• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy A Bunch Of Godslayers Share An Apartment: CS

OOC
Here
Characters
Here
Lore
Here
Other
Here

Gaius Danius Griinia

Apparently Infamous
BASIC INFORMATION
Name:
Gender:
Race:
Age:
Nationality:
Occupation:
Appearance:
Biography:
Number of Gods Slain:
Gods Slain:

SKILLS, MAGIC AND TOOLS
Mundane Abilities:
Magic Abilities:
Tools:

Divine Authorities:
GOD 1
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:
GOD 2
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:
GOD 3
Name:
Authority/Sphere of Influence:
Country of Origin:
Number of Authorities Gained:
Appearance:
Legends:
Authorities:
1:
2:
3:
4:
5:

Extra Stuff:
 
Last edited:
BASIC INFORMATION
Name: Izuru Kamukura
Gender: Male
Race: Mage
Age: 18
Nationality: Japanese
Occupation: College Student/Assistant Mage Detective
Place of Residence: Kitamura Apartments
Appearance:
Izuruuu.jpg
Biography: Born to prestigious Kamukura Family, Izuru was destined for greatness. At least that should have been the case. For over several generations, Kamukura offspring have been born with powerful magic. While Izuru's twin brother and older sister were born with amazing magical talents, Izuru was not. His natural abilities as a mage were almost below average. As a result, Izuru was looked down upon by most of the Kamukura Family. His early days were spent training his meager skills to the point of exhaustion. All he desired was a chance to prove he was worth something. His sister, Chiho was the only one who openly cared for Izuru. While he didn't show it, his twin brother Otonashi took on more responsibility to let Izuru live a happy life. After being ruthlessly beaten by Chiho's maid, Uzume at the request of his father, Izuru almost gave up on the world. It was then he met the demon Mepistopheles. The denizen of darkness offered Izuru a deal. If Izuru could steal an important artefact from his father, Mephistopheles would grant him a wish. Getting lucky, Izuru somehow managed to succeed. Honoring his part of the bargain, Izuru was granted a single wish. He wished for the only thing that mattered to him. Izuru wanted POWER. Taking the hand of the young mage, Mephistopheles granted him just that. Izuru was born with the natural potential to control the darkness. It had just been laying dormant inside him. Empowered as a crazed Dark Wizard, Izuru struck out at the Kamukura Family for his treatment. Scarring his mother and tearing out his fathers eye, Izuru claimed dominance over the family. Upon Chiho, the only one who he cared for, calling him a monster. Izuru understood how far he had gone. Leaving the family home, Izuru took what he could and fled the city.

It was on a visit to the island of Okinawa that he met someone who would change his life forever. With magic that exceeded anything he had seen and power that dwarfed his own, Izuru was met by Verethragna. It was then that Izuru learned that truth, divine beings were real. They could manifest themselves into the human world from time to time. Now was one such time. Forced to his knees by the Persian God of War, Izuru felt fear unlike any other. His dark power was all he really had. Verethragna's connection to the Sun God, Mithras, meant that he could snuff out Izuru's darkness with intense light. Verethragna beat Izuru's story out of him. Liking his moxy, Verethragna took Izuru as an apprentice. For the next year, under the tutelage of the God of War, Izuru flourished as a warrior. Admiring the power and control exhibited by Verethragna, Izuru soaked in every teaching. He began fighting with greater ferocity. Soon he started challenging many of the mages he came across to fights in order to sharpen his skills and bask in victory. When he was battle-hardened and bloodthirsty enough, Izuru was given a final test. Asked to defeat his own teacher, Izuru was both excited and terrified. Given a week to prepare, Izuru was handed the artefact he stole from his father. It seems Mephitopheles had been saving it for IZURU. It was a longbow that looked pretty ancient. When the time came for their battle, Izuru was losing quickly. Overwhelmed by all ten of Verethragna's incarnations, Izuru only had one option. Creating an arrow of darkness, Izuru pulled back on the heavy drawstring of the bow. Firing an arrow directly at Verethragna, Izuru felled the Persian Deity. This was at the cost of his own life. The artefact he held was the Bow of Arash. It was a stolen Divine Authority which allowed the user to trade their life for a single great shot. It was because of this bullheaded and insane action that Izuru became a Godslayer. Granted Verethragna's power by the Axiom as a reward for beating him, Izuru became a feared existence in Mage Society. The Axiom is the entity which granted Humans magic. It also governs the scared ritual by which a human kills a god and obtains its power. Not many Godslayers exist because most mages either die trying or avoid trying to kill a god.

Now more levelheaded after killing Verethragna and being reborn as a Godslayer, Izuru set out on another journey. It was while he visited the Irish Mages Association that he met his second God. He met a Paladin from the Church who had attempted to summon Cu Chulainn in order to slay him. However Cu Chulainn had overpowered the foolish zealot and began challenging the strongest creatures he could find. This was what led to his battle with Izuru, who severed his divinity and forced him into submission. Though Izuru sent him away instead of killing him. Izuru already held divine power, he didn't need any more. This attracted the attention of Dagda, who manipulated Cu Chulainn in order to wound Izuru. Just managing to survive the strongest attacks of the Gae Bolg, Izuru was impaled through the chest. Dagda then murdered the Child of Light and set his sights on the injured Izuru. Dagda's plan was to enslave the young Godslayer in order to expand the territories of the Fairy Forest. Forcing himself to stand, Izuru resisted the attempted brainwashing. Just as Izuru was on the brink of death, the morning sun rose. With all his godly power recharged, Izuru used the Golden Sword to greatly weaken Dagda. The dying Cu Chulainn had passed on all of his knowledge concerning Dagda. Now on a more equal footing, the two battled for an entire day. Izuru scorched half of a village with his Dark Fire trying to kill Dagda. Then he opened multiple portals with dark magic around Dagda. Rushing through each of them, Izuru hurt Dagda from every angle. Opening a portal of darkness right as Dagda swung his club, Izuru was able to get Dagda to greviously wound himself with his own attack. Jumping onto Dagda, Izuru called down his Stallion Incarnation on both of them. Since his actions had harmed the people of that village, he counted as someone who had sinned against the public. Killing both himself and Dagda, Izuru managed to activate Ramvival just before he died. As a result of his quick thinking and fighting spirit. Izuru was then granted Dagda's power in addition to Verethragna's. Now doubly feared by Mage Society, Izuru was called back to Japan.

