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To rewrite the charm trees to allow them to all fit and make sense and be easy to learn would take many many man hours.  So unless you want to hire me to write the book I suggest being satisfied with general answers. Âmemesis said:The thread loses its reason to live if nobody's willing or able to actually answer the question it poses, which this response seems to reinforce.  Oh well.Safim said:Yeah and here your thread looses its reason to live, because the short answer is:
Make new charmtrees and do it right this time and the long answer would be to rewrite the complete charms section.
Until this point your post was really excellent.go on you may now all flame my horrid spelling/grammer and support of a game most everyone hates...
i dont rember putting that in, well ok no i usasuly do for spelling, almost my way of trying to be funny and apologise about it, huh, musta still been tired and irritated, sorry bout thatSafim said:Until this point your post was really excellent.go on you may now all flame my horrid spelling/grammer and support of a game most everyone hates...
I'd like to thank everyone who posted on this thread providing much more substantive' date=' intelligent conversation in this single thread than I've seen on this entire site for several weeks, and specifically Wordman, Memesis and MadHatter for their insights into the Sidereal mindset.[/quote']
i think hes onto us guys, cheese it!!!
though your right about avodance kata messing up plans and ill back that one from personal experince, me being young and dumb to sidreals got it early on
didnt learn about the bad effects of avodiance kata untill i tried to use it when a Solar Assassin burst into the room i was negoating in (we were broze fraction and trying to bring citys back under realm control) pulled out avodiance kata thinking im perfectly safe and can plan accordingly...
was passed a message by the ST after a few minutes telling me my char just woke up in a fate planning meeting having dozed off and didnt rember the negoations he was trying for, the solar assassin a day later murdered the last of the hard line realm supporters in their beds shifting the citys choice to fully breaking from the realm and when it was learned what i did, earning me a good whippin (methaporly speaking, more like lots of borning work..have you ever tried to RP filing folders, HAVE YOU!?!?!?!?)
I'd like to say 'thank you' to the genius that placed those words on screen for other players to read. Â For quite some time the players I know thought the Sidereals were incredibly broken never understanding that if you play up to thier arrogance (either by ignorance or careful planning) then really they are just as on par as any other Exalt.The trick is to convince the sidereal that he is going to win for longer than two rounds, then put the smackdown on them. In other words, take advantage of their hubris; it is their Great Curse, after all.
Ahh, quit your whining and go to lookshy to get your clockwork replacement... panzee.Dracian said:I'd like to say 'thank you' to the genius that placed those words on screen for other players to read. Â For quite some time the players I know thought the Sidereals were incredibly broken never understanding that if you play up to thier arrogance (either by ignorance or careful planning) then really they are just as on par as any other Exalt.
Careful planning and proper combos can make any NPC or PC seem far more powerful than they really are (as my Night Caste Solar Dracian used to say as he conned his way through almost anything "It's all in how you present it. Â Sure, he could of kicked my ass, but there was no reason to let him know that."). Â All the trees for every Exalt are fairly balanced, I've never really had any problems with them.
The only charm I've ever had issues with was that damn Abyssal one that severs your limbs and there is pretty much jack-all you can do about it. Â As long as you take a box something is lying on the floor... I hate that charm.
Screw that, I have a combo that regrows it in a matter of a few ticks.  Heh.Flyck said:Ahh, quit your whining and go to lookshy to get your clockwork replacement... panzee.Dracian said:I'd like to say 'thank you' to the genius that placed those words on screen for other players to read.  For quite some time the players I know thought the Sidereals were incredibly broken never understanding that if you play up to thier arrogance (either by ignorance or careful planning) then really they are just as on par as any other Exalt.
Careful planning and proper combos can make any NPC or PC seem far more powerful than they really are (as my Night Caste Solar Dracian used to say as he conned his way through almost anything "It's all in how you present it.  Sure, he could of kicked my ass, but there was no reason to let him know that.").  All the trees for every Exalt are fairly balanced, I've never really had any problems with them.
The only charm I've ever had issues with was that damn Abyssal one that severs your limbs and there is pretty much jack-all you can do about it.  As long as you take a box something is lying on the floor... I hate that charm.
People have been saying it for quite some time.Dracian said:I'd like to say 'thank you' to the genius that placed those words on screen for other players to read.
You don't even need to factor in their arrogance. Â The very first time that a Sidereal pulls this shit, you will know that they have that capability. All YOU must supply is the ability to force a second encounter.Dracian said:For quite some time the players I know thought the Sidereals were incredibly broken never understanding that if you play up to thier arrogance (either by ignorance or careful planning) then really they are just as on par as any other Exalt.
Probably the wisest two paragraphs in this thread.operations said:I know what I want from 2E Sidereal charms.
That they be clear enough that we don't get 10 pages of arguments over one or two. Â :lol:
Those aren't paragraphs. Â Those are sentences.Safim said:Probably the wisest two paragraphs in this thread.operations said:I know what I want from 2E Sidereal charms.
That they be clear enough that we don't get 10 pages of arguments over one or two. Â :lol:
I can be wise every once in a while. Â Don't tell anyone, you'll ruin my image. Â :?Safim said:Probably the wisest two paragraphs in this thread.operations said:I know what I want from 2E Sidereal charms.
That they be clear enough that we don't get 10 pages of arguments over one or two. Â :lol:
I guess I'd be more impressed if:Safim said:Probably the wisest two paragraphs in this thread.operations said:I know what I want from 2E Sidereal charms.
That they be clear enough that we don't get 10 pages of arguments over one or two.  :lol: