MS Hellhounds Saga: Children of Mars - Characters (Discontinued)

RedArmyShogun

Runs with Axes
Roleplay Type(s)
Here is your CS Skellies.


  • Appearance: Anime Image above, description here if there is anything to note, can just erase this bit if not

    Name: derp

    Age: derp

    Height: urp

    Weight: derp

    Personality: How your person normally is, positive traits and flaws

    Equipment: should you be carrying anything extra off or on duty, such as a handgun, NVG's etc

    History: Your history on Mars till now or with the unit should you be established; prefer we not have too many of the later.

    Misc: Things like voice, theme song likes and dislikes list can all go here, just extras that you want to add.

    Rank within MS Team: (to be given upon acceptance)
 
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    "Huh? Ah, Welcome to the Unit."
    Appearance: Blue eyes and Silver-grey Hair, somewhat atheletic in frame, she often wears simple clothes that consist of fatigue pants or sports shorts, white T-shirt and a short or long jacket. While she does have more formal attire, she never wears it outside of formal events. Her Pilot suit is a fortified suit made out of synthetic materials and armored plates, she always has on a pair of dog tags that mark her as a Commander. Also tends to wear a pretty bulky helmet with her suit. While her hair is always a bit messy, she has a neatly braided strand along her left side.

    Name: Erika Rochette

    Age: 26

    Height: 5'10" (178cm)

    Weight: 145lb (65.7kg)

    Personality: Erika is seemingly a rather aloof person a bit lazy and begrudgingly takes to most tasks with a need rather than a will. She is known to sleep in, greet people after the fact or to take simple meals from the commissary. However, when the chips are down, she seems to take on a more active role, never being far from the front and an able organizer, observant, calm and smart. Overall, she seems to like her mech more than her job, but she's never offered to give up her position as Commander, though it is one she just got this year with the transfer of her previous commander to Tactical Command, overseeing the 1st MS Division rather than the squad that bares its moniker of Hellhounds.

    Given the multiple years she spent as an XO she is rather used to using her tactical headset and the wide range communications offered by her machine and has served as Commander of the 15th for a little over two years. She seems to actually like returning to Mars after a deployment and is curiously known to collect knickknacks to give her family, also seems to like cats, considering them like minded creatures.

    Somewhat dismissive of her own achievements as a MS Pilot it is said she has earned the title of ace many times over and is called the Grey Ghost within Terran military culture for the last 8 years, a fact that tends to surprise others when they piece it together upon seeing her MS and its camo scheme with a red star outline. Curiously has shown to be somewhat patriotic in regard to the Dominion.

    Equipment:

    M9H Pistol: A simple blowback operation handgun chambered in 12.7×40mm with an 8-round magazine.

    Communication headset: Mounted inside of the helmet, if she gets high enough up or close enough, she can communicate with other MS's in the Team should she be out of hers.

    Pilot Survival Kit: Standard issued kit with compact rations, space blanket and signal flare.

    History: Born and raised on Mars, Erika was from a family of miners and moisture farmers on the outer edges of hive city Huygens, life was hard between the artificial gravity enforced on dwellings when compared to the natural gravity of the still somewhat Red Planet. Not too much can be noted on her past, below average to average grades in day-to-day class, yet full passing results on tests. Suspected of cheating, it was later found the girl was being lazy for the sake of it alone. Physical tests and related classes found her to be rather healthy, if not more so than her fellow classmates. Typically stayed out of trouble and kept a low profile, till high school was ending and placement into the work force was to be decided on.

    Without hesitation she chose the Military patch over industrial work, declaring later that the Military was the easiest path. She came to rather like MS units and for the first time in her life had a goal to work towards. She didn't want to be in the Navy or the Army, well parts of the Army, she wanted one of those machines all for her own. Showing strong aptitude for it and spatial awareness, her instructors were careful to leave the later fact off of the charts for it would be a shame to lose her to the fleet. With her scores and performance with flight units, she was mobilized into the 1st MS and its 15th MS Team, where the commander with a series face and demeanor assigned the rookie the position of his XO and gave her a suit to bring out her natural talents. She has since served across many battlefields and earned some fame, till she seven years later would come to head the team and would in the current day, be heading for Mars for new replacements and orders.

    Misc: TBD

    Rank within MS Team: Captain
 
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    "Heh, how the hell are yah?"
    Appearance: Average height with blonde hair covering the right half of her face, cut short. Out of battle she tends to wear fatigue pants, shorts, jeans and normally t-shirts or long-sleeved shirts as well as her green jacket and a pair of boots. Though rarely seen she has more than a few tattoos, notably of marks saying, "cut here" and the skull and crossbones. Wears a fortified suit with many armored segments on missions.

    Name: Sandra Serra Couto

    Age: 23

    Height: 5'5" (165cm)

    Weight: 130lb (59kg)

    Personality: A bit rough around the edges, Sandra loves the thrill and danger that the scout mech can bring, a bit foul mouthed and of good humor, if not a bit aggressive in her dealings, Sandra is a fairly reliable person, while not the most gung-ho she listens to her orders. Her mindset towards the service is one of apathy when doing anything but combat, messing with MS weapon systems or racing a swoop bike. Something of a sadist and bully, she rarely shows sympathy or empathy to whatever stands in her way and is a bit gleeful when engaged against enemy light armor and Infantry. Seems to like drinking, gambling and fighting. When in public it's normally encouraged for someone to keep her reigned in, has started many a bar fight. Is oddly protective of members of the 15th and can be a good friend, even if a jock minded sort.