It was there that his parents welcomed their "Son" home. They had been gaining influence and prestige because of Izuru's status as a Godslayer. Many feared angering the Kamukura Family because Izuru may come after them. Disgusted by how much they sucked up to him, Izuru left. Staying in a hotel, Izuru was met by members of a rival family. The Yatogami were a family of exorcists and fire mages. They attempted to defeat Izuru to improve their superiority. Izuru defeated them without much hassle. Travelling to the Meiji Shrine, Izuru prayed for something exciting to happen. It was then he met a strange white haired man praying beside him. Inviting him to Mt Fuji, Izuru was immediately suspicious. Snapping his fingers, the stranger teleported them to the base of Mt Fuji. Restrained from either end from two mysterious beings, Izuru was at the mercy of this man. Designating his friends as "Jinn". The man revealed himself to be the King of Magic, Solomon. Solomon was praised by Mages as the greatest Mage who had ever lived. He had tamed the 72 Pillars, 72 powerful entities known as Jinn. God himself had given Solomon unparalleled wisdom and dominion over the planet. Solomon had come to Japan in order to fight Izuru. Izuru was an interesting entity who had already killed two gods despite being so young. If Solomon were to fight him, he could understand why Izuru had gotten this far. Not willing to fight another god, Izuru tried to run. However Solomon held Chiho hostage. Enraged at the capture of his beloved Sister, Izuru agreed to fight Solomon. At first the battle was balanced with Solomon using powerful magic to counter Izuru's dark energies. Although as the battle dragged on, it became obvious that Solomon was holding back. Sealing his dark power and enveloping the area in light, Solomon got the upper hand. Upon using Paimon to swat Izuru aside, Izuru hurt his head. With his emotions repressed and his head injured, Izuru activated Hyper-Competency. Now able to better evade their attacks, Izuru was able to steal her weapon and wound Solomon with it. This temporarily deactivated his field of light. Calling forth the darkness inside, Izuru beat Solomon back. Giving himself to the darkness, Izuru was able to better counter Solomon's light magic. Firing off a shot above a tourist group, Izuru caused chaos among the humans. With his Hyper-Competence burnt out, he activated his new Authority from Dagda. A double ended guitar formed in his hands and he started jamming out. Dagda was an Earth God who could control the changing seasons. Flipping from scorching summer to windy autumn, then from icy winter to fragrant spring. Every time Solomon or his demons regained their footing, Izuru would change the season. Wailing on Team Solomon with a different kind of elemental magic every other moment, Izuru brought Solomon down a peg. Summoning a windstorm to attack Izuru, Solomon knocked the Godslayer around. Putting almost everything he had into getting near Solomon, Izuru latched on. Having seen his fight with Dagda, Solomon used the windstorm to push Izuru off. Although this was what Izuru wanted. Leaping above Solomon the moment the wind closed in, Izuru summoned the Stallion. Colliding with the windstorm, the two summons clashed and exploded. Falling flat on his face, Izuru got up to find a fatally wounded Solomon. Solomon hadn't even tried to dodge that last attack. Solomon told Izuru to end it, he had seen enough. Picking up a fallen tree branch, Izuru impaled Solomon through the heart. Absorbing his power, Izuru was told by the Axiom that he will not be able to gain any new Authorities through slaying Gods.

Taking Chiho home, Izuru dueled his brother for old times sake. Winning, his father, Izaya offered Izuru the chance to succeed the family. Shoving him aside, Izuru left that house. Since then, Izuru has lived in the Kitamura Apartments. Although he has been moved into a shared apartment with strangers for some reason. He spends his days studying and helping out the Aozaki Detective Agency. Life marches on for Izuru Kamukura...
Number of Gods Slain: 3
Gods Slain: Verethragna, Dagda, King Solomon

SKILLS, MAGIC AND TOOLS
Mundane Abilities:
Skilled Combatant: Izuru has years of combat training and experience. His early years were spent with the tutors hired by Izaya Kamukura to better his son's weak body. As a result of their teachings, Izuru became a decent fighter. Under Verethragna's strict guidance, Izuru flourished into a powerful warrior. Everything he knew about fighting was taken to the next level. His use of weapons is almost at the level of mastery. Izuru's preferred weapons are swords for their strength and versatility. Although he can wield most other melee weapons like clubs, polearms and axes. He also knows his way around a knife or two. Izuru is also one of the few mages to use guns. He uses firearms when most other options don't seem viable.
Knowledge: Izuru is far from an unthinking brute. He's very knowledgable on the matters of mages and magical practices. His clashes with different deities has led him to study up on many different kind of myth in order to better counter divine threats. Izuru also takes pride in his understanding of anime and video games. One may call him a "Massive Nerd", yet he doesn't care.
Covert: Izuru is talented in the ways of stealth. He knows how to hide where no one can find him, or even in plain sight. He's been ducking into the shadows and stepping out of view since he was young. Though having to hide his power from the local mages has proven to be a difficult task. Izuru also knows how to hide artefacts from people so they don't try to summon something they can't handle.
Housekeeping: As most of the servants were told to ignore Izuru most of the time. Izuru had to learn to take care of himself. His living area is always clean and tidy. Not a thing is out of place and not a speck of trash fills a space. Izuru can get a little antsy if no one makes an effort to keep the apartment clean. They're living together so everyone should pitch in. Unfortunately, his detective mentor has relegated cleaning duty for their office to Izuru as a result.
Cooking: Izuru's sister Chiho taught Izuru to make his own food when the maids refused to feed him at Izaya's order. He can prep most kinds of dishes using very very few ingredients at an affordable price range. From time to time, one can find Izuru trying out a new recipe he has learned. People have been known to hand making meals to Izuru because of this. Although he isn't fond of seafood, so he doesn't have many seafood dishes in stock.
Performing: Izuru likes to entertain people from time to time. He taught himself to play a multitude of instruments. Although he isn't very good at quite a few of them. Izuru can also sing rather well, learning from the fairies. Izuru even wrote and acted in the play "I Want To Be Thine Dove"... which bombed. Although that was because it was terribly written, rather than terribly acted.

