[2E] - Action? what is it?

Zaramis

Senior Member
A -ton- of charms and rules state "STunned for three actions" or "Until next action" etc etc.


What is an action in 2E? There is no description of an action. Is an action when you act on a tick? Does that mean that the same charm can either stun for 6 ticks or for just one?


Or when it says "Three actions".. does that mean it can be 18 ticks for someone doing normal actions, but if he fetches a faster weapon, the stun only lasts for 9 actions?


Is it stated somewhere what an action is? So far the only reasonable thing I can think of is that it's 6 ticks or something like that.
 
An action is you doing something, which takes a variable number of ticks for you to do.  For instance, if you were to attack at a Speed of 4, that's an action.  If you attacked 3 times that's 3 actions, for a total of 12 ticks.  If you were to attack with a firewand, take a miscellaneous action to reload it, and then attack with a firewand, you would take 3 actions.  The total ticks for those actions are 17 ticks (6 for the firewand attack, 5 for the reloading, 6 for the firewand attack).  That's how it's done.
 
i would be more inclined to say 7 ticks = 1 action in this case, i'm in a game playing as an archer, and it is bloody boring to watch the of players get to do cool stuff while it takes me what seems like forever to notch an arrow  :?
 
random5000uk said:
i'm in a game playing as an archer, and it is bloody boring to watch the of players get to do cool stuff while it takes me what seems like forever to notch an arrow  :?
Then nock 3! Flurry that shit!


-S
 
Stillborn said:
random5000uk said:
i'm in a game playing as an archer, and it is bloody boring to watch the of players get to do cool stuff while it takes me what seems like forever to notch an arrow  :?
Then nock 3! Flurry that shit!


-S
still don't stop that boring bit inbetween getting to do anything, and our ref has a bit of a thing for close ranged combat
 
you should have seen his face when i dropped his big bad abyssal with 2 shots   :D , and one of the zombies EXPLODE with righteous solar fury  :lol:
 
alohahaha said:
If you were to attack with a firewand, take a miscellaneous action to reload it, and then attack with a firewand, you would take 3 actions.  The total ticks for those actions are 17 ticks (6 for the firewand attack, 5 for the reloading, 6 for the firewand attack).  That's how it's done.
I thought that if you took on such a task, then it would be classed as a Flurry, which would take 6 ticks, for the highest Speed is the shooting of the firewand, and would be -3 DV penalty until the character's next tick (which would be 6 ticks later, in this case).


~FC.
 
Hang on, I've fucked up. Just read your post through properly, Alohahaha, andd realised that I am now talking out of my arse.  :oops:


However, just to pull something back from my mistake, I wouldn't have thought that one would need to worry about taking an action to reload a firewand, for it only has a rate of 1 anyway. That way, i'd see the above actions as only 10 ticks, 1 action of firinf/reloading, and then the next action, 5 ticks later (the speed of using a firewand).


~FC.
 
The listing for firewands in 2E Core says that you need to take a miscellaneous action to reload it after every shot.  You could flurry it, attacking and reloading in the same action, but that means your attack would be at a -2, since it is a flurry.  The reason why it's rate is 1 is because it only holds one shot and, even if you reload with a flurry, you're unable to fire that second shot with the same action.  That's why flame pieces have a rate of 1 if you have one of them but a rate of 2 if you have two of them.  Mostly, though, I wanted to show how actions can be a variable number of ticks.
 
Gotcha. To be honest, I'm not really into firewans so I have kinda skipped them.  I'll have to take a look.


~FC.
 
alohahaha said:
The listing for firewands in 2E Core says that you need to take a miscellaneous action to reload it after every shot.
Why do they make firewands so shitty?


-S
 
Because this is supposed to be a game of swords and archers, not guns.


Not that I don't entirely appreciate the concept of a flamethrower in my high-fantasy games, I just see the whole concept of a firewand in Exalted as a yet-young technology, and as such, a slow, but occasionally useful one.


Edit: Okay, so I totally have no canonical basis for my opening statement here. Consider this an advisory of rampant opinion and unfounded drivel. Or, if you like it, take it and run with it.
 
