Nano
procrastination symphony
FUZI × Mili - Victim
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Beyond the Witch's
Corridor
Overview
Races
Guidelines
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- Overview01OverviewA warrior needs not concern themselves with matters within the purview of menPreludeN/AAre dragons real? Do vampires walk among us?
The catalogue of literature is crowded with fantastic tales of such magical creatures, some eerily realistic while others evidently spun on a drunken night for the sake of petty amusement. A handful of tales even make it into history books, whether it be in the form of a witch hunt or worshiping a dragon as a god. However, as widespread though varied as these tales might be, no conclusive evidence has ever been brought forth to validate their existence.
As the world evolved into one of logic and science, the idea of cryptids gradually shifted from legends to mere fiction. The modern world had long proved that magic was a hoax and that so-called “mysterious sightings” were either a delusion or the machinations of a con artist hungry for attention. In a world where seeing is believing, each debunked myth brought humanity closer to the answer that a fantasy would, in the end, remain settled in the realm of dreams.
However, a man once said that truth is stranger than fiction, an adage many would think of when the world itself began to reject its own laws.The First Cataclysm1999In the year 1999, as the clock approached the 24th hour of December 31st, skies all over the world grew dark, as if an omen of the events to come. The moment the minute hand announced the turn of the millennia, the earth unleashed a great tremor as the space within the small town of Albarn, California seemed to fracture. A dark haze seeped out from the widespread cracks, gradually shrouding the entire town within its ominous veil. However, none of the town’s inhabitants evacuated, or perhaps they were incapable of doing so. Not a single human or creature was seen leaving the dark shroud encasing Albarn, and those brave enough to venture into the unknown never returned. Any attempts to contact those trapped within the veil were met with no response.
Two weeks had passed by the time the haze began to clear up, finally freeing Albarn from its mysterious prison. However, what the people saw—or didn’t see—shocked them to the core: in Albarn’s place was a completely barren expanse of dirt fields. It was as if the dark fog had swallowed the town whole, leaving not a single person or building behind.
This event, later named The First Cataclysm, became the heated topic of countless debates and hypotheses. However, an answer as to where Albarn had gone and how it had happened wouldn’t surface for another 12 years.The Second Cataclysm2011Try as they may, research teams could neither make heads or tails of the situation nor detect any abnormalities present in the land where Albarn once stood. However, due to the enigmatic manner in which Albarn was devoured, the area was nonetheless deemed unsafe. Rather than open the area for rebuilding, the affected area was fenced off, allowing only observatories and research facilities to be built within.
This period of stasis would last for 12 years, until a familiar quake shook the land once again. As the earth trembled, a great void appeared, this time producing not a black haze but a hoard of beasts resembling those only found in the worst of nightmares. The strongest of their kind possessed hide so thick that bullets bounced harmlessly off their bodies, overwhelming the emergency force that had been hurriedly mobilized in Albarn.
Just as suddenly as the monsters had appeared, humanoid figures stumbled out of the void, seemingly surprised but nonetheless quick to assess the dangerous environment. With whatever superior “technology” they possessed, the foreign men made quick work of reorganizing themselves and dispatching the hoard. However, as soon as the last monster was slain, their hostility turned towards the military force situated on the other side.
Fortunately, a human emerged from the side of the foreigners, offering to act as an interpreter and go-between for both sides. Upon accepting his proposal, the government found that the man was the mayor of the old Albarn, Günter Reinbach, who had disappeared alongside the entire town over a decade ago.Aftermath199912 years prior, a great explosion caused a rift between the boundary that had once kept two worlds separate. While the strip of land caught in the explosion had been wiped off the face of the other world, Sinoa, the town of Albarn had been dragged through the rift to fill the void that had been left behind after the catastrophe. Suddenly cut off from the comfort that technology had once provided for them, many of the people in Albarn who found themselves thrust into a lawless land where magic reigned supreme succumbed to the terrible beasts that would wander into their settlement in search of easy prey.
Fortunately, a dispatch from the Kingdom of Rocheste had been sent far north to The Void Lands in search of Sinoa’s most powerful witch Selene. Though the elusive witch was nowhere to be found, the knights had come across what remained of Albarn, an unexpected discovery due to the uninhabitable nature of The Void Lands causing all races to avoid settling in the region. Upon confirming that neither side bore hostile intentions, a series of questioning and the invitation of Rocheste’s curious head librarian led to the knights escorting the remaining citizens of Albarn back to Rocheste.
