BoltBeam
Falling Into The Sky
Name: Lightning (AKA 'Light Ignis')
Age: (Has existed for) 10 years
Canon:
Powers / Abilities / Equipment:
Monster Summoning - Due to the functions of his Duel Disk and an innate power from his 'conception', Lightning can Summon the monsters in his cards into reality. Outside of a Duel, he can drawn whenever he wishes and can directly Link Summon without using the appropriate Material. Lightning uses a deck of Armatos Legio, a whole deck of Cyberse-type statue-like monsters resembling warriors - among other things. The monsters themselves grant each other offensive and defensive benefits depending on what cards are linked to them - for example, Armatos Legio Scutum, if it is linked to an Armatos Legio Link Monster, that Link Monster is the only attack target and it cannot be destroyed once per turn. Summoning Monsters the proper way although taking longer makes them more stable and reduces their drain on Lightning's energy reserves.
Spell Card Magic - Lightning is capable of causing a variety of effects by activating Spell Cards. For example, the Continuous Spell Armatos Lex lets Lightning return a fallen Spell in his Graveyard to his Deck, and also adds an Armatos Legio from his Deck to his hand of his choice. In addition, if either player is to attack each other directly while they both have monsters, Armatos Lex's secondary effect is allowed to negate that attack. And if that's not enough, once per turn, Lightning is allowed to tribute an Armatos Legio via this card's effect to draw 1 card - and this is all in one card; Armatos Lex forms a defensive presence and allows Lightning to build his formation faster and safer.
Trap Card Magic - Functioning similarly to his Spell Card Magic, Trap Card Magic allows Lightning to manifest the effects of his Trap Cards into reality. Example, he can use the Continuous Trap Card Armatos Gloria makes it so cards and effects can't destroy any other cards on the field and neither player can banish cards either - but if Armatos Gloria itself is the target of an effect, it destroys all of Lightning's monsters. A double edged-sword at best, this card will force his opponents to fight his monsters head-on without any form of magical abilities (if any).
Duel Disk - The circular bracelet-like device usually on a human's wrist, it's intended purpose is to play Duel Monsters - although Lightning cannot 'carry it', he is however able to 'control it' as it is still technology and him being an A.I allows him to do so. For an Ignis like him, it also doubles as a 'storage' for himself - as in, he can actually hide in this thing, similarly to other Ignis have been capable of. So, in other words, Lightning could be hiding in the Duel Disk and making it float via a technological influence, and can still make it float while he presents himself and kicks your butt via card game power.
Inside this spoiler is a list of all of the Armatos Legio related cards, which have been 'translated' into role-playing friendly language.
Monsters
Main Deck
Armatos Legio Galea - On the turn Galea is sent to Lighting's Graveyard in any way, Lightning and his allies don't suffer any damage involving Armatos Legio Link Monsters that pointed to Galea. This card is a level 3 monster with 0 ATK and 1000 DEF.
Armatos Legio Gradius - Upon Normal Summoning, Gradius allows Lightning to add 'Armatos Colosseum' from his Deck to his hand. In addition, if any Armatos Legio point to Gradius, they gain 500 bonus ATK. This card is a level 2 monster with 0 ATK and 800 DEF.
Armatos Legio Magica Alcum - If this card is Summoned to be linked to an Armatos Legio Link Monster, Lightning can target 1 'Judgment Arrows' in his Spell/Trap Card Zone that the mentioned Link Monster points to. That monster can't be destroyed via magic (or anything similar - especially important to negate Judgment Arrows' drawback) during this 'turn', Judgment Arrows is sent to the Graveyard, and 'any' visible opposition apart from anything directly opposing the 'Extra Monster Zone' (in other words, anything opposing him apart from anything in 'that' sort of space, remotely close to oppose Lightnings') is completely and utterly demolished via magical arrows (unless anything can be done to stop it). This card is a level 4 monster with 0 ATK and 1800 DEF.