    Equipment:
    Pilot Survival Kit: Standard issued kit with compact rations, space blanket and signal flare.

    Combat Long knife Mk. VII: More or less a Machete, standard issue to jungle troops.

    Recon Binoculars: Binoculars with high zoom and vision options that are issued to scout units.

    Garrison Shotgun Custom: A 10 Gauge semiautomatic magazine fed shotgun that has had its barrel sawn off a good bit and has only a pistol grip. 6 Round capacity, two spare mags carried.

    History: Born and raised to a mining family that was somewhat troubled, Sandra was always a bit of a problem child that had bad grades and a smart mouth, one who the system didn't care much for and left by the wayside. At the age of 14 she had already had run-ins with the law and her parents, and by 16 she had dropped out of school. Rather than taking up any of the work programs as she was supposed to be, like all citizens of Mars. Instead, she took up hanging out with a Swoop gang riding their fast repulse lift motorcycles that were known for speed and high mortality rates. After being caught by police during a brawl and chase at the age of 18, she was arrested and brought before the Martian Courts who immediately announced a verdict, conscription. The military would do what the education system could not, turn the hellion into a productive member of society.

    It was a surprise to her instructors that she was actually skillful with a scout MS and her aggression was found to be borderline suicidal. When coupled her unruly personality was shipped off to the Free Privateers and the 15th. There she has found a place, and made a name for herself, though her promotions have pretty much stalled for the last 5 years.

    Misc: TBD

    Rank within MS Team: Sergeant
 
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    Name: Stefania Sobol

    Age: 25

    Height: 5’9”

    Weight: 136 lbs

    Personality: An intimidating woman with a piercing gaze and harsh tone, Stefania isn’t terrible company but you’d be forgiven for thinking she wants to bite your head off just from her looking at you. She is rather curt, with a pessimistic or “realist” outlook and morbid sense of humor. She’s a woman who has had much taken from her and acts like it, while not being outright aggressive she isn’t the life of the party either.

    Just as well from a woman who has had much taken from her and is still here, despite what she may think or feel about a situation, she is headstrong and iron-willed, focusing instead on what she can control than what she can’t. Interestingly enough, Stefania does seem to take an interest in pushing the rest of her squad, specifically the rookies. Whether this is as she wants to increase team performance or has some sort of motherly instincts as one of the more grizzled pilots remains to be seen.

    Typically a loner, she opts to frequent the local bar in her offtime or do whatever it is she does in her quarters. Stefania doesn’t speak fondly of Mars if prompted, nor of how the populace is managed there, and it’s quite obvious she isn’t enlisted simply due to her patriotic spirit.

    Equipment:
    1. Volus-6 Hand Cannon
    2. Ankle-strapped Combat Knife
    3. Pilot Survival Kit containing emergency rations, blanket, flare, and a picture of her father and her.

    History: A Mars-born urchin of the slums in one of its sprawling hive-cities. Stefania grew up poor with a mother who died during childbirth and a father who spent most of his time in the mines for work. Without a second parent to bring income or take care of Stef, her father often worked overtime to make ends meet and allow the girl to attend school. As she came to age 16, she was quick to enter service in one of the many factories littering the city to help incur some extra income. Unfortunately, the years of overwork in the mines took its toll on her father’s body and lungs and he eventually fell deeply ill.

    As factory work didn’t bring in enough to provide the treatment her father needed, Stef opted for a career change at 18. The military would pay more and, with her father in the state that he was, she no longer had a reason to remain on-planet. As she enlisted, she set her sights on that of the highest-paying position she could aim for, an MS pilot. She scored well enough in the aptitude, and character-wise she was diligent and steadfast. Assigned into the 1st MS Division, 15th team, Stefania fought on many fronts, remaining in service despite sustaining injuries that would have otherwise gotten her discharged. A punctured hull from an enemy armor-piercing defense platform led to her being knocked out of commission for a time and losing a piece of herself. However, still willing and otherwise able to fight, she was provided with a prosthetic arm with an IOU to Mars. Another debt to work towards, though otherwise most of her pay goes to medical bills for her father.

    Rank: Corporal

 
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  • Appearance
    1672243025274.png

    Name
    Ico Caliburn

    Age
    24

    Height
    6ft

    Weight:
    200

    Personality
    A dead man walking... don't get it wrong Ico is can interact just about as normal as another person. He can chat, laugh, care, love, and hangout just like anyone else yet the seemingly chipper, and kind soul for those who can truly read a person... is rather fake indeed. There's a reason Ico has not left nor requested a new mecha assignment from the Alteisen, borderline attempting to die in the field of battle. Yet something about his stubborn drive doesn't allow him to just ram into deaths' embrace, no out of most he's the most likely the one to fight to the bitter end sword, and gun in hand. For those that can crack away at the fake smile will find a bitter man unable to let go of the fact wanting to have a life isn't what killed his family. He's morbid, tired, and yet still driven to keep moving forward playing shield to those that need it. Once in awhile he genuinely has a real conversation with someone who like himself is looking at death doors. Surprisingly those are the one he tries to actually care for attempting to guide them away from his own chains.

