SagaciousAscendingHero
Member
This was an idea I had a while back that was inspired by the werewolf rite that let you awaken the spirit of an object and then with spirit commanding gifts you could make it do kooky things. I thought it would make for a neat Occult charm tree. This was the only charm I got done, but if there is intrest I will get around to finishing my idea.
Rouse the Spirit
Cost: 2 motes per bonus die
Duration: Scene
Type: Simple
Minimum Occult: 1
Minimum Essence: 2
Prerequsite Charms: All Encompasing Sorcerer Sight
By forcing essence into any mundane object the exalt can awaken the least god conected to the item. Stiring the least god to action allows the exalt to get bonuses towards certain actions taken with the awakened object.
For every two motes spent, you gain a bonus die towards any one specific action, specified at the time of activation. Storyteller must approve the bonus granted by any item. The maximum motes spent on this this charm is equal to your permanent Essence times two. Because this bonus is from the item's least god and not of the exalted's own, it doesnt count against the maximum dice granted by charms.
Rouse the Spirit
Cost: 2 motes per bonus die
Duration: Scene
Type: Simple
Minimum Occult: 1
Minimum Essence: 2
Prerequsite Charms: All Encompasing Sorcerer Sight
By forcing essence into any mundane object the exalt can awaken the least god conected to the item. Stiring the least god to action allows the exalt to get bonuses towards certain actions taken with the awakened object.
For every two motes spent, you gain a bonus die towards any one specific action, specified at the time of activation. Storyteller must approve the bonus granted by any item. The maximum motes spent on this this charm is equal to your permanent Essence times two. Because this bonus is from the item's least god and not of the exalted's own, it doesnt count against the maximum dice granted by charms.