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Fantasy A Bunch of Godslayers Share an Apartment (Reboot) CS

OOC
Here

Gaius Danius Griinia

Apparently Infamous
BASIC INFORMATION
Name:
Gender:
Race:
Age:
Nationality:
Occupation:
Appearance:
Biography:
Number of Gods Slain:
Gods Slain:

SKILLS, MAGIC AND TOOLS
Mundane Abilities:
Magic Abilities:
Tools:

Divine Authorities:
GOD 1
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:
GOD 2
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:
GOD 3
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:

Extra Stuff:
 
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  • Name: Sage Kaelber
    Gender: Male
    Race: Mage
    Age: 21
    Nationality: American
    Occupation: College Student (Biology Major), works at a gift shop part-time

    Number of Gods Slain: 1
    Gods Slain: Janus

    Appearance Description:
    6', brown hair and brown eyes. Is normally seem wearing a duo golden bracelet, which two parts are joined together by a centrepiece in the form of a wing, on his left upper arm. The bracelet relic has sigils inscribed into it that together act as a magic dampener, a kind of limiter that restrains Sage's use of his power when he's wearing it, especially the wing manifestation. It is, however, not a perfect solution.
    When using the full length of his powers own powers, his eyes get a fiery, red/orange glow on them.
 
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BASIC INFORMATION
Name: Izuru Kamukura
Gender: Male
Race: Godslayer
Age: 19
Nationality: Japanese
Occupation: Detective/Monster Hunter/College Student
Appearance:
1531635221553.png
Biography: Born to prestigious Kamukura Family, Izuru was destined for greatness. At least that should have been the case. For over several generations, Kamukura offspring have been born with powerful magic. While Izuru's twin brother and older sister were born with amazing magical talents, Izuru was not. His natural abilities as a mage were almost below average. As a result, Izuru was looked down upon by most of the Kamukura Family. His early days were spent training his meager skills to the point of exhaustion. All he desired was a chance to prove he was worth something. His sister, Chiho was the only one who openly cared for Izuru. While he didn't show it, his twin brother Otonashi took on more responsibility to let Izuru live a happy life. After being ruthlessly beaten by Chiho's maid, Uzume at the request of his father, Izuru almost gave up on the world. It was then he met the demon Mepistopheles. The denizen of darkness offered Izuru a deal. If Izuru could steal an important artefact from his father, Mephistopheles would grant him a wish. Getting lucky, Izuru somehow managed to succeed. Honoring his part of the bargain, Izuru was granted a single wish. He wished for the only thing that mattered to him. Izuru wanted POWER. Taking the hand of the young mage, Mephistopheles granted him just that. Izuru was born with the natural potential to control the darkness. It had just been laying dormant inside him. Empowered as a crazed Dark Wizard, Izuru struck out at the Kamukura Family for his treatment. Scarring his mother and tearing out his fathers eye, Izuru claimed dominance over the family. Upon Chiho, the only one who he cared for, calling him a monster. Izuru understood how far he had gone. Leaving the family home, Izuru took what he could and fled the city.

It was on a visit to the island of Okinawa that he met someone who would change his life forever. With magic that exceeded anything he had seen and power that dwarfed his own, Izuru was met by Verethragna. It was then that Izuru learned that truth, divine beings were real. They could manifest themselves into the human world from time to time. Now was one such time. Forced to his knees by the Persian God of War, Izuru felt fear unlike any other. His dark power was all he really had. Verethragna's connection to the Sun God, Mithras, meant that he could snuff out Izuru's darkness with intense light. Verethragna beat Izuru's story out of him. Liking his moxy, Verethragna took Izuru as an apprentice. For the next year, under the tutelage of the God of War, Izuru flourished as a warrior. Admiring the power and control exhibited by Verethragna, Izuru soaked in every teaching. He began fighting with greater ferocity. Soon he started challenging many of the mages he came across to fights in order to sharpen his skills and bask in victory. When he was battle-hardened and bloodthirsty enough, Izuru was given a final test. Asked to defeat his own teacher, Izuru was both excited and terrified. Given a week to prepare, Izuru was handed the artefact he stole from his father. It seems Mephitopheles had been saving it for IZURU. It was a longbow that looked pretty ancient. When the time came for their battle, Izuru was losing quickly. Overwhelmed by all ten of Verethragna's incarnations, Izuru only had one option. Creating an arrow of darkness, Izuru pulled back on the heavy drawstring of the bow. Firing an arrow directly at Verethragna, Izuru felled the Persian Deity. This was at the cost of his own life. The artefact he held was the Bow of Arash. It was a stolen Divine Authority which allowed the user to trade their life for a single great shot. It was because of this bullheaded and insane action that Izuru became a Godslayer. Granted Verethragna's power by the Axiom as a reward for beating him, Izuru became a feared existence in Mage Society. The Axiom is the entity which granted Humans magic. It also governs the scared ritual by which a human kills a god and obtains its power. Not many Godslayers exist because most mages either die trying or avoid trying to kill a god.
Number of Gods Slain: 3
Gods Slain: Lucifer, Verethragna, Odin