MikeOQuinn said:
Because this is supposed to be a game of swords and archers, not guns.
Exalted has LASERS, man!


I'm at a loss as to why they made firewands into ridiculous flamthrowers instead of muskets. I don't see a reason.


-S
 
Stillborn said:
MikeOQuinn said:
Because this is supposed to be a game of swords and archers, not guns.
Exalted has LASERS, man!


I'm at a loss as to why they made firewands into ridiculous flamthrowers instead of muskets. I don't see a reason.


-S
Total agreement here.  Alchemicals should have something better than flamepieces.  Does anyone know if they do?
 
Stillborn said:
Exalted has LASERS, man!


I'm at a loss as to why they made firewands into ridiculous flamthrowers instead of muskets. I don't see a reason.


-S
Understood. This was the reason for the edit. Sheer opinion-mongering. I'm not against tech in my fantasy games, it just doesn't feel right at first.
 
The thing is, muzzle loaders aren't even especially "hi tech". They had them in Renaissance Europe. People still used swords and bows back then too, because guns were expensive to make usually only afforded you one good shot.


I believe the Chinese had guns way befor that.


I think it's stupid to make something, that is in every other way a match-lock rifle, into a flamethrower just so it's not a "gun".


I think the entire premise is ludicrous. How can a culture develop an explosive powder, a rifle to load it into, and a complex firing mechanism, and COMPLETELY FAIL to realize that you can use it as a projectile weapon? Who botched their Int+Craft roll there?


-S
 
Nothing saying that a particularly crafty Twilight couldn't put a piece of shrapnel into the barrel of one and hope it worked.


I just don't see the DBs allowing someone to manufacture a power out of wood and metal that could, even circumstancially, alter their position as the Lords of Creation.


It could be that a DB some time ago had the thought of making a projectile weapon out of a firewand. He might have even done so and shown it off to his peers. They, realizing the disastrous impact that an army equipped with these weapons (or their more advanced cousins, since the DBs do realize that time and tech march on) would have, even against DBs. Therefore, the discovery was hidden, and the world has been told that firewands in and of themselves are the pinnacle of technology.


There's also the matter of powder. The same powder that creates a gout of flame won't necessarily produce a force significant enough to propel a projectile at high velocity.
 
MikeOQuinn said:
I just don't see the DBs allowing someone to manufacture a power out of wood and metal that could, even circumstancially, alter their position as the Lords of Creation.
I really don't see it. Bows can be just as deadly as primitive firearms, if not moreso.


We're not talking about a gun that is in any way modern. We're talking about the kind of gun that usually can't even penetrate metal armor. A gun with a shorter range, and less accuracy than an arrow. What's so world shaking about that?


Besides, why wouldn't the DBs just give their own armies these things, and arm themselves with superior jade versions?


-S
 
Because they, wielding essence and jade, are far more deadly than the mortals they are fighting. I would say that the DBs see the potential for change, and are frightened by it. As such, they would likely act to stop said change from occuring for as long as possible.


Like I said, there's nothing saying that a Twilight/Air/Alchemical in your Creation hasn't put arrows and firewands together.


IIRC, weren't the ancient Chinese 'guns' basically firework-tubes-turned-rocket-launcher? Later pared down into rifles, but you could still do more damage at that point by bathing someone in flame than you would with a ball of lead.
 
MikeOQuinn said:
Because they, wielding essence and jade, are far more deadly than the mortals they are fighting. I would say that the DBs see the potential for change, and are frightened by it. As such, they would likely act to stop said change from occuring for as long as possible.
I don't see any indication, or even the slightest hint of that in the game. I don't think it's particularly valid, either, considering the many, far deadlier weapons that the DBs have apparently allowed to run wild in Creation.


-S
 
As mentioned in my first post, this is all opinion that exists in my Creation.


That being said, you've got a point. Though I do see the DBs as trying to curtail the ability of Mortals to revolt and Solars to resume their place in Creation. In my mind, that involves trying to control sources of power, whether by stifling innovation or by killing off Solars wherever they can.
 

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