i started RPG with Earthdawn that was 10 years ago, almost 11, i got the core rule book as birthday gift, 2 days after i was the ST of my very frist RPG game, no need to say that it was a disaster ^^'
worst thing i ever done was to kidnap the mortal mother of an god-blood player, make him lure another exalted player into the grasp of a faerie noble with the promise that he will see her mother alive again and when he delivred his companion to the noble, he got his mother back alive but half...
well, after reading those 3 pages of rules battles and ppl swaying this way or that way toward what rules works better here and there and how this is better or how that is a pain in the butt, i just want to remind you all of the number one rule in any kind of pen and paper game, and it is that...
to tell you the truth, i don't have any particular taste for that world yet, i've no idea if it should be more fighting or more investigating kinda of game, so i'left all doors opened for any kind of game and in my memory, Vampire the Masquarade hold lots of intrigues and political and...
hello, i'm all new on these boards and this be my first post (weeeee !)
anyway, since i had no idea of where i should put this post i left it here hoping to get some feedback for a new setting i'm working on.
here is the idea, most of you guys here know about the sideral's 3 possible futures...