Hi guys.
Thanks for accepting me in. I have been played Exalted for about year now and by far I consider it to be my favorite WW title and I greatly enjoyed it. I haven't though played for a few months now since my ST put our game on hiatus due to RL issues. I'm now planning to start my own Exalted campaign and I was wondering if you guys can give me and comments/suggestion on the setting since its my first exalted game.
First of all I won't set my game in the 2nd Age which WW originally staged it in. I'm either setting it during the primordial wars or in the first age. My players would first create heroic level mortal characters and based on their concepts and actions they'll be transformed to any one of the exalted types of the player's choice (except abyssal). In a nutshell, the players will mold creation and civilization to how they see fit. The Usurpation though may or may not happen but that would entire depends on the players's actions. Â
I wanted at first to run the game using 2nd ed but since the charms and anima abilities for lunars, sids, and DB have not been converted/updated to 2nd ed yet I have little choice but to use 1st ed (which really isn't bad). I was thinking that this game would be more inclined to new players since they have little knowlege of the game's history and they can explore their newfound abilities. Experienced exalted players could probably play it my game provided that they role-play without that knowledge.
Since my game is set in the 1st Age/Primordials War era should I let my players create some of their own charms or should I just stick to the ones from the sourcebooks? I also reread the lunars sourcebook and remembered that lunars had 5 castes instead of 3 (not including the non-caste) back in the 1st age. I would greatly appreciate to anyone who can give suggestions for anima abilities for the waxing moon, waning moon and half moon castes. I was considering to base their anima abilities from the solars' zenith, night, and eclipse castes since they have somewhat similar roles but I don't want them to be identical.
Anyway, I apologize for the long first post. thanks again. Til then...
Thanks for accepting me in. I have been played Exalted for about year now and by far I consider it to be my favorite WW title and I greatly enjoyed it. I haven't though played for a few months now since my ST put our game on hiatus due to RL issues. I'm now planning to start my own Exalted campaign and I was wondering if you guys can give me and comments/suggestion on the setting since its my first exalted game.
First of all I won't set my game in the 2nd Age which WW originally staged it in. I'm either setting it during the primordial wars or in the first age. My players would first create heroic level mortal characters and based on their concepts and actions they'll be transformed to any one of the exalted types of the player's choice (except abyssal). In a nutshell, the players will mold creation and civilization to how they see fit. The Usurpation though may or may not happen but that would entire depends on the players's actions. Â
I wanted at first to run the game using 2nd ed but since the charms and anima abilities for lunars, sids, and DB have not been converted/updated to 2nd ed yet I have little choice but to use 1st ed (which really isn't bad). I was thinking that this game would be more inclined to new players since they have little knowlege of the game's history and they can explore their newfound abilities. Experienced exalted players could probably play it my game provided that they role-play without that knowledge.
Since my game is set in the 1st Age/Primordials War era should I let my players create some of their own charms or should I just stick to the ones from the sourcebooks? I also reread the lunars sourcebook and remembered that lunars had 5 castes instead of 3 (not including the non-caste) back in the 1st age. I would greatly appreciate to anyone who can give suggestions for anima abilities for the waxing moon, waning moon and half moon castes. I was considering to base their anima abilities from the solars' zenith, night, and eclipse castes since they have somewhat similar roles but I don't want them to be identical.
Anyway, I apologize for the long first post. thanks again. Til then...