Magic Abilities:
Heart of Darkness: The deal made by Izuru and Mephistopheles enabled Izuru to tap into the dark power born from his heart. Izuru can freely create, control and manipulate darkness. It feeds on his emotions and allows Izuru to make up for his lackluster talents as a spellcaster with raw magical power. At first Izuru could only fire waves of shadow at his enemies to overwhelm them. After a bit of training by killing members of the Kamukura Family. Izuru learned to shoot spheres and beams of dark magic to blast his foes apart. Upon facing down his own father, Izuru had gotten to the point where he could assume a feral Dark Mode. In this state, he could fly, summon dark familiars and create copies of himself. Izuru stopped using this power for a long time after fleeing Japan. He neglected its use under Verethragna's tutelage, the God would just seal it. When he used it against Cu Chulainn, he had to rely on trickery and portals of darkness to survive. Developing new techniques. Izuru learned to replicate elemental attack spells using Dark Magic. It was difficult to control at first, Izuru scorched half a village with Dark Fire. Although nowadays, he's more or less gotten his darkness under control. He still hasn't managed to reclaim his Dark Form yet. So he still hasn't achieved mastery of the darkness.

General Magecraft: Izuru has below average talent as a mage. He is only capable of the the most basic of spells. Things like simple healing, sensory and reinforcement are among the few practices he can do. Reinforcement is his favorite kind of magic. While others consider it the most basic of basics, Izuru sees it a fine way to get around a fight. It can be used to defend against forceful impacts, it makes objects stronger. Izuru loves using it to enhance his body so he can punch through brick walls. If you were to compare Izuru with a normal magic user, he'd be just above the level of a novice. He relies on Heart of Darkness or his Authorities for this reason, he has virtually no other methods of defending himself from external threats.

Tools:
Edge: Forged by a master craftsman, this sword is Izuru's personal weapon. It was made from the remains of a fallen meteorite. The Tokisada Family of swordsmiths had been the one of the personal weaponsmiths for the Mages Association. It was they who forged Yamato, the katana wielded by Izuru's brother. Izuru was originally deemed unworthy of a weapon. It was only after slaying Solomon that Izuru sought out a sword of his own. The disgraced Mikoto Houtsiun, youngest member of the Tokisada Family was the smith Izuru chose. She had been cast out for her lack of inborn ability to forge magical weapons. Even her last name had been taken, having been forced to adopt her mothers name. Mikoto informed Izuru that she would need a finer material than any she had to make Izuru a sword. So Izuru broke into the Tokisada Complex and stole the meteorite fragments they used to make their finest weapons. Giving them to Mikoto, she toiled away for an entire weekend. Presenting it to Izuru, she unveiled a pure black longsword, edged with white. It was stronger than steel and twice as light. The enchantments on the blade prevented it from chipping or rusting. It also held its edge forever. While she lacked the talent to make strong swords, her elite enchantments more than made up for it. Asked to name this blade, Izuru called it "The Edge" or "Edge" for short. While Mikoto thought it was a compliment to her sharpness enchantment, Izuru just couldn't think of a proper name at the time. A later encounter with the dwarves Eitri and Brokkr sealed Edge inside Izuru's back. While he can summon it at will, he prefers carrying it in a back-scabbard. In conjection with Heart of Darkness, Izuru can change Edge into a polearm, an axe, paired blades or a longbow.

Hikari and Yukari: These twin handguns were made for Izuru by the dwarf Eitri. In Norse mythology, Eitri (or Sindri) is a dwarf and the brother of Brokkr.
According to Skáldskaparmál, when Loki had Sif's hair, Freyr's ship Skidbladnir and Odin's spear Gungnir fashioned by the Sons of Ivaldi, he bet his own head with Brokkr that Eitri would not have been able to make items that matched the craftsmanship of those mentioned above. Eitri began working in his furnace while his brother was working the bellows, but a fly (sometimes thought to be Loki himself) began stinging Brokkr, trying to stop him and spoil the items. Eitri succeeded in making the golden boar Gullinbursti, the golden ring Draupnir, and the hammer Mjöllnir that made his brother win the bet, even if its handle was shorter than it should have been. While Eitri named the guns "Bjartr and Hum", Izuru rechristened them "Hikari and Yukari". These dual hand cannons are capable of blowing holes through bones, bricks and monster hides. They also have an echantment that reloads them automatically if the wielder holds the right ammunition. These weapons were Eitri's first forray into making firearms, their effectiveness proves he has potential.

Baggy the Wonderbag: A magic bag that can shrink into a form that fits into the pocket. It holds everything Izuru likes to take with him. Usually everything he really shouldn't need, like instruments and junk food. It has limits, it can't hold living beings or anything that has a pulse. It was a sacred treasure given to him by Danu, mother of Dagda. Which was awfully nice of her, considering Izuru killed her son. Whenever Izuru needs it on hand, it turns into a backpack.