    Equipment
    Tempered black bladed Nodachi / Tanto

    Comm Tracker: Allows Allies to see his position when out of his Mech

    Survival Kit: Standard Set

    MK VI Magnum revolver

    History: Troubled youth makes for troubled adults, and Ico is no exception to that reality. Raised in a miners family like many on Mars' Ico was like most kids looking for more than what he already had. His parents were happy with his passions as whatever work the boy got he gave it a hundred percent. He loved his family, but in truth he felt stuck because of them needing him constantly to be the eldest brother he was. He was particular skilled at using heavy machinery like heavy loaders, and cranes always up to driving the dangerous machines for the best pay. Many joked he could battle a MS with a crane alone with his precision of skill, and such he did attempt to join... unfortunately his father stopped him in his tracks with his mother pleading him to understand they needed him here for his brothers, and sisters.

    He wanted to be detached from them so he could go experience the rest of the world like he knew he could... unfortunately he got his wish. Aiming to come to the mines to confront his dad that he was leaving irony instead played the hand for him a mining accident caused a off shot of explosions claiming his left hand, and his entire family. To this day the records of what happen don't help anyone really understand what went on, but that something had gone off in the mines had triggered all devices to suddenly go haywire, and explode without warning.

    As one of the few survivors at the age of 16 Ico had two options suffer at the hands of fate to be a cripple begging for what people would give, or enlist with a signing bonus of massive debt for a full left arm prosthetic while still having the future to be more. Goes without saying what he signed onto. Ico would pay his debt by taking extra duties of the most extreme kind, and volunteering into the worst deployment zones. The military noticed his skill with Front Line units so much so he was selected to test out a insane mans model off the Gespensts series. To this day he is the only one left alive still using the unit deemed to have the devils luck. Still in the hole of debt like many other victims of Mars Ico basically goes where he's told apparently having just gotten orders to join the 15th Unit/Privateer joint Operation.

    Misc: Things like voice, theme song likes and dislikes list can all go here, just extras that you want to add.

    Rank within MS Team: Corporeal
 
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  • Avy.jpg

    Name: James Lochmann VII
    Age: 24
    Height: 5'10" (178cm)
    Weight: 165lb (75kg)

    Personality: James isn't what you would typically expect when it comes to a member of noble birth. He lacks the pompous self important attitude of many of his siblings, and comes off as more down to earth than most politicians. Though, that doesn't mean he isn't prideful, boastful, or like to make a favorable impression on the public. It's simply that he's self-aware enough to know when to hold back with certain crowds and when to ditch the rich boy façade all together when it comes to the battlefield. When it comes to the field, there's few places he rather be than towing the line between life and death. James doesn't merely treat being a pilot as a game, though it very much would seem that way from the enthusiasm he displays preceding an operation. In addition to this he's always open to the idea of battling MS pilots one on one in order to prove who's the better pilot.

    When it comes to his personal life and the dealings of his noble siblings, he tends to be tight lipped. Going through great lengths to keep his private and pilot lives as far apart as possible. Though, try as he might, the intrusive hands of the Lochmann family always manage to find a way into his affairs. And once they seize hold, their grip only tightens at James protests and attempts to evade their influence. Socially, James isn't overly friendly but he's naturally curious of any new faces and seeks to learn about others and the world wherever he goes. As a MS pilot ones days tend to be more limited than most so all the more excuse to squeeze what you can from the fruit of life.


    History: The Lochmann's presence upon Mars began at the start of the New Age for mankind, christened by the year 001 AE. Emerging from somewhat meager and humble beginnings as one of several thousand middle class family's upon the Martian surface. Within the century they among others began to head up the terraforming initiative began in 090AE while Earthlings progressed in technology and boldness as the stars of the galaxy opened up to mankind. Avoiding the devastation that was wrought by the Third World War, they took advantage of the moment of temporary instability to grasp their first foothold upon the heels of high social standing. Though, much of this was back on Earth as the terraforming efforts success within the first few centuries looked to be on the decline.

    The family's second great leap was taking advantage of human genome technology and the almost utopian future that the tech promised. However, meeting with failure much like the efforts to terraform Mars, once the standards of human life reached a certain point the advantages of genome editing were soon considered a right not merely a privilege and the Lochmann name again temporary faded from the annuals of history. It wasn't until the corporation and national crisis began in 1221 AE that they would make another appearance. In the lead up to the Great Galactic War the family had split among two major factions. Those that supported Earthen hegemony and had since the early days of the failure of Mars terraforming, and those who would go on to form part of the Stellarian Combine who after centuries of pushing the boundaries of Earth's domain began to covet the systems they had formed for themselves and their family. History would decide the victors of that conflict, if there were any true victors, and the half of the Lochmann's who had supported the United Earth Dominion would find themselves relegated to the sands of time.

    Never to rise again from the resulting defeat and loss of several dozen military men among the officers and enlisted of United Earth. What remained of the Lochmann name would slowly fade to nothing, except for what endured on Mars, and the remaining victors among the Stellarian Combine. James would be born to the former house, an 8th son to a still yet rather wealthy and known family of the now perishing Mars colony. In place of his siblings, James was shown very little attention by his own father when young and as a result fostered a stronger connection to his mother. When the time came for his formal education to begin, like everything he did in life he was comparatively found inferior to his older siblings. To the point that he was considered a "failure" by the age of 8 as he had ultimately failed to succeed in his siblings footsteps. From that point onward, James was declassed among his own family and kept in the background.

    While he lived a far more luxurious life than half of the Martian population, he was not expected to take part in the family's political, economic, or military proceedings. Whenever his father was asked about his 8th child, it wasn't unheard of for him to claim that he had been a miscarriage. In contrast to this treatment by the rest of his family, James' mother was a very attentive and supporting person in his life. If not for her influence, it would be far more likely he would have found himself in prison or dead in the slums. It was her presence that inspired James thirst for adventure and his eventual decision to become a MS pilot. Several of his ancestors had become MS pilots, including a select few who were part of the MS Hell Hounds. Though, James wanted to fashion a new reputation for the Lochmann name on his own and instead opted to serve in the Martian Planetary Defense Force (MPDF).

