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Exalted 3e - Southbound

This is still a work in progress, I think I still have one BP to spend, and one Charm to choose, IIRC.
Am considering making an Evocation for Wood Dragon's Claw.


  • Name: Emerald Lily
    Age: 35
    Gender: Female
    Exalt Type: Solar
    Caste: Twilight
    Supernal: Medicine

    Attributes
    Str: 2
    Dex: 4
    Sta: 3

    Cha: 3
    Man: 2
    App: 2

    Per: 3
    Int: 5
    Wits: 3

    Abilities
    Archery
    *Athletics: 2
    Awareness: 1
    *Brawl: 1
    Bureaucracy
    *Craft (Alchemy): 3 (Medicine)
    *Dodge: 3
    *Integrity: 1
    Investigation:
    Larceny:
    Linguistics:
    *Lore: 3
    *Martial Arts (Wood Dragon Style): 3 (Wood Dragon's Claw)
    *Medicine: 5 (Healing Wounds)
    Melee
    *Occult: 3 - (Wood Dragon's Claw)
    Performance
    Presence
    *Resistance: 4
    Ride:
    Sail:
    Socialize:
    Stealth:
    *Survival: 3
    Thrown:
    War:

 
Last edited:
Found these on the Onyx Path Forum:

Wood Dragon's Claws Evocations

The Living Well
Cost: - Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Variable
Prerequisite Charms: none

The Wood Dragon is a wellspring of living essence. The Wood Dragon's Claws can store up to 10 motes of essence inside them. This external essence pool starts off empty. It can only be filled using the evocations of the Wood dragon's claws that steal essence from opponents. The essence stored can only be used for the Wood Dragon's Claws' evocations, Bramble Hell Torment and Living Thorn Transformation. The claws always have this power as long as it is a control spell though most sorcerers never realize this. The motes in this pool fade at the rate of one mote per hour and are lost if Wood Dragon's Claws is disrupted or dismissed.

Drawing from the Enemy's Pain
Cost: 1wp, 2i Mins: Essence 1
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: The Living Well

The Wood Dragon draws power from his enemy's pain for only with pain do you know you are alive. When the wielder of Wood Dragon's Claws makes a Decisive attack they may pay one willpower and two initiative to activate this charm. If the attack does damage and increases the enemy's wound penalty then the Living Well gains a number of motes equal to the new wound penalty. If an enemy is incapacitated by this attack then add five motes to the Living Well. This evocation cannot be used in conjunction with Drawing from the Enemy's Power.
For example; The Solar exalted Dramatic Irony attacks an opponent with Wood Dragon's Claws. Before the player rolls they must pay a willpower and activate the charm. If Dramatic Irony doesn't hit his opponent then nothing happens and the charm is wasted. If he does hit but doesn't do enough damage to raise the enemy's wound penalty then nothing happens and the charm is wasted. If he hit and raises the wound penalty from say; 0 to -2, then the Living Well would gain 2 motes.

Special Activation Rules: This Evocation cannot be purchased with experience. It awakens automatically after the wielder of Wood Dragon's Claws kills an enemy that is stronger (both Strength and Stamina) than them in single combat.

Drawing from the Enemy's Power
Cost: 1wp, 2i Mins: Essence 1
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: The Living Well

The living essence pervades all things. If it is available to an enemy then it is available to the Wood Dragon. The wielder of Wood Dragon's Claws makes a Decisive gambit and they pay one willpower and two initiative to activate this charm. If the attack is successful then the wielder rolls their (Essence + Willpower) against the enemy's Resolve. This charm drains one mote of essence from the enemy's essence pool for every success that exceeds the enemy's Resolve. Any successes after all the enemy's essence is drained are lost. For every two motes drained one mote is added to the Living Well. This evocation cannot be used in conjunction with Drawing from the Enemy's Pain.