Armatos Legio Scutum - An Armatos Legio Link Monster that points to Scutum is the only allowed attack target, and once per 'turn', if an Armatos Legio would be destroyed by battle or via magic (or anything similar), Scutum's effect prevents destruction. This card is a level 3 monster with 0 ATK and 1800 DEF.
Armatos Legio Segmentata - If this card is pointed to by a Link Monster, and is sent to the Graveyard to Link Summon, Lightning can lose 1000 LP to return all monsters used for that Link Summon to his Deck, return an equal number of cards from his Graveyard to his Deck equal to that Link Monster's Link Rating (how many link markers it has), and then it forces the opposition to choose a card from Lightning's Graveyard - that chosen card is returned to Lightning's hand. This card is a level 4 monster with 0 ATK and 2000 DEF.
Armatos Legio Sica - An Armatos Legio pointing to this card can immediately destroy an opponent in battle without any damage calculation (so neither side takes damage, but the unfortunate opponent is defeated). This card is a level 1 monster with 0 ATK and 400 DEF.
Armatos Legio Speculata - By discarding another Armatos Legio from his hand, Lightning can Special Summon this card from his hand once per 'turn'. If an Armatos Legio that points to Speculata battles, no out-of-battle interference is allowed until the attack is complete. This card is a level 5 monster with 0 ATK and 1800 DEF.
Extra Deck
Armatos Legio Centurion - If another Armatos Legio is attacked, Centurion is allowed to prevent that attack from happening entirely, but only 'once per turn'. A link-2 monster with 1700 ATK that points to the left and the right, and it requires two Armatos Legio to summon.
Armatos Legio Decurion - If any other number of Armatos Legio would be destroyed via magic (or anything similar), Decurion can be tributed to protect the Armatos Legio that would have been lost. In addition, on the turn Decurion is Link Summoned, it cannot be destroyed via magic (or anything similar) once on that 'turn'. A link-1 monster with 1000 ATK that points down, and it requires one Armatos Legio to summon.
Armatos Legio Eques Flamma - If Eques Flamma is co-linked with another Armatos Legio (their link markers point to each other) and it is destroyed via magic (or anything similar), it has the option to make both sides (Lightning and any enemy - maybe multiple enemies) take damage equal to the original ATK of the monster that Eques Flamma was co-linked to. This card can only be Summoned via the Spell 'Armatos Fulgur', is a link-1 monster with 800 ATK, and points left.
Armatos Legio Legatus Legionis - Once per 'turn' at any time (his turn or not), Legatus Legionis allows Lightning to 'switch' an Armatos Legio on his field that is level 4 or below with another one in his Graveyard (it is Summoned next to Legatus' link). And, if an Armatos Legio is Summoned to the field while Legatus Legionis is in play, he can become immune to opposing card effects - in other words, immune to everything but face-to-face combat. A link-3 monster with 2400 ATK that points down, left, and right - and it requires 2 or more Armatos Legio to summon.
Armatos Legio Magnus Dux - Once per 'turn' at any time (his turn of not), Magnus Dux can return cards on the field to the hand equal to how many monsters are co-linked to it (their link markers must point to each other) - and only once while it is on the field. Magnus Dux is also permitted to negate a Link Monster's effect activated by the opponent and then destroy it once per 'turn'. This card is a link-4 monster and Lightning's boss monster; with 3000 ATK, it points up, down, left, and right, and requires 3 or more Armatos Legio to summon.
Armatos Legio Pilus Prior - If this card is Link Summoned, Lightning can banish cards from his deck face-up equal to how many monsters are co-linked (their link markers must point to each other) on his field, and when his next 'turn' comes around, he adds those cards to his hand. And during Lightning's Main Phase, Pilus Prior is able to revive a level 4 or below Armatos Legio once per 'turn'. This card is a link-2 monster with 2000 ATK that points up and bottom right, and it requires 2 Armatos Legio to summon - but one of them must be a Link Monster.
