Johan found himself smiling at the embarrassed sputtering boy, a small respite from the crisis they faced, and a remedy for the precarious place they found themselves in. Trapped in a can under thousands of pounds of water, with nothing but rusty bolts and sheet metal to protect them. His power...
"Atsali raiders," Isaac answered her and sat upon the nearest stoop, letting out a long sigh that said a thousand words. He could rant for an hour but elected to keep it short.
"Long ago they acquired a taste for killing anything that moves, and though distasteful, they've survived since the...
"Curious are you?" Kaesa ran backwards across a rooftop, her pace wasn't effected by her reverse running form. She'd always been talented at running away from her problems, and now she could look at them directly. Two women in ruddy disguises using magic to hunt her down. That screamed curiosity...
Adrian crawled through the cave on his forearms. The walls threatened to crush him into a ball, so close they were on both sides. They were rough and scraped him as he inched forwards piece by piece, the cave barely tall enough for him to breath. He couldn't see around the coming bend in the...
@Idea
You play vague word games to cover your rear end, using terms like "vast majority" and then saying "but there are exceptions," and when I argue then point you make, you then say "I never said that it's a rule!"
Sure... okay. You only said the vast majority belong to one of two camps, and...
@Idea
Your entire premise is fallaciously based on an assumption, that reused characters are.
1. Shoehorned into the story without being tastefully altered
2. That new characters aren't shoehorned all the time.
Neither are true. I've seen more shoehorned characters who were completely...
There's a point when you've made hundreds upon hundreds of characters on this site, and know your favorites, what works and what people like to read/interact with. I have no desire to make more characters when I've probably made 500 on this site, between all the player characters and NPCs I've...
The world was deafened by the ringing sounds in her ears, and the street spun with flashing colors and white stars swimming through her vision; a haze of movement and double images as she neared unconsciousness. There was a barrage of elements and some kind of weapon was fired during the...
"Go where you please impatient one, but know you will be alone on your travels. We cannot aid you on your escape, not when our path takes us to the mines of Old Umbria," she smiled at the butchered name of Eumbrea — their version lacked the poetry of her ancestral home. The cradle of...
Isaac planned to sit back and watch like a disappointed father, all the squabbling between them was getting older than he was. The warband had already lost even if they didn't admit the truth, but instead of running away with their tails between their legs, now they wanted to kill out of spite...
Huge second on this. I'm running a RP with 25 or so characters, a dozen writers in 7 different locations, and each location often has multiple subdivisions meaning that at any one time, I'm liable to be running a dozen scenes, with a dozen NPCs and my normal characters on top of that. I'd rather...
The reason for face claims and other visual cues for RPs, is that no matter how detailed you are in your descriptions. No matter how amazing you are at describing things, there won't be a consensus on what something looks like. Everyone perceives a description differently.
GRRM is an amazing...
The question was preferred character type. My preference is characters that are active instead of passive. No I did not click the vote button, but I did answer the question.
Not to be annoying but none of those are my preference. My preference is any/all characters who move scenes forward. I understand that passive characters can be cathartic for passive people looking for an outlet, but nothing's more exhausting than having to do all the scene development, where...
One overlooked quality is entertainment value. There's an attitude about writing that characters should be complex and unique and deep and etc etc etc. Yet mention entertainment and people turn up their noses, how dare entertainment value be a prime factor in character quality, in a medium...
Johan accepted his doom when he entered the submarine, one designed and manufactured by a fucking child. This was not a submersible, he surmised. It was a suicide pod and the captain was schizophrenic. They would be crushed and Damian would laugh and rub his hands together. They would sink to...
"BRACE!" Darius screamed over the storm. "BRACE FOR IMPACT!"
Zack ignored the order and rushed to the bow. He leaned over the side and peered into the endless abyss, gripping the rail as the ship tilted downwards, hammering the waves like Hephaestus himself. The sea exploded on impact like...
He listened with a calm patience that never seemed to waver, a diplomat's nature from his years in the courts of Parth. He did find it amusing though. His origins had been uncovered no matter how he blended with the local tribes, but that saved them from an annoying misconception. Indeed he was...
Yes that would be ideal, but that's like telling depressed people to stop being sad. I've been around a long, long time and while I have absolutely no problem with getting or not getting praise, I've seen people have mental breakdowns because in their minds (and on paper when I read their work)...