though still very armored, Satyr named Sul dances around his Contractor, exploiting weaknesses Leoni forces the opponent to expose, or simply watching her back. Sul has no magical abilities, though his natural speed and agility could fool some people.
 
610a31e6c2bc559da81be3e1633a0c2f--summer-braids-hairstyle-images.jpg
Name: Nadia Bruhise

Age: 24

Knight Order: Spirit of Izuran

Appearance: Hazel eyes. 5ft 5inches. Petite, yet has womanly curves.
Personality:
Nadia has a deep inner desire to inspire others in a higher cause, and to share their own strongly held views on spiritual matters. Nadia tends to be quiet, cooperative, considerate, sympathetic to others, adaptable, balanced and sometimes shy. She is trustworthy, respecting the confidences of others, and makes an excellent diplomat, and mediator. She is often very intuitive. She likes detail and order, and often finds change worrisome. On the off chance someone gets close to her she may sometimes feel insecure or restless.
Nadia primary mode of living is focused internally, where she takes things in via her five senses in a literal, concrete fashion. Nadia's secondary mode is external, where she deals with things according to how she feels about them, or how they fit into her personal value system. Nadia has a rich inner world that is not usually obvious to observers. She constantly takes in information about people and situations that is personally important to them, and stores it away. This tremendous store of information is usually startlingly accurate, and if her Demon gets a hold of her control...things tend to go bad. Very bad.

Background:
A great hope gets crushed every time someone reminds us that happiness can be neither assumed nor earned; that we are all prisoners of our own flawed brains. Through the years, I, like you, have experienced pressures and disappointments that have crushed me. The brutalities of a fight with bare hands, the crushed nasal bones, maimed lips, and other disfigurements were only the beginning of my pain. Nadia grew up in a loving household, and her life was fine, despite the Plague having reduced her village to nothing but a barren wasteland teeming with disastrous monsters. However, she was young and naive. The ones who love you the most, can most certainly harm and even destroy you the most.
Our beloveds hold great significance for us and this makes these people a source of both great happiness and deep sadness; they can bring us great joy, but they can also hurt us deeply.
In situations in which we have nothing of value to lose, we seldom experience disappointment. In love, which involves our happiness and many of our most precious experiences, there is a great deal to lose.
Nevertheless, someone who deliberately hurts another person can simultaneously claim to love that person. That is what Nadia experienced with her lover. Her lover had been her everything, however, by the time she realized that she needed help in escaping him, he had totally made her isolate herself from her family. He had chained her, beaten her, starved her all in the name of "love".
There was a time, a glimmer of hope...How she despised hope. He was asleep and she was nothing but bone that she slipped out of the chains that bound her. She was so close to escaping, only to have him lock the front door to the house and have the key on his person at all times. He had even opened the door for her, told her, that he loved her enough to let her go. She had ran, ran as far as she could into the Izuran Forest, what she could not have fathomed was that her lover had succumbed to his own Demon. The Demon of Pain and Suffering. He craved her pain and enjoyed it, so he followed her and just as she was nearing a lake to rest and drink from its' waters, he appeared.
"Go ahead. Swim."
Nadia knew she could not but there was no other escape route.

"Just do it. You might be lucky and survive. Or you might drown, in which case a Demon might save you and you can come and kill me. Don't you want to hurt me? Cause me pain? I'll love it if you hurt me, but I doubt that you ever could spineless wench. You're pathetic, weak. A waste of my love and affection that I gave you."

Nadia could not swim. She never could. She struggled and struggled only to slip further and further into its' murky waters. There she saw Hope. A light of life that she could have, if she struggled further, a life of Hope filled with love and laughter. Hope. Hope. How she had clung to life, desired nothing more than to live and if she ever lived, to one day seek justice for her tormentor. Nadia had nearly died in the lake, when Hope for the last time came to her and made a deal. A deal she simply could not refuse. Nadia is 24 and has been in service with her demon for two years, her demon symbol was a small infinity cross on her forehead and two small crosses symbolize her two years with Malen.