Armatos Legio Plumbum Trident - Other characters cannot be next to this card's links while this card is on the field as a monster card - and while in the Extra Monster Zone, Plumbum Trident's ATK is doubled. But, if this card is destroyed in battle and sent to the Graveyard as a result, Lightning can add 'Judgment Arrows' from his Deck to his hand, and then place Plumbum Trident in his Spell/Trap card Zone as a 'Link Spell' - but it must be banished when it leaves the field next. Under this effect, Plumbum Trident lets Lightning return a fallen Link Monster to his Extra Deck, and then resurrect an Armatos Legio next to where Plumbum Trident points to. This card is a link-3 monster with 1100 ATK that points up, top left, and top right, and it requires 2 Armatos Legio Link Monsters to summon.
Armatos Legio Primi Ordines - During Lightning's Main Phase, Primi Ordines is able to revive a level 4 or below Armatos Legio once per 'turn'. In addition, if an Armatos Legio partakes in battle that Lightning and/or his allies would take damage from, Primi Ordines can lower that damage in 1000s for each co-linked monster (their link markers must point to each other) - again, once per 'turn'. This card is a link-2 monster with 1800 ATK that points up and bottom left, and it requires 2 Armatos Legio to summon - but one of them must be a Link Monster.
Armatos Legio Tribinus Militum - Once per 'turn', Tribunus allows Lightning to target a Link Monster it points to, and then negate any number of characters, items (anything with any sort of 'function' and/or power) on the field equal to it's Link Rating (how many link markers it has) - but if this effect is used, Tribunus cannot attack on that same 'turn'. This card is a link-3 monster with 2000 ATK that points down, bottom left and bottom right, and it requires 3 Armatos Legio to summon.
Spells
Armatos Colosseum - Upon activation, this Field Spell allows Lightning to add any Armatos Legio monster from his Deck to his hand. And, any number of times he wants each 'turn', if he controls an Armatos Legio Link Monster, he can discard 1 level 4 or below Armatos Legio from his hand to his Graveyard, target an Armatos Legio Link Monster, and then Summon Armatos Legio monsters with names other than the discarded next to that monster's links (as many as possible - each time, every time). This is the key component to building up Lightning's field of monsters - for without this card in play and/or access to it, he has a 'bit' of a problem summoning anything at all.
Armatos Fulgur - By tributing an Armatos Legio, another with the same Link Rating (how many link markers it has) can be Summoned from the Extra Deck with a different name than the tribute's name. But, while that monster is around, Link Summoning cannot be conducted.
Armatos Lex - Upon activation, this Continuous Spell can target a fallen Spell in the Graveyard and return it to the Deck, and an Armatos Legio is added from the Deck to the hand right afterwards - both are free for Lightning to choose what cards he wants to retrieve and add. If Lightning has a monster, and he is attacked directly while an opponent's minion (or similar perhaps if this even comes in handy) is in play, Armatos Lex can negate that attack. And lastly, once per 'turn', Lightning can tribute an Armatos Legio to draw 1 card.
Armatos Replacement This card lets Lightning tribute 1 Armatos Legio Link Monster to target another Armatos Legio Link Monster in his Graveyard with an equal or lower Link Rating (how many link markers it has) - apart from the monster he just tributed, and revive it.
Judgment Arrows - A Link Spell and a card made by the Ignis, Judgment Arrows can be activated when a Link Monster points to a Spell/Trap Card zone - and this card 'must' be activated in that zone if it is to be played. Link Markers provided by a Link Spell are treated as if they are Link Markers from a Link Monster - and a Link Monster that this card points to has their ATK doubled until their attack is finished. However, only one 'Judgement Arrows' can be in control of a player at a time, and if it leaves the field while it points to one or more monsters, they are all destroyed.