Divine Authorities:
GOD 1
Name: Verethragna
Authority/Sphere of Influence: War, Steel, Victory
Country of Origin: Persia
Number of Authorities Gained: 5
Appearance:
Invincible Warlord.png
Legends: Verethragna was an ancient Persian warlord and a servant of Mithras, the God of War and Light. He was also known as the Invincible Warlord, due to his 10 incarnations and his strength to defeat Gods. Verethragna is the Persian god of victory. One of the Yazatas. This four-faced, irresistible god had ten incarnations - a wind, a bull, a white horse, a camel, a boar, a fifteen-year-old youth, a bird, a ram, a goat and a man with a golden sword. As a boar, he was used by Mithra to kill his enemies. He was born in the primordial ocean and some say he overcame the demon Azhi Dahak, chaining him to Mount Demavand.
Authorities:
1: Golden Sword: Also a representation of his aspect as a war god that subjugated foreign deities. Summons a golden sword which negates divinity, and the power of any Authorities they may possess. However, it requires knowledge of the target god to use. Dual wielding is also possible for two different gods but leaves him significantly drained. Izuru can create countless Golden Swords that have the ability to remove the divinity of any God, making them a mortal, thus negating their divine Authorities. Izuru can only use it if he has sufficient knowledge of the enemy, or the divinity the enemy's Authority is drawn from. While it can negate the Authorities of Godslayers, it only halves the power of targeted Gods.
2: Express Wind: Verethragna could wield the power of Wind. It allowed him to hear and then teleport to a person who knows his face and is crying for help. With it he could travel anywhere in the world, even between the Netherworld and the world of the living. Verethragna was a god who had also dominated over kings, and under the widespread worship of Parthian and Sassanid Empires, he became a patron saint of the people. The symbol that best represented him was the wind, where he would transform into a gust of wind to protect people, and travelers would often recite prayers to or leave small figures of him in the street to pray for a safe journey. The Gale Incarnation gives Izuru the power to go anywhere instantly, even traveling between the Netherworld and the world of the living.
The condition for use is that someone there who knows him personally and is in danger must call out his name to summon him to that location.
3: Blazing Steed: Represents his relationship to the sun since Verethragna's master Mithras, like Apollo, was said to have carried the sun across the sky in a horse drawn chariot. Allowed him to summon a horse that carries the Sun's power. It is easily the strongest offensive Authority he has in his arsenal. By using the White Stallion, Izuru is able to summon a burning horse, bearing the power of the Sun to incinerate enemies. It can only be used against those who have committed great sins against the people.
4: Ramvival: Allows the user to be resurrected from fatal injuries, however an instant death would prove it useless. While Verethragna was a god of victory, he was also a defender of kingship, which the ram possesses the deepest relationship with. In ancient times when herding could be equated with wealth, the sheep, able to grow quickly and reproduce with abundance, was a symbol of vitality and prosperity. Thus, the power to represent vitality was a perfect representation of the sheep which exhibited these traits. The Ram offers miraculous powers of recovery that allows Izuru to resurrect himself from the dead, and recover from his injuries in the process. The effect is not instantaneous, and it will take some time before he awakens. It must be activated before the moment he dies, or he will die permanently.
5: The Goat Is With Me: This incarnation grants him the power to control thunder. The reason for this is because since ancient times, the goat and other horned animals were considered to be sacred beasts that symbolized great magical power, as horns were the symbol of special magical power since ancient times. Kings and priests often wore hats or helmets with horns to show that the wearer possessed power. Nomadic Indo-European tribes were also thought to have made analogies comparing the goat to lightning. The Greek god of the heavens Zeus was also intimately linked to the Goat, and the connection between him and Verethragna is further strengthened when considering that Verethragna was often equated to Heracles, the son of Zeus. He also shares close ties to the thunder god Indra. The Goat grants absolute control over Lightning, allows him to listen to the hearts of the people, and bestows to him priestly authority, great magical power and wisdom. This also grants him the ability of Psychic Sensing. Izuru may only use this power if there are people at the location who wish to stand with him and fight to the bitter end, only then will it activate.

GOD 2
Name: Dagda
Authority/Sphere of Influence: Wisdom, Earth, Power
Country of Origin: Ireland
Number of Authorities Gained: 4
Appearance:
Dagda.png
Legend: In Irish mythology, the Tuatha De Danann were the Irish race of gods that possessed great fertility powers and Dagda the Good was one of it's most important gods. He was the God of all knowledge, abundance, and of life and death. He was very powerful; he could control the weather and assure a great harvest. For example, when he played his harp, he brought the 4 seasons. He also owned a Cauldron of Plenty and two pigs to feed each hungry person. Dagda had an eight-pronged war club that was so ridiculously heavy that it took eight very strong men to carry it. With one end of the club he could kill nine people with a single blow, but with the other end he could restore them to life.
Authorities:
1: Hyper-Competence: Dagda is the supreme god in Celtic mythology. His name means "the good god," good as in good at everything, as opposed to morally good. For five minutes, Izuru can increase his competency with all manner of magical and non magical abilities, save for divinity. The conditions that must be met are the dampening of emotion and direct injury to the head.
2: Club of Duality: Dagda carried a huge club that was larger than a man. One end of the club could kill nine people but at the other end magically restore a person's life. The club was so heavy that deep furrows were made in the earth as he dragged it along the ground. Izuru can summon the club, although he isn't strong enough to use it in its full form. It adopts a smaller, more manageable appearance in order to be wielded by Izuru. Izuru can also only resurrect someone if they've been dead for less than five minutes. The conditions that must be met are larger numbers from the opposition and fatally wounded allies.
3: Cauldron of Chaos, Undry: The Cauldron, which is also called an Undry, could supply an inexhaustible supply of food and those who ate from it never left unsatisfied. It was a magical symbol of power and fertility as well as bestowing the prestige of a king in the Celtic world. One of Dagda's main characteristics was that his appetite for not only food but for everything was excessive and insatiable. Izuru prefers to call on a smaller version of the Undry to use as a food cannon, shooting all manner of hard consumables at his enemies. He can also summon the Undry in its full form to rain food from the heavens. The conditions that must be met are intense hunger and bloodlust. Although the smaller Undry can be summoned at any time.
4: Season Bender: The magical harp (or Uaithne) he owned was made of oak and encrusted with jewels. Dagda was a skillful musician and when he played the harp, the seasons were restored to their correct and natural order. He played three types of music which were sorrow, dreaming and joy. The harp flew to him when he called for it. The authority became the Season Bender with Izuru. Its a double ended instrument with a bass on one side and a guitar on the other. Izuru is able to spin the ring they're attached to in order to switch between the different instruments to play different parts of the song. It can alter the season in the immediate vicinity, allowing Izuru to attack the enemy with whatever element the season is associated with. Its conditions are maintaining constant rhythm, chaos and discord.

