Enolx
Time to murder the English language.
Masters
As a master you have different choices in how you create your character. You start off with eight action points. You put these points into different attributes of your choice. You can spend points to raise the chances you get a particular servant, increase your mana pool, or grant yourself additional utility magics.
- masters have three command spells that force their servant to follow their orders
- masters supply power(mana) to heir servants if they run out their servant can't use powers. One mana point per hour is required to materialize and sustain your servant.
- masters gain more mana from defeating other masters.
-master's spells require one mana point unless otherwise stated.
Master character sheet
Name:
Gender:
Age:
Appearance:
Bio/Personality:
Spells:
Attempted servant and number of points used:
Amount of mana(at least one point is required):
Your wish:
Servants
As a servant you will be doing most of the fighting. You will have a weapon or item called a Noble Phantasm that is based on your legend. A servant is given three points. He can use these points to grant himself another weapon, armor, spell, or spell like ability.These abilities and weapons must be derived from the servants legend.
Servant Character Sheet
Name(real):
Alias:
Gender:
Age:
Appearance:
Class:
History/ Legend:
Personality:
Weapons:
Spells and Abilities:
- servants must follow command spell orders of their master
- servants gain their own small pool of mana, or another ability if they defeat another servant or master. (This pool can only be used for casting their abilities and spells. They can not summon themselves."
- servants have an extra ability based on their class
-your legend is common knowledge so if people can put together who you are they will know all about you. (Any one who is able to learn your identity gains access to the information in your character sheet)
Available spots
Saber) Master:
Lancer: () Master:
Archer: (@Enolx) Master:
Rider) Master:
Caster: (@DamagedGlasses ) Master:
Assassin) Master:
Berserker: () Master:
As a master you have different choices in how you create your character. You start off with eight action points. You put these points into different attributes of your choice. You can spend points to raise the chances you get a particular servant, increase your mana pool, or grant yourself additional utility magics.
- masters have three command spells that force their servant to follow their orders
- masters supply power(mana) to heir servants if they run out their servant can't use powers. One mana point per hour is required to materialize and sustain your servant.
- masters gain more mana from defeating other masters.
-master's spells require one mana point unless otherwise stated.
Master character sheet
Name:
Gender:
Age:
Appearance:
Bio/Personality:
Spells:
Attempted servant and number of points used:
Amount of mana(at least one point is required):
Your wish:
Servants
As a servant you will be doing most of the fighting. You will have a weapon or item called a Noble Phantasm that is based on your legend. A servant is given three points. He can use these points to grant himself another weapon, armor, spell, or spell like ability.These abilities and weapons must be derived from the servants legend.
Servant Character Sheet
Name(real):
Alias:
Gender:
Age:
Appearance:
Class:
History/ Legend:
Personality:
Weapons:
Spells and Abilities:
- servants must follow command spell orders of their master
- servants gain their own small pool of mana, or another ability if they defeat another servant or master. (This pool can only be used for casting their abilities and spells. They can not summon themselves."
- servants have an extra ability based on their class
-your legend is common knowledge so if people can put together who you are they will know all about you. (Any one who is able to learn your identity gains access to the information in your character sheet)
- Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
- Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber. Their only particular class ability is Magic Resistance, and Battle Continuation (can survive as long as a fatal blow is not dealt.
- Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
- Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
- Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
- Assassin: Specialized killers that use stealth to their advantage. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
- Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.
Available spots
Saber) Master:
Lancer: () Master:
Archer: (@Enolx) Master:
Rider) Master:
Caster: (@DamagedGlasses ) Master:
Assassin) Master:
Berserker: () Master:
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