Judgement Sword - If Lightning has no monsters in his Extra Monster Zone, he is able to banish an opponent's Link Monster from 'their' Extra Monster Zone and then Summon an Armatos Legio with an equal Link Rating (how many link markers it has) from his Extra Deck. The previously banished monster is then summoned back to the owner's field in their Main Monster Zone.
Traps
Armatos Gloria - While this Continuous Trap Card is face-up, magical-like destruction is not possible at all; and in addition, cards cannot be 'banished' either (think of it like permanent exclusion). But, if this card is the target of any effect, it destroys all of Lightning's monsters outright.
Main Deck
Armatos Legio Galea - On the turn Galea is sent to Lighting's Graveyard in any way, Lightning and his allies don't suffer any damage involving Armatos Legio Link Monsters that pointed to Galea. This card is a level 3 monster with 0 ATK and 1000 DEF.
Armatos Legio Gradius - Upon Normal Summoning, Gradius allows Lightning to add 'Armatos Colosseum' from his Deck to his hand. In addition, if any Armatos Legio point to Gradius, they gain 500 bonus ATK. This card is a level 2 monster with 0 ATK and 800 DEF.
Armatos Legio Magica Alcum - If this card is Summoned to be linked to an Armatos Legio Link Monster, Lightning can target 1 'Judgment Arrows' in his Spell/Trap Card Zone that the mentioned Link Monster points to. That monster can't be destroyed via magic (or anything similar - especially important to negate Judgment Arrows' drawback) during this 'turn', Judgment Arrows is sent to the Graveyard, and 'any' visible opposition apart from anything directly opposing the 'Extra Monster Zone' (in other words, anything opposing him apart from anything in 'that' sort of space, remotely close to oppose Lightnings') is completely and utterly demolished via magical arrows (unless anything can be done to stop it). This card is a level 4 monster with 0 ATK and 1800 DEF.
Armatos Legio Scutum - An Armatos Legio Link Monster that points to Scutum is the only allowed attack target, and once per 'turn', if an Armatos Legio would be destroyed by battle or via magic (or anything similar), Scutum's effect prevents destruction. This card is a level 3 monster with 0 ATK and 1800 DEF.
Armatos Legio Segmentata - If this card is pointed to by a Link Monster, and is sent to the Graveyard to Link Summon, Lightning can lose 1000 LP to return all monsters used for that Link Summon to his Deck, return an equal number of cards from his Graveyard to his Deck equal to that Link Monster's Link Rating (how many link markers it has), and then it forces the opposition to choose a card from Lightning's Graveyard - that chosen card is returned to Lightning's hand. This card is a level 4 monster with 0 ATK and 2000 DEF.
Armatos Legio Sica - An Armatos Legio pointing to this card can immediately destroy an opponent in battle without any damage calculation (so neither side takes damage, but the unfortunate opponent is defeated). This card is a level 1 monster with 0 ATK and 400 DEF.
Armatos Legio Speculata - By discarding another Armatos Legio from his hand, Lightning can Special Summon this card from his hand once per 'turn'. If an Armatos Legio that points to Speculata battles, no out-of-battle interference is allowed until the attack is complete. This card is a level 5 monster with 0 ATK and 1800 DEF.
Extra Deck
Armatos Legio Centurion - If another Armatos Legio is attacked, Centurion is allowed to prevent that attack from happening entirely, but only 'once per turn'. A link-2 monster with 1700 ATK that points to the left and the right, and it requires two Armatos Legio to summon.
Armatos Legio Decurion - If any other number of Armatos Legio would be destroyed via magic (or anything similar), Decurion can be tributed to protect the Armatos Legio that would have been lost. In addition, on the turn Decurion is Link Summoned, it cannot be destroyed via magic (or anything similar) once on that 'turn'. A link-1 monster with 1000 ATK that points down, and it requires one Armatos Legio to summon.
