Nano
procrastination symphony
FUZI × Mili - Victim
▶
Beyond the Witch's
Corridor
App Details
Roster
NPC
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- App Details01App DetailsA warrior needs not concern themselves with matters within the purview of menQuick Note001Please make sure to read through all the lore before starting on your character sheets! Questions and prompts for clarification on any topics related to the RP are more than welcome. I’d hate for anyone to have to rewrite parts of the sheet due to a minor error that clashes with the world’s setting.
For the time being, all players are limited to one character. I’ll consider opening up additional slots later on, but I think twelve characters is a good place to start. In addition, I’ll be capping the number of characters per race at two. In consideration of this, you’re free to stake your claim by posting a placeholder or WIP, but everyone (including those who post a completed sheet in one go) is required to tag me on Discord that their sheet is ready for review or I’ll assume it’s not finished. Returnees who post the same character as last time are guaranteed their spot for their chosen race.Reserved Races002Android [2/2]
Anima [2/2]
Apocryphal [0/2]
Asterid [2/2]
Dragonborn [1/2]
Fae [1/2]
Homunculus [2/2]
Human [0/2]
Naphtra [2/2]
Phantasma [0/2]
Tenebria [2/2]Basic Info003Name
Code Name
Gender
Age
Date of Birth
Birthplace: The regions listed in the lore are merely the three major regions of Sinoa + Arcvine/The Void Lands. Feel free to make up your own regions. Just make sure to send me a description of the region first so I can approve it and add it to the lore page.
Race: If you wish to create a new race or set your character’s race as “unknown” for backstory reasons, please consult me first. This is to ensure everything fits into the setting.
Elemental Affinity
Rank: Details are located in the lore.
Squad: We have a channel in the Discord server dedicated to discussing squads with your fellow roleplayers. If you don’t put your character in a squad by the time the RP begins, I’ll be assigning one for you.Appearance004Height
Hair Color
Eye Color: If you’re playing a Phantasma, specify which colors are the right and left.
Appearance: Faceclaims must be anime or drawn (sorry). A written description isn’t mandatory, but you’re free to include one.In-Depth005Personality: We don’t need an essay and won’t set a minimum, but make sure to flesh out your character and convey that properly. If you’re really good at writing concisely and can describe your character in a paragraph, go for it. If you need five, that’s fine too.
Backstory: Again, there’s no minimum or maximum.
Relationships: This section is optional, but it’s suggested to at least include how your character feels about their squadmates.Combat006Equipment: List out whatever gear your character regularly carries around on missions.
Combat Data: List out and/or explain whatever physical, magical, or racial abilities that your character possesses and how they utilize those skills. Make sure to include any downsides/weaknesses they might have. - Roster02RosterA warrior needs not concern themselves with matters within the purview of menSquad Nu-8N8AsanahSkullMirianne Elle PhiliosKoscheiHeathcliff IkilenHazeRegal--Squad Lambda-59λ59G02OD-I2032-S0419CaimanG09OD-I1178-Z6172CobraSage SmithEvergreenE 204EvanderSquad Xi-7ξ7VerenRaikouN/ALeveeAlbus PunireMIRINYgero GrondreLadonSquad Alpha-6α6Freyhard HelsarvichIscariotCelosia HolzhauerMordereMaeve RuaidhríScáthachIvelisse RuaidhríAlouette
- NPC03NPCA warrior needs not concern themselves with matters within the purview of menSchneerose Reinbach001Race: Human
Height: 5’6” | 168cm
Affiliation: Arcarum
Role: Branch Chief
Birthplace: USA
Affinity: N/A
Twenty-Seven years ago, the current chief of the Arcvine Branch was one of the first few members of the fledgling organization that Arcarum was at the time. Unlike the more brawny and magically adept members of the Reinbach Squad, Agent Egret focused on supporting her squad with her observational skills. However, as the magitech of Earth became more sophisticated, her precision and tactical prowess made her deadly when equipped with a magitech rifle. After seventeen years of service, she delegated squad leadership to her second-in-command and assumed her current position as the branch chief.
Despite her accomplishments as well as being personally appointed as branch chief by Kaye Osier, she is considered to be too young and naive by many in Arcarum’s administration. Given the importance of the Arcvine City Branch, she faces harassment from other Branch Chiefs on a regular basis. However, her powerful backing and the support of Arcarum’s strongest agent prevents them from doing much more than troubling her with petty tricks.
Past the unreliable atmosphere that her nonchalance exhibits, Rose’s tight hold over her seat is attributed to more than just nepotism. A playfully smug and stubborn but shrewd personality has aided her in proving her worth both to her subordinates and superiors willing to acknowledge her work in keeping Arcvine City safe over the course of a decade. Perhaps her life would have been far easier if she had simply relinquished her seat, but she continues onward with confidence, holding the belief that Kaye Osier had passed on his mantle to her for a good reason. However, Reim Abraxos claims that, while she is cunning, her faith in the city and her allies may bring about her downfall one day.Reim Theophil Abraxos002Race: Tenebria
Height: 6’7” | 201cm
Affiliation: Arcarum
Role: General Manager
Birthplace: Grisea
Affinity: Metal
The Arcvine City Branch’s General Manager. Despite his muscular frame and the scars littering his body, he is Arcvine City’s most efficient paperwork filing machine and the managerial backbone of his division. His physical appearance may be gruff and fearsome, but most agree that he’s about the most reliable old grandpa you’ll find in Arcarum. Many, however, feel that his role of fitting himself behind a (relatively) tiny desk is a waste of human resources. In the past, he was once hailed as Arcarum’s strongest agent who protected the Arcvine even prior to Arcarum’s establishment, but he’s been reduced to an office mule since his retirement from the battlefield.Ein Askr003Race: Fae
Height: 6’1” | 185cm
Affiliation: Arcarum
Role: Instructor
Birthplace: Rocheste
Affinity: Lightning
During The First Cataclysm, Ein Askr was tasked with escorting Rocheste’s head librarian on their journey to The Void Lands. Twelve years later, he emerged from the boundary alongside Günter Reinbach, terribly confused but quick to draw his bow the moment he laid his eyes upon the congregation of monsters. Though initially wary of lending further aid to the humans, the Fae gradually fell into step alongside Kaye Osier and the founding members of Arcarum, and he eventually settled down as one of the instructors of Arcarum’s interns.
