What do you mean by "basically Fire Emblem: Three Houses"? I don't think help can be meaningfully given without knowing which aspects of the game you're planning to incorporate into your plot.
…This is a bit off-topic, but the game I mentioned is actually free to play once if anyone here likes the central conceit of magical law practice and wants to check it out! The book series it's tied to, the Craft Sequence, has some really fun worldbuilding, too.
What kinds of tropes or elements from Urban Fantasy do you like and are interested in exploring?
I love when urban fantasy explores petty, mundane themes with fantastical beings while preserving their intrinsic otherworldliness—office politics in heaven and hell, businesses doing normal business...
I'd love to roleplay OCs in the setting of the Parahumans series—there's actually quite a few servers for that fandom, but they all have too much focus on combat and not enough on the canon-typical psychological torment for my taste.
I've also been thinking a lot about the Chinese webnovel Scum...
1) What is justice to you?
A justification that lets you hurt others and feel righteous doing it. Another way to perpetuate the cycles of violence instead of breaking them.
2) What is victory to you?
When a desirable outcome is achieved after some kind of struggle, conflict, or competition...
I think it's possible to have a fleshed out character while simultaneously focusing more on the big picture as @nerdy tangents recommended; if you struggle with playing your character consistently, maybe it would help to pick out the most defining aspects of your character and just remind...
In public group RPs, there's no collaborative planning prior to the RP that I could build a character in response to, so I end up cobbling a character together from traits I think are fun to write in general, that might be interesting slotted into this pre-existing world with its pre-existing...
Personally, I think I've gotten a lot better at communicating with roleplay partners and not letting my anxieties overwhelm me, even if my writing stamina has definitely taken a steep decline compared to last year. I burned out pretty hard in mid-to-late-2021, and now I'm kind of just cruising...
The standards for an "overpowered" (i.e., out of place) character will be different for every roleplay, and it's pointless to judge characters in a vacuum rather than in the context of the roleplay's setting and milieu. Take superpower roleplays, where so many GMs will write out the same list of...
Once I stop writing a roleplay, I also stop thinking about it, and as far as I'm concerned, anything I'm not perceiving has ceased to exist. Pretty sure this is what scientists call "quantum mechanics."