Forest Eyes
New Member
I'm trying to put together a Celestial Martial Arts style with a House of Secrets flavor. So far I have just a rough sketch of what I want all the charms to do. I've taken some inspiration from Violet Bier of Sorrows style as to the construction of it. The basic flavor is protecting secrets, so there's a number of stealth-like or mind-affecting charms in the tree. I'm trying to avoid too much overlap, but I'm not intimately familiar with all the Sidereal charm trees so I'm kind of just going with what I feel is appropriate. Â Input on how to interpret specific mechanics would be appreciated.
Form Weapons: Not sure. I was thinking either multi-section staves, spears, or maces and such.
Evasive Mind Style: Automatic successes to Willpower rolls against mind-effecting charms, spells, and powers. A "slippery mind" effect. Worried that it's redundant with the Lesser Sign of Jupiter anyway.
Saturn Nips the Onlookers: A supplemental charm that inflicts a penalty on perception and/or awareness rolls. Keep those who seek the forbidden unaware of their surroundings before they learn too much.
Serenity in the Trove: A penalty to an opponent's attack by the Exalt's lore rating. Not sure how to explain this effect, I wanted a strong defenisve charm early on.
Unyielding Red Shield: Scenelong effect, prevents a number of target from passing until the user is defeated in combat. Designed to prevent opponents from making their way into a place where they are forbidden to enter.
Forbidding Manse of Ivy Form: The form charm grants an initiative bonus, immunity to knockdown/knockback, and negates cover. Not sure if these effects are powerful enough for a form charm.
Pluck Wisdom: Supplemental Charm, a successful strike reduces combat specialties and abilities. Specialties are reduced first, then abilities. I think an appropriate limiter would be that abilities can't be reduced to less than the target's permanent Essence?
Reclaiming the Vault: Erases short-term memories on a successful martial arts strike. For a more powerful combat effect, it can make the target forget any opponents that they cannot currently see, granting such opponents a bonus on their next attack.
Vital Knowledge Technique: Learn of your opponent's next strike before it hits. This allows a reroll to a defense.
Weakness Revealing Gesture: Illuminates where the target's weakness is, allowing the user and all allies to ignore a portion of soak from armor. Not sure what value to use.
Jupiter Rebukes the Interloper: Ultimate charm for this tree. It's a reflexive counterattack that decreases the target's die actions by the user's MA rating. It can be enhanced by a prayer paper that causes it to also decrease temporary willpower, and a target reduced to zero willpower is left comatose.
All in all it feels a little unfocused, and a little on the weak side. Any suggestions?
Form Weapons: Not sure. I was thinking either multi-section staves, spears, or maces and such.
Evasive Mind Style: Automatic successes to Willpower rolls against mind-effecting charms, spells, and powers. A "slippery mind" effect. Worried that it's redundant with the Lesser Sign of Jupiter anyway.
Saturn Nips the Onlookers: A supplemental charm that inflicts a penalty on perception and/or awareness rolls. Keep those who seek the forbidden unaware of their surroundings before they learn too much.
Serenity in the Trove: A penalty to an opponent's attack by the Exalt's lore rating. Not sure how to explain this effect, I wanted a strong defenisve charm early on.
Unyielding Red Shield: Scenelong effect, prevents a number of target from passing until the user is defeated in combat. Designed to prevent opponents from making their way into a place where they are forbidden to enter.
Forbidding Manse of Ivy Form: The form charm grants an initiative bonus, immunity to knockdown/knockback, and negates cover. Not sure if these effects are powerful enough for a form charm.
Pluck Wisdom: Supplemental Charm, a successful strike reduces combat specialties and abilities. Specialties are reduced first, then abilities. I think an appropriate limiter would be that abilities can't be reduced to less than the target's permanent Essence?
Reclaiming the Vault: Erases short-term memories on a successful martial arts strike. For a more powerful combat effect, it can make the target forget any opponents that they cannot currently see, granting such opponents a bonus on their next attack.
Vital Knowledge Technique: Learn of your opponent's next strike before it hits. This allows a reroll to a defense.
Weakness Revealing Gesture: Illuminates where the target's weakness is, allowing the user and all allies to ignore a portion of soak from armor. Not sure what value to use.
Jupiter Rebukes the Interloper: Ultimate charm for this tree. It's a reflexive counterattack that decreases the target's die actions by the user's MA rating. It can be enhanced by a prayer paper that causes it to also decrease temporary willpower, and a target reduced to zero willpower is left comatose.
All in all it feels a little unfocused, and a little on the weak side. Any suggestions?