GOD 3
Name: King Solomon
Authority/Sphere of Influence: Wisdom, Power, Kingship, Magic
Country of Origin: Israel
Number of Authorities Gained: 3
Appearance:
King Solomon.png
Legends: Solomon was named the King of Magic for his mastery over magecraft. A son of David and Bathsheba who was alive from around 1011 BC to 931 BC, he ruled as the third King of ancient Israel, and was said to be a great king who made the country enormously prosper. He was known for making many excellent political measures in his position as king, but also left behind many anecdotes as a magus. He married the daughter of an Egyptian Pharaoh, but was said to be later visited by God while he was dreaming on his bed. God said to Solomon, "You are qualified. Speak your wishes. I'll shall grant it", but Solomon only sought wisdom more so than gold or political power. The answer satisfied God, the answer being proof that Solomon possessed the qualifications to obtain "true wisdom." Solomon awoke with ten rings upon both hands, the proof of a wise man recognized by God. Those rings came to be recognized as the Ring of Solomon, the "source of the magecraft that employs angels and demons.
Authorities:
1: Deck of 72 : The Great King Solomon became famous upon this planet earth for his great contribution to the understanding of divine magic, and as the absolute controller of the most notable 72 demonic hierarchical groups collectively known as Jinns or Genies. Through use of a deck of magical cards. Izuru can temporarily forge contracts with any of these spirits at any given time. They'll work beside him until the enemy or task is finished. The conditions for this authority are a sacrifice of blood and a ten chant aria. Currently, Izuru can only summon a few of the more powerful Jinn. Although he can summon almost all of the weaker Jinn.
2: Gale-Force: According to the Mahamedans Solomon received dominion over the winds from God. It was through his collection and love of horses. It is alleged that he brought a thousand from Damascus, others he inherited from his father King David who seized them from the Amalekites, and others from out of the Red Sea having wings. Once when Solomon wished to inspect all of his horses he ordered them paraded before him and became so attentive to their symmetry and beauty that his inspection ran long after sun down. Sensing he had missed evening prayers after it was too late, he ordered all his horses except a hundred of the best killed and offered to God. For this amble recompense Solomon received dominion over the winds. Izuru has the ability to summon a violent windstorm he named Gale. It can assume the form of a mare made from gale-force winds. He can ride this as a battle mount. The conditions are simple, he just has to call out to Gale.
3: Golden Rule: In one of many other stories and legends, Solomon was supposed to have travelled on a 60-mile square flying carpet. Other stories revolve around his throne, which was supposed to follow him around and which was surrounded by mechanical moving animals of gold. Izuru can summon a variety of different automatons to fight at his side. One of his favorites is a big gold lion he calls Mr Kitty, which shoots exploding crossbow bolts from its mouth. Another is a pack of gold wolves he designates "The Pack". He can also summon a sentient throne named Throney, which can assume the form of a futuristic flying golden battleship he calls Goldwing. The conditions that must be met are the target must have sinned against the allies of the user.

Extra Stuff:
 
Last edited:
sageheader_by_necessity4fun-dc99caa.png
8ec7ad879928bcebe2de3ab7e074ef59.jpg

  • Name: Sage Kaelber
    Gender: Male
    Race: Mage
    Age: 21
    Nationality: American
    Occupation: College Student (Biology Major), works at a gift shop part-time

    Number of Gods Slain: 1
    Gods Slain: Janus

    Appearance Description:
    6', brown hair and brown eyes. Is normally seem wearing a duo golden bracelet, whose two parts are joined together by a centrepiece in the form of a wing, on his left upper arm. The bracelet relic has sigils inscribed into it that together act as a magic dampener, a kind of limiter that restrains Sage's use of his power when he's wearing it, especially the wing manifestation. It is, however, not a perfect solution.
    When using the full length of his powers own powers, his eyes get a fiery, red/orange glow on them.
 
Last edited:

Ava Joy Troken
9b8753e29ed190c92a336e3e662849ea.jpg
We are only given today and never promised tomorrow, so we might as well live every day as if it is our last"
Ava

Basic Information

Name: Ava Joy Troken
Gender: Female
Race: half-mage (Father was a strong human warrior, Mother was a powerful mage)
Age: 20
Nationality: Russian
Occupation: College Student: Major Graphic and Digital Arts, has a part-time job at the library
Appearance Description: Stands at 5'1" tall Ava has a thin and flexible body build weighing in at around 126 lbs. Even though she has a small figure she shouldn't be compared to someone who is weak or has little muscle. She has long brown hair that she likes to keep down, but will occasionally put up in a simple ponytail.
Number of Gods Slain: 3
Gods Slain: Anubis, Camazotz, and Zirnitra
Bio

Growing up the daughter of two well trained and powerful Godslayers wasn't easy, but her parents tried their bests to make sure Ava had a decently 'normal' life while she was growing up. Though as Ava got older she found the average life for children her age dull and boring compared to what her parent's lifestyles and she quickly made up her mind on what she wanted to do with her life.

