Grey
Dialectical Hermeticist
The Strackhound Gang
Sly Lily
Lily is the leader of the Strackhound Gang, a cunning woman with a good arm and quick eyes. Lily grew up near the Strack, largely free of mutation, save for her cobalt-coloured eyes and white hair.
And the ability to electrocute with a touch.
She began her criminal career by posing as a prostitute – then simply incapacitating punters with a shock, robbing them blind, and walking into the night. Her tough, self-sufficient demeanour and
capacity for bodily harm combined with a calculating mind rapidly earned her the respect of her
similarly uncouth friends, and later brought the Strackhound Gang to the attention of the Boss.
Attractive and resourceful, Lily enjoys a challenge and turning a difficult situation in her favour.
She has a contact in the Lanternlight District; Madame Stanislav in the House of the Setting Sun.
Mutation: Stunning
Lily can, once per two hours, deliver a near fatal electric shock on touch to a target, incapacitating
them for the foreseeable future.
Virgil
Virgil is a small-time assassin and bodyguard. Given time and opportunity, he could find himself
seneschal to a noble household or right hand of a larger gang leader. But Virgil can be somewhat..
unstable. A fount of obscure knowledge and skills he didn't realise he had, Virgil is plagued by
voices and whispers of those he has killed, with memories that aren't his own. He is loyal to Lily
and his friends, but his identity becomes more fragmented with each life he ends.
Mutation: To The Victor
Virgil is unaware of his mutation; every deathblow he delivers causes the soul of the victim to pass
through him briefly, leaving behind fragments of memory or personality.
Gar
Gar has been picked on a lot of his life, even in The Strack. But the rest of the gang have always
treated him relatively well. Hulking and horned, with stubby, flightless wings under his clothes, Gar is smarter than one might assume and not shy about putting his strength to use in difficult situations – though he tends to be reserved, as the severity of his mutations would earn him no leniency in court or at the hands of the Inquisition. Gar is often the voice of reason, naturally inclined to seek the path of least resistance and keep his head down.
Mutation: Implacable, Monstrous
Gar enjoys -2 Physical Damage reduction owning to rough, stony skin. He's also quite strong and
hulking, gaining +2 Intimidation
Helene
Helene is a thief and bruiser like no other. Born with a strange creature bound as her shadow,
Helene always has some... thing watching her back. Helene both loves and hates the thing that
follows her, both used to and dependent on it after all these years, but fearful of the intelligence it
displays. People who know Helene step carefully around her – her shadow is apt to violent
retribution for perceived slights, sometimes without Helene realising it. Naturally, she's frustrated – are people being honest with her, or simply afraid of the monster that trails in her wake?
She clings to her friends in the gang – until they took her in, people shunned the cursed girl. Helene can call her shadow to encase her in a magical suit of armour that extrudes melee weapons at will.
Mutation: Shadow Symbiote
Helene has a monster for a shadow, which will at times wander off on mysterious errands of its
own. Helene can send it short distances as a scouting tool and communicate with it through thought alone – though it communicates more in sensation than real thought. She can also transform it into a magical suit of armour equipped with vicious melee weapons.
Desthene
Desthene wears a blindfold to protect those around her. Staring too deep into her eyes hollows out
your mind like a Jester's Bust, leaving the victim an empty, drooling shell. Desthene is ironically
the face of the gang, handling negotiations and trades in a soft-spoken, polite manner. Desthene is
often left to handle negotiations alone, the better to ensure cooperation – she is more than able to
defend herself with but a glance...
Desthene is torn about the minds she destroys – at once thrilled by her power, yet terrified and
guilty. The victim is aware of what is happening to them as their mind is hollowed out, and she can sense that awareness. She can sometimes come across as arrogant, even narcissistic.
Mutation: Echo of a Dead God
On making eye contact with a victim, Desthene begins to hollow out their mind. She is acutely
aware of their horror and suffering during the process, but gleans no knowledge from their
destruction.