Armatos Legio Eques Flamma - If Eques Flamma is co-linked with another Armatos Legio (their link markers point to each other) and it is destroyed via magic (or anything similar), it has the option to make both sides (Lightning and any enemy - maybe multiple enemies) take damage equal to the original ATK of the monster that Eques Flamma was co-linked to. This card can only be Summoned via the Spell 'Armatos Fulgur', is a link-1 monster with 800 ATK, and points left.
Armatos Legio Legatus Legionis - Once per 'turn' at any time (his turn or not), Legatus Legionis allows Lightning to 'switch' an Armatos Legio on his field that is level 4 or below with another one in his Graveyard (it is Summoned next to Legatus' link). And, if an Armatos Legio is Summoned to the field while Legatus Legionis is in play, he can become immune to opposing card effects - in other words, immune to everything but face-to-face combat. A link-3 monster with 2400 ATK that points down, left, and right - and it requires 2 or more Armatos Legio to summon.
Armatos Legio Magnus Dux - Once per 'turn' at any time (his turn of not), Magnus Dux can return cards on the field to the hand equal to how many monsters are co-linked to it (their link markers must point to each other) - and only once while it is on the field. Magnus Dux is also permitted to negate a Link Monster's effect activated by the opponent and then destroy it once per 'turn'. This card is a link-4 monster and Lightning's boss monster; with 3000 ATK, it points up, down, left, and right, and requires 3 or more Armatos Legio to summon.
Armatos Legio Pilus Prior - If this card is Link Summoned, Lightning can banish cards from his deck face-up equal to how many monsters are co-linked (their link markers must point to each other) on his field, and when his next 'turn' comes around, he adds those cards to his hand. And during Lightning's Main Phase, Pilus Prior is able to revive a level 4 or below Armatos Legio once per 'turn'. This card is a link-2 monster with 2000 ATK that points up and bottom right, and it requires 2 Armatos Legio to summon - but one of them must be a Link Monster.
Armatos Legio Plumbum Trident - Other characters cannot be next to this card's links while this card is on the field as a monster card - and while in the Extra Monster Zone, Plumbum Trident's ATK is doubled. But, if this card is destroyed in battle and sent to the Graveyard as a result, Lightning can add 'Judgment Arrows' from his Deck to his hand, and then place Plumbum Trident in his Spell/Trap card Zone as a 'Link Spell' - but it must be banished when it leaves the field next. Under this effect, Plumbum Trident lets Lightning return a fallen Link Monster to his Extra Deck, and then resurrect an Armatos Legio next to where Plumbum Trident points to. This card is a link-3 monster with 1100 ATK that points up, top left, and top right, and it requires 2 Armatos Legio Link Monsters to summon.
Armatos Legio Primi Ordines - During Lightning's Main Phase, Primi Ordines is able to revive a level 4 or below Armatos Legio once per 'turn'. In addition, if an Armatos Legio partakes in battle that Lightning and/or his allies would take damage from, Primi Ordines can lower that damage in 1000s for each co-linked monster (their link markers must point to each other) - again, once per 'turn'. This card is a link-2 monster with 1800 ATK that points up and bottom left, and it requires 2 Armatos Legio to summon - but one of them must be a Link Monster.
Armatos Legio Tribinus Militum - Once per 'turn', Tribunus allows Lightning to target a Link Monster it points to, and then negate any number of characters, items (anything with any sort of 'function' and/or power) on the field equal to it's Link Rating (how many link markers it has) - but if this effect is used, Tribunus cannot attack on that same 'turn'. This card is a link-3 monster with 2000 ATK that points down, bottom left and bottom right, and it requires 3 Armatos Legio to summon.
Spells
Armatos Colosseum - Upon activation, this Field Spell allows Lightning to add any Armatos Legio monster from his Deck to his hand. And, any number of times he wants each 'turn', if he controls an Armatos Legio Link Monster, he can discard 1 level 4 or below Armatos Legio from his hand to his Graveyard, target an Armatos Legio Link Monster, and then Summon Armatos Legio monsters with names other than the discarded next to that monster's links (as many as possible - each time, every time). This is the key component to building up Lightning's field of monsters - for without this card in play and/or access to it, he has a 'bit' of a problem summoning anything at all.
