Name: Paracelsus
Appearance: Currently an adult human female of older age. Skin grayed over due to necrosis, ankles and forearms covered in bandages to hide gaping wounds. Their left eye is covered with a white eyepatch, draped across neck-length red hair.
Phonograph Log 24-A...
@Grey I'm a bit of a way through my character description. This might just have been me glossing over but what exactly is the technology level of the city engine
Ok, the basic concept I have for my character is a human, atleast initially, whose soul(?) has been affixed into some kind of manatech construction, and is sort of piloting a corpse (not theirs) via the same contraption. It might be a temporary residence that needs to be replaced eventually...
I was thinking less undead patron of the night and more shambling corpse if that makes sense. Would it be possible for a necromancer to trap a ghost inside it's own dead body? Perhaps kept from completely rotting through some method. Would a body count as a homework structure lol
Hello everyone. Was contemplating how an undead character would work seeing as true revival is impossible? Maybe some kind of manatech construct keeping them from dying (yet?)
Let us sit about, and speak, feverishly. Chatting into the wee hours of... new ideas of the higher plane. As you once did for the Vacuous Rom... Grant us eyes, Grant us eyes! Plant eyes on our brains to cleanse our beastly idiocy!
I don't have any questions, I just want to say that this RP seems hella unique and interesting. If my schedule pans out properly, I'll definitely join.
Really? I wore mine on my right hand, but my friends (who were all rightys) said that it's abnormal. It sort of makes sense, because if you want to adjust your timepiece, you'd be more comfortable using your dominant hand.
WIP*WIP*WIP
{slide=Bliss and Pain}
Username: XxSlAyerxAxi0mxX
Level: 1
Class: Tank
Sub-Class Branch: Paladin
Primary Ability:
Enmity Draw: A generic tank ability to draw the attention of immediate enemies in order to keep them off their enemy.
Secondary Ability:
Rally: Increases the...