Tub2
FBGM!
- One on One
- Group
- Nation Building
our world born of rage...
In the sprawling metropolis of New Avalon, the world is on the brink of a new era. Strange, unexplainable abilities have begun manifesting in random individuals, creating chaos in society. Governments and private organizations scramble to control, study, and weaponize these newfound powers. Among them, a clandestine group known as The Dominion Project seeks to unlock the full potential of these abilities—at any cost.
Rumors spread that The Dominion Project has gone too far, experimenting on humans and creating synthetic beings known as Echoes—hybrid creatures capable of stealing and amplifying powers. Those who resist the organization find themselves hunted, captured, or worse—turned into one of their experiments.
However, rebellion stirs in the shadows. A secret network of rogue ability users, underground scientists, and cyber-hackers known as The Oracles is fighting back. Their mission? To expose The Dominion Project, rescue those taken, and unravel the mystery behind the sudden appearance of powers. But as the group delves deeper, they uncover something far more terrifying:
The abilities manifesting in humans are not new—they are a return of an ancient force, once sealed away for a reason. And The Dominion Project is not just studying them... they are trying to unleash something far greater.
Rumors spread that The Dominion Project has gone too far, experimenting on humans and creating synthetic beings known as Echoes—hybrid creatures capable of stealing and amplifying powers. Those who resist the organization find themselves hunted, captured, or worse—turned into one of their experiments.
However, rebellion stirs in the shadows. A secret network of rogue ability users, underground scientists, and cyber-hackers known as The Oracles is fighting back. Their mission? To expose The Dominion Project, rescue those taken, and unravel the mystery behind the sudden appearance of powers. But as the group delves deeper, they uncover something far more terrifying:
The abilities manifesting in humans are not new—they are a return of an ancient force, once sealed away for a reason. And The Dominion Project is not just studying them... they are trying to unleash something far greater.
gottasadae
bewhy
choose your role...
...before it's too late
The Oracles
A diverse group of ability users, scientists, hackers, and mercenaries working against The Dominion Project. Each member has a unique skill set or power.
The Dominion Project
A powerful organization that experiments on ability users and creates Echoes. Some members may be loyal, others manipulated or trapped.
Echoes
Artificially enhanced beings with unstable powers. Some serve Dominion, others seek their own path.
Civilians
Unaffected citizens, black-market traders, or those still unaware of the truth.
Revenge!
Revenge!
Revenge!
Revenge!
Revenge!
Dominion
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"Miss.. You must save this city ... you are now our only hope. "
introducing...
Welcome to my roleplay! The rules are as followed,
Respect All Players – No bullying, harassment, or out-of-character drama. If conflicts arise, handle them maturely or seek mediation from a mod.
1.) Stay in Character (IC) & Out of Character (OOC) – Keep roleplay posts in character and use designated OOC channels for discussions, plotting, and casual chat.
2.) No Godmodding or Powerplaying – You cannot control another person’s character, force an action, or dictate outcomes without consent. All powers have weaknesses!
3.) No Metagaming – Your character only knows what they have learned IC. Just because you read something OOC doesn’t mean your character is aware of it.
4.) Post Length & Quality – Aim for at least 3 paragraphs (5+ sentences) per post. One-liners are discouraged.
5.) Third-Person Perspective – For consistency, all posts should be written in third person, past tense (e.g., He stepped into the alley, senses alert.).
6.) Activity & Commitment – If you join, please be active! A minimum of one post per week is encouraged. If you need a break, let the group know.
7.) Character Limits – Start with one character. Additional characters may be allowed once activity is established.
8.) Death & Major Events – Major injuries, captures, or deaths must be agreed upon by all involved parties.
9.) Lore & Worldbuilding – Stick to the established lore. If you want to introduce something new (e.g., factions, tech, power types), discuss it with the group first.
Power System Rules
1.) Balanced Abilities – No overpowered or reality-breaking powers. Every ability must have limits, drawbacks, or weaknesses.
2.) Energy Cost & Fatigue – Powers consume energy, cause exhaustion, or have cooldowns. No infinite use!
3.) No Instant Wins – Abilities should create tension and conflict, not instant victories. Strategy and teamwork matter.
4.) Echoes & Experimental Powers – If your character is an Echo or has a unique experimental power, work with me and other members to ensure balance.
Combat & Conflict Rules
1.) Realistic Damage & Recovery – If your character is injured, they must take time to recover. No instant healing unless justified by an ability.
2.) Give Room to React – Don’t auto-hit. Instead of "He stabbed them in the chest," write "He lunged forward, aiming to stab their chest."
3.) Fair Fights – If a fight isn’t pre-planned, use dice rolls (if agreed upon) or a fair discussion to determine the outcome.
4.) Capture & Escape – If your character is captured, work with the captors OOC to plan a logical escape or rescue.
World & Setting Rules
1.) New Avalon is a Cyberpunk Metropolis – The city is futuristic, with neon-lit streets, underground networks, and advanced tech.
2.) Dominion Controls the System – The Dominion Project has spies and enforcers everywhere. Careless moves will have consequences.
3.) No Magic, Only Abilities – Abilities stem from a mysterious energy awakening within people—not magic. No spellbooks or wands.
4.) Tech & Augmentations Exist – Cybernetic implants, AI, and experimental tech are available but come with risks.
Respect All Players – No bullying, harassment, or out-of-character drama. If conflicts arise, handle them maturely or seek mediation from a mod.
1.) Stay in Character (IC) & Out of Character (OOC) – Keep roleplay posts in character and use designated OOC channels for discussions, plotting, and casual chat.
2.) No Godmodding or Powerplaying – You cannot control another person’s character, force an action, or dictate outcomes without consent. All powers have weaknesses!
3.) No Metagaming – Your character only knows what they have learned IC. Just because you read something OOC doesn’t mean your character is aware of it.
4.) Post Length & Quality – Aim for at least 3 paragraphs (5+ sentences) per post. One-liners are discouraged.
5.) Third-Person Perspective – For consistency, all posts should be written in third person, past tense (e.g., He stepped into the alley, senses alert.).
6.) Activity & Commitment – If you join, please be active! A minimum of one post per week is encouraged. If you need a break, let the group know.
7.) Character Limits – Start with one character. Additional characters may be allowed once activity is established.
8.) Death & Major Events – Major injuries, captures, or deaths must be agreed upon by all involved parties.
9.) Lore & Worldbuilding – Stick to the established lore. If you want to introduce something new (e.g., factions, tech, power types), discuss it with the group first.