Once settled, the people of Albarn exchanged their knowledge of the other world and their circumstances in exchange for refuge. Their information combined with the residual magic present in the knights’ area of investigation led them to a peculiar conclusion. In her foolish pursuit of godhood, the old witch had caused a rapid collapse of the mana in the vicinity, violently tearing a hole into the boundary between Earth and Sinoa. As for Selene’s whereabouts, she was likely either dead or her body was forever lost in the void. Whatever the case, her actions would later prove to have caused a great instability in the boundary, partially restoring itself before collapsing once again in 12 year cycles.
As for the individuals stranded on Sinoa or Earth resultant of these rifts, they could only hope that fortune landed them in a hospitable environment. Fortunately, the barren land that had once been Albarn, the epicenter of the majority of these incidents, would be rebuilt into Arcvine City, a hub welcoming Earthlings and Sinoans alike.Present2047In the year 2014, the military academy of Pallas Institute, among many others of its kind, was established to specially train promising agents for the purpose of combating any monsters who happened to cross over to Earth. In turn, Kaye Osier, a top graduate who had enjoyed a particularly meteoric rise, petitioned the government for a more specialized force to be assembled, establishing the organization now known as Arcarum.
Unlike the police force, Arcarum is specialized in dealings with the supernatural, protecting civilians against both monsters and people who use magic for malicious reasons. However, seeing Arcarum as an organization for humans by humans, many came to see the organization as anti-Sinoan, resulting in riots and the formation of various cults and underground organizations.
Decades of work since Arcarum’s establishment in 2020 has greatly eased tensions between the Sinoans and natives of Earth. However, prejudice, in the end, is difficult to quash completely, and Arcarum continues to find enemies all around. The abrupt disappearance of Kaye Osier soon after he appointed Schneerose Reinbach as his successor further tipped the fragile equilibrium. And with the Fourth Cataclysm on the horizon, the influx of monsters and crime continue to raise the incident count.
As a means to prepare for the wave of monsters from the incoming Fifth Cataclysm, graduation requirements of the Military Academy of Arcvine City have become even more vigorous, with Arcarum’s standards of acceptance subsequently being driven even higher. The monsters trickling in prior to the first wave suggest that the Third Cataclysm may result in the largest rift yet, and only time can tell if Earth is prepared for the assault from The Void Lands. - Races02RacesA warrior needs not concern themselves with matters within the purview of menAndroids001Lifespan: --
tl;dr: Sentient robots.
With the rifts came new research opportunities and rapid advancement in technology. One of the many technological advancements that surfaced were increasingly more intelligent and humanoid robots. In the year 2029, Mobius Corporation produced the first ever android that was indistinguishable from humans. The years following saw slow development in the area due to fears of such androids turning on humanity and bearing malicious intent. To appease the fears of the populace, the government put into effect a new law regulating the appearances of Androids, forcing engineers to mark their creations with distinct features that make it clear they’re not Human.
Despite the stunted growth of the robotics field, the year 2036 saw the development of the first ever robot capable of casting basic spells. These magically-equipped androids used similar concepts to the construction of the Anima, though their cores use Arcanium ore that is far less dense and pure. As a result, their ability to siphon mana from the environment and cycle it through their vessels are far less efficient. In addition, their cores and vessels are not as well-integrated as those of the Anima, meaning that any spells are stored in their circuitry. Should this delicate array underneath their hard shells be damaged, it is likely that they lose various functions until repaired. In addition, these circuits can only contain a certain number of set spells, as too many spells will overload their logic circuits, leading to less flexibility in combat. On the other hand, they possess no elemental affinity, making them a jack-of-all-trades, master of none.
Unlike the Anima whose consciousnesses are erased the moment their cores are damaged, these advanced androids commonly have their consciousness regularly backed-up. Their vessels are expensive to repair, but any memories, combat data, and the persona of the android are all preserved. As for whether or not such acts are ethical remains a constant debate even in the current era.Anima002Lifespan: --
Alternate Names: Rune Spirits
tl;dr: Humanoid golems with intelligence.
