skwerl56767
New Member
Interest Check Thread Link.
STATUS: Closed. On Standby.
Discord Link (OOC chat room). Sheets go in the respective channel here or are PMed.
You and your friends frequently visited an abandoned shed in an isolated corner of the national park. No one knows why it's there, just that it was annexed in when the park was made. Not many knew about it, either, so you all thought it would make a proper hangout for the long summers. It had only one, off-center door, and two walls that are covered in mirrors somehow unscathed by time, which was weird to say the least, but it grew on you.
A couple of summers after you discovered the shed, your buddy breaks through a decrepit floorboard by accident, revealing a small cache hidden underneath. In the cache was a box, and in the box were smooth, grey stones, no bigger than your hand, with black stone covers to match. Even odder, there were the same amount of stones as people in your friend group. Completely benign otherwise, you all decide to leave the stones with the hut, occasionally using them as game pieces or paperweights, and put them back in the box whenever you leave. Then one night, you go to the hut and pick up a stone, and slide the cover on it. The hut is dark, as you didn't bring any lights since the moon was bright enough. You went there just to think about something, and look up at the mirror in thought.
A shimmering blue wall! There was no way it was a reflection. In curiosity, you try to touch it... and end up falling through.
The ground on the other side is layered with autumn leaves, just like the area outside the cabin, but the leaves are silver. There are trees and thickets too, with dark conifers mixed in, and the air is brisk. Pale sunlight filters in from the left horizon; it appears to be early morning. You move to pick yourself up, but pause.
This... was not the form you were in before! Yet, it feels natural... actually, it feels a bit urgent, like something called you here, intentionally; but what, and why?
Rules:
- The usual roleplaying etiquette applies.
- This is a linear/sandbox mix. The plot will have NPCs and events GMed by me. The plot doesn't have to be followed, and side quests are encouraged.
- Characters are intended to be self-inserts, but there's no requirement.
- The form you have in the alternate reality (where the mirror leads!) can be anything you wish. The more alien, the better!
- Your form must be an original creation. Exceptions can be made for forms that are inspired by – but don't strongly resemble – canon creations.
- I would very much prefer it if your alternate form is inhuman; it kind of defeats the purpose of the transformation to go from human to slightly less human.
- There are no tech limits on your alternate form. You can be as mystical as a magical spirit pegasus, as science-grounded as a robot from a future century, or anything in between and beyond!
- To have your alternate form as a shifter is allowed, but you must start with a lot of restrictions. What's acceptable is up to my discretion.
- Think of your alternate form in the beginning as Level 1; you'll be able to power it up and change features here and there over the course of the RP.
- If you go inactive, your characters will disappear, literally. You won't be able to rejoin with any of them either until we reach a certain point far into the plot.
-Locations-
Starting Area:
- Boreal forest, like where the shed is located.
- Instead of the shed, you're in a small clearing with stone ruins poking out of the ground here and there, clearly ancient.
- The portal fills a stone frame still standing in the ruins. There are bits of other frames that have crumbled away around it.
- Thicket surrounds the area, making it quite private. There is a deliberately-cut path that winds through the thicket up ahead.
The Mystic's Home:
- A trail leads through the forest from the Starting Area. This is the first landmark along it, not far from the ruins.
- The trail passes through a clearing. To the left is a small home, built like a log cabin. The wood is dark, and the log mortar is a muddy white. Leaf litter dusts the round roof shingles. It is one room, with three windows and two doors, one in front and one in the back to access the garden there. The garden is full of plants, though most of them haven't leafed out yet. All of the "glass" is veined as if trimmed from giant leaves, and have an amber tint. It seems well cared for. The trail past this home is much clearer and wider than the part going to the ruins, more like a dirt road. The clearing is devoid of weeds, clearly part of the property.
- Above the treeline, one can glimpse mountain peaks, not too distant. They have a peach color from the low light.
- The forest here isn't quite so gnarly looking.
-Sheet-
Name:
Appearance: You can include your human appearance here, but this is mostly for your alternate form, as most our time will be spent in the other reality. Don't forget your height!
Resistances: For your alternate form. You must have a susceptibility for every resistance. These don't have to be elemental.
Abilities: For your alternate form. They can be anything you wish! Maximum of 4 at the start, excluding 1 passive. All abilities must expend some resource when used, excepting passives. Design these with the ability to modify or add more later in mind.
