{slide=center|Wendal}
Scale the pit wall
Level 1 Skill
+3 difficulty (Geared for skill levels 1)
DC: 3
Athletics Check: 6
Advanced Success!
With a mighty yell, you attempt to scale the wall!
...but before you decide to make the leap, you happen to notice a rather sturdy looking chain...
{slide=center|Wendal}
+ Look for potential escape
After a momentary glance, it becomes obvious the number of ways you can escape:
A. If you can reach the wall, you can climb up or down. The spacing between the stones is large enough to wiggles your fingers and toes into and navigate with...
{slide=center|Wendal}
+ Activate Ogdan's Magical Primer
Something awful happens.
As soon as you focus on the prisoner and speak the command word, the black book begins to shimmer and glow in the dim light. Black energy ripples and surges around the cover of the book and strange red runes...
{slide=center|Wendal}
+ Talk to amputee prisoner
You notice that as you talk the amputee focuses intently on your lips. He even mimics some of your movements and gestures while you're communicating with him. After a minute of struggling to speak, he finally utters something comprehensible and...
{slide=center|John}
+ Interact with Goblins
The lead goblin gingerly takes the Obsidian Key from you and inspects it in the light of a nearby torch. After a few moments, he motions to a squat goblin with a black eye and says,
"Gop! Come come! You smart, looksee this key key. What do? It...
{slide=center|John}
+ Interact with Goblins
As you approach the goblins and stop the fight, all of the goblins immediately stop their scrapping and prostrate themselves before you. The leader of them, a taller goblin with a crown of feathers, raises himself onto a knee to address you...
{slide=center|John}
+ Enter Room
+ Interact with Goblins
The moment you enter the room, the six goblins lined up against the far wall scream out,
"HAPPY BIRTHDAY!"
On cue, a goblin on the end of the line pulls a string that causes a basket hanging above your head to tip over and dump cloth...
{slide=center|John}
+ Inspect Tile
The tile above your head wiggles and moves when you carefully test it. It seems loose enough to--
Suddenly, you hear scuffling from the other side!
Before you can react, the tile is lifted up by several clawed hands to reveal a circle of tiny green faces...
{slide=center|John}
+ Explore Tunnel
It's awkward trying to get into the tunnel, but with some wiggling and swearing, you manage to get in a comfortable position and starting moving forward in the tunnel. The mud on the floors and walls is rough and wet and occasionally you feel roots...
Changed the number riddle to make more sense. Oops!
{slide=center|Wendal}
+ Internally gloat about his success
+ Inspect cage
+ Inspect Items
+ Study prisoner further
After your newfound success, you discover a few things about your own cage that you didn't see before. The door to...
{slide=center|Grayson}
+ Activate runes
The moment you touch the runic circle, the eldritch letters flash to life in a myriad of colors. As beams of light shine from the strange lettering on the floor and a strong humming begins to shake the room, a prismatic wall of force springs up from the...
{slide=center|Grayson}
Calming the Panicking Gnoll Warrior
Level 2 Skill
+4 difficulty (Geared for skill levels 1-2)
-2 Competent charm used (Prisoner does not want to die)
DC: 2
Charm Check: 5
Advanced Success!
Spoken from the heart, Grayson's words have a soothing effect on the beast...
{slide=center|Grayson}
+ Activate Runes
+ Interact with Gnoll prisoner
As much as Grayson struggles, he is unable to reach the runes with either his hands or feet while they continue to be bound. But it wasn't a useless attempt; what he did notice, however, was that the magical chains seemed to...
{slide=center|Grayson}+ Examine stone gate
+ Examine runes
+ Examine door
+ Examine creature
Perhaps a reflection of who he was in a past life, Grayson takes a second to take in all of his surroundings. In a few moments of peaceful observance, he discovers several things he could not have seen...
{slide=center|Grayson}Your story begins in chains.
You have recently woken up for the first time and only have fragments of your memories. You do not know where you are or how you got here, but you might have some ideas about who you are and what you're capable of.
The first thing you notice...
{slide=center|Wendal}
Coerce for the Strange Book
Level 4 Skill
+4 difficulty (Geared for skill levels 1-2)
+2 The prisoner values the object (Mint condition, kept close)
-2 Competent threat used (Prisoner is scared of the pit)
-2 Coerce skill is way higher than the DC (Skills that kill)
DC...
{slide=center|John}
+ Inspect the barrel
+ Inspect area around the barrel
+ Inspect the door
A cursory glance inside the barrel reveals four strange fruits within: a purple fruit, two red fruits, and a yellow fruit. You can't recall ever seeing them before in your life, but they seem rather...
{slide=center|Wendal}
The miserable thing in the other cage stays still until you begin to wiggle your toes and feet around. With a sudden lurch, the other prisoner forces his head between the bars of his cage, gnashing his teeth and clawing the empty space between you with a throaty...
{slide=center|John - Inspecting/Moving the Inscribed Stone}
A wiggle or two proved that the crooked stone was indeed loose. Within a few moments of prying and swearing, John is able to carefully remove the inscribed stone from it's place in the wall. Behind is a small, hollowed out space where...
{slide=center|John}
You feel a presence in the room for a brief moment.
The torch behind you suddenly flickers and you spy movement out of the corner of your eye-- but when you instinctively turn your head to look, you see nothing. Perhaps the shadows are playing tricks on you? But instead of a...