SKILLS, MAGIC AND TOOLS
Mundane Abilities:
Magic Abilities:
Tools:

Divine Authorities:


GOD 1
Name: Verethragna
Authority/Sphere of Influence: War, Victory, Light, Steel
Country of Origin: Persia
Number of Authorities Gained: 5
Appearance:
1531636846791.png
Legends: Verethragna was an ancient Persian warlord and a servant of Mithras, the God of War and Light. He was also known as the Invincible Warlord, due to his 10 incarnations and his strength to defeat Gods. Verethragna is the Persian god of victory. One of the Yazatas. This four-faced, irresistible god had ten incarnations - a wind, a bull, a white horse, a camel, a boar, a fifteen-year-old youth, a bird, a ram, a goat and a man with a golden sword. As a boar, he was used by Mithra to kill his enemies. He was born in the primordial ocean and some say he overcame the demon Azhi Dahak, chaining him to Mount Demavand.
Authorities:
1: Golden Sword: Also a representation of his aspect as a war god that subjugated foreign deities. Summons a golden sword which negates divinity, and the power of any Authorities they may possess. However, it requires knowledge of the target god to use. Dual wielding is also possible for two different gods but leaves him significantly drained. Izuru can create countless Golden Swords that have the ability to remove the divinity of any God, making them a mortal, thus negating their divine Authorities. Izuru can only use it if he has sufficient knowledge of the enemy, or the divinity the enemy's Authority is drawn from. While it can negate the Authorities of Godslayers, it only halves the power of targeted Gods.
2: Express Wind: Verethragna could wield the power of Wind. It allowed him to hear and then teleport to a person who knows his face and is crying for help. With it he could travel anywhere in the world, even between the Netherworld and the world of the living. Verethragna was a god who had also dominated over kings, and under the widespread worship of Parthian and Sassanid Empires, he became a patron saint of the people. The symbol that best represented him was the wind, where he would transform into a gust of wind to protect people, and travelers would often recite prayers to or leave small figures of him in the street to pray for a safe journey. The Gale Incarnation gives Izuru the power to go anywhere instantly, even traveling between the Netherworld and the world of the living.
The condition for use is that someone there who knows him personally and is in danger must call out his name to summon him to that location.
3: Blazing Steed: Represents his relationship to the sun since Verethragna's master Mithras, like Apollo, was said to have carried the sun across the sky in a horse drawn chariot. Allowed him to summon a horse that carries the Sun's power. It is easily the strongest offensive Authority he has in his arsenal. By using the White Stallion, Izuru is able to summon a burning horse, bearing the power of the Sun to incinerate enemies. It can only be used against those who have committed great sins against the people.
4: Ramvival: Allows the user to be resurrected from fatal injuries, however an instant death would prove it useless. While Verethragna was a god of victory, he was also a defender of kingship, which the ram possesses the deepest relationship with. In ancient times when herding could be equated with wealth, the sheep, able to grow quickly and reproduce with abundance, was a symbol of vitality and prosperity. Thus, the power to represent vitality was a perfect representation of the sheep which exhibited these traits. The Ram offers miraculous powers of recovery that allows Izuru to resurrect himself from the dead, and recover from his injuries in the process. The effect is not instantaneous, and it will take some time before he awakens. It must be activated before the moment he dies, or he will die permanently.
5: The Goat Is With Me: This incarnation grants him the power to control thunder. The reason for this is because since ancient times, the goat and other horned animals were considered to be sacred beasts that symbolized great magical power, as horns were the symbol of special magical power since ancient times. Kings and priests often wore hats or helmets with horns to show that the wearer possessed power. Nomadic Indo-European tribes were also thought to have made analogies comparing the goat to lightning. The Greek god of the heavens Zeus was also intimately linked to the Goat, and the connection between him and Verethragna is further strengthened when considering that Verethragna was often equated to Heracles, the son of Zeus. He also shares close ties to the thunder god Indra. The Goat grants absolute control over Lightning, allows him to listen to the hearts of the people, and bestows to him priestly authority, great magical power and wisdom. This also grants him the ability of Psychic Sensing. Izuru may only use this power if there are people at the location who wish to stand with him and fight to the bitter end, only then will it activate.