Armatos Fulgur - By tributing an Armatos Legio, another with the same Link Rating (how many link markers it has) can be Summoned from the Extra Deck with a different name than the tribute's name. But, while that monster is around, Link Summoning cannot be conducted.
Armatos Lex - Upon activation, this Continuous Spell can target a fallen Spell in the Graveyard and return it to the Deck, and an Armatos Legio is added from the Deck to the hand right afterwards - both are free for Lightning to choose what cards he wants to retrieve and add. If Lightning has a monster, and he is attacked directly while an opponent's minion (or similar perhaps if this even comes in handy) is in play, Armatos Lex can negate that attack. And lastly, once per 'turn', Lightning can tribute an Armatos Legio to draw 1 card.
Armatos Replacement This card lets Lightning tribute 1 Armatos Legio Link Monster to target another Armatos Legio Link Monster in his Graveyard with an equal or lower Link Rating (how many link markers it has) - apart from the monster he just tributed, and revive it.
Judgment Arrows - A Link Spell and a card made by the Ignis, Judgment Arrows can be activated when a Link Monster points to a Spell/Trap Card zone - and this card 'must' be activated in that zone if it is to be played. Link Markers provided by a Link Spell are treated as if they are Link Markers from a Link Monster - and a Link Monster that this card points to has their ATK doubled until their attack is finished. However, only one 'Judgement Arrows' can be in control of a player at a time, and if it leaves the field while it points to one or more monsters, they are all destroyed.
Judgement Sword - If Lightning has no monsters in his Extra Monster Zone, he is able to banish an opponent's Link Monster from 'their' Extra Monster Zone and then Summon an Armatos Legio with an equal Link Rating (how many link markers it has) from his Extra Deck. The previously banished monster is then summoned back to the owner's field in their Main Monster Zone.
Traps
Armatos Gloria - While this Continuous Trap Card is face-up, magical-like destruction is not possible at all; and in addition, cards cannot be 'banished' either (think of it like permanent exclusion). But, if this card is the target of any effect, it destroys all of Lightning's monsters outright.
Short Bio: Lightning is one of the six Ignis created during an event called 'The Lost Incident', or the 'Hanoi Project' 10 years ago. Six young children were taken away from their homes and contained in an empty room for each of them, and there was nothing in there but virtual reality equipment. In order to survive off of food, the captive children had to win their virtual duels, and as a result of this incident, each Ignis was created, one to represent each core attribute - Fire, Water, Earth, Wind, Dark and Light. Lightning was created as the Light Ignis, made in the image of a Jin Kolter, who was traumatised as a result of the incident and some of what Lightning did - among other things. Lightning would be under the radar when LINK VRAINS was up and running, until the destruction of Cyberse World, made by the six Ignis and one 'realm' for each one of them - this is where Lightning appeared, as did the Wind Ignis Windy, whom Lightning had reprogrammed to off his own partner and created another A.I by the name of Bohman to make up for their flaws. Lightning is far from a 'good' Ignis, though according to other A.I (namely Bohman and Ai), he is 'the most human' and also 'like a leader', and according to data found from an analysis he did, Lightning is the reason why the relationship between humans an A.I will 'not' go well (because Lightning is Lightning, he is predicted, by the analysis, to delete every other Ignis save himself).
Other Info: As each chapter passes, Lightning will be supplied with more cards to be used at his disposal (think of it like he levels up every now and again, and when he does so, he gets better cards that allow him to make bigger and stronger fields of monsters) - though I fully intend to play his combat situations as close to source as possible. In other words, I'll be playing the game while not 'actually' playing the game. However, I have not yet decided what cards to 'grant him' for each chapter 'yet' apart from the fact that, by the end, he will have 'all' of his cards at his disposal.
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