Class: What kind of character build you're going for. You don't have to stick with what you start with. This is just to help others balance the group.
Other: Anything else you want to include, like history or personality.
Appearance: You can include your human appearance here, but this is mostly for your alternate form, as most our time will be spent in the other reality. Don't forget your height!
Resistances: For your alternate form. You must have a susceptibility for every resistance. These don't have to be elemental.
Abilities: For your alternate form. They can be anything you wish! Maximum of 4 at the start, excluding 1 passive. All abilities must expend some resource when used, excepting passives. Design these with the ability to modify or add more later in mind.
Class: What kind of character build you're going for. You don't have to stick with what you start with. This is just to help others balance the group.
Other: Anything else you want to include, like history or personality.
-Roster-
skwerl56767:
Heather "Icebreaker", our biomechanic sniper:
Image:
Name: Heather Larkracios, chose her codename as "Icebreaker"
Appearance: Started as a Caucasian girl, about 20 years old, with long, straight brown hair and faded blue eyes, with rounded features. She dresses in very modest skirts and shirts, disliking revealing cuts or needing to wear many layers. No jewelry or makeup, but does need glasses.
Her alternate form is a digitigrade, biomechanical biped that doesn't resemble any particular creature. Standing to about 6'7", she has a cylindrical head, with a stretch of glass on the front and down the sides a bit, which shields two cameras and reflectors. Combined, these are the eyes. Air intake grills sit behind the eyes. The jaw is mostly teeth, with two rows - the inner finer than the other - and is set deep like an eel's. Plates protect the top of the head and go down the neck, which is serpentine like a dragon's. Body is humanoid. The right arm is a long-range rifle of alien design, with hooks along the bottom of it for climbing. The left arm also has hooks, and the hand has large claws. A short sheathing blade sits on the top of it. The feet have a pyramidal shape that can expand slightly for better traction. She has a single tail with a blade at the end.
The entire form appears to be comprised of mechanical parts, yet they're capable of organic movement. The surface of the body is covered in a flexible carbon skin, providing waterproofing. She survives ideally on nonpotable heavy mineral water, which is used to power her hydrolics. The minerals are sorted out for self-repair or fabrication. She is predominately slate grey, with burnt-orange glass and black accents, and does have body heat.
Resistances: Extreme heat resist, susceptible to the cold as it freezes the skin and hydrolics.
Abilities:
Other:
Name: Heather Larkracios, chose her codename as "Icebreaker"
Appearance: Started as a Caucasian girl, about 20 years old, with long, straight brown hair and faded blue eyes, with rounded features. She dresses in very modest skirts and shirts, disliking revealing cuts or needing to wear many layers. No jewelry or makeup, but does need glasses.
Her alternate form is a digitigrade, biomechanical biped that doesn't resemble any particular creature. Standing to about 6'7", she has a cylindrical head, with a stretch of glass on the front and down the sides a bit, which shields two cameras and reflectors. Combined, these are the eyes. Air intake grills sit behind the eyes. The jaw is mostly teeth, with two rows - the inner finer than the other - and is set deep like an eel's. Plates protect the top of the head and go down the neck, which is serpentine like a dragon's. Body is humanoid. The right arm is a long-range rifle of alien design, with hooks along the bottom of it for climbing. The left arm also has hooks, and the hand has large claws. A short sheathing blade sits on the top of it. The feet have a pyramidal shape that can expand slightly for better traction. She has a single tail with a blade at the end.
The entire form appears to be comprised of mechanical parts, yet they're capable of organic movement. The surface of the body is covered in a flexible carbon skin, providing waterproofing. She survives ideally on nonpotable heavy mineral water, which is used to power her hydrolics. The minerals are sorted out for self-repair or fabrication. She is predominately slate grey, with burnt-orange glass and black accents, and does have body heat.
Resistances: Extreme heat resist, susceptible to the cold as it freezes the skin and hydrolics.
Abilities:
- Passive: Fabrication
- A small fabricator sits in the chest cavity. It takes in consumed minerals and essentially 3D prints small objects out of them. It is used both to “heal” over time and to supply her rifle.
- Rifle
- Lethal long-range weapon, up to as far as she can see. Accuracy is pinpoint; hit chance changes inversely with target distance. Very loud when it fires, holds up to six rounds.