GOD 2
Name: Odin
Authority/Sphere of Influence: Wisdom, Victory, Magic
Country of Origin: Norway
Number of Authorities Gained: 5
Appearance:
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Legends:
Authorities:
1: All-Seeing Eye of Odin: Odin was willing to pay any price for wisdom and was always looking for new quests. He wanted to understand life’s mysteries and answer every question. On one occasion, he headed towards Mimir’s Well, otherwise known as the Well of Urd. It was among the roots of the world-tree and was home to Mimir, a dark and shadowy creature whose knowledge could not be matched by anyone else. Mimir had acquired his knowledge by drinking water from the well. Odin wanted to take a drink from the well and asked Mimir for permission. Mimir agreed, but only if Odin would give him one of his eyes. It is unknown how much time passed after this demand, or whether or not Odin debated or argued with Mimir, but he did eventually gouge out one of his eyes and drop it straight into the well in front of Mimir. With the task complete, Mimir took his horn and dipped it into the well, retrieving a large drink of the enchanted water. Odin drank from the horn and received the wisdom it contained. Izuru can see the world as it truly is without being deceived for short periods of time. This allows him to see through illusions, read auras and learn about objects he focuses on. To activate this Authority, Izuru has to temporarily sacrifice his left eye with magic.
2: Shapeshifting: Odin would frequently assume various forms to deceive his enemies in his for all the knowledge in the land. One day, Odin’s competitive side drove him to challenge the wisest of all the giants in the land. He challenged the giant to a contest regarding knowledge. The prize was fierce. The winner would receive the head of the loser. Because of all his knowledge, Odin won the contest by asking his opponent something that only Odin would know. His competitive nature was stronger than his morals. He claimed his prize and returned home. Izuru can freely shapeshift into any living creature as long as he has met with them at least once.
3: Aggression Manipulation: In modern popular culture, Odin is often portrayed as being an eminently honorable ruler and battlefield commander (not to mention impossibly muscular), but to the ancient Norse, he was nothing of the sort. In contrast to more straightforwardly noble war gods such as Tyr or Thor, Odin incites otherwise peaceful people to strife with what, to modern tastes, is a downright sinister glee. Izuru can stir up the negative emotions of the people around him, potentially driving them to conflict and violence. Its only conditions are that he make direct eye contact with his targets.
4: Divine Beasts Geri and Freki: After creating the world with his brothers, Odin became lonely traveling by himself so he created the first wolves: Geri and Freki (both meaning “the ravenous” or “greedy one”). The ruler of Asgard and these furry canines quickly became inseparable. They traveled the world together and slowly populated the Earth with wolves, their offspring. Izuru can summon both of these monstrous wolves to hunt his enemies across countries. They can also grow to the size of houses to savagely tear apart whoever Izuru points them at. All he needs for this Authority is to create a ring of blood from both arms on either side of him.
5: March of the Einherji: The einherjar (pronounced “ane-HAIR-yar,” with the first syllable like “sane” without the “s”; Old Norse einherjar, literally “those who fight alone”) are the band of the spirits of deceased elite warriors who dwell in Valhalla, the magnificent hall of the god Odin. Noble Viking warriors aspired to become one of the einherjar after they died. But Odin doesn’t keep the einherjar around just so they can enjoy extravagant pleasures. He has a particular purpose in mind for them, and they’ve all been carefully selected to fulfill this purpose. At Ragnarok, the final battle between the gods and the giants, Odin is fated to fight the dreadful wolf Fenrir. The einherjar will fight valiantly by his side. But despite all their fearless efforts, they are doomed to fall with their master. Izuru can summon a horde of einherji to fight at his side. These warriors will fight until they die in combat with their enemies. Izuru just needs to call for these warriors to summon them.