Equipment:
Water skin
Knee length cloak, that is onyx in coloring and is stitched together with white thread.
Set of leather armour
A blue roan gypsy vanner
Two Daggers- Blades varied from round, ice-pick like daggers to those with three blades with made wounds nearly impossible to close.
Two small satchels that included 4 barley and rye dark heavy loaves. Ales made from barley would quaff the thirst, as would water drawn from the well, sweetened with honey. Onions, cabbage, garlic, nuts, berries. (Only a handful of each)

Magic:
Hopeful Prayers is a power gifted by the Demon Hope to his Contractor Nadia. It allows Nadia to see the inner most desires of people and then make the people believe that the miracle they need will come true.

Killing Hope is a power gifted by the Demon to Nadia which, over time, Hope builds within the victim allowing them to believe that their silly quest will succeed and that with "faith" anything can be accomplished with hard work only to crush that hope. The victim, completely disillusioned and distraught, begins to have self-doubt and if left to fester in their minds the victim either takes their own life or they become so distraught that they don't believe in saving a hopeless, selfish world.

Demon:
Hope is a demon. It convinces you to believe in something better, persuades you the outcome will be favorable, and whispers eagerly in your ear that the miracle you so desperately need will happen. Then it crushes you. Hope only leaves you fallen and bleeding in its aftermath, nothing more than a pile of misery and desolation. It is a tiny Demon only standing to 5 inches tall, but do not be fooled its power is that to be feared by any mortal who has faith. The Demon has requested that Nadia call it
Malen'kaya Nadezhda, meaning Little Hope. Nadia, having gotten used to the bond with the tiny Demon nicknamed it Malen and refers to it as a male counterpart.
9c2ed55501b6592cda3ca609ca748c6a-d7bjfxs.jpg
 
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View attachment 386751
Name: Nadia Bruhise

Age: 24

Knight Order: Spirit of Izuran

Appearance: Hazel eyes. 5ft 5inches. Petite, yet has womanly curves.
Personality:
Nadia has a deep inner desire to inspire others in a higher cause, and to share their own strongly held views on spiritual matters. Nadia tends to be quiet, cooperative, considerate, sympathetic to others, adaptable, balanced and sometimes shy. She is trustworthy, respecting the confidences of others, and makes an excellent diplomat, and mediator. She is often very intuitive. She likes detail and order, and often finds change worrisome. On the off chance someone gets close to her she may sometimes feel insecure or restless.
Nadia primary mode of living is focused internally, where she takes things in via her five senses in a literal, concrete fashion. Nadia's secondary mode is external, where she deals with things according to how she feels about them, or how they fit into her personal value system. Nadia has a rich inner world that is not usually obvious to observers. She constantly takes in information about people and situations that is personally important to them, and stores it away. This tremendous store of information is usually startlingly accurate, and if her Demon gets a hold of her control...things tend to go bad. Very bad.

Background:
A great hope gets crushed every time someone reminds us that happiness can be neither assumed nor earned; that we are all prisoners of our own flawed brains. Through the years, I, like you, have experienced pressures and disappointments that have crushed me. The brutalities of a fight with bare hands, the crushed nasal bones, maimed lips, and other disfigurements were only the beginning of my pain. Nadia grew up in a loving household, and her life was fine, despite the Plague having reduced her village to nothing but a barren wasteland teeming with disastrous monsters. However, she was young and naive. The ones who love you the most, can most certainly harm and even destroy you the most.
Our beloveds hold great significance for us and this makes these people a source of both great happiness and deep sadness; they can bring us great joy, but they can also hurt us deeply.
In situations in which we have nothing of value to lose, we seldom experience disappointment. In love, which involves our happiness and many of our most precious experiences, there is a great deal to lose.
Nevertheless, someone who deliberately hurts another person can simultaneously claim to love that person. That is what Nadia experienced with her lover. Her lover had been her everything, however, by the time she realized that she needed help in escaping him, he had totally made her isolate herself from her family. He had chained her, beaten her, starved her all in the name of "love".
There was a time, a glimmer of hope...How she despised hope. He was asleep and she was nothing but bone that she slipped out of the chains that bound her. She was so close to escaping, only to have him lock the front door to the house and have the key on his person at all times. He had even opened the door for her, told her, that he loved her enough to let her go. She had ran, ran as far as she could into the Izuran Forest, what she could not have fathomed was that her lover had succumbed to his own Demon. The Demon of Pain and Suffering. He craved her pain and enjoyed it, so he followed her and just as she was nearing a lake to rest and drink from its' waters, he appeared.
"Go ahead. Swim."
Nadia knew she could not but there was no other escape route.