- Invisibility
- The artificial skin lowers her visibility to a distortion effect. Does not reduce anything else. Can still be found with radar, heat, noise, etc., or applying a visual cue like dirt, powder, or damage to her armor.
- Blades
- The sheathing one on her arm has a serrated edge, while the one on the tail doesn't. The tail one can be sharpened, making it a better slicer, while the sheathing one is better for close-range piercing. The tail one can also apply more force in order to pierce armor, but only downward. Both will dull over time.
- Vision
- The apparent glow of the eyes is caused by the reflectors behind the same glass. These amplify the light level so that dark areas appear brighter. This makes bright lights more dangerous to look at, but also provides limited night vision. Total darkness still leaves her blind.
Other:
- Laughs so much it's reflexive at this point. Nervous laughter, answering laughter, genuine laughter, embarrassed laughter, concerned laughter, even warning laughter. Half the time she's giggling at something and the majority of that time, it's at something going on in her head.
- Strong sense of justice, but also respects free will. The two like to clash a lot.
- What smidgen of self-esteem she has is largely due to feeling righteous about her principles. Never swearing, valuing chastity, honesty... though she turns indignant too easily when others don't hold the same values. This also doesn't keep her from judging or mocking anything, though she's lighthearted about it in hopes that people will see the joke and won't be offended.
- On the flip side of that coin, she brushes off insults like they're jokes too, though she's not oblivious to the intention behind the insults.
- Huge open mind, up to a fault. Believes in the potential of all sorts of supernatural, paranormal, and conspiratorial things. Thankfully it makes her more accepting of the wackiness that's to come.
- Very easy-going and optimistic, finding the silver lining in everything. You could bully her into becoming your friend, and she'd be fine with it as long as you're a fine person.
- Loves to make up stuff and listen to others (because then she'll feel less obliged to talk!)
- Has a decent sense of intuition, but too often ignores it.
- Loves exploring, but has always been afraid of getting lost or hurt, until now.
ArcaneDreamer:
Kendrick "Tabbris", our guardian seraphim:
Image: (from the web)
Name: Kendrick (Codename: Tabbris)
Appearance: As a human, Kendrick is a 19 year old Caucasian with hazel eyes and short, fluffy hair. He prefers clothing that involves sweaters and/or jackets, as he tends to get cold easily.
In the other world, he takes on the form of a mass of six pure white wings. Golden flames burn at the top where his head would approximately be, with a halo of light floating above. At the bottom, a pair of humanoid legs made entirely of light is manifested. Finally, every part of his body emits a soft light, making him incapable of any form of stealth.
Alternate Form Resistances: Resistant against extreme temperature and anything holy-related. Weak against infernal forces and anything capable of causing rot.
Abilities:
Other: He’s a genuinely kind and selfless person.
Name: Kendrick (Codename: Tabbris)
Appearance: As a human, Kendrick is a 19 year old Caucasian with hazel eyes and short, fluffy hair. He prefers clothing that involves sweaters and/or jackets, as he tends to get cold easily.
In the other world, he takes on the form of a mass of six pure white wings. Golden flames burn at the top where his head would approximately be, with a halo of light floating above. At the bottom, a pair of humanoid legs made entirely of light is manifested. Finally, every part of his body emits a soft light, making him incapable of any form of stealth.
Alternate Form Resistances: Resistant against extreme temperature and anything holy-related. Weak against infernal forces and anything capable of causing rot.
Abilities:
- Passive: Radiance
- The light he gives off is both a constant source of light and a natural buff to his allies’ defensive abilities. His allies must be within 5 meters in order for the latter to take effect, though.
- Barrier
- Conjures up a magical barrier wherever he chooses. Capable of withstanding a moderate amount of damage before dispersing. Cannot move while it is in effect.
- Staff
- Simple melee weapon, in case he needs to fight off an enemy who has gotten to close. Deals blunt-type damage.
- Savior
- Minor healing spell. Gives an ally a small amount of health in exchange for some of his own.
- Guardian
- Takes up a defensive position near his targeted ally. Intercepts attacks directed towards said ally and counterattacks the enemy.
Other: He’s a genuinely kind and selfless person.
Windjammer:
Mike "Primal Terror", our flightless dragon:
Name: Mike, Codename: Primal Terror
Appearance: Human appearance: Black, shoulder length wavy hair, 5:00 shadow, and brown eyes. Mike is very tall, but thin.