Special Activation Rules: This Evocation cannot be purchased with experience. It awakens automatically after the wielder of Wood Dragon's Claws kills an enemy of a higher Essence level in single combat.

Wood Dragon's Guard
Cost: 1m Mins: Essence 1
Type: Reflexive
Keywords: Decisive-only
Duration: One Turn
Prerequisite Charms: Drawing from the Enemy's Pain, Drawing from the Enemy's Power

The Wood Dragon's Claws can stop an attack with the power of the Great Dragon. The wielder can use this evocation to increase the defense of the Wood Dragon's Claws by two for one turn.

Armor of Thorns
Cost: 4m (1lhl) Mins: Essence 2
Type: Reflexive
Keywords: Counterattack, Withering-only
Duration: Instant
Prerequisite Charms: Wood Dragon's Guard, Bramble Hell Torment

The Wood Dragon's Claws protect the wielder by sending out thorns from the Exalt's body. When an opponent successfully attacks the Exalt with any kind of a close-range attack, even one that does no damage, this evocation allows the Exalt to roll their (Essence). They then apply any successes as Withering damage.

Special Activation Rules: A sorcerer may unlock this evocation by either being Exalted and purchasing it with xp or by blocking an attack that still knocks them back at least two range bands. If the wielder is not Exalted then they must pay an additional one lethal health level to use this evocation.

Flowing Thorn Reformation
Cost: 10m, 1wp (1 lhl) Mins: Essence 2
Type: Simple
Keywords: none
Duration: Indefinite
Prerequisite Charms: Wood Dragon's Guard, Living Thorn Transformation

This evocation improves Living Thorn Transformation allowing the Exalt to change the nature of Wood Dragon's Claws at will. Once per turn the wielder can add and/or remove up to (Essence) tags to/from Wood Dragon's Claws. In addition, the Exalt may rearrange up to (Essence/2 rounded up) points of Accuracy and Damage for the Claws.

Special Activation Rules: A sorcerer may unlock this evocation by either being Exalted and purchasing it with xp or by using Wood Dragon's Claws to perform a gambit at at least one range band away. If the wielder is not Exalted then they must pay an additional one lethal health level to use this evocation.

Becoming the Wood Dragon
Cost: 10m, 2wp (2 ahl) Mins: Essence 3
Type: Simple
Keywords: none
Duration: One Scene
Prerequisite Charms: Armor of Thorns, Flowing Thorn Reformation

The Exalt turns into a elemental that resembles a lesser elemental dragon. The Exalted gains the following benefits;
  • 14 natural Soak replaces the Exalt's soak
  • Hardness of 7
  • The Following attacks;
    • Attack (Bite): 11 dice (Damage 16, minimum 3)
    • Attack (Claws): 14 dice (Damage 13, minimum 1)
    • Attack (Grapple): 10 dice (11 dice to control)
  • Soaring Elemental Flight: This elemental form is both tireless and graceful, capable of traveling up to a hundred miles an hour through the sky or its native element. In combat, it doubles 9s on all movement rolls and may rush enemies on the ground from two range bands above them while flying.
  • Legendary Size: The Exalt's new size makes it extraordinarily difficult for human-scale enemies to engage them in combat. They takes no onslaught penalties from attacks made by smaller opponent, unless magically inflicted. Withering attacks made by smaller enemies cannot drop him below 1 Initiative unless they have a post-soak damage of 5 dice (although attackers can still gain the full amount of Initiative damage dealt). Decisive attacks made by smaller enemies cannot deal more than (3 + attacker’s Strength) levels of damage, not counting any levels of damage added by Charms or other magic.

Special Activation Rules: A sorcerer may unlock this evocation by either being Exalted and purchasing it with xp or by defeating an elemental or Behemoth that is at least three range bands in size. To use this power the sorcerer must pay an additional two aggravated health levels to use this evocation.
 
So, are we making progress for this game? I haven't seen any new posts for a bit and I'm hoping that we are still on.
 

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