Out of all artificially created entities on both Earth and Sinoa combined, the most sophisticated of the bunch are the Anima. Like Androids and Homunculi, their forms vary drastically depending on the purpose they were created for. Some have weapons grafted directly onto their main body while others may look like a traditional ball-jointed doll. For the comfort of the people they’re to work under or with, most Anima vessels are based on the race of the creator, typically Human or Fae.
Though their higher level of function resembles that of Homunculi, their body composition is nearly identical to that of golems. However, their cores are made of rare adamantine arcanium ore that has bathed in a dense pool of mana for decades if not centuries and tempered with extremely pure magic. As a result, they are far superior to their earthborn cousins but inversely proportional in terms of numbers. In the first place, a person capable of fashioning life out of stone is a rare genius.
Immutable by the laws of time, the decades that pass are incapable of weathering away at the bodies of Anima. The idea of death is a foreign concept to the Anima, as their hardy bodies can regrow their vessel infinitely. In addition, so long as their feet touch upon whatever element birthed their core, their store of energy is just as quick to recover. However, the tiniest amount of damage to their core is, in human terms, fatal. Depending on the level of damage, it may take an exhaustive amount of effort to repair the core, yet the artificial soul that the core had once kept tethered to the vessel will never return, instead birthing a new consciousness.
Still, very few Anima fear the idea of disappearing. Regardless of whether their personality is bland or vivid, they are a race that is bound by the will of their creator. Due to the nature of their birth, the Anima hold their creators in high regard to the point where they constantly seek approval and fear disappointing them. Whatever words were written into their cores at the time of their birth is taken as their sacred duty, and should they be required to detonate their cores to do so, most would hand their “life” over without an ounce of doubt in their choice. Rather than loyalty, perhaps it is more accurate to say that the race lacks true freedom in spite of their autonomy.Apocryphal003Lifespan: 250 Years
tl;dr: A fish or whale. Not the $$ kind.
Encompassing what is known as Merfolk, Selkies, and other myths from the sea, Apocryphal is an umbrella term for the humanoid races with features originating from all sorts of marine creatures, whether they be piscine or mammalian. The vast majority remain within the dark comfort of the deep sea, and few ever tread dry land due to typically being ill-equipped to do so. As a result, the Apocryphals were once as much of a myth on Sinoa as they were on Earth. Sightings were so rare in the past that any who survived an encounter with an Apocryphal were often thought to have been spinning a tall tale or passed off as a Naphtra or ordinary sea monster, bringing about the current name of the race.
The few Apocryphals who possess or can form walkable limbs may, on occasion, leave the comfort of the ocean to sate their curiosity on what lies on dry land. However, as uncontested as they are in the element of water, they are just as dependent on it. Should an Apocryphal leave their skin dry for too long, they are prone to having trouble breathing before suffocating to death should their symptoms not be remedied in time.
The legends speaking of Sirens leading sailors to watery graves may have some modicum of truth in it, as the Apocryphals are strict carnivores but otherwise not very picky eaters. However, much like the Asterids, they prefer meals that are rich in mana, making magical beasts of the sea being much more appealing than ordinary humans. That said, prey is prey, and the unfortunate passerby may occasionally be dragged down into murky depths. Due to living solitary lives after growing old enough to leave their nest, the Apocryphals that survive tend to be strong and see any other living being as prey, including their own kind. This tendency makes them rather dangerous beings to come across, and land dwellers tend to be naturally suspicious of the intentions of Apocryphals who wish to assimilate to life in the community on land. Certain countries are more receptive of the Apocryphal race than others, such as Kouka which often receives visitors from the undersea nation of Ryugu and Grisea due to its western coast bordering Clarisse.Asterid004Lifespan: 350 Years
tl;dr: Sinoan Vampires.
As a race featured in various popular films on Earth prior to the opening of the Witch’s Corridor, they are simultaneously the most well known and most misunderstood race. Unlike the vampires in stories, Asterids do not possess canines that protrude by much, instead possessing a full set of sharp teeth to brutally tear into their prey. As an alternative, their nails naturally grow tough and sharp, allowing for them to make neater incisions to lick from. Their saliva also contains an anticoagulant which facilitates live feeding, though drinking directly is now illegal in most areas.