GOD 3
Name: Lucifer/Satanael/Satan
Authority/Sphere of Influence: Light, Freedom, Hell
Country of Origin: N/A
Number of Authorities Gained: 5
Appearance:
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Legends:
God has a powerful adversary known as Satan, or the Devil. Satan's role changed over time, as religions developed. At first he was a creature under God's control with the task of testing people's faith. In time, however, Satan came to be seen as the prince of darkness, ruler of all evil spirits, enemy of both God and humankind, and source of treachery and wickedness.
Authorities:
1: Wings of the Morningstar: Jewish and Christian traditions offer similar explanations for the Devil's origin. Because God would not create a being of pure evil, Satan was originally an archangel, one of God's most divine or blessed creations. His name is given sometimes as Samael but more often as Lucifer, a bright angel called "The Morningstar". Izuru can manifest Lucifer's heavenly wings to go anywhere in the mortal or netherworld. They can also be used for simple flight or to defend himself from attacks. These wings can only be used if Izuru feels good about himself as a person. Otherwise they will be burning atrocities that scorch his skin, give him horns and harm those around him.
2: Fire of the Morningstar: There is a legend that Lucifer means “light bringer,” meaning a Morning Star god announcing daily birth of the sun. The Canaanites called him Shaher, the Hebrews Shaharit, “Morning Service commemorating him. His twin brother, Shalem, the Evening Star, announced the daily death of the sun, speaking to him a Word of Peace, shalom. These two may be identified as the heavenly twins of the Greeks, Castor and Pollux, born of Leda’s world egg. They also played a prominent role in Persian sun worship as two torch-bearers, one with an ascendant torch, the other pointing downward. Izuru can freely create and control heavenly flames that can burn away even the most fiendish of impurities. The strongest application of this power is the "Flaming Sword", which is a blade made of the most potent flames. This weapon can supposedly slice open the gates of Heaven itself. This ability is available to Izuru as long as he is under the yellow sun.
3: He Who Defies Demiurge: The Gnostic Christians too believed in the light of Lucifer which they viewed as the enlightenment which he is "Satanael", also an Egyptian phallic form as the serpent Ami-Hemf “Dweller in the Flame,” who enlightened the first parents, Adam and Eve, against God’s will. Here Lucifer is likened to Prometheus who stole fire from heaven to give civilization to humanity. God denied the first two people the fruit of the tree of knowledge, but Lucifer gave them the light of wisdom. Izuru possesses the power to defy and nullify the magic of his enemies. Its only conditions are that he must at least have a basic understanding of the magic used against him. Izuru can greatly lessen this limitation by temporarily assuming Satanael's angelic form.
4: The Tempter: As a result of the sin of Pride over mankind against God, Lucifer was banished from living in heaven (Isaiah 14:12). He became corrupt, and his name changed from Lucifer (“morning star”) to Satan (“adversary”). His power became completely perverted (Isaiah 14:12,16,17). He is directly involved in perpetrating evil in individuals, and on a larger scale, in the world. Satan is a fallen angel who first appears in the Scriptures in the garden of Eden where he seduced Eve to believe a lie. Izuru can convince most people to do as he says with a silver tongue that weakens their will to resist. It has an added effect of increasing his overall attractiveness. Izuru just needs to get the first word in for this Authority to activate.
5: The Punisher: When Lucifer rebelled, God cast him out of Heaven, tasking him to be the ruler of Hell and to punish the souls of deceased sinners for eternity. Lucifer reluctantly ruled Hell for many eons, gaining a fearsome reputation. He became known by many names, including the Devil, Satan, Abaddon, and Belial. This is Izuru's most sinister power obtained from Lucifer. It can only be used if Izuru holds both hatred for an individual and proof of their sins. This Authority traps the target in their own personal Hell, until they either die or Izuru feels like letting them out.


Extra Stuff:
 
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Name: Sonya Yukinari
Gender: Female
Race: Human
Age: 20
Nationality: Japanese-American
Occupation: (Retired) Hitman, Maid Café part time
Appearance:Azuma-Tokaku-akuma-no-riddle-37118791-610-343.jpegAzuma-Tokaku-akuma-no-riddle-37118799-1280-720.jpeg
Biography: Killing a god might sound like a crazy feat but two hitman families decided they would need to join forces to become the strongest family their two best assassins were chosen to give birth to their hope. A child with an overwhelming amount of ki trained in the ki based assassination techniques of the Hebi Clan, and the weapon expertis of the Galbraith Clan. With all this Sonya who at the time possessed no name she was simply called The Huntress trained for the sole purpose of killing a god. Her first target being the goddess of hunt Artemis. As she was trained Sonya was treated as a weapon rather than a child the years she spent training would be tested when she was sent out to kill her first god and stay true to her name as The Huntress by slaying Artemis Goddess of the hunt. Hunting a goddess of hunt proved to be a bit of problem months went by but finally Sonya had returned home having killed the goddess only to be sent out to hunt a second god Anubis the god of death. This time such a task was much easier considering she herself now had godly powers. After slaying Anubis Sonya felt an empty feeling in her stomach wondering what it was that could fill such a void. She realized one night what it was friendship so she set out in the dead of night with a new name wondering. Her wondering has lead her to living in an apartment with some other similar individuals Sonya can barley hold her exexcitement.
Number of Gods Slain: 2
Gods Slain: Anubis, Artemis