Sly Lily
Lily is the leader of the Strackhound Gang, a cunning woman with a good arm and quick eyes. Lily grew up near the Strack, largely free of mutation, save for her cobalt-coloured eyes and white hair.
And the ability to electrocute with a touch.
She began her criminal career by posing as a prostitute – then simply incapacitating punters with a shock, robbing them blind, and walking into the night. Her tough, self-sufficient demeanour and
capacity for bodily harm combined with a calculating mind rapidly earned her the respect of her
similarly uncouth friends, and later brought the Strackhound Gang to the attention of the Boss.
Attractive and resourceful, Lily enjoys a challenge and turning a difficult situation in her favour.
She has a contact in the Lanternlight District; Madame Stanislav in the House of the Setting Sun.
Mutation: Stunning
Lily can, once per two hours, deliver a near fatal electric shock on touch to a target, incapacitating
them for the foreseeable future.
Virgil
Virgil is a small-time assassin and bodyguard. Given time and opportunity, he could find himself
seneschal to a noble household or right hand of a larger gang leader. But Virgil can be somewhat..
unstable. A fount of obscure knowledge and skills he didn't realise he had, Virgil is plagued by
voices and whispers of those he has killed, with memories that aren't his own. He is loyal to Lily
and his friends, but his identity becomes more fragmented with each life he ends.
Mutation: To The Victor
Virgil is unaware of his mutation; every deathblow he delivers causes the soul of the victim to pass
through him briefly, leaving behind fragments of memory or personality.
Gar
Gar has been picked on a lot of his life, even in The Strack. But the rest of the gang have always
treated him relatively well. Hulking and horned, with stubby, flightless wings under his clothes, Gar is smarter than one might assume and not shy about putting his strength to use in difficult situations – though he tends to be reserved, as the severity of his mutations would earn him no leniency in court or at the hands of the Inquisition. Gar is often the voice of reason, naturally inclined to seek the path of least resistance and keep his head down.
Mutation: Implacable, Monstrous
Gar enjoys -2 Physical Damage reduction owning to rough, stony skin. He's also quite strong and
hulking, gaining +2 Intimidation
Helene
Helene is a thief and bruiser like no other. Born with a strange creature bound as her shadow,
Helene always has some... thing watching her back. Helene both loves and hates the thing that
follows her, both used to and dependent on it after all these years, but fearful of the intelligence it
displays. People who know Helene step carefully around her – her shadow is apt to violent
retribution for perceived slights, sometimes without Helene realising it. Naturally, she's frustrated – are people being honest with her, or simply afraid of the monster that trails in her wake?
She clings to her friends in the gang – until they took her in, people shunned the cursed girl. Helene can call her shadow to encase her in a magical suit of armour that extrudes melee weapons at will.
Mutation: Shadow Symbiote
Helene has a monster for a shadow, which will at times wander off on mysterious errands of its
own. Helene can send it short distances as a scouting tool and communicate with it through thought alone – though it communicates more in sensation than real thought. She can also transform it into a magical suit of armour equipped with vicious melee weapons.
Desthene
Desthene wears a blindfold to protect those around her. Staring too deep into her eyes hollows out
your mind like a Jester's Bust, leaving the victim an empty, drooling shell. Desthene is ironically
the face of the gang, handling negotiations and trades in a soft-spoken, polite manner. Desthene is
often left to handle negotiations alone, the better to ensure cooperation – she is more than able to
defend herself with but a glance...
Desthene is torn about the minds she destroys – at once thrilled by her power, yet terrified and
guilty. The victim is aware of what is happening to them as their mind is hollowed out, and she can sense that awareness. She can sometimes come across as arrogant, even narcissistic.
Mutation: Echo of a Dead God
On making eye contact with a victim, Desthene begins to hollow out their mind. She is acutely
aware of their horror and suffering during the process, but gleans no knowledge from their
destruction.