Asterids are not limited by the type of blood they can consume. However, blood that is richer in mana makes for greater sustenance, typically making the animals and humans on Earth poor prey. Tastes and preferences also vary from individual to individual, and it isn’t uncommon for the more spoiled members of the race to refuse anything but the blood of a particular magical beast. Though they were rumored to be more brutal in the past by directly tearing into flesh, modern day Asterids are far more conscientious of image. If they have the luxury to, they’ll prefer a meal that was freshly bled and prepared. Otherwise, pre-packed cans, pouches, or vials of blood have grown popular over the centuries. Their stomachs aren't capable of digesting much else, unfortunately.
Aside from their unique dental structure, Asterids are most easily identified by their pale skin, pointed ears, and red eyes. Due to being nocturnal by nature and possessing a tapetum lucidum, their eyes seemingly glow eerily in the dark. As a result of this unique eye structure, their sense of sight isn’t particularly keen aside from their ability to see well in the dark and bright light tends to be harsh on their eyes. Instead, the Asteran race possesses an extremely sharp sense of smell.
The infamous bloodsucking diets of Asterids stem from their unique ability that allows them to directly siphon mana using blood as a conduit. Their body, in turn, assimilates this mana into their own bloodstream which reinforces their bones to take impossibly tough blows and return the favor several fold with their mana-enriched muscular structures. Their bolstered vitality also contributes to their wounds recovering far faster than most other races (without the aid of magic). However, their bodies’ manner of immediately infusing their body with the mana they intake makes them the least magically attuned of all races. The vast majority tend to be terrible at all manner of spells, and any capable Asteran mage has a far less efficient rate at which the mana in their blood strengthens their body.
From time to time, the power within Asteran blood may mutate, giving rise to a new trait in their blood known as a Bloodline Ability. This trait can range from the ability to manipulate their blood to being born with caustic blood, and it is a dominant trait passed down to the affected Asterid’s offspring. As a result, the Asterids are a race whose noble houses place a great importance on pedigree in order to sustain the Bloodline Ability that their lineage is known for.Dragon-born005Lifespan: 500 Years
tl;dr: Descendants of dragons.
Prior to the Age of Magic, it was said that there existed creatures whose power rivaled that of gods and periodically wreaked havoc throughout Sinoa. The most well known of these creatures called Calamities was the race known as Dragons. As popular figures in myths, Dragons have no doubt left a significant impact in the world’s history yet are shrouded in mystery all the same. Some countries depicted them as destroyers while others viewed them as guardians of the land. However, the oldest texts in Sinoa consistently refer to Dragons as a lofty and incredibly arrogant race, regardless of whether this statement is written respectfully or with disdain. The most popular legend involving Dragons speaks of a tale in which the gods punished the race for their arrogant manner of interfering with the advancement of civilization by sealing them into far smaller and weaker forms. Thus, came the birth of the Dragonborn race.
Unlike true Dragons, the Dragonborn do not possess the massive and towering figures of their reptilian forefathers. Instead, their forms are much more compact and humanoid, with their draconic traits showing in the form of horns, claws, fangs, and a strong, scaled tail. Their skin may look reminiscent to that of a human’s, but their hides are deceptively thick, making weaker physical strikes bounce off harmlessly.
Depending on the region the Dragonborn hails from, some may look more humanoid or more draconic than others. In addition, the Dragonborn race is generally split between the Western and Eastern tribes. Western Dragonborn tend to be colored with brighter and warmer-toned scales, and they wield the element of fire with relative ease with a hide that is impervious to its burning touch. They also possess great wings with which they use to fly, though the small size of their wings relative to their general body size suggests that mana is used to aid their flight. Though their magical finesse is not as fine-tuned as the more magically-attuned races, their physical strength rivals that of the Asterid race.
In the East, the Dragonborn possess scales colored in cooler tones. They are also more well-adapted to an aquatic environment, possessing sleeker frames than their fiery cousins and lacking wings. In exchange for their inability to fly, they are incredibly strong swimmers capable of shuttling through water with ease. Their bodies are not as well-built as western Dragonborn, but their magical aptitude is much greater, and their water-based magic is both a great power and an artform.
