CoreyXIX
BA Freakin' Overlord
So I'm going to be running a tabletop game for some friends of mine using the Pathfinder system but i keep running headfirst into a problem. In the setting evil is an energy like substance that can spread and infect people who commit evil acts, but it can also spread to the nearest person when the current host is killed. My biggest issue is how this would apply to the player characters. i think that the way I have it set up may cause more harm than good in the long run. So far I have only a few ideas to help alleviate this:
My players like the idea so I would hate to have to scrap it. Anyone have any good suggestions or ideas?
- Have the players be able to resist the evil energy's effects until it builds up a point.
- Let them make Fortitude and/or Will saves to "shake it off"
- Let spells like Remove Disease and Remove Curse work on the evil energy
- Have some type of good aligned counterpart to the evil energy
My players like the idea so I would hate to have to scrap it. Anyone have any good suggestions or ideas?