Give yourself permission to play.
Don't take yourself too seriously and don't take anyone else too seriously. Let your style develop through those moments of play, don't feel admonished when people criticise. Every moment is an opportunity to improve in the future, but rejoice in what is and...
Well hot damn it's a small world xD Case is awesome.
From the elements here I would start from the theme of technology as identity. The composition embodies various levels of information organization or Epochs as Ray Kurzweil would call them. The steam represents a chaos from which the...
This is an interesting example, because this difference is likely only meaningful in roman characters (or one of the phonetic subsets of japanese, but family names are rarely written out phonetically). I'm guessing, but I'd bet that the character for the family name here would be 全, which while...
I think this is a problematic issue that requires nuanced delineations and thought.
One side leads to sorts of double standards by which we exclude by virtue of the very differences we could be celebrating. I do not expect someone playing up a chivalric knight to read The Romance of the Rose...
The prominent literary critic Harold Bloom has an interesting insight into the world of words. After Derrida's call to inversion many theorists got caught in the semantic nihilism of postmodern theorizing. "Structures of privilege must be dismantled!" they called, upending every dualistic trope...
I've been trying to incorporate improv elements into my table culture for a while. I rather like "Yes and" as well as "Make your partner look good". I feel it's been very helpful in keeping everyone engaged and feeling like they are contributing :)
Oh man, yeah. That trap killed more of my games than I care to admit. I'd get self-conscious and paranoid about my core concept because my players would distract themselves with phones or tablets in the middle of our character generation/setting dump session 0. It would sour my outlook on the...
Me.
I have a bunch of likes and dislikes, but when it comes down to it investing in a roleplay is a choice. Once i've joined a roleplay, that choice has been made and I feel as though I am failing my responsibility as a player if I do not come back to it every session with unqualified zeel...
I'm actually from the other side of the fence (my first experience making characters is mostly in the context of games), but this funnily mirrors my process fairly well.
Once I've fleshed out a character in the context of a backing setting to a point I can easily slip into character I write...
Buddy. The irony here is actually painful. I provided you with a literal textbook definition after explaining what this term means in layman's and rather than accept the miscommunication, you want to argue about the definition.
I do not have the time nor the inclination to walk you personally...
https://en.wikipedia.org/wiki/Good_faith
http://legal-dictionary.thefreedictionary.com/good+faith
I'm using a technical term. I understand you may have a differing idea, however this is how the term is used when it refers to arguments philosophical, practical, and legal.
I...
Firstly, you've taken a good step by seeking advice. Every GM/DM develops on their own, in their own way, but there are several methods that you can try until you find one that works best for you:
Read the rulebooks:
You need to know the system well enough to help your players through...
He literally accused me of being a puppet account and has been nothing but dismissive from the start. That's the textbook definition of bad faith. I was willing to give the benefit of the doubt for the first few posts, but no. There is no point engaging with someone who refuses even to allow I'm...
@SaintHax I do not entertain those who do not argue in good faith. This is a basic nessesity for constructive exchange. If you are neither willing to appoligize nor take common ground then the argument is useless.
I don't particularly care what you use for intra network communication, but the...
It really depends on the focus of the game. It may be worth while investigating the basics of city sewage systems if there is some sort of plot point that you want to introduce about that side of infrastructure. I've personally used lifting buildings with train jacks a plot point in at least two...
This is more or less because I've started my position accepting The Grasshopper's definition of play. It is a useful definition. I'm building a framework around it, because it only defines the act of play and not the game. I want to, therefore, build an original model that explains what a game...
The list of materials that I can think of off the top of my head that would inform this:
The Rules of Play
Man Play and Games
Homo Luden
Art and Computer Game Design
Computer as Theater
Game Feel
I Have No Words And I Must Design
Art As Experience
Well Played
The...