Lord Ben
Elder Member
Right, Siderials aren't what I expect. Â I expect "advisers, scholars, prophets and bureacrats" the way the fiction describes the Sid's goals.
One thing I'm the biggest fan of in 2E is how the various Exalts have been done up to more fit what the fiction describes them as. Â Lunars can now be ferocious warriors who are hard to notice when hiding themselves instead of the wandering monster everyone noticed in any form they mechanically were in 1E. Â Â Dragon Blooded actually have charms that back up their description of "More powerful in groups", not to mention enhanced teamwork via the core mechanic of coordinated attacks.
And I absolutely hate Siderial Martial Arts. Â Loathe it. Â But I always instintively hate systems where punching people has more awesome powers than hitting them with a magic sword. Â Solars are the highlight of the game, the turning point around which the plot spins. Â Yet I don't remember any essence 4+ in the core book in 1E, and sids had Martial arts that got to 9 or whatever. Â Where is my essence 9 Grand Daikaive charms? Â That's just a fault of the emphasis the developers choose though.
Whoever mentioned the excellencies is right though, that should make sids real nice. Â I just want larceny charms to do larceny things, stealth to make you stealthy, etc. Â But Larceny improves soak... dumb.
One thing I'm the biggest fan of in 2E is how the various Exalts have been done up to more fit what the fiction describes them as. Â Lunars can now be ferocious warriors who are hard to notice when hiding themselves instead of the wandering monster everyone noticed in any form they mechanically were in 1E. Â Â Dragon Blooded actually have charms that back up their description of "More powerful in groups", not to mention enhanced teamwork via the core mechanic of coordinated attacks.
And I absolutely hate Siderial Martial Arts. Â Loathe it. Â But I always instintively hate systems where punching people has more awesome powers than hitting them with a magic sword. Â Solars are the highlight of the game, the turning point around which the plot spins. Â Yet I don't remember any essence 4+ in the core book in 1E, and sids had Martial arts that got to 9 or whatever. Â Where is my essence 9 Grand Daikaive charms? Â That's just a fault of the emphasis the developers choose though.
Whoever mentioned the excellencies is right though, that should make sids real nice. Â I just want larceny charms to do larceny things, stealth to make you stealthy, etc. Â But Larceny improves soak... dumb.