"Just do it. You might be lucky and survive. Or you might drown, in which case a Demon might save you and you can come and kill me. Don't you want to hurt me? Cause me pain? I'll love it if you hurt me, but I doubt that you ever could spineless wench. You're pathetic, weak. A waste of my love and affection that I gave you."

Nadia could not swim. She never could. She struggled and struggled only to slip further and further into its' murky waters. There she saw Hope. A light of life that she could have, if she struggled further, a life of Hope filled with love and laughter. Hope. Hope. How she had clung to life, desired nothing more than to live and if she ever lived, to one day seek justice for her tormentor. Nadia had nearly died in the lake, when Hope for the last time came to her and made a deal. A deal she simply could not refuse. Nadia is 22 and has been in service with her demon for two years, her demon symbol was a small infinity cross on her forehead and two small crosses symbolize her two years with Malen.

Equipment:
Water skin
Knee length cloak, that is onyx in coloring and is stitched together with white thread.
Set of leather armour
A blue roan gypsy vanner
Two Daggers- Blades varied from round, ice-pick like daggers to those with three blades with made wounds nearly impossible to close.
Two small satchels that included 4 barley and rye dark heavy loaves. Ales made from barley would quaff the thirst, as would water drawn from the well, sweetened with honey. Onions, cabbage, garlic, nuts, berries. (Only a handful of each)

Magic:
Hopeful Prayers is a power gifted by the Demon Hope to his Contractor Nadia. It allows Nadia to see the inner most desires of people and then make the people believe that the miracle they need will come true.

Killing Hope is a power gifted by the Demon to Nadia which, over time, Hope builds within the victim allowing them to believe that their silly quest will succeed and that with "faith" anything can be accomplished with hard work only to crush that hope. The victim, completely disillusioned and distraught, begins to have self-doubt and if left to fester in their minds the victim either takes their own life or they become so distraught that they don't believe in saving a hopeless, selfish world.

Demon:
Hope is a demon. It convinces you to believe in something better, persuades you the outcome will be favorable, and whispers eagerly in your ear that the miracle you so desperately need will happen. Then it crushes you. Hope only leaves you fallen and bleeding in its aftermath, nothing more than a pile of misery and desolation. It is a tiny Demon only standing to 5 inches tall, but do not be fooled its power is that to be feared by any mortal who has faith. The Demon has requested that Nadia call it
Malen'kaya Nadezhda, meaning Little Hope. Nadia, having gotten used to the bond with the tiny Demon nicknamed it Malen and refers to it as a male counterpart.
View attachment 386763
Accepted! Feel free to make your first post when you can.
 
Knight CS
Appearance:
knight_by_egakuro-d5gk1kp.jpg

Name: Jeromius Midael
Age: 74
Knight Order: Cult of the Skull Thrashers
Personality: Jeromius had a personality once, when he was still but a young man. Now, as a Knight Master of the Cult, whatever humanity, whatever personality that was left within the man before he was captured was now forever lost. Twisted by the harsh teachings and punishments of the Cult, what's left is a hollow husk, completely alien to socialization, and any notion of honor, chivalry, and relationship. As a facade, he pretends to laugh at the dry jokes of others, and can try his best to assume a caring benevolence to his temporary allies, but in the end, all he cares about is himself. But he has been known to change, however. But once something catches his interest, some unknown part of his former self seems to return, with a pleasant demeanor, and a rather curious attitude.
Background:
Before his "induction" to the Cult of the Skull Thrashers, Jeromius Midael was a nice young lad. Born and raised in a city whose name is now lost to the virulent plagues that now infest the world of mankind, he found a reliable job among the ranks of the few Knightly Orders remaining in all of the realm. He rose slowly but surely up the ranks, finally establishing a firm foothold as a reputable swordsman within its hierarchy.
His time to prove himself came far sooner than he had anticipated, however, when a Skull Thrashers force, 30 strong, accompanied with some hundreds of Curselings, stormed the stronghold he was stationed in. His comrades fought hard, and fought well, but against such overwhelming numbers, it was simply too much. And so, Jeromius' comrades, fell in horrible, painful deaths, leaving him alone to face the remainder of the onslaught.
This is usually the end of the story for most unnamed heroes of mankind in this era. But for Jeromius, his new "life" had just begun. For the Great Demon, Erigon The Unfaithful, directly intervened, preventing Jeromius' death, instead having him captured and "raised" as a First Ascendant. Perhaps the Demon saw something within Midael, most likely owing to his skill, being able to fell not one, but two Accursed Knights virtually by himself. Perhaps this was just another whimsical game for the Demon, indulging in a temporary satisfaction of turning another man into a slave for His Cult. Whatever the reason, Jeromius was a man no more.
Just as before, he now rose the ranks of the Cult, serving his Undead masters. It was clear that Erigon was willing to invest a little more into this insignificant servant of his, as Jeromius was given a boost to his endurance, being able to stay in fighting shape, even through the constant punishments he receives from his uncaring Masters, and the onslaught of time. His work swift, having survived countless battles, from being humble cannon fodder, to serving among Accursed Knights, and now, he has claimed the title of Knight Master, being one of the few faceless leaders of a faceless army.
As time went on, Jeromius became more and more aware of his soon-to-end life, he abandoned any ambition to rule over the Cult, instead embarking on a personal mission; to do good for once. He now seeks an end to the suffering of mankind, his former fellow men and women, leaving the other Knight Masters to play their fruitless game of dictatorship over a country of dead men. He took the liberty of acquiring his age old Demonic servant and friend, Firarch, on his journey.
Equipment:
- Metallic armour, made in the harrowing image of an angel of death, especially the meticulously-crafted skeleton helm that sheathes Jeromius' true human face, still surprisingly normal, with an intricate layer of cloths, dyes, and paints. His humanity was one of many reasons he was ridiculed by his Cultist "comrades", and strikes fear into the hearts of his foes.
- Two-handed bastard sword, with a golden hand-guard and hilt threaded with precious threads, and a custom-made jagged blade made ideal for thrusting and slicing through armored opponents as well as unarmored cannon fodder.
- Armored gauntlets, reinforced with a layer of diamonds beneath the superficial metal plating at the knuckle joints, allowing for swift, unexpected close quarters punches to daze and disorient any unsuspecting foe, able to crack the usually flimsy helm armor of Jeromius' adversaries. Metallic plating also allows him to grab his sword by the blade for unexpected maneuvers.
- A horse, for horsing purposes. Comes when called. Runs from danger when ordered to. Can die rather easily.
Magic:
- Howl of The Undead: Aided by his Demon, Firarch, Jeromius enters a state of rage and physically-augmented fit of violence, marked by a blood-curdling mix between a howl and a screech, emitting out of Jeromius' aging vocal cords.
- Touch of Death: Firarch's nature channels through Midael, allowing him to drain the life energy out of a being. Perhaps not completely, and does not replenish Jeromius' power, but does weaken or kill the being.
Demon:
grim-reaper-holding-a-rose-wallpaper-3821.jpg

Firarch is a peculiar Demon. An agent of death and decay, it lives on the deaths of others, and because of it, Firarch's kind is seldom used, its entire "species" perhaps having only served the Cult of the Skull Thrashers, and a few other nameless, foolish practitioners. Its appearance and size varies, but usually takes the visage of a head-sized incomplete upper half of a skeleton wrapped in a thin, aged veil of black cloth, and usually seen clutching onto a beautiful red rose, its featureless eye sockets gazing upon the flower with an unmatched curiosity. It possesses no physical capabilities, but its magical powers act as a symbiote with the curse of Erigon The Unfaithful, for what is dead can not die again, which allows the members of His Cult to use Firarch's kind without fear of being devoured whole by its thirst for life.

Soviet Panda Soviet Panda
 
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I'm not willing to accept a zombie character. Fuil had a skeleton, and I denied him. He can have a greatly extended life, or simply not be a rotten carcass (look to Reis' character, I'm not completely against "undead" characters). At first I didn't like the personality, but the more I look at it the more I get it. To change him from undead to really old, you can have Erigon still interfere, but instead of bringing him back to life have his knights not kill him. But that is just an idea, and you can spin it any way you want.
 
Soviet Panda Soviet Panda I forgot to expand more on this, whoops. Even when "revived", the magic that keeps these kinds of Skull Thrashers "alive" reduces over time, they kinda suffer from the same flaw as their original Knight founders, except when they crumble completely, they die for good. Jeromius dies at 100, but because of Erigon giving him a boost to his strength, he is still in fighting shape even at 74. I hope you're good with this now that I've made it clear.

If you still want me to change, just say the word.
 

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