Though the might of a Dragonborn pales in comparison to true Dragons, they still exude the pressure of a Calamity. This aura incites a fear response in people and creatures with a will weaker than the Dragonborn, and it is a common sight to see lesser monsters flee the area when a Dragonborn is present. On the other hand, pressuring more prideful creatures tend to anger them instead. Fortunately, the Dragonborn are a powerful race in their own right due to their horns cycling mana throughout their bodies with a high degree of efficiency. As a result, it is easy to build muscle and use magic while consuming less mana. Their horns are also capable of storing a significant amount of mana which can be released into their body at once to power a devastating strike or spell. However, a Dragonborn is incapable of regrowing their horns. Breaking even one can significantly cut their strength, and breaking all of them will cause their body to rapidly weaken. Due to the importance of their horns, touching a Dragonborn’s horns is considered highly offensive. In Yeonhwa, touching the horns of a member of the royal family is a crime punishable by death.Fae006Lifespan: 300 Years
tl;dr: Tinkerers
Very little physically distinguishes the Fae aside from their thin figures and their pointed ears. Their physiques and magical prowess are equally as unremarkable, making them a rather weak race when evaluated standalone. However, their intelligence is outstanding, supported by a rich culture and an unquenchable thirst for knowledge.
Centuries of studying the language of the Phantasma and Tenebria led the Fae into pioneering the usage of Fairy Script, an artificial runic language which allows the user to bend mana to their will using external means. The sheer complexity of the language as well as how its logic is catered to the Fae race makes it difficult for any other race to learn Fairy Script, giving the Fae their distinct edge. As a result, the Fae values knowledge over all else, and their primary region of residence, Rocheste, has become the center of knowledge in Sinoa. This natural gift as well as the bountiful resources around them equips the race with the most advanced tech available to Sinoa. To make up for their lack of strength, most Fae are typically accompanied by their entourage of contraptions. Some even build and equip powersuits.
Many brilliant scholars within the Fae race record their knowledge into a series of books which are then stored in the grand library located in the heart of Rocheste. At times, a Fae may even depart on a journey in pursuit of research on a particular obscure topic, as they take pride in returning this knowledge to the library in order to pass their wisdom and legacy down to future generations.Homun-culus007Lifespan: Varies
tl;dr: Artificial humans.
Nary a fool would dare play at being a god. Homunculi, as beings who defy the natural order of the world, are entities that should not exist. However, each time their pathetically deformed existences are snuffed out, their grotesque forms are granted continued survival by the blessings of human avarice.
Anima are molded from the earth with skillful hands, while Homunculi are grown through flesh and blood. Yet humanity was never meant to create life in the way nature does, and the result is the flawed existence outlawed in all corners of Sinoa. The first man to pioneer this practice had created a Homunculus in his late wife’s image. However, upon grieving over the entity’s pitifully short lifespan of a mere three days, the man collapsed upon his knees, praying for penitence over bringing such a sinful existence into the world. Successive attempts at culturing Homunculi in underground laboratories have resulted in more failures than successes with a high degree of deformities or pitifully short lifespans. Any "perfected" Homunculi are typically born only after the creation and sacrifices of an exorbitant number of its brethren and other exceedingly cruel acts that have caused even the most tolerant of regions to ban their creation.
Unfortunately, the nobility in Telderante are rumored to continue to promote the creation of Homunculi through underground channels. Most develop into amorphous masses of flesh, while others are so feeble that they never last long. However, the most fortunate (or unfortunate) Homunculi take the form of ordinary and healthy humans, though their bodies’ ability to heal quickly is an easy tell to their less-than-human nature. In fact, no wound is too great to heal so long as the central rune engraved over their heart continues to support their heartbeat. Their physical strength is dependent on the people or monsters whose genetic material they were cloned from, but most Homunculi from Telderante are raised with the goal of modifying their bodies to artificially channel magic. Due to their bodies being a patchwork of spells, they tend to be naturally adept at manipulating their given element.
These generic chimeras most often take on the form of humans due to their primary purpose being to imitate humans. Healing fast may cause suspicion, but the more carefully hidden homunculi are usually never discovered until the markings of their runic “veins” are revealed. Though invisible when in a passive state, tattoo-like markings surface on the skin of homunculi when under a great amount of stress. Unfortunately, this is typically achieved through torture.Human008Lifespan: 80 Years
The sole race to whom magic is not natural, though a chosen few are capable of witnessing Sinoa’s arcane mysteries. Unlike the races of Sinoa, humans typically possess bodies not compatible with mana. Over time, certain humans developed a mutation that allowed them to channel mana. However, though the ability to channel mana is hereditary, how much mana a human’s body can store is seemingly random in comparison.