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    Eventually becoming the leading pilot of his own elite scouting MS unit, known as The Flag Fighters. James achieved everything he had sought up to that point. He distanced himself from the Lochmann name and merely went by "James L.", and earned ample opportunity to explore the far reaches of Mars alongside other planets and colonies among the Solar System. It's possible that he would have served until retirement in the MPDF, living a life of peaceful obscurity, but fate would have something else planned for him. On a routine scouting mission near the "new" Martian polar ice caps in search of planetary insurgents, James' unit was ambushed by a team of MS and savagely hunted down one by one. It was only by James quick thinking and reckless nature that he plunged his scout MS deep beneath the ice sheets, into a pocket of water underneath. Try as they might, the rogue MS unit could not touch or pursue him. After several hours and with continual radio silence from The Flag Fighters, rescue efforts were sent out and James was retrieved alive, yet unconscious and physically scarred.

    Like numerous times throughout their history, the Lochmann name soon appeared following tragedy with a helping hand. Imbittered about the events that lead to the deaths of his comrades, James had little interest in extending his contract with the MPDF, who while were sympathetic, had no intentions of further hunting the rogue MS units. It was at a juncture in life, in search of what he deeply desired, that James turned to his family for help. It would not be the last time. Through their numerous connections with weapons and MS manufacturing companies, as well as the military. James was handed a heavily modified Corvus Mk.II and immediately launched into a piloting "test" with another Line Unit combatant. After half an hour of intense and dogged fighting, James barely escaped the fight victorious. His new unit badly damaged, but leagues above his opponent who was never seen or heard from again.

    After this encounter, and with a few weeks to recover from his injuries. The modified Corvus MK.II would reemerge, but from then on be known simply as the "Zero". James would be tasked with helping to test and develop a new piloting system for Fujiwara-Dyson at the behest of his family. In return for this service they would aid him in tracking down those responsible for attacking his old unit. After the initial months required to get accustomed to the stress on his nervous system accompanying extended use of the new system. James eventually found himself assigned to the Free Privateers, specifically 1st MS Division, 15th team. The "Hell Hounds" which he had originally intended on avoiding and coincidently had a marked presence in his family's past. Having been an active member for only a few months now, he's at least on a first name basis with a few members and has gotten past the "newbie" hazing phase of the unit. While he's yet to be trusted by the veterans, he's made a name for himself among the lower ranks for his comraderie, daring, and dizzying fighting style.

    Equipment:
    - Pilot Survival Kit: Standard issued kit with compact rations, space blanket and signal flare.
    - A Silver Locket: It contains a photograph of Jame's late mother.

    Rank within MS Team: Lieutenant J.G.
 
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  • Appearance:

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    Name: EP-077 “Sev”
    Alias: KarSev Raznable

    Age: 19

    Height: 6ft 11

    Weight: 116 kg

    Personality:
    Engineered Pilot 077 or “Sev” has been known to be a rather easy going individual despite the types of missions that he is frequently deployed to. It is theorised that most of his personality is the result of him trying to emulate old movie characters that he is often caught watching in his freetime, but how much of this is true is inconclusive.

    Though at times such facade would often fall-apart, revealing the unusual circumstances of his birth and early life. Years of training and molding him to be an exceptional pilot has left him somewhat emotionally stunted, making it difficult for him to socialise and understand how things actually worked in the real world. But one thing he did know was this, every time he completed a mission, he would get a reward. At first it was small stuff, candy, yummy food, toys then it graduated to bigger and more grandiose stuff, like cars, a house, etc.

    In missions, while he seems to retain his easy going nature, his actions would say otherwise. People often would describe him as coldly efficient, but reckless, taking the shortest path to success without any regard for his own safety. He has a bit of a daredevil attitude, preferring to strike the enemy with quick hit and run tactics, engaging in close to mid range combat. Every once in a while, when he got close enough to the enemy, he liked to open a public comlink to exchange friendly words with his enemies. He saw it as a form of entertainment while his opponents were desperately trying to shoot him down and vice versa.

    Equipment:
    Brainwave helmet used for funnel control.
    Comlink watch for direct comunication feed with his higher ups.

    History:
    Enhanced pilot number 77 is the result of the cumulation of a hundred years of tank bred biologically engineered pilots created by the Jangi Fereshte Foundation (JFF). The JFF was a cabal of rogue scientists and officers from both the Terran and the dominion that banded together for a common goal. War profiteering.

    Trained from birth to be nothing but obedient soldiers, each successive batch of these enhanced humans are built on from the data collected of their predecessors, making improvements for each successive generation.

    Sev’s specific batch was made and stationed at Mars. They were new generation pilots, made to take advantage of the more challenging environment of Mars, taking into account the war fueled culture of its society.

    While the performance of enhanced pilots were generally superior towards the naturals, for the amount of funds they were putting for each development cycle, “generally superior” just wasn’t good enough. Even with hundreds of them active, they were but a small drop of water in the ocean of war. And so, eventually a few more centuries later, the project was discontinued, deemed an inefficient use of funds.