He prefers clothes that cover well, as he is very shy about himself, although he almost always has some form of Pink Floyd shirt on.
Alternate Form: https://cdn.discordapp.com/attachme...235679342526491/SPOILER_Flightless_Dragon.jpg
Alternate Form Resistances: Resistant to attacks that deal damage over time, weak to armor piercing attacks, or ice based attacks.
Alternate Form Abilities:
Other: Usually kind and quiet, yet loud when he needs to be. Cold and calculating toward his enemies.
Appearance: Human appearance: Black, shoulder length wavy hair, 5:00 shadow, and brown eyes. Mike is very tall, but thin.
He prefers clothes that cover well, as he is very shy about himself, although he almost always has some form of Pink Floyd shirt on.
Alternate Form: https://cdn.discordapp.com/attachme...235679342526491/SPOILER_Flightless_Dragon.jpg
Alternate Form Resistances: Resistant to attacks that deal damage over time, weak to armor piercing attacks, or ice based attacks.
Alternate Form Abilities:
- Passive: Intimidating Stare. Deals no damage, Temporarily lowers an enemy's morale, thus temporarily lowers their attack speed.
- Gashing Claws. Deals melee damage but has no lasting effect.
- Festering Bite. Deals melee damage, then deals smaller amounts of decay damage over time.
- Flaming Spit. Mixture of volatile compounds that ignite on atmospheric contact and sticks to the target. Can only be fired for half a second, and takes time to recharge. Deals fire damage over time.
Other: Usually kind and quiet, yet loud when he needs to be. Cold and calculating toward his enemies.
Xcelgamer:
Jezzi "Demonic Queen", our jack-o-lantern mage:
Name: Jezzi Luna, Codename: Demonic Queen
Appearance: (Inactive.)
Alternate Form Resistances: With being a jack o lantern she has a decent resistance to fire based things but is weak to anything holy based
Alternate Form Abilities:
Other: She hides a gamer and jokester behind a real girly girl persona
Appearance: (Inactive.)
Alternate Form Resistances: With being a jack o lantern she has a decent resistance to fire based things but is weak to anything holy based
Alternate Form Abilities:
- Headloss? No problem! - A passive ability, since her head is just a pumpkin she can lose it without much worry as she can easily replace it
- Now that's bad heart-burn - She is able to launch varying styles of fire from her body. An example of what she can do is launch a line of fire, spits of fire And cover herself in fire
- Its Murder time - Jezzi is able to summon a murder of demonic crows. Simply but effective
- Spooky, Scary Skeletons - Similar to the crows but skeletons instead, while they are less durable and can't fly she can summon a few more than the crows
- Burn to the Ground - turns the Ground around her to be suddenly consumed by flames
Other: She hides a gamer and jokester behind a real girly girl persona
SP3CT3R:
Jax, our plushy lion:
Name: Jax (refuses to use a codename)
Appearance: In the Human World, Jax is tanned with a tall and broad frame, caramel-brown eyes, and black hair usually poking out from a backwards baseball cap.
In the Other World, Jax appears as a baby-blue plush lion with an off-white stomach and paw pads. His face has no features other than a pink nose and a pair of buttons for eyes. His mane is made of dark blue yarn, his tail has a pom-pom at the end, and he has a pair of small white wings on his back.
Resistances: Pretty much immune to blunt attacks, but easy to slice open
Abilities:
•Pressurized (passive) - Occasionally shoots concentrated blasts of air from wounds inflicted on him, which can stun nearby enemies.
•Extreme Strength - Can lift and throw a car with ease. Being soft does not make him hit less hard, somehow.
•Pounce - Jax can jump really damn far with his wings, and land hard enough to create a shockwave.
•Roar - A cone-shaped blast of soundwaves.
•Patch Up - Defeated enemies drop fabric hearts, which he can use to heal himself or give to others.
Class: Berserker
Other:
Appearance: In the Human World, Jax is tanned with a tall and broad frame, caramel-brown eyes, and black hair usually poking out from a backwards baseball cap.
In the Other World, Jax appears as a baby-blue plush lion with an off-white stomach and paw pads. His face has no features other than a pink nose and a pair of buttons for eyes. His mane is made of dark blue yarn, his tail has a pom-pom at the end, and he has a pair of small white wings on his back.