As soon as Ava had made the choice to become a Godslayer her father began training her for battle, teaching her the ins and outs of fighting. How to dodge and quickly find the weaknesses of her enemies. He also taught her how to stay positive even if the battle isn't going her way and how to think before making rash decisions. Though her mother, on the other hand, became increasingly worried about her daughter's decision and instead of teaching her many battle techniques, instead found it necessary to train Ava the basics of medician and healing magic.

As Ava grew older and was ready to move away from home to take her own path as a Godslayer, each of her parents gave her one of their weapons. From her mother, Riskaw, a magically enhanced sniper rifle, and from her father, Xavia, a powerful and incredibly durable two-handed axe that he made especially for her.

It was not long after Ava's parents had given her those weapons she had left home and begun her hunt to find a god, but before she had found a suitable trail, she had received word from home. Both her parents had fallen in battle to a powerful god and she was requested to come home for their funeral. Before Ava could bring herself to come see her parents one last time, she made the choice of chasing down the god that had killed her parents, Anubis. The Egyptian god would still be weak from the battle between her parents and this was her only chance to strike before the god completely healed itself.

After the long battle, Ava, barely able to stand from her lack of energy, stood with the power of a god but the heart of a broken soul.
Skills/Magic/Tools

Mundane Abilities
Knowledgeable: Ava has always enjoyed a good book or two and she has been reading since she was young. She has learned quite a lot over time, even though most of the information is random facts or possibly useless information. Because of the number of books and how much time she can spend reading and gaining more knowledge is one of the many reasons she enjoys working in the library.

Artistic/Creative: Ava is an Art major, she enjoys finding new ways to be artistic and creative. Because of this, she can often be found making some sort of artwork. Because of her creativity, she can often think 'outside-the-box' when it comes to some situations.

Athletic: Ava enjoys keeping herself in tip-top shape and will often go on long jogs or the occasional hikes to get in some exercise between work and class. Though no one has ever seen her enter a gym.

Bilingual: Ava can fluently speak both Russian and English. She wants to learn how to speak French as well but hasn't had time to learn more than a few basic words.

Advance Medical Knowledge: Ava has always found importance in knowing how to take not only care of yourself but to take care of others. With her father being a Godslayer she wanted to make sure she could be there to help if he came home injured. She learned basic first aid from her mother and has slowly learned more and more over time.

Marksmanship: Ava's a great marksman. She has been practicing her aim since she was young and could shoot dead a moving target from over a mile and a half away.

Magic Abilities
Healing: Her mother originally started teaching her how to heal minor wounds when Ava was young because she had taken a strong interest after seeing the damage and harm Gods could do to civilians and other Godslayers during the long battles. Wanting to help, but still too young to join the fights her mother and father were jumping into, her mother began teaching her basic healing spells and magic. Over time Ava has gotten better with her magic and can heal about any amount of damage that is caused to someone over a period of time, the worse the wound, the longer it will take to heal. But she is limited to anything that is not life-threatening because her magic takes time and isn't an instant fix. To perform her healing magic she needs full concentration.

Protection: Though not the most helpful, Ava can quickly put up a quick magic forcefield to block attacks, but most of the time the shield can only take one or two hits before dissipating and breaking. Puting up a forcefield, especially on quick notice takes quite a bit of energy and cannot be done in rapid successions since she is still in the process of learning and mastering it.

Creation: No Ava cannot make living breathing life or anything with an active pulse, but instead is able to make small items such as bandages, paper, pens, small trinkets and so on. She often uses this to make ammo and medical supplies. She has difficulty making anything that is larger than the size of an average house cat. Though she can make larger objects there is a chance that instead of obtaining said object her magic will cause a mini explosion instead.


Tools
(General Appearances Below)
(Riskaw) Sniper Rifle: Given to her by her mother, this rifle has been used for many years and is still in perfect shape. It is made of high-grade materials and has been enchanted by Ava's mother to not only fire high caliber bullets but to also concentrate and fire magic along with magic infused ammunition.

(Xavia) Two-Handed War Axe: Passed down to Ava from her father, Xavia is said to be made of obsidian, titanium, and supposedly dragon scales.

Smoke Grenades: Ava hand-makes these in her free time, often making them in the usual grey and black colors, but also occasionally making them in deep blues, greens, purples, and orange.
agent_noble_s_custom_system_99c_s2_sniper_rifle__by_uhzenostrom117-d7cb6q7.png
Ebonybattleaxe.png
Divine Authorities
  • Anubis.jpg
    Name: Anubis
    Authority/Sphere of Influence: Judgement, Truth & Order, Mummification
    Country of Origin: Egypt
    Number of Authorities Gained: 3
    Legends:
    Jackal-headed Anubis holds the ultimate judgment over the dead, measuring every heart against the weight of Truth.

    Nephthys, wife of Set - the God of Darkness, desired a child, yet her husband was infertile, so Nephthys disguised herself as Isis, the wife of Set's brother Osiris, and seduced him. From that union, Anubis was born. Osiris cared for Anubis as his own, but when Osiris was murdered by his evil brother, Set, Anubis embalmed his adopted father and mummified the corpse so he would not rot. This preservation passed down to the Faithful, for if it was good enough for the Gods, it was good enough for man.

    None enter the abyss of the Underworld without first being tested by Anubis. When corpses are preserved, he is the embalmer. When time for judgment comes, he is the final arbiter. In his realm, he keeps legendary weighing scales. On one side, the massive weight of Ma'at – truth and order. On the other side, he places the heart of the deceased. Should the weight of Ma'at prove infinitely heavier than that of the heart, Anubis casts the soul deep into the darkness of the Underworld, where it is forgotten, never to be reborn.