    The enhanced pilots were sold off to factions and people like they were cattle. The fortunate ones found a way to escape such a fate, and live the rest of their lives as mercs or if they were lucky enough, normal civilians. But such a fate was not for Sev. An outlier even among the legions of enhanced pilots. He chose to stay with the remnants of his organisation and continued to serve obediently, going as far as to hunt his own kind if needed. Among his brethren, he was one of the few that actively seeked conflict, willing to fight for any cause regardless of who they were or what they believed in.

    While his organisation has downsized drastically over the years, they have been able to survive by “lending” their pilots to various factions and groups. For now, the highest performing pilot, (or most profitable) was Sev, who has the highest number of kills and successful missions of all the current active pilots.

    Misc: Things like voice, theme song likes and dislikes list can all go here, just extras that you want to add.

    Rank within MS Team: Lieutenant (J.G.)

 
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    Name: Naomi Vespa

    Age: 22

    Height: 5'2"

    Weight: 125 lbs

    Personality: An honest, hard working Martian girl with a love for all things mechanical.
    Living in a commune has instilled within her a strong sense of Esprit de corps, valuing community and comradery, so she does her best to make friends with everyone, or impress them with her abilities.
    Her disposition can be described by many as rather optimistic, with a laid-back, and matter-of-fact attitude, preferring to go with whatever problems life throws her way, instead of complaining about them.
    She isn't accustomed to life outside of the wastelands, however, which can, at times, cause her to be unintentionally blunt towards others, and she's easily confused by intricate social situations.
    She's also prone to getting ahead of herself, falling into her own little world, when coming into contact with sophisticated machinery.
    Be especially wary of letting her near your Line, she might just not be able to contain herself!

    Equipment:
    • Vostock-Mcdowell Heavy Duty Thermal Uniform: A thick coat, capable of protecting it's wearer from both extreme heat and extreme cold, and outfitted with several pockets, attached gloves, and a built-in respirator and gas mask.
      • A Vostock-Mcdowell cap is included, as well as a pair of shatterproof, scratchproof, goggles fitted with a small microcomputer and adjustable lenses, allowing user to cycle through normal vison, night vision, or infrared.
    • Fujiwara-Dyson Jump Pack: a small, personal jetpack for getting to those hard-to-reach areas, or maneuvering in low-gravity situations.
      • Can fire in a large, concentrated burst for expeditious vertical movement, or in a sustained propulsion to keep the wearer stationary. individual jets can be adjusted to allow for more fine-tuned lateral movement.
    • Engineering kit: Naomi never leaves home without it. A general-purpose set of supplies for dealing with anything from a loose bolt, to welding a plate back together.
      • Also comes with a large, hefty wrench, which can solve some more...practical problems in a pinch, like undoing the sutures in a belligerent's skull.
    • Kal-Arms 30X Bolter: A hefty, fully customizable revolver. Naomi has outfitted hers with a red dot sight, and a thermal camera scope.

    History: For many, life is difficult on the red planet of Mars.
    A fact known well by those with the misfortune to be born or shunned to the farthest outskirts of the Hive cities, where the word of law more of a suggestion than a rule, with few soldiers able, or willing to see to the welfare of the planet's most remote citizens, and opportunity is an even rarer, and more precious commodity.
    Resources are scarce at the rim of the crater, where the terraforming efforts of Earth yielded only enough to make life on the land a slim possibility.
    Their ramshackle homes, crafted from whatever they could get their hands on, are battered constantly with relentless dustbowls, hellish summers, freezing winters, and of course, the occasional rape and pillaging of roving bandit raids.
    Here, in this inhospitable environment, families gather together to form collective communes, united together in the sole pursuit to survive and endure, it's members eking out a living by foraging the surrounding wastes and junkyards for discarded scraps discarded by the masses and military conglomerates.
    Very rarely, one may choose to enlist themselves to join the Martian military, which is the only time anyone living on the rim has ever been able to leave.

    Naomi Vespa was born to one such commune.
    Orphaned at a young age, her father died in battle after being conscripted into a Free Privateer company, and her mother died of illness shortly after her birth, a story sadly not uncommon amongst those born outside of the Hives.
    She was never alone, however, as the families around her each took her in as their own.
    The moment she became of age, she was all too eager to repay the kindness of her adopted family, joining with the local scrappers to scour mountainous scrapheaps, squeeze herself into tight corridors full of jagged, rusted metal, and dig into cavernous, unstable pits in search of anything that could be of value.
    Right away, she showed an uncanny alacrity for finding usable materials that others might have missed, or discarded as useless, and while many of her brothers and sisters cared only for what price their treasures could yield in a market, Naomi seemed to have an affinity for the materials themselves.
    She was entranced by the odd bits and bobbles she found; how they fit together, how they functioned, their composition and origin, keeping what couldn't be sold or used for herself, deepening her understanding of their machinations by tinkering around with her tools.
    When her commune dared to venture into the abandoned junkyard of a Marsonus Engineering plant, she laid her eyes upon the first piece of a Line unit she had ever seen; a massive, mechanical hand, rusted, most of it's parts missing or broken beyond use, and half buried in the sand.
    It was love at first sight, and from then on, she developed something of an obsession with the incredible weapons of war.

    As the years went by, she toiled at improving her trade; she repaired that which needed to be fixed, improved what she believed wasn't living to it's full potential, and on occasion, even invented something entirely new to benefit life on the commune.
    Her family flourished to new heights with the help of her watchful eye, dexterous hands, and studious mind, and she was happy for it.
    But nothing scratched the itch growing inside of her; she wanted to see what an intact Line was capable of, how it functioned. She wanted to see other forms of technology, how humanity traveled through the stars, how they evolved and overcame.
    She wanted to leave the commune, and the day she entered into the first years of her adulthood, after many days and nights of thorough consideration, she announced her plans to her family to enlist in the Free Privateers.
    Though they were remiss to see her leave, and many feared she would be walking in the footsteps of her father, she assuaged their worries, promising that she would support them from afar, and when she came back, they would be able to live life, together as a hive.