Though their individual abilities are comparatively weak, they are as numerous as the stars covering the veil of the night sky and hence make up the backbones of many nations. As a result, they are the most diplomatic of all races. In spite of their integral role in sophisticated society, their status in Sinoa is relatively new in comparison to ancient races such as the Tenebria and Dragonborn races. The currently accepted theory is that all Humans originate from Earth and are more or less an invasive species in Sinoa. Like the Sinoan races who found their way to and settled down on Earth, it is likely that Humans did the same and managed to populate Sinoa over the thousands of years following.
Their continued survival in Sinoa’s harsh conditions is attributed to both their blessings of fertility and tenacity. For all that they lack in might, they are the most resourceful of all races, never fearing to assemble all sorts of contraptions that other races might see as an affront to the gods.Naphtra009Lifespan: 150~300 Years
tl;dr: Kemonomimi/Furries/w.e.
The second-most short-lived race after humans, though a handful of sub-species live far longer. In exchange, their race contains the highest amount of diversity. Various sub-species of this race have made their mark on Earth’s history in the form of werewolves, kitsune, and the like.
Naphtras are the descendants of monsters who continue to carry on the legacy of their ancestors. Depending on the hunting strategy of their forefathers, the Naphtra race is typically physically gifted whether they be fleet of foot or capable of doling out punishing blows. The most unique and defining trait of the race is their ability to return to their roots by borrowing the form of the monster they are descended from. Unlike their humanoid forms which developed flexibility in exchange for mediocrity, the ancestral forms of Naphtras are heavily specialized towards the trademarks of their lineage. Some possess an enhanced muscular structure while others take on the form of monsters with specialized organs that allow them to use powerful magic in quick succession in exchange for being incapable of using elements not compatible with said organs.
Though their ancestral forms resemble fabled beasts, their base form’s appearance range from looking almost entirely human save for a few feathers in their hair to beast-like bipedals. Due to their impressive variety in physical traits, it is common for Naphtras of certain bloodlines to be mistaken for members of other races, whether it be Humans, Apocryphal, or Dragonborn. As a result, many folktales on Earth involving Naphtras have portrayed them as tricksters who deceive by wearing a human guise.Phantasma010Lifespan: --
tl;dr: Spirits born from mana.
Unlike other races, Phantasmas are born not through flesh but by the whims of the world. As a type of higher elemental being, their bodies are formed entirely out of mana, making them the most magical of all the races. Thus, they can only be born in places of purity, where the concentration of untainted mana is the densest. Such areas tend to be secluded deep within forests or mountains, so the already scarce and aloof Phantasma race are an even more mysterious and rare sight.
The most defining trait of a Phantasma are their bi-colored magic eyes. Resultant of being composed entirely of mana, their physical appearances vary greatly and their physiques are frail and slow relative to other races. In turn, they are blessed with complete immunity to the element that birthed them and the ability to see and manipulate the lines of mana which make up magic. Thus, they are adept at deciphering magic right as it is being cast, though whether or not they can counter it effectively is dependent on the element their body is composed of as their bodies are incompatible with all other elements. The more infamous of their abilities, however, is the fact that each Phantasma is further equipped with a magic eye whose function is unique to them. A Phantasma’s magic eye tends to be influenced by the environment they were born in, and their powers may range from taking a glimpse into the future to sharing their sight with others. Depending on the appearance their bodies happened to take on during the days of their formation, their eyes may or may not be located on their head (if they have one). Some may even have false eyes as a means of protecting themselves from less intelligent creatures. However, the eye that reads mana is always on their left while their magic eye is always located on the right side of their body.
Due to their unique physiques and manner of birth, Phantasmas do not age in the same manner that the other races do. In fact, they technically do not age at all, and their lifespans are dictated merely by the moment the dense mana in their bodies begin to degrade. In spite of this long lifespan, newly born Phantasma are rather fast to physically mature due to it being dictated by how long it takes for their mana to completely stabilize. They also do not consume food to survive, instead absorbing energy directly from the mana in their surroundings during a dormant state akin to sleeping. As such, they tend to feel ill in areas where mana is thin or polluted.Tenebria011Lifespan: 200~500, 1000 Years
tl;dr: Demons.