1.) Balanced Abilities – No overpowered or reality-breaking powers. Every ability must have limits, drawbacks, or weaknesses.
2.) Energy Cost & Fatigue – Powers consume energy, cause exhaustion, or have cooldowns. No infinite use!
3.) No Instant Wins – Abilities should create tension and conflict, not instant victories. Strategy and teamwork matter.
4.) Echoes & Experimental Powers – If your character is an Echo or has a unique experimental power, work with me and other members to ensure balance.


1.) Realistic Damage & Recovery – If your character is injured, they must take time to recover. No instant healing unless justified by an ability.
2.) Give Room to React – Don’t auto-hit. Instead of "He stabbed them in the chest," write "He lunged forward, aiming to stab their chest."
3.) Fair Fights – If a fight isn’t pre-planned, use dice rolls (if agreed upon) or a fair discussion to determine the outcome.
4.) Capture & Escape – If your character is captured, work with the captors OOC to plan a logical escape or rescue.


1.) New Avalon is a Cyberpunk Metropolis – The city is futuristic, with neon-lit streets, underground networks, and advanced tech.
2.) Dominion Controls the System – The Dominion Project has spies and enforcers everywhere. Careless moves will have consequences.
3.) No Magic, Only Abilities – Abilities stem from a mysterious energy awakening within people—not magic. No spellbooks or wands.
4.) Tech & Augmentations Exist – Cybernetic implants, AI, and experimental tech are available but come with risks.
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