    After her enlistment, Naomi was transported to the hive cities, where she received further training in preparation for military deployment.
    Her experience living in the wastes proved to be an excellent boon; she was no stranger to combat, having to contend with other communes over struggles for scraps, and her engineering expertise rose to starry new heights as she was given tools and resources she could have only dreamed of back in the commune.
    However, she made few friends, despite her best efforts, many turning their noses up at her dirt-poor upbringing, and living in the more civilized Hive city, at times, proved to be a rather painful adjustment for her.
    Nevertheless, she graduated her training with flying colors, and was assigned to the 15th MS "Hellhound" Division.

    Rank within MS Team: Senior Private
 
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  • Appearance
    1672928648040.png

    Name
    Fulke Megarson

    Age
    34

    Height
    5.11

    Weight:
    162

    Personality


    Equipment

    Survival Kit: Long Term Set

    M9H Pistol Silencer: A simple blowback operation handgun chambered in 12.7×40mm with an 8-round magazine with a silencer.

    Bolt Action Rifle: Old school rifle that uses piercing rounds. Though its primary objective is for big game hunting.

    Signal GPS: A unique ping device set to be tracked only on a special wavelength that the 15th Hellhounds main hub ship can track.

    Compress Suit: His MS suit actually has a built in thermal/cooling unit that regulates his bodies temperature to keep him at room temperature no matter the environment he is in. Once activated its only good up to 48 hours.

    History
    Born surprisingly to a elderly couple who had never expected to have children his upbringing was rather chaotic in flow. For the positive his starting life from 1-14 was good his parents both Mar's born gave him a good life with his father being a retired militarmen and a well known retired sniper, and his mother a retired Mobile Suit mechanic. Both raised him with love, and a education that expanded from mechanical knowledge and survival. At the age of eleven he was showcasing remarkable talent in marksmanship. Unfortunately where there is calm peace, chaotic shadows loom the darkest. A well known gang started to harass their town his father got fed up fast, and aimed to teach them a lesson... he took 11 of them down with him before they overwhelmed him, and burned him to death. That same night they burned down their home... with his mother inside. The gang went back to violently harassing the town. Yet that day Fulke had not been home having been out doing a few deliveries to family members out of town. When he returned home... and found what had happen... he fixated on the old barn where a old MB had been left to rot by his parents. Powered it up with little energy left in its tank, and with a dangerously outdated bazooka with only one shot to its name wiped out the entire gang with one well placed shot converging their hideout into a mudslide death trap burying them alive.

    The MS he used died right at that point becoming his own death trap yet a group of privateers paid to handle the gang came in finding him, and there targets already handled. After three hours trying to get the old scrap heap to open up causing a chemical burn to the left side of his face, and a nasty scratch from shrapnel ripped metal the privateers lead woman looked at the boy, and simply asked, "How would you like a job?". From that moment on Fulke became a MB privateer quickly making a name for himself as a dangerous Mobile Suit Sniper from 15-20 he stayed with the roaming group that had taken him in learning all he could about MS combat. Upon his twentieth birthday the group accepted a job alliance with the 15th Hellhounds a recover mission for a stolen mars government asset. The Hellhounds would distract the defense while the hire on mercs retrieved the cargo unbeknowst to all three parties was a forth that would kamikaze in trying to claim the asset for themselves. Fulke's whole group was lost in the massive blast as he, and one mobile suit from each other extremist group locked into a winner takes all death match. When the ship carrying them finally crashed The Hellhounds moved in to find only Fulke still alive with his mobile suit completely near death, and the asset secured. A few days later Fulke was offered a permanent contract onto the 15th Hellhounds since than he been loyal to them become a sniper legend himself amongst the many missions he had carried on with them.


    Rank within MS Team: Sergeant Major(As decided by red)
 
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  • lindsee.png
    Appearance:

    Name: Lindsee Luminarc

    Age: 24

    Height: 5'10''

    Weight: 141 lbs

    Personality
    In her past, Lind was a rather fun-loving person, a bit carefree and goofy. Her bubbly nature was adored by all those within her close-knit group. She was a natural leader and many found themselves enamored with her. They clung to Lindsee. Her upbeat nature was infectious, so she was often relied upon, or looked up to.

    However, after a certain incident, which nailed her a prison sentence, split apart from her found family, Lindsee had to adapt. Soon she found her previous personality slipping. She toughened up. She wizened up. She became jaded. In the penal mines she became a bit of hardass badass. Her once optimistic bubbly attitude gone, now replaced with a cynical realistic one, where pragmatism is her best quality. Hiding behind sharp eyes and a snarky wit, Lind tends to not take any situation too seriously. Though that's just on the surface, she seems to always puts her all into what she needs to do to get things done.

    Now Lind uses her world-weary outlook to dole out wisdom and life advice. Her angry appearance may turn some away, but she's not too hard to actually get along with. She doesn't start as many fights as her backstory would imply, but she is willing to fight for what she deems necessary, or what may offend her. Though Lind prefers to take it easy in 15th MS division.

    Equipment:
    standard issued survival kit
    wireless coded transceiver headset

    VM-227: A Vostok-Mcdowell subsidiary made assault rifle based upon ancient Earth templates.

