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  1. Psychopomp

    The Exalted 3 Kickstarter Is Up!

    I know, but I figure that I might as well wait to see what my finances shake out to being before I up the pledge. Six of one, half dozen of the other.
  2. Psychopomp

    The Exalted 3 Kickstarter Is Up!

    I'm in for $1 right now as a placeholder. The KS ends a day or two after the payday that will be funding my real pledge. The $125 pledge for book + screen is happening. I'm also in the air about the map. It'd look great framed on the wall...but now we're talking not only bumping my pledge...
  3. Psychopomp

    What are your thoughts on Liminals?

    I like them. I like how they give another Exalt type connected with/active in the Underworld, without being tied up with the Deathlords in their backstory. (Any opening up of more inclusion of the Underworld is okay by me!) I like how they give insight into what happens when someone tries to...
  4. Psychopomp

    What are your thoughts on the Infernal Preview?

    I like the idea of the Infernals being turned loose on Creation to be generally awesome - like the solars are. But with the Infernals having the Yozi whispering to them that it's totally okay to do what thou wilt, that's what being the strongest is for, after all, rather than the Solar's...
  5. Psychopomp

    What are your thoughts on the Abyssal Preview?

    I like the direction they're taking the Abyssals in. I always wanted more of a "Lawgivers of the Underworld" vibe as opposed to "Murderers of Creation". The Lover Charms have raised huge uproars elsewhere. I think that's because poor word choice led many to read them in the most negative...
  6. Psychopomp

    Iron Kingdoms RPG

    And lastly, addressing a few concerns I saw mentioned upthread: I agree on the use of miniatures having a tendency of sucking the description out of players' (and the GM's - I'm guilty too!) actions in combat. To push against this, I tweaked the rules for Feat Point generation. I reminded...
  7. Psychopomp

    Iron Kingdoms RPG

    So, in designing encounters and dealing with the PCs' odd mix of lethality and fragility: I find that nameless "mooks" - often battle NPCs or tweaked battle NPCs, sometimes NPCs pulled from the wargame stats - often get punked out like crazy. As it should be. But it's hard to build them to...
  8. Psychopomp

    Iron Kingdoms RPG

    I've been running it for a while now. (Coming back after finishing the typing - I started to discuss some aspects of the game and for the first time actually codified and wrote down what I've been doing with it. As such, my first post here turned into a full-on essay in length, so I think I'm...
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