xxxena
sᴡᴇᴇᴛ ʟɪᴋᴇ ᴏʀᴀɴɢᴇ ᴄʀᴇᴍᴇ
intro
running with the wolves
aurora
overview.
This is just a base of what you will need in the overall form below! there is no set fancy to use but i do ask that you PLEASE use a fancy/template of some kind!
»»————- ♡ ————-««name:
nicknames:
codename(this is the role you want!):
age:
d.o.b:
zodiac:
faceclaim:
vices:
virtues:
personality:
strengths:
weaknesses:
history:
hc's:
roles
roles.
lock.
taken
This is the leader of this merry band of misfits. They will be making all the calls for the group. Which job they take, the final plan, everything that comes to their safety! This means their word is law. During any, and all, missions they will refer to your characters by the names below, as to not reveal any of their true identities. Even though they are the leader, they still take any suggestions by the team into consideration. The leader is in charge of making sure everything goes right. That the team gets in and out, totally safe on every job.
switch.
open
This, is the second in command. The leader's right hand for everything. Espeically if thing's go south. They are the one's to full proof the lock's plans. They're quick to think and act on instinct. When needing advice, the leader will turn to them for said advice, before any one else. This means, if the lock is away on a solo mission, or taking a new job, the switch will therefor be in charge. They are the rock for the leader and the protector of the entire group. They should be the top of the group's fighter. The toughest of the tough. Best at close quarter combat.
silver.
open
This is none other than the team's medic. Being bandits who lie, steal, and cheat, aren't exactly a welcoming group at any hospital. That's where the medic comes in. This is who everyone will go to, if and when, they need medical care. And no, they probably won't just kiss your boo-boo's and send you back out the door with a lollipop. They're an important part of the group. Someone who is caring but also tough. Without them, the group would probably have died from infections and various wounds, long ago. They are also most likely to stay away from combat, to keep them from harm. This just means they are more on the sidelines during missions. Always in wait to help anyone in need!
cheat.
open
This, is the thief. They're the one's who swoop in, taking anything and everything they can get their skilled hands on, while the bait distracts a target for them The cheat and bait work in a pair. As they simply could not work without the other. They quietly take from those the other has gathered. They're light on their feet, moving as swift as the wind. Able to set up rigged games and easily scam people out of everything they own. They're the type to have probably faked their own death, at least twice. They're cheeky, smooth, very charismatic, and always win the game.
bait.
open
Just like the name sounds, this will be the groups "bait". Someone who goes in, seemingly alone, and distracts whoever they need to distract. Play games with onlookers to have them lower their guards. Good with tricking anyone on the street into believing their little stories. Easily manipulating other's emotions but not so much in combat. They solely lure the prey in and step back to let the other's take care of them. They're good at lying and playing their part. Dramatic and over the top and can lighten any situation when things are grim. The one who keeps the group sane in the worst of times.
shade.
open
The shade is solely the assassin of the group. They do not steal or con other's out of their heirlooms. They simply sneak upon their opponents and dispatch them as quickly as possible. Mainly set in the background of the group, as they are the less known member to any and all of their enemies. Staying in the shadows, watching the groups back from afar, with a trusty long ranged weapon. They are the only one's, other than the lock, to be sent out on solo missions. They're loyal, easy going, and silent as the night.
blitz.
taken
Ah, the blitz. This is the group's weapon specialist. They have vast knowledge of any rare weapons on the market, as well as anything that might aid the team to further their journey. While they have this knowledge of weaponry, they are more known for...their explosives. Loud, quick, and always flashy. They are well versed in setting traps for intruders or for the team's prey. Somehow the logical one of the group. The one who always comes up with the most absurd plans, as every plan always seem to involve explosives, yet they always work out in the end.
bolts.
open
This will be the team's mechanic! They keep the entire ship running and in great condition. As for any gear the team needs upgraded or repaired, they will come to bolts. They work very close to blitz, as bolts will help with any and all creation of high tech weaponry and/or explosives! On missions they will mainly help blitz by planting traps or bombs! Combat wise, bolts is to stay back with shade and silver, to keep silver a little more protected BUT they can also enter INTO combat as well! As they are technically a waiting piece to be moved into place! Just depends on the mission the group is on.
rules
rules.
rule one.
all rpn rules apply!
rule two.
this thread will be by acceptance ONLY! it is not first come, first served! which means, the gm and i will agree on who shall be accepted and who will not!
rule three.
i will not tolerate any bullying of any kind! this includes being racist, sexist, homophobic, leaving other's out of the conversation, etc.!! ANY FORM OF BULLYING IS NOT ACCEPTED! i understand that in character conflict is bound to happen but please try to get along ooc! if the gm or myself find out that you have not been nothing but kind towards someone, i will remove you from the thread.
rule four.
in the future there will be a discord server for everyone accepted! if you do not have discord, i kindly ask you to not apply. as discord is a great way to bring everyone together for plotting and i do not wish for anyone to be left out of it!
rule five.
this will also be an 18+ thread! it will handle mature themes and is not fit for minors! if you are under the age of 18, i ask you to please not apply for this rp!
rule six.
realistic face claims ONLY please! all the characters in the thread should be well into their twenties as well! as they will not be younger than 18! so please refrain from using a fc who looks younger than 18!
rule seven.
this rp will have high, tense filled situations that may result in characters getting hurt! but! there is NO god-modding of any kind allowed! you must plot it out openly where everyone can agree!
rule eight.
i please ask that you are literate and can write up to at least 3 paragraphs, with decent grammar and flow, within each post! i understand low muse and when things get busy irl, so i do not expect a post up from everyone, EVERY day or week! if you know you are going to be unable to post for awhile, please be open about it though! i'd hate for anyone to be left out!
rule nine.
in the future, i will set a specific date for when ALL character sheet's should be finished up! as for now, please just have fun! ask me any questions you think of! i am open for any plot ideas as well!
intro
roles
rules
our stories
shall never be
forgotten.
cs
lore
ooc
♡coded by uxie♡