    Bomb collar: Just what it says, fixed upon her neck to make sure she doesn't do anything stupid.

    History
    Lind, or Lin, as her friends call her. She considers herself an orphan but does go by the last name of 'Luminarc' due to a boy in their gang who specifically called her sister, and said that's what his last name was. Beyond that, she doesn't know where she comes from, or anything beyond perhaps 12 years of age. She doesn't know where those memories went, but Lind only remembers being in a small tight-knit street gang affectionately called the Martian Vagabonds. Or just Vagabonds. Lind's earliest memories are causing mischief and having fun screwing around. Just running around the streets of Huygens -a city with the same name as the crater its located in, sometimes called Huygens Hollow, or the Hollow, where her gang was located- and stealing food and other useful supplies for the other kids in her gang. In fact, she was quiet good at it, and many of the kids looked to her for bringing back supplies. A job she was all too willing to do, for reasons she can't really explain anymore. She enjoyed being the provider and emotional and moral support of her 'siblings'. In truth, Lind thinks of all the Vagabonds as family. Or.. she did.

    One day, some shit went down with a rival gang -- another street gang who they often had scuffles with regarding supplies, food, and other stealable goods. This particular fight got heated, like majorly heated, involving more than Lind would've been otherwise comfortable with. Including destruction of property and injury to random civilians. Not to mention, Lind ending up killing a couple from the other gang when fiercely defending the girls in her own.

    During all the commotion, in an attempt to escape from the police, Lind made a split-second decision and jumped in a nearby civilian MS. She had only seen a few things about such machines prior, but surprisingly had taken somewhat to it, showing natural aptitude. Nonetheless, she didn't get far and was arrested.

    "Scum killing scum is hardly a problem, but you have avoided the system and abused the tithe. You lack discipline. Penal Legions, twenty years. Lets see if the Army can fix you. Its that or mining the Asteroid Field. Three fourths of your pay will be docked to Mars for Destruction of state property."

    From there, Lindsee was sent to Penal Mine Camp 38. She spent years there, and toughened up quickly. Losing her connection to the Vagabonds drastically changed Lindsee's attitude. Impatient and tempestuous, she got in frequent fights around the mines, taking the opportunity to toughen up her body, and learn a scrappy fighting style. However, outside of that, she was a model prisoner, and did her duties diligently. As one of the hardest workers around, the Foreman took a liking to her. He tolerated her getting in scraps with other workers because she tended to get her job done, as well as, help him keep others in line and make sure their jobs got done, too.

    One day some hotshot rich kid came by the mines. What he was doing there, Lindsee couldn't say. She was never the best at sussing out rich peoples' motives. Still, she kept her sharp eyes on him, and saw behavior that she didn't much care for. It seemed he came there to get his rocks off, or something. He began tossing around his weight, bullying and mistreating the mine workers. The very same workers whom Lindsee had grown to like a great deal. Just like in the Vagabonds, Lindsee was seen as the type to get things done, and was heavily relied upon. She stepped between this rich guy and the gathered prisoner, stopping him from doing whatever the hell he was doing. Enraged he couldn't get his jollies he ordered her to move. Which was when Lindsee lost her temper and nailed him right in the face. That caused him to lose his temper and he ordered his goons to beat her. She managed to avoid a few blows, while delivering a few of her own, causing a bit of damage. After putting up a valiant fight, they did just that.

    Lindsee was beaten to near death when the Foreman and Warden showed up, putting a stop to it. The foreman convinced the Warden to get her out of there. Which is what he did. Having been beaten so badly she lost an eye, they implanted her a new mechanical eye and Lindsee was conscripted into the Dominion Armed Forces, ending up in the 15th MS team of the 1st MS Division.

    Misc:
    Lindsee's cybernetic eyes can see heat and IR, and they're integrateable with the hud systems of MS units. Though it is uncomfortable to do so, and at worse, can be painful to maintain.

    Rank within MS Team: Senior Private
 
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  • P44NwPs.png


    Name: Endel Moseley

    Age: 25

    Height: 5’7/172cm

    Weight: 139lbs/63kg

    Personality:
    Generally a cheery and upbeat type of guy who seems to have way too much enthusiasm for what are supposed to be constant threats to his physical and mental well-being to the point that some may assume to be insanity at first glance, he has a rather unsettling type of laugh after all. Endel on the surface seems to have the hallmark of a mad scientist or eccentric genius, however, underneath the constant energy and dissonance from the carnage around him is a rather rational and calculating gaze, though always enslaved by an unfettered passionate flare. Despite everything, Endel isn’t one to back down from what he wants to do, no matter at what expense, he is quite idealistic and often goes on about his “dream” or whatever nebulous concept that lies behind his seemingly unhinged motivation.

    Endel is one of those people who seem to have replaced their entire personality with the concept of “liking one thing”, and his thing is MS engineering/development. He constantly gets excited about the logistical and technical aspects of MS units and becomes a fountain of useless fanboy trivia, although slightly irritating, his knowledge base when it comes to MS units is very reliable. His level of diligence and self-discipline when it comes to MS piloting and engineering is something rarely seen even within the military. In fact, he invests nearly all of his disposable income into further honing his skills and resources relating to his MS, even utilizing some sort of chemical stimulant to prolong his ability to pilot with full focus. Most of his free time goes into spending time with his machine or coming up with new module schematics, he treats his machine in a rather human-like way to the point where it’s sort of creepy.