SKILLS, MAGIC AND TOOLS
Mundane Abilities: Martial arts expert-Sonya has been trained in martial arts since she was able to walk it's as easy as breathing.
Weapons expert-You'd be hard pressed to find a weapon Sonya can't and hasn't killed with before.
Taste good beam-Not a skill exactly but something she's picked up in her time working at the maid café

Magic Abilities: Hebi Assassination arts-A form of martial arts designed for assassination with it Sonya has a variety of ki based attacks.
Cobra Strike-By focusing ki into the tips of her fingers Sonya can pierce through solid steel with her bare hands.
Snake Eyes-By focusing ki in her eyes Sonya can achieve incredible kinetic vision
Cobra Sway-A full body ki enhancement that causes Sonya to become extremely agile and flexible
Tools:Nothing specific

Divine Authorities:
GOD 1
Name: Anubis
Authority/Sphere of Influence: Death, Mummification
Country of Origin: Egypt
Number of Authorities Gained: 3
Appearance:2018-07-16-23-51-34-1488509265.jpeg
Legends: Like many ancient Egyptian deities, Anubis assumed different roles in various contexts. Depicted as a protector of graves as early as the First Dynasty (c. 3100 – c. 2890 BC), Anubis was also anembalmer. By theMiddle Kingdom (c. 2055 – 1650 BC) he was replaced by Osiris in his role as lord of the underworld. One of his prominent roles was as a god who ushered souls into the afterlife. He attended the weighing scale during the "Weighing of the Heart," in which it was determined whether a soul would be allowed to enter the realm of the dead. Despite being one of the most ancient and "one of the most frequently depicted and mentioned gods" in the Egyptian pantheon, Anubis played almost no role in Egyptian myths.
Authorities:
1: Usher of Souls-Anubis often ushered souls to the underworld thus Sonya is capable of doing the same allowing her to send the soul of a being she has killed to the underworld. Meaning she is able to negate immortality or the healing of an instant death wound.
Condition-In order to negate someone's immortality Sonya must deliver the finishing blow through their heart if she is even a little bit off Usher of Souls will not take effect.
2: Judge of Souls-Anubis would weigh a souls heart to seem if they were worthy of entering the underworld. Thus Sonya can weigh a person's heart and should their heart be "heavy" she can deem them unworthy and increase the damage she inflicts on them
Condition-Sonya must weigh the enemy's heart against someone else's who is in view, should the enemy's heart weigh less the effect is instead aimed at Sonya.
3: God of Mummification-Anubis watched over those who were mummified thus giving Sonya the ability to summon wrappings that she can use to tie someone up with or grab things for her they are incredibly durable.
Condition-Sonya must first have some form of cloth with her before she can create these wrappings.
GOD 2
Name: Artemis
Authority/Sphere of Influence: Hunt, Animals, Wildlife
Country of Origin: Greece
Number of Authorities Gained: 4
Appearance:2018-07-16-23-51-37--1868066108.jpeg
Legends: Artemis was one of the most widely venerated of the Ancient Greek deities. Her Roman equivalent is Diana. Some scholars believe that the name, and indeed the goddess herself, was originally pre-Greek. Homer refers to her as Artemis Agrotera, Potnia Theron: "Artemis of the wildland, Mistress of Animals". The Arcadians believed she was the daughter of Demeter.

In the classical period of Greek mythology, Artemis was often described as the daughter of Zeus and Leto, and the twin sister of Apollo. She was the Hellenic goddess of the hunt, wild animals, wilderness, childbirth, virginity and protector of young girls, bringing and relieving disease in women; she often was depicted as a huntress carrying a bow and arrows.The deer and the cypress were sacred to her. In later Hellenistic times, she even assumed the ancient role of Eileithyia in aiding childbirth.
Authorities:
1: Hunter's Bow-Artemis is often seen holding a bow giving Sonya the ability to summon a wooden bow she can then fire arrows of light from the bow that are incredibly powerful.
Condition-Creating the bow eats up a chunk of Sonya's ki and each arrow eats up even more.
2: Marksman's Eye-Sonya also gained the ability to be incredibly accurate with all ranged weapons making it incredibly hard for her to miss a target.
Condition-Sonya will only have this ability when she is shooting at a target she is chasing or has tracked down.
3: Animal Kin-Sonya can summon animals made from her ki to battle alongside her these beast with do only what she tells them to.
Condition-These animal beings eat up more ki the larger they are and the longer she keeps them out should they cause her to run out of ki these beast will turn on her instead.
4: Sister of the Sun-Artemis is the twin sister of Apollo giving Sonya the ability to summon and control flames along with have a residence to fire based attacks.
Condition- Sonya only has access to this ability when the sun is shining on her, should the light be blo ked for any reason she will lose said ability.
 
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