7 Incarna style martial art (Sideral (Yes I AM a powergamer)

Persell

Ten Thousand Club
I thought I'd try my hand at making a super sideral level martial art style.


hows this sound


"the seven incarna style"


most of its advantages would be permanent bonuses to rolls


but for a form... hmmn something truly awesome...
 
I was looking at Charcoal March of Spiders earlier today, and it's fucking SICK.  Prismatic Arrangement of Creation's worse.  So I have to ask, comrade: do you really NEED to invent a super bad-ass martial arts style?  There's three that are powerful as fuck in the Sidereals book...


If power's what you're going for, it's already there.  If, however, you have a compelling CONCEPT that you'd like to see executed, go for.  But don't invent a whole Charm tree just to twink out.  That's what ST's Hand-of-God Prana is for.


Along a similar line, I was thinking of what kind of powers the gods (Celestial Incarna) would have... and then I realized that there was no need for me to EVER involve them directly in my games.  That I would, in fact, be a much WORSE storyteller for doing so...
 
Actually I don't get the excitement over martial arts from a twink perspective. I'd take solar melee over siderial martial arts any day of the week, twice, in the head.


And oh well from a roleplaying perspective... well there are so many people taking martial arts cause they think its cool without thinking if it fits the character or not.


Sorry this sounds like a rant but I really think the very last thing creation needs is an uber martial arts style.
 
Along a similar line' date=' I was thinking of what kind of powers the gods (Celestial Incarna) would have... and then I realized that there was no need for me to EVER involve them directly in my games.  That I would, in fact, be a much WORSE storyteller for doing so...[/quote']
 You mean statting an Incarna and playing them as a regular NPC. That way lies madness. Now, I've never had any problems with any of the Incarna appearing in a deus ex machina role.
 
Yes, SiD, that's precisely what I meant.  The moment it becomes necessary in your game to stat one of the Celestial Incarna is the moment your creativity has failed.
 
On the subject of Martial Arts, I've recently given thought to creating... well, two more... Celestial styles (their histories are linked), but they're both higher essence than the typical samples- essence 3 to 8, passed down since the First Age. They're quite powerful.


So, basically, at what point is a Celestial style more accurately labeled as a Sidereal style?
 
Jukashi said:
So, basically, at what point is a Celestial style more accurately labeled as a Sidereal style?
From the looks of it, a Sidereal Style is defined by the low-level Charms having fairly high minimums, and the higher Charms being RIDICULOUS.


-S
 
Rediculous in minimums, or just overall redicuous?


I'm worried over whether I'm justified in calling my new MAs Celestial, when the beginning charms are Essence 3 required and the last charms are Essence 8 required, and admittedly very powerful. They seem too simple for Sidereal styles, though- the one I'm most worried about is basically "character spends essence, moves wicked fast" in different ways through the whole style.


I don't have the Sidereal book, you see.
 
Jukashi said:
Rediculous in minimums, or just overall redicuous?
I don't mean "ridiculous" in a negative way, just in an "OMFG!" kind of way. Many of those Charms FAR exceed the norm in terms of power, and often do things that break the rules (like allow multiple Forms to be used simultaneously), or are the precinct of other abilities (dispel Adamant Circle spells with an MA roll), or are just plain eggregious (like literally slapping someone out of existence).


-S
 
... How about, say, an MA 8 Essence 8 high-cost reflexive charm, created through study of the Wyld, that lets the user step outside time for one round's worth of actions, allowing them to do anything they could normally do (except charms, unless combo'd) in one round while the rest of the world is effectively frozen, at significant danger to themselves?


Hypothetically.
 
Stillborn said:
Jukashi said:
Rediculous in minimums, or just overall redicuous?
I don't mean "ridiculous" in a negative way, just in an "OMFG!" kind of way. Many of those Charms FAR exceed the norm in terms of power, and often do things that break the rules (like allow multiple Forms to be used simultaneously), or are the precinct of other abilities (dispel Adamant Circle spells with an MA roll), or are just plain eggregious (like literally slapping someone out of existence).


-S
Charms 'break the rules' ALL THE TIME.  Unless you house-rule that Arrow Storm Technique can't exceed the rate of a bow under any circumstances.


Further, what is "the norm" at Essence 6 and 7, for combat abilities?
 
memesis said:
Charms 'break the rules' ALL THE TIME.  Unless you house-rule that Arrow Storm Technique can't exceed the rate of a bow under any circumstances.
Prismatic Arrangement of Creation form (which is the one I referenced) specifically breaks the rule printed in EVERY Form Charm, which states only one may be used at a time.


Charms break the rules of mundane reality all the time, but few Charms break the rules of other Charms.


-S
 
Stillborn said:
memesis said:
Charms 'break the rules' ALL THE TIME.  Unless you house-rule that Arrow Storm Technique can't exceed the rate of a bow under any circumstances.
Prismatic Arrangement of Creation form (which is the one I referenced) specifically breaks the rule printed in EVERY Form Charm, which states only one may be used at a time.


Charms break the rules of mundane reality all the time, but few Charms break the rules of other Charms.


-S
Defend the assertion that this matters.  Isn't more powerful magic supposed to override less powerful, or to remove limitations on weaker magic?
 
That it "matters"?


I was describing characteristics of canonical Sidereal MA Charms. It doesn't "matter", it simply is.


-S
 
hmmn actualy gaias a Primordial... but I suppose it would be nice to give her a place in the form, since its mostly academic.
 
I think it says somewhere that Luna's not technically an Incarna either, but she might as well be because Gaia powers her up. She's referred to as an Incarna in other places, though, so it's kind of confusing.


Personally, I like the idea Luna is some kind of semi-primordial rather than a god/dess. Perhaps she was the first god, or something, and that makes her different. It would kind of make sense that Gaia made Luna, the first "god", as a consort for herself, and the process was copied and refined to make regular gods.


Yeah, that's make Luna fit a bit better, with the is-she-an-incarna-is-she-not thing.
 
Jukashi said:
Personally, I like the idea Luna is some kind of semi-primordial rather than a god/dess.
Well, if the Primordials are/were extremely powerful Fae creatures, as everything written about them suggests, having Luna be a powered-up Raksha does make it a semi-Primordial.


-S
 

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