    Authorities:
    1: Judgement:
    Upon calling judgment, the opponent will be harshly brought forth and judged against Ma'at - truth and order. If they shall fail the opponent will receive a major debuff and will be continuously clawed and pulled at by the other lost souls who have been cast away and thrown deep into the darkness of the underworld.
    conditions: Judgment must be called out. This only works on gods who have dark or unjust intentions. Any god that is considered pure of heart or show kindness/ good intentions will be left unaffected. If a false call to judgment is made there is a slim possibility that the user will be judged instead.

    2: Call to the Dead
    The user summons undead warriors that will endlessly go after the target until either they or the target is defeated will continually summon undead as long as the user continually bleeds out.
    conditions: The user must self-inflict damage in such a way that they bleed out. (Like a cut on the hand)

    3: Mummification
    The user summons bandages to hold the target in place. If the bandages are not broken they will continue to wrap around the target until the target is completely immobile. From there the mummification process will begin with holy spirits being summoned to begin the process of removing the internal organs from the target and drying out the body before wrapping the rest of the body in the mummification wraps and locking it away in a sarcophagus.
    The conditions fall into three segments: The whole ritual takes a little under 24 hours to complete and at any part are the mummification wraps broken, the ritual is broken and lost as well.
    1) The mummification ritual must be called for the bandages to be summoned
    2) If the wraps are unbroken and the target is immobile then the user must self-inflict a wound for a blood sacrifice to summon the holy spirits.
    3) If the spirits are left undefeated or the bandages are left unbroken, then the 3rd and final stage may begin. From there the user must chant the ancient Egyptian prayer to summon the sarcophagus and lock the God away.
Parent's Info (WIP)

Mother's Info

Name: Shasha Rose Troken
Gender: Female
Race: Mage
Age: Died at 36
Nationality: Russian
Occupation: Worked at a hospital as a nurse's aide
Number of Gods Slain: 1
Gods Slain: Nox


Name: Nox
Authority/Sphere of Influence: Goddess of the night.
Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death.
Country of Origin: Rome
Number of Authorities Gained: 3

Authorities:
The void: The user is able to open up 1-3 portals to what is known as the void. The portals stay open for about 15-30 seconds and will continually suck in whatever is around them.
conditions: The user must plan out where and when the portals will open in their mind very carefully because the void can and possibly will suck in any unsuspecting teammates as well.

In Your shadow: The user will be able to become one with both friend and enemy shadows. they will be able to travel from one shadow to the next if the shadows are close and if it is nightfall, the user will be able to travel quickly and freely.
conditions: The user must completely hide in someone shadow. Light is the user's worst enemy, if a light is shined on the shadow to the point that the shadow disappears or becomes too small, then the user will be shown and possibly hurt.

Mother Knows all:


Father's Info

Name: Rurik Lee Troken
Gender: Male
Race: Human
Age: Died at 39
Nationality: Russian
Occupation: Worked as a house-to-house salesman
Number of Gods Slain: 1
Gods Slain: Raijin


Name: Raijin
Authority/Sphere of Influence: Master of Thunder
Country of Origin: Japan
Number of Authorities Gained: 4

Authorities:
Lightning Strike:
conditions:


Call of Thunder:
conditions:


Lightning storm:
conditions:


Electrified:
conditions:



 
Last edited:
Name: Shin Natsume

Gender: Male

Race: Human

Age: 19

Nationality: Japanese

Occupation: Godslayer, Ninja

Appearance:
09ec163515d14f50a672f5713f324239.jpg

ryu-hayabusa-ninja-garden-ninja-garden-3.jpg


Biography: Shin was born on a private island, a hidden village, in which his clan have lived and trained as ninja for centuries. His training began as soon as he could walk and talk. He learned theory and exercised at first but as he aged moved onward with his training advancing it further and further. In fifteen years he would grow into a prodigious elite ninja of the Natsume clan ready to take on the enemies of mankind.

His first opponent was a random encounter in Kyoto against the Nurarihyon and his hundred demon night parade on a summer night. As Shin was not an Onmyouji he wasn't taken seriously by the Nurarihyon who engaged him in single combat. Nurarihyon had proved to be the more elusive of the two but, Shin managed to hedge out victory with some well placed traps which let him kill the Nurarihyon and disband the Hyakki Yagyo at least for a time. This was the first time Shin ever gained authorities.

Those authorities would come aid Shin when he tracked an enemy evil ninja clan to Southeast Asia, a task given to him my the Grand Master of the Natsume clan. He lead a raid against the enemy seeking to wipe them out completely. Their trump card and what their grand scheme turned to be was collecting the fragments of Vritra then putting them back together to bring back the dragon Vritra. It took the use of all of his authorities against Vritra and nearly everything in his arsenal to defeat the dragon and return Vritra to his fragmented state. Shin then personally took up the task of scattering and hiding the pieces of Vritra all over the world. This would bring him into his encounter with Vulcan.

Shin sought to hide some of the fragments in some of Hephaestus/Vulcan's creations in Rome. The Greco Roman god of fire and the forge did not take kindly to this after some of those creations went on a rampage and he was blamed. Vulcan for once left his forge to hunt down the mischievous human who would sully his name. Shin tried to explain to him the mistake but even if Vulcan forgave the mistake Shin did corrupt his creations. Vulcan may have been a god but thankfully he wasn't much of a fighter as Shin had discovered in their battle. Defeating Vulcan was an arduous task but with the authorities of Vritra and Nurarihyon he was successful in felling the roman god. Axiom informed him that he would not gain anymore authorities from defeating gods.

Shinś exploits brought much honor to the Natsume name but he feared he would bring too much trouble to his hidden village. He informed his Grand Master that he would still be under their authority but would be staying in an apartment with others like himself.



Number of Gods Slain: 3

Gods Slain: Vulcan, Vritra, Nurarihyon

SKILLS, MAGIC AND TOOLS

Mundane Abilities: Ninjutsu

Magic Abilities: Ninja Magic

Tools: He carries an Arsenal of ninja weaponry. Other then what is placed on his person he has a collection of ninja scrolls which are summoned from the tattoos on his body from which he can summon weaponry from his extended Arsenal including tags.