    Equipment:

    Field Medicine and Surgery Kit: Completed with scalpels, although medicine is only a hobby to Endel, he is a lot more knowledgeable on pilot physiology than the average population.

    Intravenously Administrated Stimpack: A focus-enhancing drug with similar properties to caffeine, however, the potency and acting speed have been increased due to the method of administration.

    Pilot Survival Kit Lite: Less equipment than the standard issued one but lighter in weight and size.

    Starmarker Transmission Pin: GPS tracker that relays messages and holder position to the main ship on demand.
    Silica Locket: An old-fashioned looking accessory, however inside it holds a data chip with the complete schematic and dissertation on his prototype MS. Made from aeronautical military grade tungsten, extremely sturdy.

    History:
    Born to industrial workers, though his father seems to hold some minor supervision position, Endel was a strange kid. His grades were…well, good, but he was a somewhat problematic child who often skipped school and scavenged mechanical parts from trash to toy around with. He often caused trouble for his parents who worked for the purpose of sending him to school, eventually, this issue became so severe that his father would take him to the factory he worked at for the sole purpose of keeping an eye on the child. There Endel caused a lot less trouble, as the basic handbooks for workers and scattered pamphlets about mechanical engineering left for who knows how long kept him entertained, plenty of scrapes too.

    This kept up until one day the administrator of the factory’s parent company, Eton Heavy Industries, was visiting for an inspection. The administrator noticed a child on-site, and while the others including Endel’s father rushed to explain and apologized, he was more interested in what the child was actually doing. In a corner full of scrapes, Endel scribbled down numbers and symbols with a sharp piece of metal on another piece of scrap metal, the surroundings littered with partially recreated, and even functioning, MS components built out of material that the factory’s QA deemed to be a complete waste. Upon inquiring, Endel seems delighted there was finally someone who would listen to him speak, as he went on about his opinions about the flaws in the factory’s production line and the reasons behind scraping particular MS components. Later, Endel noticed his parents seemed very happy to receive some sort of large bonus, but in exchange, they told him that he will be going to a “new school”.

    Thus, the administrative family of Eton Heavy Industries took the prodigal engineering mind out of the cramped hive cities and into the spires of Mars, where he got not only the life most would dream of but also his own personal dream: a chance to study MS systems for real. He headed his first reverse-engineered MS template modification project at the age of 17 after fully analyzing and writing a full dissertation on a newly retrieved template in less than 6 months. Although Mars’ society never really cared for the high and mighty spire-born academics, Endel had gained real renown among MS manufacturers and developers, some even believe that he will become, or has already become the greatest MS engineer of the century. Endel himself though was never the one to care so much about fame, any funding he had was always put back into his projects, and even his own paychecks were funneled back into whatever the budgeting departments won’t allow him to have. He had this real drive that both amazed and frustrated others, working not only behind desks and holoscreens but truly going into the MS units themselves in order to better grasp what can be done better.

    His life could have continued to be like this, perhaps he could’ve become the greatest MS engineer of the century, or even more, but his drive is what caused him to crash and burn in the end. Endel became one of the head engineers of Eton Heavy Industries at the rather astounding age of 19, when the manufacturer was looking to create their own MS model. Endel, being enamored with his research of flight and escape velocity has recently derived “The Moseley Equilibrium”, a concept that if put into practice, would allow MS units to functionally fly in any level of gravity. But even though science might be boundless, political boundaries were not.

    The project was ordered to be halted after the research on equalizing gravity countermeasures and continuous flight built right into MS units was leaked to the Navy. Everything was to be halted and handed over, from the prototypes to the research dissertations. Endel was already considered somewhat abnormal even to those who respected him, but this was the point where he truly showed the amount of pure unhinged insanity buried deep within his work. He decided to go against the orders of the Navy, the Army, and anything that would come after him, he took the only remaining prototype of the “E-H-I ‘Dius Pirouetta.M’ MK.α.0.0.13 Line Auxiliary Flight Unit” and just…left, leaving nothing but a letter of resignation and a declaration of severing all ties with his birth and adoptive families, coworkers, sponsors, and more.

    Naturally, he was hunted as some sort of newly emerged rogue scientist or insurgent, but the Pirouetta, despite constant complaints from test pilots during its development, was handled with quite the level of skill and grace in his hands. This led to him being able to invade capture, hiding out within spires and crowded hive cities while scavenging useful supplies. Eventually, after conventional law enforcement failed to hunt down the MS and its pilot, the returning 1st MS Division took up the rather pesky task. As much of a genius as he was, Endel was still only an engineer who was no real match for the experienced pilots of the division and was arrested for non-compliant and insurgency.

    Endel after facing capture, truly got on his knees and begged the members and higher-ups of the 1st Division, but not for once did he beg for his own life. He begged for the life of his prototype MS, “The Pirouetta”. Despite the Navy and some MS manufacturers seeing him as a thorn in their side and would like a reason to execute him, his performance as a pilot while evading his arrest along with many in the MS manufacturing industry vouching for his talent and achievements, made it seem like that just killing him won’t be the most pragmatic choice. Instead, he and his machine were conscripted into the 1st MS Division and assigned to the 15th team “Hellhounds”. Perhaps this was a ploy to kill him by proxy, but as long as Endel was with his MS unit and can keep on working on her, he seemed happy.

    Misc:
    - Has a rather evil-sounding laugh
    - Refers to his MS as his lover sometimes and no one knows if it's a metaphorical thing or a literal thing

    Rank within MS Team: Specialist

 
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