Characters: around 6 (4-8)
Homebrew: Ask me!
GM style: my games generally start slow then hopefully busild. You may see the occasional chaotic element.
Post Length: 1 liners to paragraphs
Post Frequency: 1-3 days. Consistantly taking over a week will not work.
You awaken in a strange place. You can't seem to recall your past. Maybe you are a little bit mad. Maybe not. This game will take you to familiar places and some not so famililar. You will meet familar faces, and some not so familiar.
Characters: around 6 (4-8)
Homebrew: talk to me aqbout...
Hello there, my most esteemed of ex-mercenary, veteran, or otherwise capable and brave person! If you have received this wonderful correspondence, than you have found yourself under the prestigious curiosities of the McKenna Hero's Company!
Have you found that your skills have fallen to the...
((As the title states, I hope to maintain the tone of this game but sometimes games go off the rails.)) You 4 awaken in a repurposed cell (made to look like military quarters). Lights flicker and there is an eerie silence where normally there is a little commotion even this early in the...
You are ADM. An elite and experimental hunter/containment unit. You work for the Anomalous Containment and Research Institute (ACRI). Site 1 is strangely empty. Can you contact site 2, or failing that, overcome all obstacles to make it there? And what happens after?
System: Pathfinder 2e...
Part 1: Ghost Stories
In the world of Ereden, a merchant ship called The Winsome Lass is recruiting some more crew. Will you answer the call? The game will be character driven. 2/3 of the game will be focused on character development. What brought you to this point? What reactions and...