Divine Authorities

GOD 1

Name: Nurarihyon

Authority/Sphere of Influence: Supreme Commander of All Yokai

Country of Origin: Japan

Number of Authorities Gained: 4

Appearance:
maxresdefault.jpg


Legends: He is known to sneak into people's undetected and when he reveals himself they often believe him to be the rightful master and owner the residence, they are compelled to show him hospitality and servitude. Despite that goofy antic the Nurarihyon is the leader of all youkai. He leads from the front of the Hyakki Yagyo, the Hundred Demon Night Parade. All youkai obey him regardless of their own status and power.

Authorities

1: Kyoka Suigetsu, the ultimate illusion is what he calls this ability. It allows him to cast an intense illusion which can range corrupt his opponent's awareness of the entire world around them. These illusions takeover the five senses and can even with enough of his power used be thick enough to corrupt sixth senses. He could quite literally alter time and space perception within his illusion. This can take a step beyond illusion by actually altering the domain around him for the duration of the authority's use.
2: Matoi, he can summon youkai to do his bidding and assist him in battle. He can also summon them to perform a partner super technique or to even fuse with them for the duration the authority's activation. However in order to summon a youkai he typically needs a catalyst pertaining to them in order to summon them. For example to summon a kamaitachi he would have to use the wind or ice for a Yuki onna.
3: Hyakki Yagyo, although similar and different from summoning which summons specific youkai to help him out. This authority summons the Hyakki Yagyo and use them as a horde. Whether to attack a target, oppose an oncoming horde of enemies, to destroy a structure, or whatever. He does need to first create a dark rainy night in order to use this. As opposed to using summoning he cannot give individual orders to youkai within the Hyakki Yagyo as they act on a hive mind that all on one objective sort thing.
4: Haoshoku, he can create an overwhelming presence or aura that forces those targeted around him to submit to him. This can cause his foes to kneel, pass out, or for stronger opponents impede their movements as if an immeasurable weight is upon them. This makes Shin seem irritationally more dominant and powerful. When used acutely he can cause specific phenomenon to happen such as compelling a person to do what he says. In a battle scenario he could use the mysterious force generated as a physical energy to enhance an attack or create a powerful defense that can do things such as command a attack to miss him.


GOD 2

Name: Vritra

Authority/Sphere of Influence: Asura, Dragon, Drought

Country of Origin: India

Number of Authorities Gained: 4

Appearance:
2084956-vritra.jpg

Legends: Vritra was the dragon who held all the waters of the world for itself. The dragon couldn't be defeated by none other than Indra who destroyed its around hundred fortresses and then defeated the dragon itself which shattered into many fragments scattered all over the world.

Authorities:
1: Asura, he becomes empowered by the sentiments of the Asura. He becomes strengthened and empowered by feelings of hatred and anger whether it's his own or someone around him. The more power he masses this way the more closer to a berserker like state he enters.
2: Anhavarya, he is able to restore himself by being consumed by flame. This heals all wounds and restores all power and stamina to him. It could even bring him back from the precipice of death itself.
3: Dam, he can stop the flow of one's power to the external world temporarily. This would prevent them from being able to use any form of magic that is not internally based. For example one would be able to use magic to increase their strength but not use magic that generates an element. It basically confines the use of their power to within themselves.
4: 99 Fortresses, this creates a 99 layer omnidirectional barrier to protect Shin. Each layer has to be broken individually one at a time and each layer is ablative so when destroyed they produce a blow back explosion. He can detonate the entire thing to create a massive explosion wave. He can also use this instead of as a barrier but as a prison to hold a target within.

GOD 3

Name: Vulcan/Hephaestus

Authority/Sphere of Influence: Fire, Smithing, The Forge, Volcanoes

Country of Origin: Greece/Rome

Number of Authorities Gained: 4

Appearance:
luisa-giliberti-vulcano.jpg

Legends: Cast out of Olympus by Hera for being born ugly, he raised underwater by a water nymph. He discovered fire while on the beach one day and developed a deep fascination for it. He began using that fire to forge things and grew into the most talented blacksmith. Upon discovery of this his mother Juno/Hera tried to force him to return home to Olympus. He instead sent a throne that was really a trap for his mother Hera. Zeus gave Vulcan Aphrodite as his wife in order to get Vulcan to undo his trap. However, Aprhodite constantly cheats on him which makes him hammer objects so hard it makes lava erupt from mountains.

Authorities
1: Smelting Aura, he is able to forge any weapon from anything relatively speaking. He can use this ability to create one weapon per use. The quality of the weapon will of course be limited to the quality of the material. He is able to use not just ores and physical materials but elements, energies, and other intangible things as well. For example, if someone throws a lightning bolt at him he could use Smelting Aura to turn that lightning bolt in a weapon of pure lightning or if he gets other matter within the aura a weapon that incorporates that lightning.
2: Automatons, he is able animate statues and other such structures to serve his whims. He can have them be servants or assist him in battle. He is essentially granted sentience to statues. These statues regardless of their material and design are able to move as if they were intended for that purpose.
3: Duality Hammer, he is able to use a creator's power to figure out how to destroy something. Naturally creators know how to destroy and destroyers know how to create so either or can be done even more effectively. This creates a hammer and reveals to him a spot on an object or weapon that when struck with the hammer will cause it to break. For somethings it won't cause them to break on one hit but will decrease their efficacy and usefulness with each strike, for example King Arthur's Excalibur won't be broken by one hit but it's blade could be dulled and require resharpening.
4: Analysis, he's able to use this analyze something and figure out how to recreate it, upgrade it, maintain it, or repair it.


Extra Stuff:
 
Last edited:

Users who are viewing this thread

Back
Top