"we are seeking new horizons, maybe the possibility of trade and to start new business ventures. But there will be plenty of time for that perhaps you could tell us of some local stories or such, we do so enjoy listening to the local tales to get a feel of the character of the place. and...
so the village is a simple ring shaped road that connects to the same route in an out (it would look like more like a bulb than a ring), fairly common in villages that are set into forested/mountainous areas, the majority of the buildings in the ring are just homes, the Inn is near the edge of...
(6,5,5,1 so that's +,+,+,- for a total of +3 (+1 for my skill) so i pass)
Orphaeus helps the man with placing the wheel onto the axle and works with the scarce material provided, his expertise and knowledge of mortal crafts helping him to easily fix such a mundane problem, orphaeous thoroughly...
Sounds like a good start after that we may even try to find the location of those symbols our colleague found, see if we might find any additional clues, it would be unlikely though due to the diligence our scouts take. but anyway I shall ask the bar keep for the location of the woodsman...
once he is out of earshot Orphaeus turns to his companions "so then ive no intention of sleeping poorly whilst we are here not if i have a choice anyway, so shall we head to the harp and decide our next move from there?"
And so you all retire for the night, nothing happens between this time and morning. so you all wake up feeling rested. the rooms are spare but clean with simple wooden furniture and a bed, your breakfast is also a simple hearty affair, probably composing of an egg some sort of smoke meat...
"Disappearing men? what is the nature of these disappearances, are they all from the pirates?" he turns to Arcas, speaking loud enough for the merchant to hear "perhaps we were wrong to come here, i dont much like losing money in investments that will disappear, perhaps we should look more in...
"hmm those men in talked a bit more then they all passed some money to one of their fellows, i supposed they were betting on who we were" 2 of the men stand up from the table and with a nod to the bar keep leave the inn.
The talk in the Inn is now a little quietened but still going, you got a...
And so the journey continues with much speculating and talking in circles, the pair only ending up agreeing that until they gather more information neither of them will know the secrets this case holds. As it draws into late evening the pair hear Warren talking with a man outside the coach when...
"where did we come from you ask, well what a way to great someone. For your information i am Samsos The Crafts trader, i represent a small collection of craftsmen who wish to find a place to establish themselves, we were merely looking around the hills of this island to see if they would be...
Orphaeous begins to follow Areas. "So then Areas, when we find these loose lipped fellows how do we get them to give us useful information, why not head to the docks and ask the sailors themselves of strange happening?"
As much as Lidfard criticizes Kan for not knowing the nature of the symbols he himself is truly unaware of their exact purpose, despite the hidden power of the circle parts of the mare familiar to you, a small section is reminiscent of the coven of the nymphs case you solved a few years back...
//To perform an Ability Check, roll 1D100 and add that number to the ability score being used. For this type of roll open rolls (criticals) or Fumbles are possible, combined total is your skill check (Difficulty will be determined by me ofc :P ) (an open roll is when you roll 90+ then you can...
As you enter the carriage and close the door, Warren sets off on the journey ahead, as the driver it was more important for him to know the destination than the details of the case, certainly the others would fill him in when they next had a chance. Inside the wagon the other two were browsing...
"Wow what a great day, well it would be a shame to waste it." Orphaeus begins to walk to turn around after a step or two he is struck still by a thought.
"Actually i don't suppose either of you know how to find what we are looking for do you?" Orphaeus chuckles to himself eager for a reply
//The year is 1872. This is not a time of fairytales and secret princesses, monster exist and they thrive in this dark age. Heinous crimes are committed each day, most by criminally dangerous individuals. It is a sure task for the police to seek these individuals out. But what happens when you...