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  1. Aramond

    Otherworldly Investigations

    This one sounds fun. I'm thinking of going a thief/con-man gone legit. No idea what kind of half-caste or blood yet. Where did you say those Half-Caste Terrestrials were, Lochar?
  2. Aramond

    [A Time Apart] (OOC) The Players behind the players

    No worries, dude. Anyway, I'm more then willing to have some idle IC conversation while we all find our places again. And someone needs to shine the Lochar-signal. We need someone with authority, and a man dressed as a bat simply won't cut it.
  3. Aramond

    [A Time Apart] (OOC) The Players behind the players

    Wait, we've been waiting on me? I thought we were waiting on Lochar to say what happened with that last roll Jay made. Seriously, if its been more then a day, and I haven't responded; please send me an IM or PM telling me to get my ass in gear.
  4. Aramond

    [A Time Apart] (Current IC) What once was

    "One of us has to." He responds automatically, then rushing to the door before it closes and calls after her. "And how come that's me?" He walks back over to the ladies and plops unceremoniously down in a chair, pocketing the hearthstone. "Speaking of drinks, I know I could use one."
  5. Aramond

    [A Time Apart] (Current IC) What once was

    "Take this." Dylan calls before she leaves. He removes a small, blood-red stone from his bracers and tosses it to her before cracking a joke. "The last thing we need is you getting drunk the first night in town."
  6. Aramond

    [A Time Apart] (Current IC) What once was

    "If you're not going to talk to the noble, then find one of the louder taverns. People who're drunk tend to be a bit more willing to talk." Dylan grins, speaking through experience. "Less likely to remember odd questions, too."
  7. Aramond

    [A Time Apart] (Current IC) What once was

    Dylan gives a thankful nod, one problem out of the way. There's a gleam of an idea in his eyes however. He wanted to talk to the two about making a more permanent arrangement. But it would be better to ait 'till the next day. Let Rose time to recover, and Barbara some actual rest.
  8. Aramond

    [A Time Apart] (Current IC) What once was

    "What should you do?" Dylan says, asking himself more then anyone else. He almost turns to Grant, before realizing that the shieldbearer had left. We really need to stop running around until we have a concrete plan. "Well, it's getting late. You, Ja- Walker, and Ryuuka are gonna need a place...
  9. Aramond

    [A Time Apart] (OOC) The Players behind the players

    Well, I made a note of how long each roll took right next to it in the spoiler. :P
  10. Aramond

    [A Time Apart] (OOC) The Players behind the players

    All that de-poisoning took 4 hours, plus however long other stuff took. You've got to be back to full by now.
  11. Aramond

    [A Time Apart] (Current IC) What once was

    "Hey now." Dylan gives Ilusia his best hurt look. "You know full well I'm planning on payment. I just need half a day off from this insanity."
  12. Aramond

    [A Time Apart] (Current IC) What once was

    "You said it yourself. There's a fae ready to invade the city. I told Rose that I had received special training in combating the effects of the supernatural and magical. The thing is," He looks around at his friends that were still in the building. "We all have. In our own way. If a fair folk...
  13. Aramond

    [A Time Apart] (OOC) The Players behind the players

    Argh, Charisma is what I meant. They're the same value though, so the roll doesn't need to be modified.
  14. Aramond

    [A Time Apart] (Current IC) What once was

    "Anathema's a nastier word then I'd personally use." Dylan says, realizing that his glowing was going to take a little while to disappear. That wasn't annoying at all. "We're not demons. We're not here to cause chaos and death. We don't have some unholy agenda; and we sure as hell didn't mean to...
  15. Aramond

    [A Time Apart] (OOC) The Players behind the players

    We've only been outed to two people. Besides, if we can convince them not to turn us in, I think they'll be trustworthy enough.
  16. Aramond

    [A Time Apart] (Current IC) What once was

    "Because of you, I'm now better then House, Perry Cox, and Dr. Mario all rolled into one. Not to mention we're a group of Celestials." Dylan says, his tone relaying his exhaustion. "Sorry, Barb; you brought this on yourself." Afterwards, he shambles over to Rose, checking to see if there's...
  17. Aramond

    [A Time Apart] (OOC) The Players behind the players

    I'd certainly hope so. Tackling the first poison took him *does the math* over 2 hours. 4 hours for all the shenaniganry.
  18. Aramond

    [A Time Apart] (OOC) The Players behind the players

    She does now. :P
  19. Aramond

    [A Time Apart] (OOC) The Players behind the players

    I was assuming that it was working slightly different in this case. (Since I don't think you're even supposed to be able to do this with pattern bite) Th way it seemed to me was that those 5 motes made it possible for me to roll against it. But I'll wait for Lochar to speak up.
  20. Aramond

    [A Time Apart] (Current IC) What once was

    "Watch your fucking language!" Dylan shouts back at Rose, trying to alleviate some of the general panic with humor. But she was right, he hadn't done this in the right order. Goddamn Fair Folk not letting us take a goddamned break. It hasn't even been a day yet! Cut us some slack! He would have...
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