Often referred to as Demons by the humans of Earth, the Tenebria are a mysterious race bearing the most ancient bloodlines of Sinoa. Depending on their line of descent, their body sizes and shapes vary greatly, leading to many different categories of subraces. The only consistent physical traits that every subspecies of Tenebria present are their horns and their tails. Compared to the powerful tails of Dragonborns, the tails of Tenebria are far thinner, are the weakest points on their body, and are not prehensile. As a result, many Tenebria may choose to hide their tails and even their horns.
At a glance, the Tenebria are a balanced but mediocre race: jacks of all trades, masters of none. Their physical strength lags behind that of the Dragonborn and Asterids, and their magical ability is thoroughly eclipsed by the Phantasma. However, their fearsome reputation lies in their dominion over the world as well as the entities that live within it.
Speaking in an ancient tongue that cannot be uttered by any other race, Tenebria are capable of commanding the earth to quake and people to flee. However, as great of a power their words hold, this technique rapidly eats away at the mana stored in their bodies. As a result, their commands are simple, and Tenebria often seek out additional sources of mana. Most consume the hearts of a great number of beasts, but a select few choose to take on a pact in which their invoker provides them with mana while the Tenebria fulfills whatever wish or desire the contract entails. In spite of their treacherous reputations in stories, the contracts between Tenebria and their invokers are seldom broken, as the words binding them can easily turn on and kill anyone foolish enough to breach it.
A Tenebria's closest kept secret is their true name, as anyone stronger than them may use their true name to bind a Tenebria to their will. In turn, Tenebria use a sobriquet in the place of their true name, save for the most arrogant Tenebria, though they never tend to live long. - Guidelines03GuidelinesA warrior needs not concern themselves with matters within the purview of menMessage001Welcome to the reboot of Beyond the Witch’s Corridor, an urban fantasy roleplay inspired by World Trigger, CLOSERS, Gate, Collar x Malice, and other media. As the roleplay has its own unique systems and plot, no knowledge of any of the aforementioned series/games is required. Also for those of you who are returnees, hello again!
Unlike the previous run of Witch’s Corridor and how most roleplays on this site run, the format of this roleplay will be a series of side stories a la 1x1s/small groups. I’ll be elaborating further on this format in the discord for ease of explanation, but players will be required to post 1-2 sentence prompts for a mini plot (can be a SoL scene, a mission, or whatever you like) and write out the interaction with any interested party. These mini threads will be hosted on discord, while the main IC thread on RPN will be for the main story segment which will be released in “chapters” whenever the majority of players in the roleplay are available to participate.
Also I stated this in the previous version of Witch’s Corridor, but this RP will focus on elite agents or those with more experience for story-related reasons. I’ll explain the specifics in the lore, but the absolute minimum age requirement for characters will be 25.Rules002[1] You must join the group Discord to participate in this rp. Sorry! I'll be PM'ing the link to those who express interest.
[2] Faceclaims should be anime or a similar style. Try to avoid anything realistic.
[3] For mini plots, players should set an agreement for how often you should post. In terms of the main thread, please post at least once a week so we can wrap up the chapter in a timely manner.
[4] I’m not keeping track of word count per post. A 3k word post that does absolutely nothing is worth far less than a 100 word post that helps move things along.
[5] Avoid godmodding, powerplaying, yadayada. You’ve probably heard it a thousand times already.
[6] Character relationships will be important in this rp due to squads/teams being a thing, but always remember to ask and discuss with other players first.
[7] The list of races that I’ll be providing is not exhaustive. If you wish to play as a race that is not listed, type up a description of the race you want and send it over for me to review.
[8] If you’ve made it through the history lesson of an overview, I’m going to assume you’re okay with text-heavy roleplays. However, I still want to stress that it is important to read the entirety of the lore, ic, etc. The only exception to this rule is information on the races, as it is understandable if, for example, your character is a human and does not know much about Tenebria.
[*] Questions? Concerns? Ask below.
Code by Nano
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