Resistances: Pretty much immune to blunt attacks, but easy to slice open
Abilities:
•Pressurized (passive) - Occasionally shoots concentrated blasts of air from wounds inflicted on him, which can stun nearby enemies.
•Extreme Strength - Can lift and throw a car with ease. Being soft does not make him hit less hard, somehow.
•Pounce - Jax can jump really damn far with his wings, and land hard enough to create a shockwave.
•Roar - A cone-shaped blast of soundwaves.
•Patch Up - Defeated enemies drop fabric hearts, which he can use to heal himself or give to others.
Class: Berserker
Other:
Probably George:
Greg "Carrier", our eldritch tank:
Name: Greg
Codename: Carrier
Appearance:
Resistance/Susceptibility: When encased, immune to non-blunt attacks, but easily immobilized. When not encased, his backside is extremely durable, but still has a soft underbelly.
Abilities:
-(Passive) Patient Zero: Carrier is the host of a self replicating crystalline spores. Carrier's wounds heal much faster due to the crystalline spores quickly suturing his wounds.
1: The spread: Carrier can use his spores to spread across any surface, enveloping anything they cover.
2: Sculptor: Carrier can shape any crystalline structure into anything from a small knife, to a tower shield.
3: Cover me in Diamonds: Carrier can envelop himself in crystals, although his mobility is only partially hindered.
Class: Crowd Control Tank
Codename: Carrier
Appearance:
Resistance/Susceptibility: When encased, immune to non-blunt attacks, but easily immobilized. When not encased, his backside is extremely durable, but still has a soft underbelly.
Abilities:
-(Passive) Patient Zero: Carrier is the host of a self replicating crystalline spores. Carrier's wounds heal much faster due to the crystalline spores quickly suturing his wounds.
1: The spread: Carrier can use his spores to spread across any surface, enveloping anything they cover.
2: Sculptor: Carrier can shape any crystalline structure into anything from a small knife, to a tower shield.
3: Cover me in Diamonds: Carrier can envelop himself in crystals, although his mobility is only partially hindered.
Class: Crowd Control Tank
SwiftPhoenix:
Tyra "Outlaw", our chimeric wolf:
Name: Tyra Maden (Codename: Outlaw)
Appearance:
Human —
Icy blue eyes, sharp features and short black hair with dark violet streaks in it (for hairstyle think Kate Kane; pic). Clothing/Apparel(as will be described in first post): Black leather jacket with a t-shirt, black ribbon choker, ripped jeans and red Converse sneakers. Height: approx. 1.78 m / 5’10”
Alt. form —
Chimera with the front half of her body as a grey wolf, back as a bay horse(brown coat, black mane/tail) and eagle wings, talons on the back of her limbs and wings. Has a horse mane and purple markings in the wolf fur under it, like her hair in original, human form.
Resistances:
Other: Not a very friendly person but will work with others towards a common goal, only truly trusts people she has known for a long time, and once you’ve earned her trust, you’ve got a steadfast ally. Outspoken and can be hot-tempered when provoked, goes by the rule of ‘if the rules are wrong, break them’. Skilled in the art of sarcasm.
Appearance:
Human —
Icy blue eyes, sharp features and short black hair with dark violet streaks in it (for hairstyle think Kate Kane; pic). Clothing/Apparel(as will be described in first post): Black leather jacket with a t-shirt, black ribbon choker, ripped jeans and red Converse sneakers. Height: approx. 1.78 m / 5’10”
Alt. form —
Chimera with the front half of her body as a grey wolf, back as a bay horse(brown coat, black mane/tail) and eagle wings, talons on the back of her limbs and wings. Has a horse mane and purple markings in the wolf fur under it, like her hair in original, human form.
Resistances:
- Resistant to bright light attacks | Susceptible to poison
- Resistant to ice and cold | Susceptible to intense heat and fire
- Passive: Wicked sharp claws and fangs
- Can shoot ice spears out of paws if cold enough
- Temporary enhanced speed, expends a lot of energy to use
Other: Not a very friendly person but will work with others towards a common goal, only truly trusts people she has known for a long time, and once you’ve earned her trust, you’ve got a steadfast ally. Outspoken and can be hot-tempered when provoked, goes by the rule of ‘if the rules are wrong, break them’. Skilled in the art of sarcasm.
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