Unlike the scholars stereotypical of the Fae race, Ein is first and foremost a marksman and not particularly fluent in the use of Fairy Script. However, decades of observing the librarians whose safety he was entrusted with grants him enough knowledge on the topic to re-enchant the runes inscribed on his bow whenever they’re in need of repairs, an occurrence as frequent as twice a week. Whether it be fieldwork or a training session, the Fae seldom wields any other weapon, abusing it thoroughly in spite of his careful maintenance. His personality is often described to be just as stubbornly bland as his choice in equipment, terribly polite but stiff and lacking in opinions to the point where he appears to have no hobbies or outstanding preferences. Though he means no harm, this lack of “flavor” and social skills has led to his notoriety of being Arcarum’s most talented conversation killer. However, he is surprisingly adept at assessing those under his instruction, and his advice is concise and easy to understand.Lif Anderson004Race: Naphtra
Height: 5’2” | 158cm
Affiliation: Arcarum
Role: Operator
Birthplace: Rocheste
Affinity: Wind
Lif’s short stature results in her being frequently mistaken for a child causing her a great deal of grief, but she nonetheless puts in great effort to gain the trust of the agents she coordinates. Since tripping on to Earth with her parents during the last cataclysm, the Naphtra has lived a steady life, heading off to Pallas Institute once she was of age. Initially, she applied to the standard combat training course, but she was moved to the communications division upon showing very little promise for combat.
The shy but determined little bird may be too frail to put up a good fight against even the weakest of monsters, but Lif makes up for what she lacks in brawn with a keen intellect and an observant eye. She is quick to pick up on small details that suggest that something is amiss and has aided greatly in keeping her agents out of trouble on many occasions. Unfortunately, her awkward nature makes her less capable in the field of reassuring people or dealing with the more unruly personalities present in Arcarum, so the agents who doubt her decisions are a dime a dozen. It doesn’t help that she often neglects to explain her reasoning behind certain seemingly odd instructions.
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She’s never seen without her feathered friend Petra by her side.Seoha Yu005Race: Dragonborn
Height: 5’9” | 175cm
Affiliation: Arcarum
Role: Medic
Birthplace: Yeonhwa
Affinity: Fire
When the Dragonborn first touched down on Earth, few including herself guessed that she’d eventually work her way into the medical field. From being a farmer, bartender, an Arcarum Field Operations agent, and now a medic, Seoha has held down a fair number of miscellaneous jobs within the century that she’s been alive. Though her claims about being a simple farmer’s daughter were fishy at best, the owner of the bar that she happened to crash land in was kind enough to take the woman in without further questions. Due to mishaps with hunting down any monsters that happened to trespass on her “territory”, the Dragonborn eventually joined Arcarum’s ranks while still stubbornly working part time at the bar.
After four years of working as an agent in Field Operations, Seoha enrolled in the medical track in Pallas Institute. No one’s sure what brought about the change, but she hasn’t been seen beating down a monster since graduating and joining Arcarum’s medical division.
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In spite of her coloring and affinity, Seoha is a bona fide member of the Eastern Tribes. According to the Dragonborn, her father was a foreigner, though he ultimately ended up leaving as soon as her mother had conceived.Noah Reinbach006Race: Phantasma
Height: 6’0” | 183cm
Affiliation: Arcarum
Role: C-Rank Agent
Birthplace: USA
Affinity: Wind
A particularly rare variant of Phantasma born on Earth during the onset of the Second Cataclysm. Due to the circumstances of his unstable birth being one of a kind, questions and comments pertaining to his racial traits are a sensitive topic to the point where he keeps his odd eye obscured under his ash blonde hair. His sight ability is not particularly useful and a birth defect causes him to be incapable of converting his body into his element, a rather shameful topic when his abilities as an agent are called to question. Nonetheless, he sees Arcarum as his home and is grateful to his adoptive sister Rose and mentor Ein for being supportive members of his “family”.
Contrary to his spirited but polite mannerisms, Rose describes Noah as a little rascal who gets himself into all sorts of trouble if you take your eyes off of him for too long. Still, she places a great deal of faith in his abilities and trusts him to get the job done when calling him in for a favor. In contrast, Reim seems to handle him with a great deal of apprehension, as if suspecting that he is somehow an existence dangerous to those around him.
Very few are aware of exactly what Noah’s job in Arcarum is, but he tends to run around as a fill-in instructor and general handyman. Officially, he is affiliated with Arcarum as a reserve member of Squad Epsilon-4. Incidentally, his own squad sees him as an oddball due to his habit of acting and speaking flamboyantly. He usually immediately swaps back to his usual polite demeanor but may slip back into his odd speech habitually, much to his embarrassment. Still, they see him as a member of the squad they can rely on in spite of his lower rank and the fact that he’s a compulsive liar who also happens to be bad at it.
- - -
As a member of Arcarum for 15 years and a seasoned combatant, Noah enjoys a fair level of seniority in the organization. If he worked with Arcarum full-time and were it not for his habit of disappearing for weeks at a time, he likely would have held a higher rank.
Code by Nano
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